Has the patch been released for 360 yet or only PS3 still?
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LOL....no. Fallout 3 is the most overrated RPG this gen other than Dragon Age Origins. Better story...lol.....its terrible. The plot and world is so poorly written, so disconnected, with really idiotic characters, and has no theme other than the forced Bibical one. The Enclave were less scary antagonists than they were in Fallout 2, more like cannon fodder for protagonist than a fleshed out force, Broken Steel completely breaks the story, the quests do not tie into one another like New Vegas's does. And I will take Veronica, Cass, and Boone over any Fallout 3 character. The Mojave Wasteland, while not looking as cool as The Capital Wasteland, is much better written setting than the Capital Wasteland. It is really bad when the expansion packs not named Broken Steel are Fallout 3's greatest moments.Fallout 3 for me. Better story, better characters, better storytelling, more interesting setting, and the list goes on. My main problem with Fallout NV is that the "point of no return" is really early in the story, meaning I miss out on a lot of weapons/armour. It also means I have to be careful about which quests I do. And then there is the fact that I am level 22 and I have no decent armour, weapons or good amount of ammo.
I did like some of the additions to the gameplay but overall I enjoyed Fallout 3 much more.
EliteM0nk3y
Mojave Wasteland > Capital Wasteland Why? The setting is FAR better written. Fallout 3's setting is also BLAH when not in DC itself. Also, Fallout New Vegas is the REAL Fallout 3....the other Fallout 3 should be called Fallout DC.texasgoldrushI disagree, entirely. To each his own, I suppose.
I disagree, entirely. To each his own, I suppose. The Capital Wasteland was a boring area outside the city with no sense of direction...it was just there. The Mojave Wasteland had a sense of conflict, it had a sense of a human ecosystem and environment. The locations were much more fleshed out. Sure you didn't have the DC landmarks but the setting itself had a better sense of identity and cohesion. And in NV, the happenings of one location constantly affected the happenings of another location, even sometimes far away. In Fallout 3, you rarely had this. Fallout 3 had very little human ecosystem.[QUOTE="texasgoldrush"]Mojave Wasteland > Capital Wasteland Why? The setting is FAR better written. Fallout 3's setting is also BLAH when not in DC itself. Also, Fallout New Vegas is the REAL Fallout 3....the other Fallout 3 should be called Fallout DC.Stevo_the_gamer
Both are equally good. But you should play Fallout 3 before New Vegas. New Vegas improves upon Fallout 3 on a lot of aspects.pomd1I played like an hr max of FO3 when it barely came out; don't remember a thing but a baby lol. now I'm gonna start FO:NV pretty soon. :D
[QUOTE="Stevo_the_gamer"]I disagree, entirely. To each his own, I suppose. The Capital Wasteland was a boring area outside the city with no sense of direction...it was just there. The Mojave Wasteland had a sense of conflict, it had a sense of a human ecosystem and environment. The locations were much more fleshed out. Sure you didn't have the DC landmarks but the setting itself had a better sense of identity and cohesion. And in NV, the happenings of one location constantly affected the happenings of another location, even sometimes far away. In Fallout 3, you rarely had this. Fallout 3 had very little human ecosystem. Therefore it feels more like an actual Fallout, because the bare human ecosystem?[QUOTE="texasgoldrush"]Mojave Wasteland > Capital Wasteland Why? The setting is FAR better written. Fallout 3's setting is also BLAH when not in DC itself. Also, Fallout New Vegas is the REAL Fallout 3....the other Fallout 3 should be called Fallout DC.texasgoldrush
Of course, as a person who enjoys appropriately dense prose over excessive and pretentious prose, Fallout NV is better.
FO:NV
1. Factions. Nuff' said.
2. Hardcore Mode.
3. More freedom, less sectioned off zones that require sewers to get through.
4. Better skill to attribute allocation + the addition of survival skill.
5. DT>>>DR
6. Better DLC (imo)
FO:3
1. Somewhat better characters and story. Probably just saying this since I'm a LiamNeeson fan.
NV is a better game overall.
