Extended UE4 Tech Demo "Elemental" running on the PS4 in 1080p.

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deactivated-5ba16896d1cc2

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#51 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="xboxiphoneps3"][QUOTE="Kinthalis"]

 

What the hell makes you think the Ps4 will be able to pull off better physics?

Tessellation
The fact that its a first true HSA design, and the fact that they can use 4 CU's for physics along with the 8 core processor to make some incredible physics...

that has already been debunked at B3D your wet dreams don't work in real life :cool:

Debunked? What was actually debunked? It still has a 8 core CPU that will get a clock increase before launch, it still has 18 CU's that are unified and can be used freely. But actually the latest on B3D is that they actually think it might be a 14+4 design
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Tessellation

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#52 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="xboxiphoneps3"][QUOTE="Tessellation"][QUOTE="xboxiphoneps3"] The fact that its a first true HSA design, and the fact that they can use 4 CU's for physics along with the 8 core processor to make some incredible physics...

that has already been debunked at B3D your wet dreams don't work in real life :cool:

Debunked? What was actually debunked? It still has a 8 core CPU that will get a clock increase before launch, it still has 18 CU's that are unified and can be used freely. But actually the latest on B3D is that they actually think it might be a 14+4 design

The clock speed was also debunked and was made out of thin air,until you provide legit evidences it sounds to me like butthurt comebacks :cool:
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deactivated-5cd08b1605da1

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#53 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

I doubled them up. PS4 on the right. http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlY20pxEQM-A&start1=1&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DdNuIzOxOfn8&start2=6&authorName=FAVkillzowned24

Why the hell hermits keep saying the PC footage looks better? I can only see a difference in color palette... hermits full of it, as usual...

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Truth_Hurts_U

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#54 Truth_Hurts_U
Member since 2006 • 9703 Posts

God that looks like crap. Laptop consoles FTL.

Still filled with jags and low textures. Can't even run 1080p 60 FPS.

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NFJSupreme

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#55 NFJSupreme
Member since 2005 • 6605 Posts

Cows got owned today.

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#56 iPage
Member since 2013 • 91 Posts

[QUOTE="killzowned24"]I doubled them up. PS4 on the right. http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlY20pxEQM-A&start1=1&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DdNuIzOxOfn8&start2=6&authorName=FAVVatusus

Why the hell hermits keep saying the PC footage looks better? I can only see a difference in color palette... hermits full of it, as usual...

 

not-sure-if-trolling-or-just-stupid.jpg

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Tessellation

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#57 Tessellation
Member since 2009 • 9297 Posts

Cows got owned today.

NFJSupreme
all they have in this argument is : damage control,attack users personally and bring up other systems when they are losing the arguments.
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Ly_the_Fairy

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#58 Ly_the_Fairy
Member since 2011 • 8541 Posts

Well it looks rather choppy, but the thing is that I don't think tech demoes have ever been representative of anything we'll actually see on the console they're demoed for, so yah. I'm pretty disappointed by that.

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not_wanted

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#59 not_wanted
Member since 2008 • 1990 Posts

[QUOTE="xboxiphoneps3"]Lol at you Hermits, the Engine hasnt even been optimized for the PS4 yet, it was a simple mashup they put together real quick for the presentation Plus Ill gladly take better physics on the Ps4 for a little less graphics when compared to PC gamesKinthalis

 

What the hell makes you think the Ps4 will be able to pull off better physics?

8 GB GDDR5 can run PhysX right? :P

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Douevenlift_bro

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#60 Douevenlift_bro
Member since 2013 • 6804 Posts

KZ:SF looks better so does the new battlefield. Eh

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Douevenlift_bro

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#61 Douevenlift_bro
Member since 2013 • 6804 Posts

Cows got owned today.

NFJSupreme

How? You won't be playing an Unreal game that looks as good as the PS4 version with your sh1tty rig. lol This is what always holds hermits back and keeps them in perpetual self ownage, no level playing field.

