Extra Credits: RPGs are more than just their surface mechanics

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MLBknights58

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#51 MLBknights58
Member since 2006 • 5016 Posts

I think the Mass Effect series is indeed an RPG series, and a damn good one too.

I could really not give two sh!ts about somebody saying "NOT AN RPG LOLOOLOL GEARS OF DUTY MODERN WARFARE EFFECT".

Only thing that matters to me is what I think it is, and how much fun I have with it. Which is a lot.

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Slow_Show

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#52 Slow_Show
Member since 2011 • 2018 Posts

I don't get why either side cares. Calling ME3 a shooter doesn't make it any less of a game, and RPG has never been a well defined genre in the gaming world (or if it was, you're about 25 years late to the party).

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Kickinurass

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#53 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.Zeviander
Something being said by a lot of people doesn't make it right.

Perhaps not, but the words of developers, journalists, publishers and other industry insiders goes alot further than random forum-goers. It's a simple matter of speaking from experience.

The larger industry decided that Mass Effect are RPG's. Most people don't care to contest the fact - what we have is an incredible vocal minority that think otherwise.

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Zeviander

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#54 Zeviander
Member since 2011 • 9503 Posts
Perhaps not, but the words of developers, journalists, publishers and other industry insiders goes alot further than random forum-goers. It's a simple matter of speaking from experience. The larger industry decided that Mass Effect are RPG's. Most people don't care to contest the fact - what we have is an incredible vocal minority that think otherwise.Kickinurass
The logical fallacy is strong with this one. No matter how you try and spin it, it is still an argument from popularity, but you are also adding in the argument from authority now as well. DOUBLE FALLACY ATTACK!
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Kickinurass

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#56 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]Perhaps not, but the words of developers, journalists, publishers and other industry insiders goes alot further than random forum-goers. It's a simple matter of speaking from experience. The larger industry decided that Mass Effect are RPG's. Most people don't care to contest the fact - what we have is an incredible vocal minority that think otherwise.Zeviander
The logical fallacy is strong with this one. No matter how you try and spin it, it is still an argument from popularity, but you are also adding in the argument from authority now as well. DOUBLE FALLACY ATTACK!

Versus the open denial of the new industry-wide definition of what constitutes an RPG?

Regardless of what people think, the term RPG has broadened since its inception. You're right, it is an argument from popularity, but on the other hand the alternative is a outdated perspective stuck in the early 90's. I'll go with what I see to be the lesser of the two evils here.

Edit: GS is being so glitchy:x I'm going to bed.

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Maroxad

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#57 Maroxad  Online
Member since 2007 • 25422 Posts

The reason I and a lot of others consider ME to not be an RPG is because the emphasis on those games is not on the roleplaying, but the actual shooting. Giving you dialogue "options" and stats and levelling doesnt change this. If you have stats they should be meaningful. Something I wouldn't say ME's stats are.

Just because ME isnt an RPG doesnt detract from its quality, in fact, I would argue that the best thing the series did was to drop the pretense of being one.

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Ross_the_Boss6

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#60 Ross_the_Boss6
Member since 2009 • 4056 Posts

I feel these heated debates concerning which genre a game belongs to are ridiculous. What does it really matter?

Many games now aren't made to stay strictly in the confines of one genre, so why try to label it?

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Ross_the_Boss6

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#61 Ross_the_Boss6
Member since 2009 • 4056 Posts

[QUOTE="Kickinurass"]Perhaps not, but the words of developers, journalists, publishers and other industry insiders goes alot further than random forum-goers. It's a simple matter of speaking from experience. The larger industry decided that Mass Effect are RPG's. Most people don't care to contest the fact - what we have is an incredible vocal minority that think otherwise.Zeviander
The logical fallacy is strong with this one. No matter how you try and spin it, it is still an argument from popularity, but you are also adding in the argument from authority now as well. DOUBLE FALLACY ATTACK!

Wouldn't that be a legitimate appeal to authority?

They have expertise on the subject, and there's a general agreement among them. It's been quite some time since I've taken a college course with fallacies, but I remember appealing to authority isn't always fallacious.

Fallacies tiring. College kids love to spout them though...

