[QUOTE="AdobeArtist"][QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!FrozenLiquid
Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?
When taking down a Reaper had little do with roleplaying and more unlimited ammo targeting a la The Hammer of Dawn? F*ck yes, I can honestly say that.*rubs temples*
yeah, and here I was accused of "strawman arguments"? Yeah, sure, just one incident by itself shares similarity to Gears of other TPS. But when I asked if ME3 and Gears 3 engaged the player in the same gameplay experience, (and I honestly didn't think this needed to be elaborated on) I meant the complete total gameplay experience.
But hey let's do it your way. Let's compare a segment in Gears where I actively enagaged in some interaction with my crew. Or how I custom built my Gears soldier with unique abilities? Went on a few investigation quests that didn't involve shooting? Oh wait... none of that is in Gears. Who'd a thunk it? I mean this is like looking at Dragon Age 2 and Ninja Gaiden and going, "well, you have two guys hacking with a sword, yep that's the exact style of game".
This, this is the kind of example that Extra Cedits means when they say people looking only at the surface mechanics and not the underlying core experience of the game. Oh and I also wanted to respond to your original post Frozen, I had said before that the common surface mechanics (stats, level, class) does have it's part in the RPG genre, but they aren't the sole defining traits either. As Extra credits illustrates, relying soley on surface mechanics is insufficient and can be misleading.
But enough of Mass Effect RPG or not. I brought up their videos to examine the whole RPG genre of what really distinguishes them other than region. So this encompasses Elder Scrolls, Dragon Age, Deus Ex, Witcher, Baldur's Gate, Final Fantasy, Chrono Trigger, Blue Dragon, Eternal Sonata, Persona, or what ever other examples you like. It especially comes into light when you see the Japanese more and more taking queues from the west with games like Dark Souls. While it is made in Japan, to call it a JRPG would be misleading as to what type of experience it creates for the player.
We definitely need a better definition of RPG types other than region, and I'd like to once again throw out my proposal;
Scripted RPG: what we called JRPG, describing the game with a scripted character (predetrmined appearance and outlook) and mostly linear story.
Dynamic RPG: what we called WRPG, describing game type with character that is personalized by player, imbued with qualities of his/her choosing, more open ended story and freedom of interaction.
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