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mastershake575

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#62 mastershake575
Member since 2007 • 8574 Posts

[QUOTE="NFJSupreme"]

Cows got owned today.

Douevenlift_bro

How? You won't be playing an Unreal game that looks as good as the PS4 version with your sh1tty rig

What exactly is his rig ?

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Timbury

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#63 Timbury
Member since 2005 • 552 Posts
[QUOTE="Douevenlift_bro"]

[QUOTE="NFJSupreme"]

Cows got owned today.

mastershake575

How? You won't be playing an Unreal game that looks as good as the PS4 version with your sh1tty rig

What exactly is his rig ?

Was about to ask the same question.
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blackace

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#64 blackace
Member since 2002 • 23576 Posts

[QUOTE="Gue1"]

how can you people even tell frame-rate is bad or good when Youtube upconvert and downconvert videos? Youtube is not only capped at 30 frames but that's the only frame-rate it can play so don't bulllcrap us. Unless there is software running that tells you the exact frame-rate then it's not humanly possible to tell the difference with the naked eye.

Even if the demo was running at 60 frames Youtube would downconvert it to 30.

Kinthalis

 

Wow. 

The framerate might be capped at 30 FPS on a youtube video, but that doesn't mean the content can't go lower. And it's OBVIOUS when the frame rate takes a dive. Anyone with two funcitoning eyes can see. Or maybe even just one.

Yeah, true. You can definitely see it. This was kind of expected anyways.
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Wasdie

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#65 Wasdie  Moderator
Member since 2003 • 53622 Posts

Looks fine to me. Shows that the PS4 can get close to what they can do with PCs right now which means the bottleneck of the conosles are more or less gone for a few years. 

PCs may be more powerful but engines need to be built around that power. Unreal 4, Frostbite 3, and CryEngine 3 are all good improvements that take advantage of a wide vareity of PC hardware and look to take good advantage of the next gen consoles (not the WiiU). 

Though I did see some framerate things and im sure that demo wouldn't be running at 60fps so you can still see the gap between the PS4 and a high end gaming PC. Considering the cost difference between the two I think it's fine.

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Tessellation

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#67 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="Kinthalis"]

[QUOTE="Gue1"]

how can you people even tell frame-rate is bad or good when Youtube upconvert and downconvert videos? Youtube is not only capped at 30 frames but that's the only frame-rate it can play so don't bulllcrap us. Unless there is software running that tells you the exact frame-rate then it's not humanly possible to tell the difference with the naked eye.

Even if the demo was running at 60 frames Youtube would downconvert it to 30.

blackace

 

Wow. 

The framerate might be capped at 30 FPS on a youtube video, but that doesn't mean the content can't go lower. And it's OBVIOUS when the frame rate takes a dive. Anyone with two funcitoning eyes can see. Or maybe even just one.

Yeah, true. You can definitely see it. This was kind of expected anyways.

you can see the framerate struggling when the debris are falling.
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Blazed

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#68 Blazed
Member since 2005 • 2947 Posts

Meh, doesn't bothe rne none. Devs don't know what the hardwar is capable of yet It happens every gen, nothing new or suprising.

:|

This is not news to anybody.

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StrongBlackVine

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#69 StrongBlackVine
Member since 2012 • 13262 Posts

Cows got owned today.

NFJSupreme

Yeah totally expected the PS4 to be be equal to top of the gaming PCs....dork.

