Even if you hate the Wii, you have to admit that motion sensing is a big step

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deactivated-5f4694ac412a8

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#1 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

Yes, I know that there are a lot of haters here, but one day, all of you, will realize that motion sensing is the future.

In 1985, we introduced to one of the greatest games of all time. We played the same type of these games for years, but in 1996, Nintendo brought out Super Mario 64 with perfect use of the analog stick and amazing level design. We had depth to our games. 3D and the analog stick were amazing innovations in the gaming industry, as well as discs and rumble.

Of course, these didn't always start out too well. Some of these things were called "gimmicks." The Wii Remote is not a gimmick. It's bring a whole new level of immersion to our games. I'm sure that you don't game as much as you used to. Well, games get tiring when there's really nothing all that new and exciting. The Wii Remote offers something different. A different, original experience. Zack and Wiki could not have been done on any other console. The finishing blows in No More Heroes made it that much more fun. The little touches with Wii Remote in Super Mario Galaxy were good and not abused. Metroid Prime 3: Corruption and Medal of Honor: Heroes 2 makes dual analog very hard to use.

Now, you might say, "Pffft! A few good games can't compensate for all of the other games with gimmicky controls." The DS had games that did not utilize the touch screen well, but eventually, we got some amazing titles that really shows what the DS is capable of, like Elite Beat Agents, Big Brain Academy, Brain Age, The Legend of Zelda: Phantom Hourglass, Jam Sessions, Metroid Prime: Hunters, and a lot more. Give the developers time. It's something new, and Wii Ware is really going to help out.

Let's look at some successful titles: Guitar Hero, DDR, Samba De Amigo. What do all of those games have in common? Oh yeah, they all use a unique control scheme that enchances the experience.

Aren't you getting tired of the same rehashed game play? Isn't it time for something "new?" Something different? Wii will innovative. Wii will revolutionize. Wii will not only play games... but experience them.

So what's your thoughts on this? Is motion sensing the future? Or is it a plain disgrace to gaming?

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II-FBIsniper-II

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#2 II-FBIsniper-II
Member since 2005 • 18067 Posts

So what's your thoughts on this? Is motion sensing the future? Or is it a plain disgrace to gaming?

DeathScape666
Neither.
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Sonick54

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#3 Sonick54
Member since 2005 • 7947 Posts

considering most titles on the wii are hit or miss, make a game sometimes worse or could just be plain better with a traditional controller, i'd say the wii hasn't done much to "revolutionize" anything.

this is just my opinion though tbqh

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evilross

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#4 evilross
Member since 2003 • 2076 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

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lordlors

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#5 lordlors
Member since 2004 • 6128 Posts
Gaming will never be limited to traditional controls. It will advance in the future and motion sensing probably is a big step.
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lordlors

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#6 lordlors
Member since 2004 • 6128 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

evilross

So you think video games will be using traditional controllers FOREVER? Face it, it will CHANGE.

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xgraderx

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#7 xgraderx
Member since 2008 • 2395 Posts
I dont like the motion sensing,I have a Wii and dont play it at all.
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deactivated-5f4694ac412a8

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#8 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
[QUOTE="DeathScape666"]

So what's your thoughts on this? Is motion sensing the future? Or is it a plain disgrace to gaming?

II-FBIsniper-II

Neither.

So you don't really think it's ruining the gaming industry, but you don't think it is going to shape the future, either?

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GundamGuy0

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#9 GundamGuy0
Member since 2003 • 10970 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

evilross

What if you could have both, IE not the Wii but Wii like controls, with all those things? Would crisis with motion controls be terrible?

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Heydanbud92

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#10 Heydanbud92
Member since 2007 • 4464 Posts

No. i don't.

What IS a big step is that people like my mom and little sister are now interested in video games because they think motion sensing is a big step.

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elbow2k

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#11 elbow2k
Member since 2007 • 1645 Posts

Don't really care for it, and it's not a big step in any direction; it doesn't change anything.

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EVOLV3

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#12 EVOLV3
Member since 2008 • 12210 Posts
Motion Sensing isnt anything new, third party PS1 controllers had motion sensing, and I believe Microsoft released a motion sensing controller back in the 90's
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svetzenlether

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#13 svetzenlether
Member since 2003 • 3082 Posts
Wow, this won't be influenced by fanboys at all!
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Can-o-Mark

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#14 Can-o-Mark
Member since 2005 • 3844 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

evilross


So Metroid Prime 3 and Medal of Honor: Heroes that have set the standard for console FPS controls are a step backward? Mario Galaxy which has great graphics, realistic physics (heh) and a great control scheme is a step backwards. A control system that allows genres that were previously extremely tedious like the adventure genre to be able on consoles is a step backward?

