[QUOTE="FlockofSpagheti"][QUOTE="-RPGamer-"][QUOTE="FlockofSpagheti"] The market has been expanding because games are popular and big news. Not because new games are expanding the industry. Hardcore and casual markets don't even exist anymore; there are traditional gamers, and there are non-gamers. And no, non-gamers do not suddenly "become" gamers by playing games. Otherwise, terms like "non-games" wouldn't have been invented for things like Wii Sports and Brain Age. Non-gamers play non-games. It's as simple as that. If you want to get serious, then here it is: traditional gamers are what we previously considered "casual" and "hardcore", while the extremely hardcore players are now labeled as "hardcore", and are basically ignored when a company looks at possible target demographics. Then, there are "non-gamers". These three types of gamers are the foundation of the new industry that will support all of them, instead of just one of them. In its current state, traditional gamers get all the love, while non-gamers and hardcores are left out in the cold. This is a terrible, terrible thing. Eventually, traditional gamers are going to get bored, just like traditional comic readers got bored. The comic book industry shrank heavily, and it is now supported by a single, dedicated audience. Do you really think it would be a good thing for the industry to keep on its current path?
-RPGamer-
Wait so games are already in the mass appeal range to be called popular, so why do they need saved again? And yes new games are expanding the industry already, this isn't something new that GH and the Wii seem to be able to do, hell Nintendo did some of that with the DS before the Wii did anything.
The marketis too diverse for just two groupings, and technically one grouping makes no sense, b/c if you're a "non-gamer" than you're not part of the market at all. Hence the reasoon why the linked reports seperate the market in to 5-6 groupings, not just 2.
"Non-gamers" don't suddenly become "gamers" by playing "games."Wow, I'll let what you just said speak for itself. And what the hell is a non-game?All games on theWii are games, no matter how hard they target current people that do not play games.
And no plenty of pubs/devs target the more "hardcore" of the gamers, otherwise complete niche genre developers and pubnlishers would not exist (and to make it clear they do exist).
Eventually they're (all of them apparently) will get bored, where is your case study of that? Link me (to the future). I don't think it's on a bad path, said "newness" was being done before the Wii or GH came out. And I'll keep ignoring the references to the comic industry b/c they're way too many variables between the two to even make that a viable analogy.
Great post. I like how you didn't actually respond to anything I said, but instead--once again--went after my terminology. Games are popular right now because they are a fad again. They were a fad before they died in '83, too, but they've been in the shadows since then. In the last decade, they've made a slow rise back into the public consciousness, even though their audience is so extremely limited.
Yes, I did actually respond to what you said. Your terminology gets in the way of any points your sadly attempting to make. So they're a fad now? What proof do you have of that? None it's just your opinion, which rank right up their with your predictions that gamers will become tired. And this "fad" seems to be lasting a pretty long time compared to the 83 reference, again another poor analog with too many variables.
It's so limited that it's been divided into six catagories by reports I actually link to, over 191 million total gamers if memory serves me right from that link. Yup so limited... :|
The fact that you have to bring up distinct numbers shows how flawed your viewpoint is. With other mediums, we don't need them, because everyone indulges. Under 200 million is nothing. As for fad status, you once again haven't read the news. Gaming was a fad between maybe '72 and '82 before, so a solid 10 years. We haven't gotten that yet. The press frenzy and real, mainstream recognition has actually only started during the last 2 gens. Regardless of Mario's success, gaming just wasn't very big back then. It's still small, but it's a little bigger than it used to be.
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