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ArisShadows

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#70 ArisShadows
Member since 2004 • 22784 Posts
Dat framerate..
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ultraking

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#71 ultraking
Member since 2004 • 6904 Posts
Looking good
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cfisher2833

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#72 cfisher2833
Member since 2011 • 2150 Posts

I doubled them up. PS4 on the right. http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlY20pxEQM-A&start1=1&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DdNuIzOxOfn8&start2=6&authorName=FAVkillzowned24

 

I'll go through the differences I noticed:

 

1. The PC version has complex smoke effects in the beginning/PS4 version barely has any smoke

2. The PC version has visible light rays in the beginning/PS4 lacks them

3. The PC version has better anti-aliasing, but that's to be expected

4. The PC version has reflections off the fire guy's armor/PS4 doesn't

5. The PC version uses a depth of field effect when the fire guy's sitting on the throne/PS4 doesn't

6. The PC version has far more complex and detailed PhysX particle effects. In some areas, the PS4 doesn't even have those particle effects (the embers on the guy's shoulder, the embers coming out of the magma)

7. The PC version has considerably better shadows/shading/ambient occlusion. Around the 1:27 mark, the PC version has a considerable amount of shadows, where the PS4 version has little to no shadows/shading. This is probably the best place to compare as the differences are very noticeable. The PS4 version's torches aren't nearly as complexly lit as the PC version. The PC version also has a moving shadow during this time, whereas the PS4 versiond doesn't. At the 1:58 mark, you can see that the fire guy has far less complex shading/shadows on the PS4 version.

8. The rock debris on the PC version has realistic shading, whereas the PS4 rock debris looks out of place in the enviornment due to a lack of shading.

9. The PS4 version has noticeable framerate drops, particularly when there's a physx effect/rock debris. 

10. The PC has slightly better textures, although the difference isn't that considerable. 

11. The magma is less detailed on the PS4 version. 

12. The volcano smoke in the PC version is much more dynamic, whereas the PS4 version looks almost entirely static. 

 

 

Altogther, the differences arent' that considerable. The main area the PS4 fails at is the shading and particle effects. 

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GotNugz

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#73 GotNugz
Member since 2010 • 681 Posts

looks good to me and let's be honest Epic probably hasn't fully utilised all 8 cpu cores fully and who knows if this was made with the 8gigs of the magical DDR5. particle effects look very solid and the lava looks great, along with object based motion blur. only thing that lets it down is the lack of shadowing and lighting(dynamic global illumination) all in all for a quick demo seems fine Wii U wouldn't get 6 frames a second even at 720p.

 

 

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andmcq

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#74 andmcq
Member since 2012 • 260 Posts

Not looking good for Ps4 performance. :(

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QQabitmoar

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#75 QQabitmoar
Member since 2011 • 1892 Posts

PC with 680 is more powerful than ps4. What else is new?

Am I the only one that, despite being a die-hard PC gamer, is very excited for the possibilites for games like Kh3, new FF, new Persona etc, running on tech like that?

Also, it will propably be much easier to emulate later, with the tech being so similar to pc tech and all.

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Blazerdt47

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#76 Blazerdt47
Member since 2004 • 5671 Posts

I watched them side by side. Clearly PC version is better but one thing I noticed is the inconsistencies of the particle effects on the PS4 version, in some parts it matched the PC version and in another part they are missing.

Unoptimized is my guess.

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GotNugz

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#77 GotNugz
Member since 2010 • 681 Posts

I watched them side by side. Clearly PC version is better but one thing I noticed is the inconsistencies of the particle effects on the PS4 version, in some parts it matched the PC version and in another part they are missing.

Unoptimized is my guess.

Blazerdt47

i noticed this too, when the lava reaches the first piller and it lights up the particle effect match the pc version easily and the lava flowing in the background is great but then you look at the snow particles when the door is opened and there is a downgrade. i think people need to watch it again and look at the little things it's not bad for early tech demo with perhaps an unfinished dev kit. 

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lezgoyolo

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#78 lezgoyolo
Member since 2013 • 41 Posts
well obviously Epic wants to showcase their "own" tech demo on the best GPU available on the PC available at the time to the world, so ofcourse the best PGU in the world at that time is better than the PS4's known mid-range GPU. it doesnt take a genius, so big deal
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faizan_faizan

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#79 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="xboxiphoneps3"][QUOTE="MBirdy88"][QUOTE="xboxiphoneps3"]Lol at you Hermits, the Engine hasnt even been optimized for the PS4 yet, it was a simple mashup they put together real quick for the presentation Plus Ill gladly take better physics on the Ps4 for a little less graphics when compared to PC games

Can you just account suicide already? your boring. /shoo.

