Fallout 4, and the streamlining of the RPG elements

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LegatoSkyheart

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#51 LegatoSkyheart
Member since 2009 • 29733 Posts

I want to ask why they decided to Streamline Their module when Skyrim was pretty Streamlined in itself in comparison to other Bethesda RPGs. Hell Millions of People played Fallout 3 just fine.

I don't think they streamlined Fallout 4 to get a bigger audience, because their audience is already damn massive. They streamlined because they're cutting corners to get something out faster than normal.

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Bigboi500

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#52 Bigboi500
Member since 2007 • 35550 Posts

Fallout 4 is about as much an RPG as the Souls games are. Take from that what you will.

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TrappedInABox91

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#53 TrappedInABox91
Member since 2013 • 1483 Posts

Fallout hasn't been a RPG since Bethesda grabbed it. Its more of a clunky FPS with RPG elements thrown in. IMO its not really a RPG to begin with. Its more of a tacked on genre tagline. I Playz RPGz cuz I play Fallout! Please.

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Maroxad

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#54 Maroxad
Member since 2007 • 25331 Posts

Having been gifted the game by a very generous friend, and giving it a shot (if only for him). I will say 3 things.

  1. The game is not as bad as I thought it was.
  2. While still not very fallouty (lorewise). It does not make annoy me as often as Fallout 3 did. The Brotherhood of steel are far more loyal to their original concept here than they ever were in FO3 (where really, the only similarity was the name). They are not quite the xenophobic fanatics they are in the real Fallout games. But at the same time, they are not paladins in a sci fi setting either.
  3. Despite surpassing my extremely low expectations. The game is by all means still very mediocre. My biggest gripes listed below.
  • HP gain on level up. Because this wont bite the balance in the ass later on /sarcasm
  • Level up being a full heal. So far, I have yet to use a stimpack or eat anything.
  • While harder than Fallout 3 and New Vegas. Its still pretty damn easy.
  • Perks seem hilariously unbalanced. Melee is way overpowered with crazy synergy between perks (especially from the str tree and the agility tree). My character 'Not-Captain Falcon' has no problem instagibbing most enemies on survivor difficulty just punching everything to death. Perks such as rooted, moving target makes him take extremely little damage from enemy attacks. Idiot Savant proccing on quests often net you 2 level ups.
  • Finishers are back, and just as obnoxious as they were in Skyrim. Leading to cheap deaths for melee characters or prolonging enemy deaths, making a 1 second attack now take 3 seconds.
  • I killed a deathclaw at level 4 with a tire iron. And I didnt even have a power armor for the fight.

This just verifies my position that it might be for the best if Bethesda just stopped pretending to make RPGs since they clearly cannot make them. Either that, or they play some D&D sessions, to learn what an RPG should play like. Maybe then, they can understand several of the design choices behind Fallout 1 and 2.

@Ballroompirate said:
@charizard1605 said:

@sts106mat: But you are assuming I hate the game enough to stop playing it entirely. I enjoy the game enough to continue playing it, but it does some very important things poorly enough to be frustrating overall.

You're on a gaming forum, the idea here is to discuss games. That is what this thread is doing, and it's not just blindly hating or unnecessary negativity, it's a thread that backs up any points it is making with articulated reasons and evidence inasmuch as evidence is possible. That's not negativity, that's discussion. Negativity is calling someone out on negativity that never existed or was never intended to begin with.

Char, play games and have fun. Seriously that's whats wrong with gamers now and days cause all they do is ***** and complain, hell they'll even complain about a game w/o even playing it!.

If you constantly bring out the flaws in a game then why even bother playing video games?, that would be miserable cause as the saying goes "there's no such thing as a perfect game" and you would spend more time qqing about a game than playing it. I don't know about you but I don't have time to ****** and whine constantly on the internet cause I work 40 hours a week and I have better shit to do then pretend to criticize games constantly.