The Capital Wasteland was a boring area outside the city with no sense of direction...it was just there. The Mojave Wasteland had a sense of conflict, it had a sense of a human ecosystem and environment. The locations were much more fleshed out. Sure you didn't have the DC landmarks but the setting itself had a better sense of identity and cohesion. And in NV, the happenings of one location constantly affected the happenings of another location, even sometimes far away. In Fallout 3, you rarely had this. Fallout 3 had very little human ecosystem. Therefore it feels more like an actual Fallout, because the bare human ecosystem?[QUOTE="texasgoldrush"][QUOTE="Stevo_the_gamer"]I disagree, entirely. To each his own, I suppose.
Ravenchrome
Of course, as a person who enjoys appropriately dense prose over excessive and pretentious prose, Fallout NV is better.
No, the first Fallout had a sense of human ecosystem and its the most bare of the series. Why? Because the areas had strong connections with eachother. This is not the case in Fallout 3.Better characters...lol Fallout 3 characters better than Rose of Sharon Cassidy, Veronica Sanangelo, Boone, Mr House, Joshua Graham, Christine Royce (Dead Money), Julia Farkes to name a few? The only characters that were really memorable in Fallout 3 were the most annoying characters and Liam Neeson was underwhelming.FO:NV
1. Factions. Nuff' said.
2. Hardcore Mode.
3. More freedom, less sectioned off zones that require sewers to get through.
4. Better skill to attribute allocation + the addition of survival skill.
5. DT>>>DR
6. Better DLC (imo)
FO:3
1. Somewhat better characters and story. Probably just saying this since I'm a LiamNeeson fan.
NV is a better game overall.
Jankarcop
As I heard someone say a while ago, fallout new Vegas was okay, but it isn't a big a game compared to what preceded it. Fallout 3 invented the wheel, now they tried to reinvent the wheel with fallout 3. It still won't have the same feel as when fallout 3 came out, it blew people away. New Vegas is just trying to reinvent something that was already awesome.FlavorysoupFallout 3 invented nothing...it took the Oblivion/Deus Ex style of gameplay and made a Fallout game out of it.
You guys are making me feel bad for buying Fallout 3 0_0 its arriving tomorrow. Chose it over New Vegas and Oblivion... Figured iwould play fallout 3 and then buy New Vegas in agust and just skip oblivion and get skyrim...
There's nothing wrong with that. That's what I'm doing, more or less. I've already played 3 though and now I'm on NV. Though since my PC is having issues, I may buy Fallout 3 for my 360 and play that again as well.You guys are making me feel bad for buying Fallout 3 0_0 its arriving tomorrow. Chose it over New Vegas and Oblivion... Figured iwould play fallout 3 and then buy New Vegas in agust and just skip oblivion and get skyrim...
MassiveKaos
i prefer FO3 to NV for a few reasons.
Sometimes NV felt tedious the story didnt flow well and it could get a little boring and disjointed.Also the crafting system was ok but i still feel the inventory system needs a massive overhaul from Fo3 at the same time in a few aspects.
gunplay was better in NV less reliance on vats.
But i prefer Fo3 because i just do..probably will be hated on for it *shrugs*
[QUOTE="Flavorysoup"]As I heard someone say a while ago, fallout new Vegas was okay, but it isn't a big a game compared to what preceded it. Fallout 3 invented the wheel, now they tried to reinvent the wheel with fallout 3. It still won't have the same feel as when fallout 3 came out, it blew people away. New Vegas is just trying to reinvent something that was already awesome.texasgoldrushFallout 3 invented nothing...it took the Oblivion/Deus Ex style of gameplay and made a Fallout game out of it.
Oblivion and dues ex don't belong in the same sentence. :P
Again, it wasn't better than the first 2. Not even comparable really. NV is better than 3 for being more like the first 2. Again, there is nothing about FO3 that says masterpiece. I would at least play the first 2 before saying that.millerlight89
I played the first two.
I liked FO3 the best but I enjoyed all of them except FO:Tactics.
Even played Wasteland which I believe the Fallout series was based on.
Been a post-apocalyptic fan forever.
i prefer FO3 to NV for a few reasons.
Sometimes NV felt tedious the story didnt flow well and it could get a little boring and disjointed.Also the crafting system was ok but i still feel the inventory system needs a massive overhaul from Fo3 at the same time in a few aspects.
gunplay was better in NV less reliance on vats.
But i prefer Fo3 because i just do..probably will be hated on for it *shrugs*
razgriz_101
And Fallout 3's story had a good flow?