Im happy to be moving backwards then.
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admir1983

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#15 admir1983
Member since 2003 • 254 Posts
motion sensing controllers is not a big step ahead if u ask me. Nintendo had more balls then Sony or ms to take a risk and it paid off so far. i played lots of arcade games and some of them use motion sensing not controls but your body. there was a boxing game and some cop game that was like 5 years ago
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Can-o-Mark

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#16 Can-o-Mark
Member since 2005 • 3844 Posts
Motion Sensing isnt anything new, third party PS1 controllers had motion sensing, and I believe Microsoft released a motion sensing controller back in the 90'sEVOLV3


And motion sensing started on the NES with the Power Glove and the U-force. But thats not the point. None of those controllers were good enough to make a difference. The U-Force didnt work, the Power Glove sucked and the Sidewinder and the PS1 controller were as advanced as Kirby's Tilt-n-Tumble only that game worked better.
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goblaa

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#17 goblaa
Member since 2006 • 19304 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

evilross

None of those have anything to do with a controller. They have to do with how much effort a dev is willing to put into a game and weither or not they even want to make a narrative game to begin with.

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cablemodemx2

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#18 cablemodemx2
Member since 2003 • 1000 Posts

Motion sensing is not really all that new, technology wise, and with the current state of how it is being used, it is little more than a gimmick. Now, when they find some way to incorporate something along the lines of force feedback into a handheld device, such as Novint has done with their Falcon peripheral, then it might be something that could be considered immersive.

At the moment, the wiimote is little more than a 3d mouse.

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admir1983

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#19 admir1983
Member since 2003 • 254 Posts

[QUOTE="EVOLV3"]Motion Sensing isnt anything new, third party PS1 controllers had motion sensing, and I believe Microsoft released a motion sensing controller back in the 90'sCan-o-Mark


And motion sensing started on the NES with the Power Glove and the U-force. But thats not the point. None of those controllers were good enough to make a difference. The U-Force didnt work, the Power Glove sucked and the Sidewinder and the PS1 controller were as advanced as Kirby's Tilt-n-Tumble only that game worked better.

motion strted on atari

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Can-o-Mark

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#20 Can-o-Mark
Member since 2005 • 3844 Posts

[QUOTE="Can-o-Mark"][QUOTE="EVOLV3"]Motion Sensing isnt anything new, third party PS1 controllers had motion sensing, and I believe Microsoft released a motion sensing controller back in the 90'sadmir1983



And motion sensing started on the NES with the Power Glove and the U-force. But thats not the point. None of those controllers were good enough to make a difference. The U-Force didnt work, the Power Glove sucked and the Sidewinder and the PS1 controller were as advanced as Kirby's Tilt-n-Tumble only that game worked better.

motion strted on atari

Really? What was that?

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n_kors

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#22 n_kors
Member since 2005 • 1785 Posts
Don't and won't
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Tasman_basic

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#24 Tasman_basic
Member since 2002 • 3255 Posts
I think it's a good direction, its not ready to be core control device and the Wii doesnt do it well enough.

All the games on the Wii that are good could have been done (or are) on a controler just as well or better.
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Nagru

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#25 Nagru
Member since 2006 • 1956 Posts

If motion control was done for a console I respect (360/PS3/PC), and the idea worked arguably well with the games, then I could take a serious look at the pros and cons of motion sensing, and where it might go in the future.

But as long as it stays with the Wii I can't really judge potential.

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-RPGamer-

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#26 -RPGamer-
Member since 2002 • 34283 Posts

Actually I like the Wii, and think that motion sensing is more gimmicky than useful. I've played games wondering if it really adds anything, or even wishing it wasn't there (or I had another option).

That's what I admit.

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EmperorSupreme

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#27 EmperorSupreme
Member since 2006 • 7686 Posts

The fact is for most games a regular controller still works best; even on Wii. I think motion controls are fun for certain games, but overall I still prefer a standard controller. I think Sony has it right by implementing motion controls into a standard controller. It gives developers both options.