Im just speaking the truth, there is no HSA design on the PC yet that you can apply CU's freely to physics, plus the 8 core processor will be great for multi threaded things

I'm pretty sure HSA will be on PC by the time PS4 actually releases. And why hell would anyone use CPU cores for the physics? That would completely cripple it.
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DISSESHOWEDO

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#80 DISSESHOWEDO
Member since 2010 • 1775 Posts

looks way worse in the ps4 than i thought it would. the poor thing is already outdated before release. :(KarateeeChop

Why so butthurt ?

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gpuking

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#81 gpuking
Member since 2004 • 3914 Posts
Obviously not even close to take advantage of the hardware, KZSF looked so much better. This is the weakest showing of all next gen tech demos.
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emgesp

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#82 emgesp
Member since 2004 • 7849 Posts
Obviously not even close to take advantage of the hardware, KZSF looked so much better. This is the weakest showing of all next gen tech demos. gpuking
Final Devkits haven't been released yet, or if they have it was just recently. That tech demo was run on a PC using target PS4 hardware most likely.
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BlbecekBobecek

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#83 BlbecekBobecek
Member since 2006 • 2949 Posts

The Pc version has superior depth fo field, shadowing, and particle effects, as well as a better frame rate.

It's also likely that the PC demow asn't fully optimized either.

So obvisouly the PS4 can't do what a PC witha  gTX 680 can do.

 

Is this news to anybody not a console fanboy?

 

I think we all knew that already. Still, it looks pretty damn good. And now we know it''ll look that much better on PC.

Kinthalis

Nope, not news to anybody, not sure why you stated it, Cpt. Obvious.

Differences are actually much smaller than I would expect.

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BlbecekBobecek

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#84 BlbecekBobecek
Member since 2006 • 2949 Posts

Obviously not even close to take advantage of the hardware, KZSF looked so much better. This is the weakest showing of all next gen tech demos. gpuking

 

Its the unreal engine, it presents how the industry standard average graphics shall look and is nowhere near the top. Just like this gen.

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#85 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="xboxiphoneps3"][QUOTE="MBirdy88"] Can you just account suicide already? your boring. /shoo.faizan_faizan
Im just speaking the truth, there is no HSA design on the PC yet that you can apply CU's freely to physics, plus the 8 core processor will be great for multi threaded things

I'm pretty sure HSA will be on PC by the time PS4 actually releases. And why hell would anyone use CPU cores for the physics? That would completely cripple it.

Because devs have been exploiting CPU cores for physics for a very long time, and they know how to do it already. Just because a dev can do it, doesn't mean they have to use the GPGPU features available to them. The 8 Jaguar cores at 1.6 GHz will provide about 128 GFLOPS on their own which is enough for most game types, and GPGPU would be of no real benefit except in "effects physics" like perhaps dynamic smoke or water.  

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faizan_faizan

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#86 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="xboxiphoneps3"] Im just speaking the truth, there is no HSA design on the PC yet that you can apply CU's freely to physics, plus the 8 core processor will be great for multi threaded thingsPC_Otter

I'm pretty sure HSA will be on PC by the time PS4 actually releases. And why hell would anyone use CPU cores for the physics? That would completely cripple it.

Because devs have been exploiting CPU cores for physics for a very long time, and they know how to do it already. Just because a dev can do it, doesn't mean they have to use the GPGPU features available to them. The 8 Jaguar cores at 1.6 GHz will provide about 128 GFLOPS on their own which is enough for most game types, and GPGPU would be of no real benefit except in "effects physics" like perhaps dynamic smoke or water.  