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SciFiRPGfan

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#62 SciFiRPGfan
Member since 2010 • 694 Posts

According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.Kickinurass

You sure about the "creators" part? IRC, a lot of important people from Bioware, when confronted with such questions, simply don't seem to care about how their games will be classified and don't dwell on idea of Mass Effects being described as RPGs very much...

e.g.

"I never consider myself an RPG developer, and I don't really worry about traditional genre conventions other than our own goals for making a great game" Hudson states.

"Typically our goals - creating interactive story, compelling progression, intense combat, and exploration - result in games that are classified as RPGs, - he told NowGamer, "but my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we're excited about is what we're doing with ME3."

sauce: http://beefjack.com/news/mass-effect-3s-casey-hudson-not-an-rpg-designer/


or

"RPGs are and always have been our bread and butter, our heart is there, but at the same time I think - well, we had the RPG panel breakfast at GDC yesterday - and what was interesting about that was that we had the conversation about 'what is an RPG,' and it's a blend," he told VG247. "The genres are blending right now, you're getting lots and lots of progression and RPG elements in shooters - online persistence and so on."

"It's funny because the RPG in the context of the current world is - well, it's not specifically irrelevant, but it's becoming less relevant in and of itself," he continued. "It's more a function of, 'Hey, this game has a great story.' For us, [it's] having that emotion but also having other great features like combat and persistence of character progression and stuff."

sauce: http://www.escapistmagazine.com/news/view/112502-BioWare-Co-Founder-RPGs-Are-Becoming-Less-Relevant



... which IMO is a a very smart attitude and approach to this topic...

But, if you know about somebody (else?) from Bioware who (in interviews, articles, blogs, videos) insists or at least strongly prefers Mass Effects to be classified as RPGs, I would like to check that out and maybe learn something new from it.

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FrozenLiquid

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#63 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="Zeviander"][QUOTE="Kickinurass"]Perhaps not, but the words of developers, journalists, publishers and other industry insiders goes alot further than random forum-goers. It's a simple matter of speaking from experience. The larger industry decided that Mass Effect are RPG's. Most people don't care to contest the fact - what we have is an incredible vocal minority that think otherwise.Ross_the_Boss6

The logical fallacy is strong with this one. No matter how you try and spin it, it is still an argument from popularity, but you are also adding in the argument from authority now as well. DOUBLE FALLACY ATTACK!

Wouldn't that be a legitimate appeal to authority?

They have expertise on the subject, and there's a general agreement among them. It's been quite some time since I've taken a college course with fallacies, but I remember appealing to authority isn't always fallacious.

Fallacies tiring. College kids love to spout them though...

Everywhere on the internet, someone's calling out on someone's fallacy. I think stage one logic courses in college/universities are getting very popular nowadays lol. Hopefully they all go to stage two and figure out the best way to argue is to not call someone out on a fallacy. We've all been there once :P.
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SaltyMeatballs

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#64 SaltyMeatballs
Member since 2009 • 25165 Posts
This is what I have been trying to say for a while.
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Lucianu

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#65 Lucianu
Member since 2007 • 10347 Posts

Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;).FrozenLiquid

This is what i was gonna say aswell, more or less.

And anyway, it doesn't really matter anymore. The traditional video-game RPG genre which was created as various representations of the pen 'n paper Dungeon & Dragons has ben diluted over the course of years in countless sub-genres, and some of the major definining aspects have ben either stripped out, or put in other video game genres.

A argument over what makes a game a RPG is just going to go in circles. I think we each have our own definition these days.

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SciFiRPGfan

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#66 SciFiRPGfan
Member since 2010 • 694 Posts

So does that mean GTA4 is a driving sim because you drive around the city? Portal is an FPS because you shoot (albiet an unconventional and non-lethal) weapon from a first person persepctive? COD is an RPG because you have a class system? Batman Arkham is a fighter with it's melee combat?

These and other examples illustrate how surface mechanics are only a small part of the equation, and the greater importance of examining what the true driving force of the gameplay experience is beneath the what we outwardly see in the game.

When I pick up say, Witcher 2 or DMC, both have real time sword combat, but I'm not expecting to get the same experience from each game. With DMC, I want to threash my way through relentless hordes of enemies, and story pretty much takes a back seat. With Witcher 2 (or even Dragon Age for that matter) I want to mold my character and interactively engage in the unfolding story. In those games combat is more the means to overcome the obstacles and challenges so the plot can progress.