Cause lets face it if we both compared our top 50 games together we could easily scrutinize each others choices of games, wondering how that game that person picked for number 15 with all it's bugs or w/e issue you or I might think of to qq about, but you know what I don't care if RE6 was your fav game. The same thing can be said for missing elements like RPG elements, which honestly I like how they are done in Fallout 4.

-Dialogue system makes you think on what you're gonna say before you can even react, by that I mean for example if you choose "Tell me where shaun is" answer, and the character replies with "where is my son *** hole, I'll rip you a new one if you don't tell me" it kinda makes me think my character is a bamf that takes no shit. Or another example is choosing sarcastic and all of a sudden my character says ether something whitty and I'm like daaamn or I can say something really stupid.

-While fallout 4 streamlines a lot of rpg elements it's honestly for the better (I know the rage of all the rpg hardcore plebs out there are gonna explode reading this), I for one am sick and tired of all the useless stats in rpgs and so far fallout 4 has trimmed the fat a little. As for heavy armor ect ect specializations, fallout 4 still has it, it's just not as night and day or explained clearly. You're not gonna be a pro stealthy/assassin build character if you're wearing heavy armor.

-The thing I never see people mention when they want to criticize fallout 4 is the sanctuary building system, a system so awesome people just mind fart it like it's not even in the game. Home building was a pretty popular mod in Skyrim and they brought that over to fallout 4 and the insane stuff people are building is nuts.

/end rant

Because some of us are getting increasingly concerned with the dumbing down of gaming.

And really, calling us plebs for wanting RPGs that are not heavily dumbed down. Wanting games that require some degree of thought and mastery makes us plebs. Expecting some research to go into the actual writing and overall game design makes us plebs?

Maybe what you just said demonstrates the celebration of ignorance which Carl Sagan talked about in the quote above.

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#55  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@Maroxad said:

Having been gifted the game by a very generous friend, and giving it a shot (if only for him). I will say 3 things.

  1. The game is not as bad as I thought it was.
  2. While still not very fallouty (lorewise). It does not make annoy me as often as Fallout 3 did. The Brotherhood of steel are far more loyal to their original concept here than they ever were in FO3 (where really, the only similarity was the name). They are not quite the xenophobic fanatics they are in the real Fallout games. But at the same time, they are not paladins in a sci fi setting either.
  3. Despite surpassing my extremely low expectations. The game is by all means still very mediocre. My biggest gripes listed below.
  • HP gain on level up. Because this wont bite the balance in the ass later on /sarcasm
  • Level up being a full heal. So far, I have yet to use a stimpack or eat anything.
  • While harder than Fallout 3 and New Vegas. Its still pretty damn easy.
  • Perks seem hilariously unbalanced. Melee is way overpowered with crazy synergy between perks (especially from the str tree and the agility tree). My character 'Not-Captain Falcon' has no problem instagibbing most enemies on survivor difficulty just punching everything to death. Perks such as rooted, moving target makes him take extremely little damage from enemy attacks. Idiot Savant proccing on quests often net you 2 level ups.
  • Finishers are back, and just as obnoxious as they were in Skyrim. Leading to cheap deaths for melee characters or prolonging enemy deaths, making a 1 second attack now take 3 seconds.
  • I killed a deathclaw at level 4 with a tire iron. And I didnt even have a power armor for the fight.

This just verifies my position that it might be for the best if Bethesda just stopped pretending to make RPGs since they clearly cannot make them. Either that, or they play some D&D sessions, to learn what an RPG should play like. Maybe then, they can understand several of the design choices behind Fallout 1 and 2.

@Ballroompirate said:
@charizard1605 said:

@sts106mat: But you are assuming I hate the game enough to stop playing it entirely. I enjoy the game enough to continue playing it, but it does some very important things poorly enough to be frustrating overall.

You're on a gaming forum, the idea here is to discuss games. That is what this thread is doing, and it's not just blindly hating or unnecessary negativity, it's a thread that backs up any points it is making with articulated reasons and evidence inasmuch as evidence is possible. That's not negativity, that's discussion. Negativity is calling someone out on negativity that never existed or was never intended to begin with.

