Fallout 4: good game, bad RPG

  • 62 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for jg4xchamp
jg4xchamp

64057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#52 jg4xchamp
Member since 2006 • 64057 Posts

@frank_castle said:

Not really seeing jackshit here to support your theory about New Vegas having this supposed plethora of possibilities in the game world as opposed to Bethesda's entries...

Seems like New Vegas simply has the 'Obsidian' name attached to it and you're running from there...

Wouldn't really fly, considering I'm not exactly super high on Obsidian, New Vegas is the only Obsidian game I actually like for that matter. It was as simple as Fallout 3 did these things, I didn't like it. New Vegas did these things, and added up to me enjoying it more. Simply put there are more checks in New Vegas, that aren't there in Fallout 3. You need to be a proper speech level to pass certain speech checks. Basic, simple, old rpg design that still matters to this day in that stuff. Fallout 3, you can be dolt, it doesn't matter. Likewise the choices aren't tied to this bs morality system Bethesda wanted to tie it all to, I'd rather the faction system in that regard.

Shoot up rivet city? Wait 3 days, no one gives a shit. But until then everyone who had nothing to do with Rivet City, gives a shit. In contrast Novak don't care what you did to the white glove society, they are Novac, they don't care about anything that isn't Novac. If you have negative reception with a faction in New Vegas, you miss out on quests, again that means something. It's really as simple as that when it comes to a RPG. Per playthrough the system is willing to actually take things away from you, because that's what you created and the choices you made. Fallout 3 is sloppier about it, it's gamey at times where it wants me to suspend my disbelief on a lot of things. Shit the way you handled quests had impact on things ranging from Karma, to faction rep, to companion rep, to what future quests you can and can not do.

@MonsieurX said:

You could actually join all the gangs and do all the quests in New Reno if you followed the good order in Fallout 2

well played.

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#53 Cloud_imperium
Member since 2013 • 15146 Posts

Seems like it'll become a pure shooter one day.

Avatar image for frank_castle
Frank_Castle

1982

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#54  Edited By Frank_Castle
Member since 2015 • 1982 Posts

@jg4xchamp: Fair enough

I've long since given up hope of Bethesda making a game as in-depth and as utterly engrossing as Morrowind. That ship has sailed...sadly.

They've streamlined their games to appeal to a broader audience. And I can't say I blame them, considering the amount of mass appeal and oodles of cash that have flowed their way since doing so.

Still, I think they take a ton of flak that is a bit unwarranted. Yeah, their games ship with a fairly copious amount of bugs...but I'll definitely say that Fallout 4 has easily been their smoothest launch yet (at least since Oblivion). I've experienced nothing gamebreaking at all...a severed limb bobbing about here and there, the little girl in Diamond City selling newspapers hovering 2-3 feet above the box she's supposed to stand on...but haven't had a single CTD in 50+ hours of gameplay).

I love Bethesda games because they give me the freedom and exploration factor that no other title out there does.

The minute that someone surpasses them in that field...trust me...I'll have no qualms about telling them to go suck a dick.

But until then...they always give me my moneys worth and provide me with AT LEAST 200 hours of enjoyable gameplay with every title that they produce.

That makes them a winner in my book

Avatar image for jg4xchamp
jg4xchamp

64057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#55 jg4xchamp
Member since 2006 • 64057 Posts

@frank_castle said:

@jg4xchamp: Fair enough

I've long since given up hope of Bethesda making a game as in-depth and as utterly engrossing as Morrowind. That ship has sailed...sadly.

They've streamlined their games to appeal to a broader audience. And I can't say I blame them, considering the amount of mass appeal and oodles of cash that have flowed their way since doing so.

Still, I think they take a ton of flak that is a bit unwarranted. Yeah, their games ship with a fairly copious amount of bugs...but I'll definitely say that Fallout 4 has easily been their smoothest launch yet (at least since Oblivion). I've experienced nothing gamebreaking at all...a severed limb bobbing about here and there, the little girl in Diamond City selling newspapers hovering 2-3 feet above the box she's supposed to stand on...but haven't had a single CTD in 50+ hours of gameplay).

I love Bethesda games because they give me the freedom and exploration factor that no other title out there does.

The minute that someone does...trust me...I'll have no qualms about telling them to go suck a dick.

But until then...they always give me my moneys worth and provide me with AT LEAST 200 hours of enjoyable gameplay.

That's fine, trust me a lot of my appreciation for New Vegas is tempered expectations and me appreciating its systemic achievements. Otherwise I still don't care for the combat mechanics or vats itself, the games plot and atmosphere are quite lacking, and that ending never really worked for me. I'm usually a much bigger fan of games that have tight and smooth mechanics, with layers to them. Bethesda's games only really offend me in the context of Oblivion (I can not stand that game), Fallout 3 was a mixed bag of some of it was fun, other times I was bored out of my mind.

