[QUOTE="Vaasman"]
I choose to ignore what gameplay? The combat? The combat is one button to shoot, one button to melee, and one button to magic. Using these things in tandem is the game's strong point, but trying to specialize in any way will give way to 1 button combat, and the game penalizes you for not specializing because by the end everything just feels extremely weak. Or maybe you're talking about the work in game. Sitting there waiting for the cursor a jillion times in blacksmithing and log cutting is intensely boring, and it's necessary too if you want any decent weapons or clothes, because adventuring itself has almost no rewards.
Here's a funny interview where peter tries to pretend it's combat is as deep as any game, anddescribes it as anRPG at least once.
themyth01
The combat is great, it's fun and simple but not as deep as a game as NG. You can combine magic, range and melee attacks at your discretion. The best way is to combine these attacks. But would being a button smasher make it suck, I mean other games do it and they seem to get a lot of praise for it. I never thought getting equipment was an issue at all, making money is easy and there's no need for grinding. So you can just focus on the game and side-quests which handles itself nicely in a non-linear way. The combat is just fine. Still fail to see how the game sucks, not saying it's perfect but I'd say it's far from bad.
The game also gives you a lot of freedom on how to handle things and lets you handle more of the character's life than any other game.This review explains it nicely:
"Fable is a rare role playing game that offers incredibly deep customization, ****and exploration. It can be both charming and disturbing. Its missions offer equal parts of satisfaction and tragedy, and when you're not on a mission you'll be making your own bed in which to lie (including a dog, he's literally always around)."
"You can combine magic, range and melee attacks at your discretion."Big whoop, I've been able to do that in every action game this gen, it's nothing ground breaking to smoothly transition from melee to range to magic anymore.
"But would being a button smasher make it suck, I mean other games do it and they seem to get a lot of praise for it. "
What game that is a button masher is praised for having one button combat? I don't even think any other game is so literally one button combat. At least in something like Assassin's Creed, there is timing and dodging involved, where there is none here. In fact if I remember right I don't think there were any defensive moving, maybe parrying it's been like a year and a half, but when you get swamped basically your only option is shoot gun till they arrive, spam aoe magic.
"I never thought getting equipment was an issue at all, making money is easy and there's no need for grinding."
Grinding isn't necessary? Really? So I suppose you just bought realestate and weapons with the money you pulled out of thin air? I mean if it isn't necessary and it's boring as hell, why is it even in the game? You think Bioshock's hacking minigame is praised, or ME2's mining? Except it's even worse than either of those in that sense, because even in Mass effect 2 you can find resources while adventuring, and Bioshock has an insta hack.
"So you can just focus on the game and side-quests which handles itself nicely in a non-linear way."
Again, this isn't worthy of praise. WRPG's have been non-linear since the dawn of time. And frankly this game felt even more linear than most. Like in BG2, you are tasked with gaining 20000g early on, and are free to do so in any way you see fit. In ME2, you have to recruit a new team, and are given dossiers and told "go bananas." Fable 2 offers this structure to some degree, but it feels too forced. You come up to the next part of the story, and the npc says "I don't trust you go do more quests". And then you have to do more quests, and then the story progresses the same way.
"The game also gives you a lot of freedom on how to handle things and lets you handle more of the character's life than any other game"
The biggest problem I see here is that while the game offers freedom, it never does anything especially well.You can buy real estate, but it's never "fun" or "interesting". You can get a job, but getting a job is just as boring as a real job. You can get married and have a kid, but the experience is just as shallow as that sentence. You literally can geta wife by just by farting or dancing, and then have sex and bam, suddenly you have a kid. Then you go back to an adventure and combat, which is boring 1 button combat as we already know. The sidequests are pretty much all just fetch quests, and the worst was one where I was working for a geologist and had to travel all over the world looking for maps iirc. It's all there, but none of it feels remarkable. In Mass Effect 2, I want to explore because there might be a new weapon upgrade. I want to develop a relationship because the characters are interesting and I enjoy their personalities. As a whole Fable 2 is supposed to be an RPG with glorious freedom, and to a degree it is, but none of it's freedom is exploited in the slightest.
"Fable is a rare role playing game that offers incredibly deep customization,"
The customization isn't really any better than any other game. Your character is basically regulated to one of two extremes. Are you male or female? Are you benevolent or the spawn of satan? Do you stay skinny or become morbidly obese (actually no matter what your character ends up fat somehow.). The best customization comes from buying clothes and coloring them, and really nothing looks as good as the outfit that made me look like a 17th century aristocrat.
This is on top of all those other problems, such as bugs, unlikeable characters, and an awful story.
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