Char, play games and have fun. Seriously that's whats wrong with gamers now and days cause all they do is ***** and complain, hell they'll even complain about a game w/o even playing it!.

If you constantly bring out the flaws in a game then why even bother playing video games?, that would be miserable cause as the saying goes "there's no such thing as a perfect game" and you would spend more time qqing about a game than playing it. I don't know about you but I don't have time to ****** and whine constantly on the internet cause I work 40 hours a week and I have better shit to do then pretend to criticize games constantly.

Cause lets face it if we both compared our top 50 games together we could easily scrutinize each others choices of games, wondering how that game that person picked for number 15 with all it's bugs or w/e issue you or I might think of to qq about, but you know what I don't care if RE6 was your fav game. The same thing can be said for missing elements like RPG elements, which honestly I like how they are done in Fallout 4.

-Dialogue system makes you think on what you're gonna say before you can even react, by that I mean for example if you choose "Tell me where shaun is" answer, and the character replies with "where is my son *** hole, I'll rip you a new one if you don't tell me" it kinda makes me think my character is a bamf that takes no shit. Or another example is choosing sarcastic and all of a sudden my character says ether something whitty and I'm like daaamn or I can say something really stupid.

-While fallout 4 streamlines a lot of rpg elements it's honestly for the better (I know the rage of all the rpg hardcore plebs out there are gonna explode reading this), I for one am sick and tired of all the useless stats in rpgs and so far fallout 4 has trimmed the fat a little. As for heavy armor ect ect specializations, fallout 4 still has it, it's just not as night and day or explained clearly. You're not gonna be a pro stealthy/assassin build character if you're wearing heavy armor.

-The thing I never see people mention when they want to criticize fallout 4 is the sanctuary building system, a system so awesome people just mind fart it like it's not even in the game. Home building was a pretty popular mod in Skyrim and they brought that over to fallout 4 and the insane stuff people are building is nuts.

/end rant

Because some of us are getting increasingly concerned with the dumbing down of gaming.

And really, calling us plebs for wanting RPGs that are not heavily dumbed down. Wanting games that require some degree of thought and mastery makes us plebs. Expecting some research to go into the actual writing and overall game design makes us plebs?

Maybe what you just said demonstrates the celebration of ignorance which Carl Sagan talked about in the quote above.

This is true to an extent.

But then...people still come to games or game genres differently... Some more critical than others. I myself am quite picky when it comes to RPG's.

The thing I don't understand is when Bethesda promises us a well written story. While it might be well written, the way their world and quests are presented acts as a component that works against the writing. One person can play it in the correct way and immerse himself in the correct parts of the world for the story to be relayed in the optimal way. But the next person can have the most atrocious experience...he's ever had.

I agree with you. People don't always want to think about what they are buying with their money...

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#56  Edited By Desmonic
Member since 2007 • 19990 Posts

@charizard1605:

Yes it's very streamlined. Some things, however, aren't all bad.

The way the perk system works + SPECIAL, in essence, allows you now to have an extremely specialized build from very early on. And yes, the ability to pour in points at free allows you to start turning your character into a general build whenever you want, BUT you'd also have to take it's respective perks to make any proper use of it (outside some minor stuff like Strength allowing you more carry capacity with each level, for example). So in essence, even if you have the ability to pour in points into any SPECIAL "tree" whenever, and even considering that the game is super duper generous with XP ("Hey, you found a tree! Have 24XP! Hey, you built a fence! Have 6XP!") you can't "change" your character very much unless you do a huge amount of side-quests.