They are obviously going to use both, What I meant was, why use all 8 of them?
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#87 PC_Otter
Member since 2010 • 1623 Posts
[QUOTE="PC_Otter"]

[QUOTE="faizan_faizan"]I'm pretty sure HSA will be on PC by the time PS4 actually releases. And why hell would anyone use CPU cores for the physics? That would completely cripple it.faizan_faizan

Because devs have been exploiting CPU cores for physics for a very long time, and they know how to do it already. Just because a dev can do it, doesn't mean they have to use the GPGPU features available to them. The 8 Jaguar cores at 1.6 GHz will provide about 128 GFLOPS on their own which is enough for most game types, and GPGPU would be of no real benefit except in "effects physics" like perhaps dynamic smoke or water.  

They are obviously going to use both, What I meant was, why use all 8 of them?

As in use all 8 CPU cores for physics? I doubt that would happen. I'm still wanting to know how the system handles the OS and Audio. My gut feeling is that Sony even if they did plan on using separate silicon for all that, won't do it for cost considerations, unless they have a dual core ARM or something. One of those Jaguar cores is more than capable for processing audio on it's own. GPGPU comes at a cost to graphics, so devs will have to weigh their options and consider the CPU and/or GPU costs like they have always done.
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cfisher2833

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#88 cfisher2833
Member since 2011 • 2150 Posts

Obviously not even close to take advantage of the hardware, KZSF looked so much better. This is the weakest showing of all next gen tech demos. gpuking

The Killzone demo just used a ton of bloom and lens flare to look good. Those features aren't remotely demanding. The only features that the PS4 really struggles with are the complex shading (which is to be expected as good shading is very demanding) and physx particle effects/debris (also very demanding).

 

My main concern is the lack of sparse voxel octree global illumination. It really seems to make a huge difference, as seen in this vid showing off UE4's features:

 

 

 

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campzor

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#89 campzor
Member since 2004 • 34932 Posts
maybe it doesnt look as good as the pc version, but it still looks very good.
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WitIsWisdom

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#90 WitIsWisdom
Member since 2007 • 10459 Posts

Both looked good, and it is obvious that some things were skimped on in the PS4 version. I realize that the PC version is better, but I think both could have been better.

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04dcarraher

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#91 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="faizan_faizan"][QUOTE="PC_Otter"] Because devs have been exploiting CPU cores for physics for a very long time, and they know how to do it already. Just because a dev can do it, doesn't mean they have to use the GPGPU features available to them. The 8 Jaguar cores at 1.6 GHz will provide about 128 GFLOPS on their own which is enough for most game types, and GPGPU would be of no real benefit except in "effects physics" like perhaps dynamic smoke or water.  PC_Otter
They are obviously going to use both, What I meant was, why use all 8 of them?

As in use all 8 CPU cores for physics? I doubt that would happen. I'm still wanting to know how the system handles the OS and Audio. My gut feeling is that Sony even if they did plan on using separate silicon for all that, won't do it for cost considerations, unless they have a dual core ARM or something. One of those Jaguar cores is more than capable for processing audio on it's own. GPGPU comes at a cost to graphics, so devs will have to weigh their options and consider the CPU and/or GPU costs like they have always done.

Should note that every CU they use that will be 103 GFLOPS taken away from the gpu to use for the game's graphics. So 2 CU would put the PS4 gpu's performance below a 7850. Also the 8 core jaguar core performance is pretty low, only being 15% on average faster then AMD bobcat series clock per clock.A modern quad core cpu will be able to match and or surpass that cpu with ease.
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ronvalencia

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#92 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="faizan_faizan"][QUOTE="xboxiphoneps3"] Im just speaking the truth, there is no HSA design on the PC yet that you can apply CU's freely to physics, plus the 8 core processor will be great for multi threaded thingsPC_Otter

I'm pretty sure HSA will be on PC by the time PS4 actually releases. And why hell would anyone use CPU cores for the physics? That would completely cripple it.

Because devs have been exploiting CPU cores for physics for a very long time, and they know how to do it already. Just because a dev can do it, doesn't mean they have to use the GPGPU features available to them. The 8 Jaguar cores at 1.6 GHz will provide about 128 GFLOPS on their own which is enough for most game types, and GPGPU would be of no real benefit except in "effects physics" like perhaps dynamic smoke or water.