Mind if I ask if you've completed the game? Fallout 3's ending has to be the worst ending I've ever seen in a game.
[QUOTE="razgriz_101"]
i prefer FO3 to NV for a few reasons.
Sometimes NV felt tedious the story didnt flow well and it could get a little boring and disjointed.Also the crafting system was ok but i still feel the inventory system needs a massive overhaul from Fo3 at the same time in a few aspects.
gunplay was better in NV less reliance on vats.
But i prefer Fo3 because i just do..probably will be hated on for it *shrugs*
Mograine
And Fallout 3's story had a good flow?
Mind if I ask if you've completed the game? Fallout 3's ending has to be the worst ending I've ever seen in a game.
It was a poor ending and New vegas wasnt to much better.What i meant is the actual main quest flow felt to flow better and moved along at a better pace.New vegas for the first 4-5 just felt like an utter chore tbh it just felt under developed in that sense.
It was a poor ending and New vegas wasnt to much better.What i meant is the actual main quest flow felt to flow better and moved along at a better pace.New vegas for the first 4-5 just felt like an utter chore tbh it just felt under developed in that sense.
razgriz_101
New Vegas actually has an ending worth being called an ending, not an all of sudden "we have a problem, go in and kill yourself to solve it" (a sidenote, still to this day I have no idea how can people NOT realize istantly that the code is 216...).
Are you comparing freeing a whole town and blowing up a prison with Vault 101 and killing Super Mutants to reinstall a flippin radio antenna :? ?
For me it comes down to exploration, and Fallout 3 was just the better game when it came to that. Not to mention that the karma system wasn't broken in F3. Yeah you can argue that it doesn't mean anything in NV but I still enjoy looking at how bad ass my character is. You can't do that when killing raiders (a hostile NPC) gives positive karma.
New Vegas did have great weapons, realism mode, better gunplay mechanics, and cooler game ending sequences though.
I don't know. To me Fallout 3 is like the first album from an artist and NV is the second. Sure the second album was really good and probably did certain things better, but it just doesn't leave the same impression on you that the first album had. Thats the best analogy I got.
For me it comes down to exploration, and Fallout 3 was just the better game when it came to that. Not to mention that the karma system wasn't broken in F3. Yeah you can argue that it doesn't mean anything in NV but I still enjoy looking at how bad ass my character is. You can't do that when killing raiders (a hostile NPC) gives positive karma.
New Vegas did have great weapons, realism mode, better gunplay mechanics, and cooler game ending sequences though.
I don't know. To me Fallout 3 is like the first album from an artist and NV is the second. Sure the second album was really good and probably did certain things better, but it just doesn't leave the same impression on you that the first album had. Thats the best analogy I got.
Jagged3dge
The karma system in Fallout 3 wasn't broken?
The only way you could get negative karma was by stealing. The only dialogue choices in Fallout 3 that give you bad karma are the 3 years old raging kid ones :?
[QUOTE="EliteM0nk3y"]LOL....no. Fallout 3 is the most overrated RPG this gen other than Dragon Age Origins. Better story...lol.....its terrible. The plot and world is so poorly written, so disconnected, with really idiotic characters, and has no theme other than the forced Bibical one. The Enclave were less scary antagonists than they were in Fallout 2, more like cannon fodder for protagonist than a fleshed out force, Broken Steel completely breaks the story, the quests do not tie into one another like New Vegas's does. And I will take Veronica, Cass, and Boone over any Fallout 3 character. The Mojave Wasteland, while not looking as cool as The Capital Wasteland, is much better written setting than the Capital Wasteland. It is really bad when the expansion packs not named Broken Steel are Fallout 3's greatest moments. Hah, you know I didn't even realize I could HAVE followers in FO3! Everyone just seemed like generic unimportant NPC's. In New Vegas there's no way I would even think of going anywhere without them, they made the game for me.Fallout 3 for me. Better story, better characters, better storytelling, more interesting setting, and the list goes on. My main problem with Fallout NV is that the "point of no return" is really early in the story, meaning I miss out on a lot of weapons/armour. It also means I have to be careful about which quests I do. And then there is the fact that I am level 22 and I have no decent armour, weapons or good amount of ammo.