Morrowind I really like the setting, the lore, and the way they handle the questing. The game benefits from Bethesda actually doing handcrafted stuff. hate the Combat, and **** cliffracers, Daggerfall is interesting from what i got to try this year. I think what helps that games cause is just the sheer fucking size of things that can happen and can be done, plus it being that first person dungeon crawler menu stuff, kind of like what Grimrock has and those older Ultimate games have. The combat isn't inherently annoying the way Morrowind is (though similar drawbacks).

I don't think streamlining is their complete issue. If anything it makes sense for the type of game they make, a big toy box to explore, but if they aren't going to polish it, I would at least mechanics that are more enjoyable. I plan on getting around to Skyrim, one day. Mems said I won't last 5 hours into that game without bitching lol

Avatar image for frank_castle
Frank_Castle

1982

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56  Edited By Frank_Castle
Member since 2015 • 1982 Posts

@jg4xchamp said:
@frank_castle said:

@jg4xchamp: Fair enough

I've long since given up hope of Bethesda making a game as in-depth and as utterly engrossing as Morrowind. That ship has sailed...sadly.

They've streamlined their games to appeal to a broader audience. And I can't say I blame them, considering the amount of mass appeal and oodles of cash that have flowed their way since doing so.

Still, I think they take a ton of flak that is a bit unwarranted. Yeah, their games ship with a fairly copious amount of bugs...but I'll definitely say that Fallout 4 has easily been their smoothest launch yet (at least since Oblivion). I've experienced nothing gamebreaking at all...a severed limb bobbing about here and there, the little girl in Diamond City selling newspapers hovering 2-3 feet above the box she's supposed to stand on...but haven't had a single CTD in 50+ hours of gameplay).

I love Bethesda games because they give me the freedom and exploration factor that no other title out there does.

The minute that someone does...trust me...I'll have no qualms about telling them to go suck a dick.

But until then...they always give me my moneys worth and provide me with AT LEAST 200 hours of enjoyable gameplay.

That's fine, trust me a lot of my appreciation for New Vegas is tempered expectations and me appreciating its systemic achievements. Otherwise I still don't care for the combat mechanics or vats itself, the games plot and atmosphere are quite lacking, and that ending never really worked for me. I'm usually a much bigger fan of games that have tight and smooth mechanics, with layers to them. Bethesda's games only really offend me in the context of Oblivion (I can not stand that game), Fallout 3 was a mixed bag of some of it was fun, other times I was bored out of my mind.

Morrowind I really like the setting, the lore, and the way they handle the questing. The game benefits from Bethesda actually doing handcrafted stuff. hate the Combat, and **** cliffracers, Daggerfall is interesting from what i got to try this year. I think what helps that games cause is just the sheer fucking size of things that can happen and can be done, plus it being that first person dungeon crawler menu stuff, kind of like what Grimrock has and those older Ultimate games have. The combat isn't inherently annoying the way Morrowind is (though similar drawbacks).

I don't think streamlining is their complete issue. If anything it makes sense for the type of game they make, a big toy box to explore, but if they aren't going to polish it, I would at least mechanics that are more enjoyable. I plan on getting around to Skyrim, one day. Mems said I won't last 5 hours into that game without bitching lol

I actually totally agree with AngryJoe's review of Fallout 4

I can give Bethesda a pass on the decisions and the engine that they've re-implemented in Fallout 4...but I'll come down on them like the fucking hammer of Thor if they make the same design choices with the next Elder Scrolls/Fallout title. There will simply be no excuse for that shit 2-3 years from now.

The engine is definitely a bit stagnant...but I think they certainly fine tune it and squeeze every ounce of potential out of it in Fallout 4.

But from here on out...they really need to innovate.

Because I'm in total agreement that the animations need to be modernized and the gunplay (despite being markedly improved over Fallout 3 and New Vegas) needs to take the next step.

Avatar image for makchamp
makchamp

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57  Edited By makchamp
Member since 2012 • 33 Posts

It sucks for other developers that the Witcher 3 came out this year because that game man.. that game blows everything else out of the water. It's probably the best game I've ever played.

Avatar image for FrozenLiquid
FrozenLiquid

13555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#58  Edited By FrozenLiquid
Member since 2007 • 13555 Posts

@MonsieurX said:
@jg4xchamp said:
@frank_castle said:
@jg4xchamp said:

In general your character builds mattered more, whatever limitation you had impacted what quests you could and could not do, were equipped for, and that added a lot. In Fallout 3 you can be anything and everything on one playthrough. You're not role-playing, you're building up your own Superman who did everything. Made New Vegas more replayable, a proper faction system added more to play driven narratives along the way, there were system checks, you can actually play the game without ever firing a bullet, properly, without relying on a glitch, because the game is built with the idea in mind that you are building a character, and then role playing as the character.