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TheDarkDisciple

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#28 TheDarkDisciple
Member since 2004 • 3564 Posts
right now, it's nothing but a gimmick. maybe, in the future, it can be used for something useful but right now i still prefer a regular controller. it's actually one of the only reasons i hate the Wii.
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#29 DanBal76
Member since 2003 • 1950 Posts
Funny, i don't hate the Wii, but its main selling point, the wiimote, doesn't appeal to me at all. I have a PS3, and every time a game requires me to use the motion sensing capabilities of the Sixasis, it annoys me. Resuming, i don't like motion sensing. I guess i can be called oldschool on this matter.
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admir1983

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#30 admir1983
Member since 2003 • 254 Posts
[QUOTE="admir1983"]

[QUOTE="Can-o-Mark"][QUOTE="EVOLV3"]Motion Sensing isnt anything new, third party PS1 controllers had motion sensing, and I believe Microsoft released a motion sensing controller back in the 90'sCan-o-Mark



And motion sensing started on the NES with the Power Glove and the U-force. But thats not the point. None of those controllers were good enough to make a difference. The U-Force didnt work, the Power Glove sucked and the Sidewinder and the PS1 controller were as advanced as Kirby's Tilt-n-Tumble only that game worked better.

motion strted on atari

Really? What was that?

Le or La stick don't know the name exactly read it somewhere before the wii came out 4 years ago or so

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Stevo_the_gamer

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#31 Stevo_the_gamer  Moderator
Member since 2004 • 50074 Posts
I'm not a big fan of it - at all.
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FDMIB

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#32 FDMIB
Member since 2008 • 95 Posts

Not a fan of the motion controls..and it makes my arms get tired.

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l-_-l

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#33 l-_-l
Member since 2003 • 6718 Posts
Actually no, I don't like it. I don't even like it in my PS3 controller. I will be happy when rumble is back.
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GunSmith1_basic

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#34 GunSmith1_basic
Member since 2002 • 10548 Posts

TC, your poll is flawed. It should have the following option:

-Motion sensing in the wii is a huge step, but the wii doesn't execute it right

That is exactly what has happened, imho. I own a wii and I love things on it that really use the motion sensing a lot, things like wiisports for example. The problem is that there is almost no precision in the motion sensing and a lot of the time it fails to register movements. That's why the best uses of motion sensing thus far make sure to separate the motion sensing from the actual gameplay, so its used just for kicks. Zack & Wiki and No More Heroes feel great, but both have to have these pauses where you can do some motions and then get back to the game afterwards. Wiiboxing shows how imprecise the motions are (although I really, really love wiiboxing)

The biggest advance in the wii is not the motion sensing btw. It's the infrared pointer. Pointing at the tv to interact with the game is not only really fun, it is one of the biggest innovations in gaming ever. What rivals it, other than those early base techs that started it all? Best of all, it is actually executed extremely well. It only bugs out if you mess with the infrared (sunlight will screw it up). Motion sensing was supposed to be the perfect addition to nintendo's new philosophy of interacting with the television, but like I said, it isn't executed nearly as well as the IR pointer

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Mongo-Boss

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#35 Mongo-Boss
Member since 2008 • 2108 Posts
N64 didn't create 3D games Sonic-3D was on the Sega Genesis although I'm not sure if that was the first 3D game either. I thought the guns in games like House of the Dead were more innovating than the Wii control however the control does have its appeal and can be fun and useful in some games. The Wii simply needs more games where people would want to use that control rather than the GC one.
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Vandalvideo

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#36 Vandalvideo
Member since 2003 • 39655 Posts
A big step once it starts getting used right. Right now its nothing more than a glorified button.
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Cyddycism

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#37 Cyddycism
Member since 2007 • 25 Posts
[QUOTE="evilross"]

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

goblaa

None of those have anything to do with a controller. They have to do with how much effort a dev is willing to put into a game and weither or not they even want to make a narrative game to begin with.

Thank you for pointing this out

Does anybody really think, "14 buttons on this controller must mean I am having an engaging story with gameplay that makes think about the sequence of buttons I am pushing! Yes! And if can remember that code--was it 43 or 47 button presses?--I can enable the realistic gravity!"