Now you can say, "Well, why would I pick specialization from the start then? I can just make all my SPECIAL trees equal and go from there". You can. And playing in Normal that's probably the wisest thing to do since it'll allow you to experiment with a bit of everything. However for Hard and Survivalist, specializations come into play. Pick a type of weapon (ranged, close range, melee). Pick it's respective perks (wich thanks to how the SPECIAL works now you can get the important ones early on) and you'll end up doing massive amounts of damage with it and being "rewarded" for restricting yourself at the start of the game. Don't like violence? Pick sneak + the several perks that allow you to "tame" the enemies in the Commonwealth.

So in this sense, I view more as a "different" system rather than a step back per say.

That said, I miss my stat checks. Especially in dialogue. Damnit, if my character is damn idiot with 1 Intelligence I want the dialogue of all things to reflect that. Same for a character with several perks of Explosives, Sneak, what have you really. Also I feel a lot of player options were removed from how they can complete a quest. It's mostly "Do this and only this" for great deal of quests. In turn, however, the game allows for massive faction betrayals at any given point.

PS: Also VATS is introduced to you, yes. In the vault when you encounter either the 2nd or 3rd radroach ( in the room with the electricity going crazy).

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#57 inggrish
Member since 2005 • 10503 Posts

Yes Fallout 3 is definitely too much streamlined. I miss the stat allocating at each level in older fallout games.

I'm not surprised at all though, Bethesda has been doing this as a trend for years:

Fallout 4 is streamlined compared to Skyrim

Skyrim is streamlined compared to Fallout 3

Fallout 3 is arguably streamlined compared to Oblivion

Oblivion is streamlined compared to Morrowind

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Ballroompirate

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#58 Ballroompirate
Member since 2005 • 26695 Posts

@Maroxad:

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#59 Byshop  Moderator
Member since 2002 • 20504 Posts

@charizard1605 said:

Fallout 4 is out, and it's great, for what it does, it's actually not a bad game at all. But I'm playing it, and I am starting to wonder just how much of an RPG it really is at this point. We used to all hate on Mass Effect 2 for its streamlining of RPG elements, but I would argue that Fallout 4 is en route to stripping itself down even more.

Especially compare Fallout 4 to Skyrim, which is, I suppose, its immediate predecessor.

You picked a species, picked a specialization (which could be changed), and you leveled up using Experience points. But you also had sub levels in various categories (Heavy Armor, Light Armor, Heavy Weapon, Light Weapon, Lockpicking, Magic, Charisma, and so on), and the more you used these, the higher your sublevels in those were- meaning your character build would reflect your playstyle entirely. Finally, each time your character level went up, you got a point to spend on perks in each of these categories.

This was a good balance between trying to be accessible, but still retaining at least some depth. It allowed for specialized or general builds, it allowed for flexibility, and it was powerful. Fallout 4 throws all of this away- you have your SPECIAL, and you have your character level, but your leveling is tied exclusively to your perks. So you level up, get a point, and spend it either on a SPECIAL, or on a SPECIAL perk, and... that's it.

That's just the leveling- in most other ways, Fallout 4 has stripped away its RPG elements. Conversations and choices are now trivialized, thanks to the new dialog system, which offers only four choices to begin with, and often times has two or more of those choices effectively be the same (thanks to some poor writing). Any RPG trappings in the combat have been de-emphasized to such an extent that you could mistake the game for a first person shooter (the game never even introduces VATS, or explains it- you figure out it is mapped to R1/RB yourself, or have fun with the shooting). The quests themselves are fairly weak, and lack the nuance of earlier Fallout games like 1, 2, New Vegas, or even 3's Megaton quest. Systems in the older games like Karma are gone.

It's just... very streamlined. It seems to have done away and dispensed with most of the RPG mechanics. I appreciate Fallout 4 for what it is, which is a very fun sandbox, but I do have to wonder why Bethesda decided it was necessary to streamline even more after Skyrim, which struck a great balance, and managed to sell over 20 million units worldwide anyway- why not just stick to that system, and maybe build on it, iterate on it, improve whatever it did not do well? Why this regression?

My question to you all, then- regardless of your personal thoughts on, and enjoyment of Fallout 4, do you think it even qualifies as an RPG at this point?