It wasn't just end game mate, mid game can be entirely different on subsequent playthroughs. Fallout 3? Not so much. New Vegas is also a better built setting, it's still using an ugly ass engine, and Obsidian chokes at a Peyton Manning level when it comes to nailing the atmosphere of Vegas, especially that one night club. But, their setting is built logically and meant to be more of a place. Naturally it becomes more boring to explore, that's sort of the thing that happens when you create a more believeable space that actually is built with the idea in mind of things like what does this town eat or drink. Bethesda in contrast makes amusement parks, they make things that add to their hiking sim for you to go "what's over there" and for what's over there to be something at least different or distinct. It's varied in that regard, it's also completely artificial and ridiculous, the opening of that game completely destroyed an suspension of disbelief when a group of people built a town not next to a water source, but a live nuke. That isn't even used for any practical reason in that town.

If you can play through all of New Vegas without firing a bullet, then you must be some kind of gaming messiah.

And no, New Vegas wasn't entirely different throughout multiple playthroughs. If you side with Mr. House, you piss off the NCR and Caesar's Legion. If you side with Caesar's Legion, you piss off Mr. House and the NCR. If you side with the NCR, you piss off Mr. House and Caesar's Legion. If you side with Yes Man, you piss off everybody. Seems pretty goddamn black and white to me. Not the "grey area" that some of you guys make it out to be.

Sunshine, it's a video game story, of the things I'll gas up, "moral grey area" from video game writers, from video game writers PC plebs gas up? Not even once.

As for the rest, the factions are one element of the mid game, but okay, but the fact that you actually pick a side does matter. If this was Bethesda, you'd be able to join all of them with no real impunity, that's not exactly role playing either.

You could actually join all the gangs and do all the quests in New Reno if you followed the good order in Fallout 2

I never actually did this because there's a certain way to do the missions I think. It's an unintended design, and Fallout 2 feels slightly unfinished anyway.

Nevertheless both original Fallout games don't make you feel like supermen. You choose a type of character you want to play and you try finish it in that particular way. The most famous example everyone knows is to choose a character that's dumb as bricks but is physically strong, or be a super genius that's physically frail. That's where the immense replayability comes in: from doing the same game in a different way.

You don't get that in the new Fallout games, or the latest Elder Scrolls games. My traditional cRPG build is to roll a high intelligence character that tries to avoid as many physical confrontations as possible, but in the last 7 years or so I've had to eschew that and just build a character that makes the inevitable combat more bearable. Bethesda and Bioware **** me off for calling themselves "RPG developers" and yet just make the entire game combat-centric. The only intelligence checks are pretty much at merchant stores and measly dialogue-chain infodumps. It's rubbish. I'm somewhat glad they're just becoming open world action developers.

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#59 Stevo_the_gamer  Moderator
Member since 2004 • 50214 Posts

I'm 43 hours into the game, and I've barely began the main quest. This is an absolutely phenomenal game. So much to explore, and the exploration isn't sparse like Fallout 3; it's rich and detailed... and you never know quite what you're about to run into. Every new path feels fresh, and exciting. I had really high expectations, and Bethesda managed to surpass them. Definitely my game of the year.

Avatar image for heguain
heguain

1461

Forum Posts

0

Wiki Points

0

Followers

Reviews: 290

User Lists: 34

#60 heguain
Member since 2007 • 1461 Posts

Indeed. But at least it's better than Fallout 3, which was garbage imo.

Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#61 sukraj
Member since 2008 • 27859 Posts

@intotheminx said:

What I take away from this is that you can't please everyone. I remember how people use to complain about the shooting mechanics being so terrible you had to rely on VATS. Bethesda has improved that mechanic a lot, but get no credit. You simply can't please everyone.

people will still complain about something or other

Avatar image for deactivated-5a44ec138c1e6
deactivated-5a44ec138c1e6

2638

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

#62 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@blueinheaven said:
@silversix_ said:

Fallout 4 is more like Borderlands and Destiny than an rpg.

I don't care what kind of game it is or isn't I fucking love Borderlands. Currently playing through the Handsome Collection and it reminds me constantly why I fell in love with games in the first place.

Borderlands 2 is my zone at the moment. If I don't have anything to play...I go do some grinding for legendaries with other players.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 Lulu_Lulu
Member since 2013 • 19564 Posts

I don't get why anyone would fight tooth in nail for the Inclusion of Stat Checks......

There's literally no good way to include them.