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deactivated-5f4694ac412a8

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#38 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

N64 didn't create 3D games Sonic-3D was on the Sega Genesis although I'm not sure if that was the first 3D game either. I thought the guns in games like House of the Dead were more innovating than the Wii control however the control does have its appeal and can be fun and useful in some games. The Wii simply needs more games where people would want to use that control rather than the GC one.Mongo-Boss

Well, Super Mario 64 was the first 3D game to be considered good. It basically defined the 3D platforming genre.

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PhoebusFlows

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#39 PhoebusFlows
Member since 2007 • 2050 Posts

So far the Wii hasnt proven itself enough for a majority of the genres out there. I'd rather play Devil May Cry 4 with the regular controller and not the motion controller. Look how awful it is in Soul Calibur Legends. It's just annoying.

Sports and fighters, nope. No motion sensing needed. The only one I'll give it is for SMG and party games. Other than that, there's no reason to care about motion sensing. I'd never want to play Bioshock or Gears of War with a Wii-mote.

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---OkeyDokey---

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#40 ---OkeyDokey---
Member since 2007 • 3318 Posts

So far the Wii hasnt proven itself enough for a majority of the genres out there. I'd rather play Devil May Cry 4 with the regular controller and not the motion controller. Look how awful it is in Soul Calibur Legends. It's just annoying.

Sports and fighters, nope. No motion sensing needed. The only one I'll give it is for SMG and party games. Other than that, there's no reason to care about motion sensing. I'd never want to play Bioshock or Gears of War with a Wii-mote.

PhoebusFlows

Gears and Bioshock would be awesome with a wii remote :o

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lucidflux

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#41 lucidflux
Member since 2006 • 277 Posts

Yes it is a big step. backward.

Simple controls and simple games for simple minds. Forget about deep engaging storylines, thought-provoking gameplay, vastly improved artificial intellegence, cutting edge graphics and art, and realistic physics and world design.

Just wiggle and waggle and play pass-time games.

evilross

They're not simple. That's why they're not usually done well.

Wii and 360 both have (at least): 1 analog stick, 1 d-pad, 8 buttons. Although, it's harder to get at some Wii buttons during play.

360 then has 1 extra stick, 2 analog triggers, 2 more gameplay buttons. (Back and start. Already counted the stick-clicks.)

Wii then has 2 analog roll-pitch-yaw, 1 analog x-y-z space.

Not that different in complexity - it just requires a rethink of applications.

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Can-o-Mark

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#42 Can-o-Mark
Member since 2005 • 3844 Posts

So far the Wii hasnt proven itself enough for a majority of the genres out there. I'd rather play Devil May Cry 4 with the regular controller and not the motion controller. Look how awful it is in Soul Calibur Legends. It's just annoying.

PhoebusFlows



Soul Calibur is a mediocre game. Try playing No More Heroes. It uses the A button for the standard attack and you have to swing the Wii-remote for the finishing moves, it worsk perfectly.

Sports and fighters, nope. No motion sensing needed.PhoebusFlows



Baseball games, football games, American football games, golf games. Id say it goes hand in hand with sport games. Fighting games you might have a point. SSBB has great controls, but its not a traditional fighter.



The only one I'll give it is for SMG and party games. Other than that, there's no reason to care about motion sensing. I'd never want to play Bioshock or Gears of War with a Wii-mote.

PhoebusFlows

Try playing Medal of Honor: Heroes 2 or Metroid Prime 3, their controls are far better than traditional shooter controls.

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Warped_Creation

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#43 Warped_Creation
Member since 2008 • 220 Posts
its a gimick. motion sensing has so far been swap a button with shake. pointing is just the mouse on a console.
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monkeysrfat

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#44 monkeysrfat
Member since 2007 • 1789 Posts
Motion sensing, apart from wii sports have proven not to be too effective. What has been great is the pointer. The motion sensing is useful sometimes, but the pointer has been great as well as the tilt feature for games like super monkey ball.
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monkeysrfat

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#45 monkeysrfat
Member since 2007 • 1789 Posts

its a gimick. motion sensing has so far been swap a button with shake. pointing is just the mouse on a console.Warped_Creation

What console has ever used a mouse for a majority of their games :?. Apart from PC

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Malta_1980

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#46 Malta_1980
Member since 2008 • 11890 Posts
I respect nintendo but for me the Wii is crap from A to Z !!!
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Warped_Creation

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#47 Warped_Creation
Member since 2008 • 220 Posts