Yes, I do.

So I've read through the thread and various responses and replies but most of my comments still apply to this post so I'm replying directly to this one.

At first, my reaction to the streamlined perks system wasn't awesome. I'm a big pen and paper RPG fan, and CRPGs that use pen and paper systems (or systems that closely resemble pen and paper systems) are among my absolute favorites. I loved the idea of the individual skills in the original Fallout games which were based on a percentage, but could be increased to (if I remember) a max of 300% because of "modifiers" in practical situations so you could overbuild your skills. Those games used a very traditional "earn XP then get points to spend per level based on your INT" system, with the ability to increase a base stat by a point presenting itself every X number of levels/perks.

Skyrim's system wasn't my favorite for a lot of reasons. Yes, it had the granularity of individual skills -and- it tried to opt for the "realistic" option where your skills increased based on what you used, but the leveling system stacked on top of that wasn't very good nor was the scaled difficulty based on your "on paper" level that followed you throughout the world. It was too easy to "game" the skill system in various ways, and if you made poor choices in how you leveled your skills then the world got more difficult without you actually getting stronger. These features felt "arcadey" to me, like rubber-banding in racing games.

So no more scaled levels on monsters in Fallout 4 is awesome. I wasn't sold on the streamlined perks system until I started using it more. I did like the granularity of individual skill numbers, but if the exchange is this new system when you also have the option of spending points on SPECIAL stats every level at the cost of not increasing your actual skill in something that level then I'm OK with it. Also, I don't miss the "karma" system of the previous games because I'm of the general opinion that Karma systems in games are often BS because they are too binary. I like "Witcher" style games that don't try to assign judgement on your actions based on some cosmic scale pre-determined by the devs but instead of system of choices and consequences of those choices.

-Byshop

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#60 Maroxad
Member since 2007 • 25331 Posts
@acp_45 said:

This is true to an extent.

But then...people still come to games or game genres differently... Some more critical than others. I myself am quite picky when it comes to RPG's.

The thing I don't understand is when Bethesda promises us a well written story. While it might be well written, the way their world and quests are presented acts as a component that works against the writing. One person can play it in the correct way and immerse himself in the correct parts of the world for the story to be relayed in the optimal way. But the next person can have the most atrocious experience...he's ever had.

I agree with you. People don't always want to think about what they are buying with their money...

As long as an RPG does something well, I should be able to enjoy it for what it is. Unless the other aspects of the game impact the enjoyment too much.

I am not sure anyone ever expected a good story with FO4. Afterall, it has the same writer as Fallout 3. Maybe he did his homework though this time, since he didnt completely mistreat every single faction in the game.

@Byshop said:

Yes, I do.

So I've read through the thread and various responses and replies but most of my comments still apply to this post so I'm replying directly to this one.

At first, my reaction to the streamlined perks system wasn't awesome. I'm a big pen and paper RPG fan, and CRPGs that use pen and paper systems (or systems that closely resemble pen and paper systems) are among my absolute favorites. I loved the idea of the individual skills in the original Fallout games which were based on a percentage, but could be increased to (if I remember) a max of 300% because of "modifiers" in practical situations so you could overbuild your skills. Those games used a very traditional "earn XP then get points to spend per level based on your INT" system, with the ability to increase a base stat by a point presenting itself every X number of levels/perks.

Skyrim's system wasn't my favorite for a lot of reasons. Yes, it had the granularity of individual skills -and- it tried to opt for the "realistic" option where your skills increased based on what you used, but the leveling system stacked on top of that wasn't very good nor was the scaled difficulty based on your "on paper" level that followed you throughout the world. It was too easy to "game" the skill system in various ways, and if you made poor choices in how you leveled your skills then the world got more difficult without you actually getting stronger. These features felt "arcadey" to me, like rubber-banding in racing games.