The experiences of the game are more fundamentally defining of any genre, than are its surface mechanics. espcially given that mechanics can be chared across different genres.AdobeArtist


As much as I support the developers to not to restrict themselves by genre conventions and utilise as many useful techniques and mechanics from different genres as possible, I don't think that we as consumers should abandon the idea of classification (or additional classification) of games according to some gameplay mechanics so quickly...

Though, that would depend on whyyou (or particular person in question) would want to classify and categorize games in the first place. If for example the reason would be, like you said, the desire to search more efficiently for games that allow you (player) to "mold own character and interactively engage in the unfolding story" and you don't care whether the gameplay will mostly consist of shooting enemies, driving a car, playing some kind of sport, ordering units from top down perspective, reading and picking dialogues, etc. I suppose, that could work...

But if not, then you also need additional sub-genres or sub-categories or at least some kind of adjectives (like action, survival, racing) that would describe the gameplay as well.

With movies (which were mentioned in the linked video), I suppose, it is much easier to classify them purely according to content or experience they are supposed to deliver, because more or less, all movies work in the same way - there's a moving picture on the screen supplemented with some sound and the addressees (the audience) are supposed to watch and listen to what's going on.

But with the games, the activity of addressees (players) can be much more varied. From different controllers, through different control schemes to different mechanics and ways to "win" / finish the game, the variety is so huge, that it is only logical that many people find it important to make some kind of classification, that would categorize the games according to gameplay mechanics (as well).

And even though, as developers will create more and more games and experiment with different mechanics and ideas and the games from different genres will sooner or later start to overlap and the genres themselves won't suffice, for people who care and are curious about gameplay mechanics (and there's probably still a lot of them), the more efficient way would still be to come up with new genres or sub-genres or hybrid categories, than to abandon the whole system in favor of division of genres according to "experiences" or purposes, which IMO, would tell even less about the games that are supposed to be attributed to them, than the current genres.

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skrat_01

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#68 skrat_01
Member since 2007 • 33767 Posts

Versus the open denial of the new industry-wide definition of what constitutes an RPG?

Kickinurass
I'm pretty sure there is no consensus in the industry, even when its raised or discussed at events like GDC it's all very much up in the air, with certain distinctions made. Never listen to marketers though, that's the worst way to try and gauge genre tropes.
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Sagem28

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#69 Sagem28
Member since 2010 • 10498 Posts

Mass Effect isn't an RPG guise

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captainqwark20

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#70 captainqwark20
Member since 2012 • 1221 Posts

[QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!AdobeArtist

Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?

I played GEARS one and 2, and 3 for the action, variety shooting, and chessy story, as well as the sci-fi themed enemies and environments. I Played MASS Effect 1,2, and 3 for the Action, Varied shooting, and cheesy story with choices, as well as the Sc-fi themed enemies and environments.
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Zeviander

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#71 Zeviander
Member since 2011 • 9503 Posts
They have expertise on the subject, and there's a general agreement among them.Ross_the_Boss6
They get paid to be gamers... we all have the same expertise. You might have a point if this was an academic industry where certified training was required to be considered an expert. But all that's required is time spent playing video games.
College kids love to spout them though...Ross_the_Boss6
Ad hominem now.
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SciFiRPGfan

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#72 SciFiRPGfan
Member since 2010 • 694 Posts

I feel these heated debates concerning which genre a game belongs to are ridiculous. (1.) What does it really matter?

(2.) Many games now aren't made to stay strictly in the confines of one genre, so why try to label it?Ross_the_Boss6

I agree.

But if those weren't rhetorical questions, I'll try to answer.

1. From my experience, it matters to people who think that excluding Mass Effects or any other games from RPG genre is a form of criticism. A criticism that also can have a light feeling of elitism to it ("your game does not belong to my genre"). Usually, the people who care about this thingy can be divided into two groups:

a) The people who do not consider Mass Effects as RPGs, because they lack some mechanics and features that older that games that used to be classiefied as RPGs had and they would like to see them in Mass Effects as well. Many of these guys, instead of saying that MEs lack inventories, XP per kill, larger and more complex loot systems, more meaningful and larger skill trees, non combat skills, more open levels and whatever else they would like to see, simply say that Mass Effects are no longer RPGs in very condescending and condemning tone.