[QUOTE="Warped_Creation"]its a gimick. motion sensing has so far been swap a button with shake. pointing is just the mouse on a console.monkeysrfat

What console has ever used a mouse for a majority of their games :?. Apart from PC

but admit it.. the wii is just an overclocked game with the a button replaced with a shake and a mouse that moves in 3d. depth doesnt change anything though.
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bf2nutta

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#48 bf2nutta
Member since 2007 • 1356 Posts

Motion sensing, apart from wii sports have proven not to be too effective. What has been great is the pointer. The motion sensing is useful sometimes, but the pointer has been great as well as the tilt feature for games like super monkey ball.monkeysrfat

You should try Zack and Wiki decent use of the Wii Remote...

When used correctly it can be done well.... try MOH Heroes2 and Zack and Wiki

One question to people who don't like the Wii, how would you of reacted if Sony or MS used this type of controller, I have a feeling you would of said this is a complete revolution for gaming...

Anyway whats with trying something new and which is more appealing to bigger audience? I actually enjoy playing the Wii with friends and famaily who wouldn't touch a console b4 the Wii!

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donwoogie

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#49 donwoogie
Member since 2004 • 3707 Posts

Yes, I know that there are a lot of haters here, but one day, all of you, will realize that motion sensing is the future.

In 1985, we introduced to one of the greatest games of all time. We played the same type of these games for years, but in 1996, Nintendo brought out Super Mario 64 with perfect use of the analog stick and amazing level design. We had depth to our games. 3D and the analog stick were amazing innovations in the gaming industry, as well as discs and rumble.

Of course, these didn't always start out too well. Some of these things were called "gimmicks." The Wii Remote is not a gimmick. It's bring a whole new level of immersion to our games. I'm sure that you don't game as much as you used to. Well, games get tiring when there's really nothing all that new and exciting. The Wii Remote offers something different. A different, original experience. Zack and Wiki could not have been done on any other console. The finishing blows in No More Heroes made it that much more fun. The little touches with Wii Remote in Super Mario Galaxy were good and not abused. Metroid Prime 3: Corruption and Medal of Honor: Heroes 2 makes dual analog very hard to use.

Now, you might say, "Pffft! A few good games can't compensate for all of the other games with gimmicky controls." The DS had games that did not utilize the touch screen well, but eventually, we got some amazing titles that really shows what the DS is capable of, like Elite Beat Agents, Big Brain Academy, Brain Age, The Legend of Zelda: Phantom Hourglass, Jam Sessions, Metroid Prime: Hunters, and a lot more. Give the developers time. It's something new, and Wii Ware is really going to help out.

Let's look at some successful titles: Guitar Hero, DDR, Samba De Amigo. What do all of those games have in common? Oh yeah, they all use a unique control scheme that enchances the experience.

Aren't you getting tired of the same rehashed game play? Isn't it time for something "new?" Something different? Wii will innovative. Wii will revolutionize. Wii will not only play games... but experience them.

So what's your thoughts on this? Is motion sensing the future? Or is it a plain disgrace to gaming?

DeathScape666

Actually, the whole gyroscopic whatever was used for games by Microsoft a few years before the Wii was even released. Suffice to say, after the initial buzz, it faded out very quickly. This was pretty much due to lack of fulfilling expectations, much like the Wii. The factis, there is only so much you can do with that motion control with the power of a glorified gamecube. Maybe if they had included some powerful hardware, then there would be some large enough scope to capitalise on this new mechanic, but there isn't so all this potential is going to be wasted on games that are nowhere as good as they could be.

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monkeysrfat

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#50 monkeysrfat
Member since 2007 • 1789 Posts

[QUOTE="monkeysrfat"]Motion sensing, apart from wii sports have proven not to be too effective. What has been great is the pointer. The motion sensing is useful sometimes, but the pointer has been great as well as the tilt feature for games like super monkey ball.bf2nutta

You should try Zack and Wiki decent use of the Wii Remote...

When used correctly it can be done well.... try MOH Heroes2 and Zack and Wiki

One question to people who don't like the Wii, how would you of reacted if Sony or MS used this type of controller, I have a feeling you would of said this is a complete revolution for gaming...

Anyway whats with trying something new and which is more appealing to bigger audience? I actually enjoy playing the Wii with friends and famaily who wouldn't touch a console b4 the Wii!

...Why are you assuming I don't like the wii?