So no more scaled levels on monsters in Fallout 4 is awesome. I wasn't sold on the streamlined perks system until I started using it more. I did like the granularity of individual skill numbers, but if the exchange is this new system when you also have the option of spending points on SPECIAL stats every level at the cost of not increasing your actual skill in something that level then I'm OK with it. Also, I don't miss the "karma" system of the previous games because I'm of the general opinion that Karma systems in games are often BS because they are too binary. I like "Witcher" style games that don't try to assign judgement on your actions based on some cosmic scale pre-determined by the devs but instead of system of choices and consequences of those choices.

-Byshop

Good points, I like how some abilities are out of my reach simply because I dont have the stats necessary. I cannot intimidate people, because my charisma is at 1. I can not build firearms because my intelligence is equally low as my charisma. And overall, I actually prefer the system in FO4 than the one in Skyrim. If only due to the fact that some perks here actually give access to new abilities, and allows you to combine more perks in better ways.

In Skyrim, there were only flat armor perks. In Here there is a flat armor perk, but there are also 2 perks that give situational armor. Rooted and Moving Target. Giving far more versaility to active playstyle (lets not kid ourselves here, light and heavy armor in Skyrim were near identical).

Like you said, the raise by use system in Skyrim was terrible. Due to how easy it was to game amongst other things. Have you played Elona, Jagged Alliance, Wizardry 6-8, Dwarf Fortress or Rune Factory? I felt like all those games handled the raise by use system FAR better than Bethesda ever did. Bethesda honestly has one of the worst implementations of said system, if not the worst.

I never understood why Fallout had Karma in the first place. The first 2 games pretty much ignored it, as did New Vegas. And Fallout 3 it just restricted my morality to good guy or bad guy. Ultimately though, I didnt really grow a dislike towards these systems until I played Mass Effect. The nice thing about the system that The Witcher popularized is that it allows us, the gamer to determine what is right and what is wrong. I could bring up my morality and moral stances, and you could bring up yours, I am sure there would be differences here and there.

@Ballroompirate said:

@Maroxad:

Argumentum ad lipidem, why am I not surprised?.

Go ahead, tell us why wanting games to have a shred of intelligence or research put into them makes us plebs? I and a lot of the other RPG fans are fed up of these games appealing to the ignorant and lazy.

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#61 Postosuchus
Member since 2005 • 910 Posts
@Maroxad said:
Because some of us are getting increasingly concerned with the dumbing down of gaming.

And really, calling us plebs for wanting RPGs that are not heavily dumbed down. Wanting games that require some degree of thought and mastery makes us plebs. Expecting some research to go into the actual writing and overall game design makes us plebs?

While I agree Bethesda's "RPGs" aren't really deserving of the genre, nowadays we have no shortage of real RPGs to play instead; hell even consoles players now have access to a true Fallout-esque RPG (Wasteland 2). Us RPG lovers can easily afford to ignore the action-wannabe games the Bethesdas and Biowares are producing.

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#62 Ballroompirate
Member since 2005 • 26695 Posts

@Maroxad: Lol what a pleb, sorry am I'm suppose to be impressed that you just said a phrase in Latin???. If you want challenging games or RPG's, they are out there!!!, if you have the need for every game/RPG to be challenging then I'd suggest you piss off cause the world and gaming isn't catered to you.

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#63  Edited By jg4xchamp
Member since 2006 • 64057 Posts

Streamlining or moving entire genres entirely doesn't bother me. When done correctly you absolutely can make a better game than the predecessors, I'm a big fan of Resident Evil 4, and I quite like survival horror games. You know excellent ones like Silent Hill. Good design is good design, speaking freely the game Bethesda has been making since Oblivion is more entertaining for its exploration and hiking simulator qualities. That doesn't necessarily need rpg elements or need to continue to be a RPG for instance, however, I also never felt like the RPG part of the game was the problem (as in drop it, and it would be improved). Bethesda is just poor at core fundamental things: game feel, core mechanics, pacing, questing, moment to moment writing, balance, etc.