Your comments would be based from Windows PC's perspective not from PS4's perspective.

From http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

2u8l3zp_zps7161951e.jpg

2wdyts8_zps87539534.jpg

With current Windows DirectX/driver model, real time GpGPU physics is only usefull for visual based effects.

On PS4, the physics effect's results can be feed back to the CPU thus affecting gameplay. On the PC, it's one-way ticket for physics effects i.e. only for visual effects.

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ronvalencia

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#93 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="PC_Otter"][QUOTE="faizan_faizan"] They are obviously going to use both, What I meant was, why use all 8 of them?04dcarraher
As in use all 8 CPU cores for physics? I doubt that would happen. I'm still wanting to know how the system handles the OS and Audio. My gut feeling is that Sony even if they did plan on using separate silicon for all that, won't do it for cost considerations, unless they have a dual core ARM or something. One of those Jaguar cores is more than capable for processing audio on it's own. GPGPU comes at a cost to graphics, so devs will have to weigh their options and consider the CPU and/or GPU costs like they have always done.

Should note that every CU they use that will be 103 GFLOPS taken away from the gpu to use for the game's graphics. So 2 CU would put the PS4 gpu's performance below a 7850. Also the 8 core jaguar core performance is pretty low, only being 15% on average faster then AMD bobcat series clock per clock.A modern quad core cpu will be able to match and or surpass that cpu with ease.

http://www.overclock.net/t/1364086/sweclockers-amd-temash-apu-a6-1450-in-cinebench-r11-5

500x1000px-LL-bdc28e98_2013-02-22_212005

8 core/8 threads AMD Jaguar @1.4 Ghz would score about 2.78 i.e. about half of Intel Core i7-2600K (quad core/8 threads) @ 3.4Ghz

If PS4 has 8 core/8 threads AMD Jaguar @ 2.0Ghz it could score 3.97.

If PS4 has 8 core/8 threads AMD Jaguar @ 1.6Ghz it could score 3.17.

Note that this is with AMD Temash's slower laptop DDR3 memory speeds e.g. 1066 Mhz or 1333 Mhz types.

AMD Kabini supports the faster 1600Mhz DDR3 memory type.

CB-Performance.png

cinebench.gif

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04dcarraher

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#94 04dcarraher
Member since 2004 • 23858 Posts

 AMD has already stated jaguar is suppose to be 15% faster on average then bobcat and that chart shows it. . Temash is all out performance per watt. Comparing a quad core to a dual core.... the A6 1450, being a quad core cpu at 1.4 ghz and yet still cant really out process a gimped i3. These cpu's are for tablet and low ended laptops/netbooks. No where near desktop level of performances. Comparing FX 8350 at 4.6 ghz vs i7's is pointless. Heres the point we are looking at a 1.6 ghz jaguar based 8 core cpu that is designed for low power usage and will that wont be any faster then Phenom 2's X4's clock per clock.

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#95 Mr_BillGates
Member since 2005 • 3211 Posts

You ain't gonna run at that settings with terribly unoptimized PC gpus. Unless you pay for a piece of soon-to-expired $499 hardware.

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#96 04dcarraher
Member since 2004 • 23858 Posts

You ain't gonna run at that settings with terribly unoptimized PC gpus. Unless you pay for a piece of soon-to-expired $499 hardware.

