[QUOTE="Maroxad"][QUOTE="TheEroica"] Im cool with your preferences as I too am not a big fan of QTE's, but we're talking about two boss qtes in a 40 hour game.... i wouldve rather a more realistic boss fight sure but the qtes were harmless in the overall scope of the game to me... Bullet sponge animals and even in coop though run rampid and can be irritating.TheEroica
I was like, I can't wait to fight the boss, and then after "I" won I was like "WTF is this sh*t". And I was really let down :(
Oh and I forgot about hte turret sequences. They too made helped make the campaign unenjoyable.
The game imo really was nothing but a poor man's STALKER (except for the fact that STALKER is actually challenging).
But again we're talking about isolating a grand total of 5 minutes of gameplay in what was otherwise a large and robust game. How did you feel about climbing a peak, pinpointing your next objective, hangliding to it, releasing and parachuting into the outakirts of a camp only to stealthily pick off each guy one by one with razor precision? I actually felt depressed when i finished the 34th outpost.The Outposts were good, great even. But that is the only part of the game I liked (the story missions, hunting, general exploration were very meh, hangliding didnt impress me at all).
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