Likewise I don't care if a franchise isn't what it once used to be in terms of direction (I'm usually a bigger fan of put the franchise down already), the classics are still classics and more than playable, and I don't owe any franchise enough to stick with them till the bitter end. So if Bethesda isn't making Interplay/Blackisle Fallout, I'm sure I can find an alternative. Wasteland 2 isn't quite there, but it was more in line with that stuff than anything. Hell I'd be down for a full on proper new ip that takes some cues from those Fallout games, but that's just me.

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#64  Edited By Maroxad
Member since 2007 • 25331 Posts
@Postosuchus said:
@Maroxad said:
Because some of us are getting increasingly concerned with the dumbing down of gaming.

And really, calling us plebs for wanting RPGs that are not heavily dumbed down. Wanting games that require some degree of thought and mastery makes us plebs. Expecting some research to go into the actual writing and overall game design makes us plebs?

While I agree Bethesda's "RPGs" aren't really deserving of the genre, nowadays we have no shortage of real RPGs to play instead; hell even consoles players now have access to a true Fallout-esque RPG (Wasteland 2). Us RPG lovers can easily afford to ignore the action-wannabe games the Bethesdas and Biowares are producing.

There is definately a much bigger avenue for us than what was available in the 7th gen. But at the same time, Bethesda are still ruining one of my favorite RPG franchises, and possibly inspiring more devs, to go for shallow quantity over quality hiking sims instead of games that do something well.

@Ballroompirate said:

@Maroxad: Lol what a pleb, sorry am I'm suppose to be impressed that you just said a phrase in Latin???. If you want challenging games or RPG's, they are out there!!!, if you have the need for every game/RPG to be challenging then I'd suggest you piss off cause the world and gaming isn't catered to you.

You do realize that the reason I spoke in Latin is because that is the name of the logical fallacy you implicitly commited?

I dont necessarily want challenging RPGs. I want ones with a shred of intellect in them. Fallout 4 was very poorly researched, by someone who clearly doesn understand how societies work, let alone the effects of a fallout.

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#65 Ballroompirate
Member since 2005 • 26695 Posts

@Maroxad: Again pointless ******* qqing coming from you, really you're gonna **** and whine about Fallout 4's "research" and call it bad while Fallout NV had it waaaaaaaaaaay worse. Cause let's pretend our character didn't get shot in the face, then left for dead in a pile of dirt and somehow we survive with no fing scars....But you know what it's a fraking video game.

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Lucianu

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#66 Lucianu
Member since 2007 • 10347 Posts

@Ballroompirate said:

@Maroxad: Again pointless ******* qqing coming from you, really you're gonna **** and whine about Fallout 4's "research" and call it bad while Fallout NV had it waaaaaaaaaaay worse. Cause let's pretend our character didn't get shot in the face, then left for dead in a pile of dirt and somehow we survive with no fing scars....But you know what it's a fraking video game.

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#67  Edited By Maroxad
Member since 2007 • 25331 Posts

@Ballroompirate said:

@Maroxad: Again pointless ******* qqing coming from you, really you're gonna **** and whine about Fallout 4's "research" and call it bad while Fallout NV had it waaaaaaaaaaay worse. Cause let's pretend our character didn't get shot in the face, then left for dead in a pile of dirt and somehow we survive with no fing scars....But you know what it's a fraking video game.

Roughly 10% of the people survive headshots (heck, there are even some animals that survived a beheading) and considering he was using a 9mm gun, those odds should be even higher, especially considering the angle he shot at, which would result in him most likely shooting the thickest skull of the brain or make a shot that only damages some parts of the brain which a human can live without. As for being left for dead. Who exactly was tracking the Courier? Robert Fucking House! As for scarring. You do realize that the tech level of Fallout universe is greatly superior to our own? Even today, there are techniques to remove scars. With increasingly advanced knowledge comes increasingly advanced medicine. And as it happens, states that would be considered dead 200 years ago would now be states in which a person can be saved today.