I did like some of the additions to the gameplay but overall I enjoyed Fallout 3 much more.
texasgoldrush
I liked Fallout 3 better, New Vegas was still fun but I preferred Fallout 3 more. Plus Fallout 3 does a better job of making you feel like you're in a radioactive wasteland, in New Vegas it almost feels like you can barely find radioactive areas even if you try, whereas in Fallout 3 you have to do your best to avoid radiation exposure as much as possible. And Fallout 3 did a much better job at the radio stations, had a much better soundtrack than New Vegas, as well as mixing in reports of player accomplishments in the news broadcasts.lamprey263Vegas didn't get nuked so its not a wasteland like DC was. Well, one slipped through [spoiler] Mr House's missile defense [/spoiler] but honestly the game is post-post apocalypse. My favorite time period. Plants have grown back, technology is everywhere, and people are spreading out again! A time of hope and rebuilding. I loved the setting so much more in NV. Drinking from toilets I can take, but the stupid building walls in FO3 just pissed me off so much. Another reason why I like New Vegas more. There's only 1 invisible wall that I noticed if you try to cut straight to the dam instead of taking the road.
[QUOTE="Jagged3dge"]
For me it comes down to exploration, and Fallout 3 was just the better game when it came to that. Not to mention that the karma system wasn't broken in F3. Yeah you can argue that it doesn't mean anything in NV but I still enjoy looking at how bad ass my character is. You can't do that when killing raiders (a hostile NPC) gives positive karma.
New Vegas did have great weapons, realism mode, better gunplay mechanics, and cooler game ending sequences though.
I don't know. To me Fallout 3 is like the first album from an artist and NV is the second. Sure the second album was really good and probably did certain things better, but it just doesn't leave the same impression on you that the first album had. Thats the best analogy I got.
Mograine
The karma system in Fallout 3 wasn't broken?
The only way you could get negative karma was by stealing. The only dialogue choices in Fallout 3 that give you bad karma are the 3 years old raging kid ones :?
No I don't consider the Fallout 3 karma system to be broken. I doubt only onedialog optionin F3 affected karma, but yeah sure lets go with that. What about after completing a quest in your own selfish way giving bad karma? Or deactivating the bomb in Megaton giving good karma? There are other factors that affect the karma system.
There is no point in discussing this with ignorance...you really think only stealing gave negative karma? :lol:
Fallout 3. I don't like the alternate ending thing NV had. I felt that there was no point doing any side missions because of it.
I much prefer Fallout 3, everything was better.
Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans? :| ), I was annoyed of being labeled good after murdering half of the Mohave.
Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox :roll:. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.
The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.
The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there were a lot...:|
I'd say Fallout 3 is definitely better.
A lot of people kind of hated the more depressing feel of Fallout 3 compared to NV and older titles, but I loved it. I mean, its a nuclear wasteland, its not supposed to be a hilarious and cheery atmosphere.
The game was also considerably less glitched the New Vegas, with only a few big problems (that have since been patched) and very little in the way of crashes or freezing. To top it off, the story is more focused and a bit better presented (though NV's dialogue is easily much better).
Overall Fallout 3, but you should definitely get both. NV has a bunch of cool stuff not in Fallout 3 that any Fallout fan should love.
Wrong Fallout New Vegas is a more balanced game. You can't kill almost everything in one hit like you can in Fallout 3, powerful guns eat more ammo. Iron sights are a novelty but much of the changes like ammo types and the crafting system are huge boosts. The Perks system is also better. Fallout New Vegas doesn't need a forgiveness system and no fallouts had it. Its called reloading. And there is a forgiveness moment for Caesar's Legion. New Vegas's dialogue disappointing compared to the wreck of dialogue that was in Fallout 3? LOL. While Obsidan does have trouble with emotion, it blasts Bethesda when it comes to emotional dialogue. And Chief Hanlon does display great emotion, so does Boone, Cass, and Veronica. The quests in Fallout 3 were random and poorly written outside a select few. That idiotic comic book quest feels like it was wrfitten by a ten year old. It was so random and so stupid. The quests in F3 only memorable because it goes for the big bang and not for substance..which gets you by in the gaming industry. And Fallout 3 characters don't repeat dialogue...lol. Compared to New Vegas, Fallout 3 is amateur hour.I much prefer Fallout 3, everything was better.
Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans? :| ), I was annoyed of being labeled good after murdering half of the Mohave.
Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox :roll:. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.
The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.
The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there were a lot...:|
StealthMonkey4
Have you played the first two games? New Vegas is the true Fallout sequel. It evolved from the first two games. it has Fallout 2 characters and descedants of Fallout 2 characters, it references Fallout and Fallout 2 locations, it continues some Fallout 2 storylines, such as the expansion of the NCR. And New Vegas's atmosphere was far from cheery, its actually a MUCH darker game in Fallout 3. In fact Fallout 3 lacked believability, how can a game set so far after the war look like the bombs fell a year ago?I'd say Fallout 3 is definitely better.
A lot of people kind of hated the more depressing feel of Fallout 3 compared to NV and older titles, but I loved it. I mean, its a nuclear wasteland, its not supposed to be a hilarious and cheery atmosphere.
The game was also considerably less glitched the New Vegas, with only a few big problems (that have since been patched) and very little in the way of crashes or freezing. To top it off, the story is more focused and a bit better presented (though NV's dialogue is easily much better).
Overall Fallout 3, but you should definitely get both. NV has a bunch of cool stuff not in Fallout 3 that any Fallout fan should love.
SPYDER0416
veags for me, more colour and you can sight down the weapons, crap number of vaults though compared too F3 though.delta3074Wow, thats very depressing to hear. Finding and exploring vaults was one of the highlights of FO3. Each one had its own story. Some were like your vault, some worse, some peaceful. It was great, cant wait to play it again :P
[QUOTE="delta3074"]veags for me, more colour and you can sight down the weapons, crap number of vaults though compared too F3 though.navyguy21Wow, thats very depressing to hear. Finding and exploring vaults was one of the highlights of FO3. Each one had its own story. Some were like your vault, some worse, some peaceful. It was great, cant wait to play it again :P No, their are some great Vaults in FONV, better even. There is a vault full of monster plants, there is a vault in which the entire area is irradiated (as the social experiement was that the entire vault had heavy weaponory, which lead to a conflict that damaged the reactor core), there is one in which they had elections in which the candidate who wins the title of overseer must sacrifice his life for the vault, there is one completely wiped out by raiders, there is one that becomes a hotel on the strip, and one that did a social experiement dividing the two halves of the vaults,.prohibiting contact with one another.
[QUOTE="StealthMonkey4"]Wrong Fallout New Vegas is a more balanced game. You can't kill almost everything in one hit like you can in Fallout 3, powerful guns eat more ammo. Iron sights are a novelty but much of the changes like ammo types and the crafting system are huge boosts. The Perks system is also better. Fallout New Vegas doesn't need a forgiveness system and no fallouts had it. Its called reloading. And there is a forgiveness moment for Caesar's Legion. New Vegas's dialogue disappointing compared to the wreck of dialogue that was in Fallout 3? LOL. While Obsidan does have trouble with emotion, it blasts Bethesda when it comes to emotional dialogue. And Chief Hanlon does display great emotion, so does Boone, Cass, and Veronica. The quests in Fallout 3 were random and poorly written outside a select few. That idiotic comic book quest feels like it was wrfitten by a ten year old. It was so random and so stupid. The quests in F3 only memorable because it goes for the big bang and not for substance..which gets you by in the gaming industry. And Fallout 3 characters don't repeat dialogue...lol. Compared to New Vegas, Fallout 3 is amateur hour.I much prefer Fallout 3, everything was better.
Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans? :| ), I was annoyed of being labeled good after murdering half of the Mohave.
Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox :roll:. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.
The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.
The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there were a lot...:|
texasgoldrush
You can't kill things in one hit in Fallout 3 either... the enemy health is balanced the same, the only difference is there is no extremely strong enemies in Fallout 3 until you reach a higher level to avoid frustration. The ammo types are near useless; very little changes, hard to find, expensive to produce, quickly used up. Fallout 3 also had an item crafting mechanic that was actually much better IMO. The perks in Fallout 3 are more creative and awarded every level. The solution isn't reloading, it shouldn't be there in the first place. A faction I worked a long time with shouldn't kill me on sight over petty theft/pickpocketing, turning off a jukebox ( :roll: ), or accidentally assaulting. If you happen to trigger an auto-save and have no manual save, your chances with that faction are ruined or you go back a while.