Mr_BillGates
lies....
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ronvalencia

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#97 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"] Should note that every CU they use that will be 103 GFLOPS taken away from the gpu to use for the game's graphics. So 2 CU would put the PS4 gpu's performance below a 7850. Also the 8 core jaguar core performance is pretty low, only being 15% on average faster then AMD bobcat series clock per clock.A modern quad core cpu will be able to match and or surpass that cpu with ease. 04dcarraher

http://www.overclock.net/t/1364086/sweclockers-amd-temash-apu-a6-1450-in-cinebench-r11-5

500x1000px-LL-bdc28e98_2013-02-22_212005

CB-Performance.png

AMD has already stated jaguar is suppose to be 15% faster on average then bobcat and that chart shows it. . Temash is all out performance per watt. Comparing a quad core to a dual core.... the A6 1450, being a quad core cpu at 1.4 ghz and yet still cant really out process a gimped i3. These cpu's are for tablet and low ended laptops/netbooks. No where near desktop level of performances. Comparing FX 8350 at 4.6 ghz vs i7's is pointless. Heres the point we are looking at a 1.6 ghz jaguar based 8 core cpu that is designed for low power usage and will that wont be any faster then Phenom 2's X4's clock per clock.

There are differences between scalar and vector workloads e.g. IBM PPE generally has poor scalar performance, but it's VMX/SIMD is not bad e.g. dot products performance is pretty good.

Intel Core iX can allocate (via out-of-order processing) up to four (retirement) X86 scalar instructions for a single thread while AMD Bobcat/Jaguar can allocate up to two (retirement) X86 scalar instructions for a single thread. AMD didn't design the AMD Jaguar to replace AMD Streamroller (for Kaveri APU) i.e. it can allocate up to four (retirement) X86 scalar instructions for a single thread.

On 128bit vector/SIMD workloads, AMD Jaguar's vector units acts like Intel Core iX's 128bit ADD SSE and 128bit MUL SSE.

I'm not into "averages" when there are specfic target workloads e.g. physics can be vectorised.

AMD GCN's CU includes it's own scalar units with it's own register storage i.e. that's 18 scalar processors for 18 CUs. Mostly vector workloads (i.e. graphics) will leave CU's scalar units idle.

AMD Jaguar was also designed to be cost competitive against ARM Cortex A15 i.e. similar chip size.

2013_core_sizes_768.jpg

CPU core count comparsion is meaningless when you could fit 3 or 4 AMD Jaguar cores for every Intel Haswell CPU core.

Comparing FX 8350 (4.6 ghz) vs i7s wasn't my point i.e. I'm not going to waste my time easing that item from the graph.

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ronvalencia

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#98 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="xboxiphoneps3"]Lol at you Hermits, the Engine hasnt even been optimized for the PS4 yet, it was a simple mashup they put together real quick for the presentation Plus Ill gladly take better physics on the Ps4 for a little less graphics when compared to PC gamesKinthalis

 

What the hell makes you think the Ps4 will be able to pull off better physics?

The visual physics effects can be feed back into game play. On the PC, you have DirectX/WDDM gimpware and NVIDIA's low latency CUDA TCC driver doesn't co-exist with DirectX/WDDM i.e. it makes your +$1000 GK110 into a basic VGA adapter.
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ronvalencia

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#99 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="xboxiphoneps3"][QUOTE="MBirdy88"][QUOTE="xboxiphoneps3"]Lol at you Hermits, the Engine hasnt even been optimized for the PS4 yet, it was a simple mashup they put together real quick for the presentation Plus Ill gladly take better physics on the Ps4 for a little less graphics when compared to PC games

Can you just account suicide already? your boring. /shoo.

Im just speaking the truth, there is no HSA design on the PC yet that you can apply CU's freely to physics, plus the 8 core processor will be great for multi threaded things

Wait for AMD Fusion summit 2013.
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ronvalencia

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#100 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="xboxiphoneps3"][QUOTE="Tessellation"] that has already been debunked at B3D your wet dreams don't work in real life :cool:Tessellation
Debunked? What was actually debunked? It still has a 8 core CPU that will get a clock increase before launch, it still has 18 CU's that are unified and can be used freely. But actually the latest on B3D is that they actually think it might be a 14+4 design

The clock speed was also debunked and was made out of thin air,until you provide legit evidences it sounds to me like butthurt comebacks :cool:

One could guess it would be faster than AMD Temash or Kabini i.e. PS4 is not a tablet/laptop device.