Fallout 4 is out, and it's great, for what it does, it's actually not a bad game at all. But I'm playing it, and I am starting to wonder just how much of an RPG it really is at this point. We used to all hate on Mass Effect 2 for its streamlining of RPG elements, but I would argue that Fallout 4 is en route to stripping itself down even more.
Especially compare Fallout 4 to Skyrim, which is, I suppose, its immediate predecessor.
You picked a species, picked a specialization (which could be changed), and you leveled up using Experience points. But you also had sub levels in various categories (Heavy Armor, Light Armor, Heavy Weapon, Light Weapon, Lockpicking, Magic, Charisma, and so on), and the more you used these, the higher your sublevels in those were- meaning your character build would reflect your playstyle entirely. Finally, each time your character level went up, you got a point to spend on perks in each of these categories.
This was a good balance between trying to be accessible, but still retaining at least some depth. It allowed for specialized or general builds, it allowed for flexibility, and it was powerful. Fallout 4 throws all of this away- you have your SPECIAL, and you have your character level, but your leveling is tied exclusively to your perks. So you level up, get a point, and spend it either on a SPECIAL, or on a SPECIAL perk, and... that's it.
That's just the leveling- in most other ways, Fallout 4 has stripped away its RPG elements. Conversations and choices are now trivialized, thanks to the new dialog system, which offers only four choices to begin with, and often times has two or more of those choices effectively be the same (thanks to some poor writing). Any RPG trappings in the combat have been de-emphasized to such an extent that you could mistake the game for a first person shooter (the game never even introduces VATS, or explains it- you figure out it is mapped to R1/RB yourself, or have fun with the shooting). The quests themselves are fairly weak, and lack the nuance of earlier Fallout games like 1, 2, New Vegas, or even 3's Megaton quest. Systems in the older games like Karma are gone.
It's just... very streamlined. It seems to have done away and dispensed with most of the RPG mechanics. I appreciate Fallout 4 for what it is, which is a very fun sandbox, but I do have to wonder why Bethesda decided it was necessary to streamline even more after Skyrim, which struck a great balance, and managed to sell over 20 million units worldwide anyway- why not just stick to that system, and maybe build on it, iterate on it, improve whatever it did not do well? Why this regression?
My question to you all, then- regardless of your personal thoughts on, and enjoyment of Fallout 4, do you think it even qualifies as an RPG at this point?
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