While those select few characters had emotion, I feel almost every character in Fallout 3 had emotion; Dukov, Herbert Daring Dashwood, Simms, Tenpenny, Ahzurkehl, Amata, and those are just of the ones I specifically remember. The Fallout 3 quests were not "random" nor "poorly written." They felt unique, one had you burning a tree and dealing with a cult, assassinating famous characters, dealing with your old vault and possibly even killing them, wiping out a bunch of ghouls or an entire tower, blowing up a city, collecting things for a survival guide, etc. They all felt unique and fresh. Something I can't say about NV where quantity>>>quality.
And yes, New Vegas had significantly more unnamed generic "Hey there" repeating NPCs. The strip was filled with them. Fallout 3 may not have a city that big but they actually feel memorable due to the named people with personalities.
There's also many other points that you did not address.
now that new vegas has been patched and dlc is rolling out, it's totally recommendable for anybody who's even slightly interested.
CaseyWegner
this, i loved new vegas more than fo3. it just had alot more things in it. crazy fun all the way through.
Wrong Fallout New Vegas is a more balanced game. You can't kill almost everything in one hit like you can in Fallout 3, powerful guns eat more ammo. Iron sights are a novelty but much of the changes like ammo types and the crafting system are huge boosts. The Perks system is also better. Fallout New Vegas doesn't need a forgiveness system and no fallouts had it. Its called reloading. And there is a forgiveness moment for Caesar's Legion. New Vegas's dialogue disappointing compared to the wreck of dialogue that was in Fallout 3? LOL. While Obsidan does have trouble with emotion, it blasts Bethesda when it comes to emotional dialogue. And Chief Hanlon does display great emotion, so does Boone, Cass, and Veronica. The quests in Fallout 3 were random and poorly written outside a select few. That idiotic comic book quest feels like it was wrfitten by a ten year old. It was so random and so stupid. The quests in F3 only memorable because it goes for the big bang and not for substance..which gets you by in the gaming industry. And Fallout 3 characters don't repeat dialogue...lol. Compared to New Vegas, Fallout 3 is amateur hour.[QUOTE="texasgoldrush"][QUOTE="StealthMonkey4"]
I much prefer Fallout 3, everything was better.
Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans? :| ), I was annoyed of being labeled good after murdering half of the Mohave.
Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox :roll:. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.
The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.
The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there were a lot...:|
StealthMonkey4
You can't kill things in one hit in Fallout 3 either... the enemy health is balanced the same, the only difference is there is no extremely strong enemies in Fallout 3 until you reach a higher level to avoid frustration. The ammo types are near useless; very little changes, hard to find, expensive to produce, quickly used up. Fallout 3 also had an item crafting mechanic that was actually much better IMO. The perks in Fallout 3 are more creative and awarded every level. The solution isn't reloading, it shouldn't be there in the first place. A faction I worked a long time with shouldn't kill me on sight over petty theft/pickpocketing, turning off a jukebox ( :roll: ), or accidentally assaulting. If you happen to trigger an auto-save and have no manual save, your chances with that faction are ruined or you go back a while.
While those select few characters had emotion, I feel almost every character in Fallout 3 had emotion; Dukov, Herbert Daring Dashwood, Simms, Tenpenny, Ahzurkehl, Amata, and those are just of the ones I specifically remember. The Fallout 3 quests were not "random" nor "poorly written." They felt unique, one had you burning a tree and dealing with a cult, assassinating famous characters, dealing with your old vault and possibly even killing them, wiping out a bunch of ghouls or an entire tower, blowing up a city, collecting things for a survival guide, etc. They all felt unique and fresh. Something I can't say about NV where quantity>>>quality.
And yes, New Vegas had significantly more unnamed generic "Hey there" repeating NPCs. The strip was filled with them. Fallout 3 may not have a city that big but they actually feel memorable due to the named people with personalities.
There's also many other points that you did not address.
Modern gamer detected. Fallout 3 is poorly written man. Bethesda is lucky no other elite companies make open world games like it does. Obsidian has one of the best writing staff in the industry.Also, you think that good quest mechanic is not good writing? Hell, Cataclysm has some of the best quests ever, RPG or MMO, but they are not so well-written.
The quests you mentioned above are generic because they are biblical, which is overused.
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