IMO, it would be better to fight for return or improvement of at least some of those features by arguing, I mean discussing about their usefulness instead, but maybe they just gave up and now just want to "protect" their once favourite genre or something.

b) The people who love Mass Effects or other games so much that they want to defend them (almost everywhere and in every regard) and feel that these games have every right to be in the same category as old RPG classics. Usually, they say that what made those RPG classics great stayed anyway or that the old criteria for genres (or better said RPG genre) are not good anymore.

What they usually forget to explain is, how the genres should be divided then and what good would new classification bring - what being an RPG would tell about the game, since the gameplay mechanics would not play important role anymore.

And these two tend to duke it out on various forums.

2. As long as you would notwant to abusethe genre classification to downplay and criticize particular game or would not want to bendthe definition of particular genre, so that your favourite game would fit in your favourite category, you would be able to see that the actual classification is pretty good at giving people the rough idea about what to expect from the game that belongs to particular genre. Of course, as you have pointed out, it's not perfect, but apparently, we don't have anything better for now.

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FrozenLiquid

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#73 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;).Lucianu

This is what i was gonna say aswell, more or less.

And anyway, it doesn't really matter anymore. The traditional video-game RPG genre which was created as various representations of the pen 'n paper Dungeon & Dragons has ben diluted over the course of years in countless sub-genres, and some of the major definining aspects have ben either stripped out, or put in other video game genres.

A argument over what makes a game a RPG is just going to go in circles. I think we each have our own definition these days.

That's the problem. It's a desire for legitimacy, but it forgoes knowledge and understanding.

i don't mind acknowledging subgenres of RPG. The Action RPG is a perfectly legitimate subgenre, and Diablo 1 & 2 were perfect role models. Hell, no one mistakes Vampires: The Masquerade -- Bloodlines for an action game, and a fair part of its unofficial patching turns the game into a more reasonable action title. I also think the original Mass Effect was an ARPG as well, but it was really effing weak at it.

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AdobeArtist

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#74 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!FrozenLiquid

Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?

When taking down a Reaper had little do with roleplaying and more unlimited ammo targeting a la The Hammer of Dawn? F*ck yes, I can honestly say that.

*rubs temples*

yeah, and here I was accused of "strawman arguments"? Yeah, sure, just one incident by itself shares similarity to Gears of other TPS. But when I asked if ME3 and Gears 3 engaged the player in the same gameplay experience, (and I honestly didn't think this needed to be elaborated on) I meant the complete total gameplay experience.

But hey let's do it your way. Let's compare a segment in Gears where I actively enagaged in some interaction with my crew. Or how I custom built my Gears soldier with unique abilities? Went on a few investigation quests that didn't involve shooting? Oh wait... none of that is in Gears. Who'd a thunk it? I mean this is like looking at Dragon Age 2 and Ninja Gaiden and going, "well, you have two guys hacking with a sword, yep that's the exact style of game".

This, this is the kind of example that Extra Cedits means when they say people looking only at the surface mechanics and not the underlying core experience of the game. Oh and I also wanted to respond to your original post Frozen, I had said before that the common surface mechanics (stats, level, class) does have it's part in the RPG genre, but they aren't the sole defining traits either. As Extra credits illustrates, relying soley on surface mechanics is insufficient and can be misleading.

But enough of Mass Effect RPG or not. I brought up their videos to examine the whole RPG genre of what really distinguishes them other than region. So this encompasses Elder Scrolls, Dragon Age, Deus Ex, Witcher, Baldur's Gate, Final Fantasy, Chrono Trigger, Blue Dragon, Eternal Sonata, Persona, or what ever other examples you like. It especially comes into light when you see the Japanese more and more taking queues from the west with games like Dark Souls. While it is made in Japan, to call it a JRPG would be misleading as to what type of experience it creates for the player.

We definitely need a better definition of RPG types other than region, and I'd like to once again throw out my proposal;

Scripted RPG: what we called JRPG, describing the game with a scripted character (predetrmined appearance and outlook) and mostly linear story.

Dynamic RPG: what we called WRPG, describing game type with character that is personalized by player, imbued with qualities of his/her choosing, more open ended story and freedom of interaction.