ff15 battlesystem *update 2* patent analysed

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ConanTheStoner

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#51 ConanTheStoner
Member since 2011 • 23838 Posts

@edwardecl said:

So sad that the classic FF is gone though, I really hope someone else fills the gap.

Would be nice if Sakaguchi were on the same line of thinking as Igarashi and Inafune, rebuilding what was lost, but under a different name.

Sakaguchi just wants to surf and doesn't really give a **** though. Can't say I blame him, the man already left his mark on this industry, might as well enjoy his life to the fullest.

At least he tried with Lost Odyssey. Good ideas were there, but the execution was a bit off and it seemed like the game was a bit short on funds.

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ReadingRainbow4

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#52  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

I just hope it's not ridiculously easy.

I'm ok if it's more turnbased than originally thought, I loved FF12's battle system.

There was also some people bitching on /V/ about how there's more structure than originally thought and you can't just go from one side of the world to the other in the beginning of the game. That's been the case with every FF game featuring an overworld, there has to be a journey taking place.

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ReadingRainbow4

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#53 ReadingRainbow4
Member since 2012 • 18733 Posts

@ConanTheStoner said:

@edwardecl said:

So sad that the classic FF is gone though, I really hope someone else fills the gap.

Would be nice if Sakaguchi were on the same line of thinking as Igarashi and Inafune, rebuilding what was lost, but under a different name.

Sakaguchi just wants to surf and doesn't really give a **** though. Can't say I blame him, the man already left his mark on this industry, might as well enjoy his life to the fullest.

At least he tried with Lost Odyssey. Good ideas were there, but the execution was a bit off and it seemed like the game was a bit short on funds.

I get the feeling good ideas are still at square, but corporate is probably making it very hard for them to shine through. The company has just changed so much.

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ConanTheStoner

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#54 ConanTheStoner
Member since 2011 • 23838 Posts

@ReadingRainbow4 said:

I get the feeling good ideas are still at square, but corporate is probably making it very hard for them to shine through. The company has just changed so much.

Yeah, the days of being small group of ambitious people with big dreams are long gone. I'm sure focus groups and board meetings drive the development a bit too much these days.

Sure I'm a hater and yeah, they're dead to me for now, but there is always a chance they could pull through. Obviously I wasn't a fan of FFXIII, but some of the ideas did have some potential, just shoddy execution. Not liking much of what I'm seeing from FFXV either... could be wrong, but even if I'm right about that game, it's being built on a foundation that they laid down almost 9 years ago so it's tough to judge where their head is at now.

We all know that FFXVI is being developed somewhere within that labyrinth of a company, maybe they'll bounce back and blow us all away. I don't do MMOs, but I'm always hearing good stuff about Realm Reborn so maybe there is hope.

Random, but reviving the Chrono IP would definitely pique my interest as well. And shit, as well as the PS4 is doing, maybe we could see another console DQ?

Hopefully after FFXV drops we'll get a glance at some of their fresh projects. I may be a hater, but I'm still interested in seeing what they have in store. I loved this company for too long to just let it go.

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Zidaneski

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#55 Zidaneski
Member since 2003 • 9266 Posts

My hype is zero but that's because This game isn't even gonna come out, I need a demo in my hands to even think this game will see daylight.

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deactivated-594be627b82ba

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#56 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

I can't wait for it, though I was hoping for it to be pure action. As long as its not the turn based gameplay I'm all for it.

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foxhound_fox

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#57 foxhound_fox
Member since 2005 • 98532 Posts

Anyone who played FFXIII knows this is going to be a game that practically plays itself.

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Gue1

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#58  Edited By Gue1
Member since 2004 • 12171 Posts

@da_illest101 said:

I can't wait for it, though I was hoping for it to be pure action. As long as its not the turn based gameplay I'm all for it.

Its combat is not as fast and heavy in execution as an actual hack & slash game but the game is full action. At the end of the vid there's some combat. It's basically kingdom hearts, same braindead button mash.

Loading Video...

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jhonMalcovich

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#59 jhonMalcovich
Member since 2010 • 7090 Posts

So it´s like Ni No Kuni then : (

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deactivated-594be627b82ba

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#60  Edited By deactivated-594be627b82ba
Member since 2006 • 8405 Posts

@Gue1: I'm not saying kingdoms heart is the most strategical game and that there isn't any button smashing, but I would associate that more to the *something warriors series ( forgot the name of the series since it's so boring). Kh isn't my favorite jrpg series, but I'll take it's gameplay over turn based any day of the week. I can still play turn based game, but I'm more selective than I was back in the ps1 era when I first played final fantasy 7

*dynasty warriors lol

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blangenakker

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#61 blangenakker
Member since 2006 • 3240 Posts

@GarGx1 said:

Sounds very similar the Dragon Age: Origins on PC with the pausable (not sure if that's really a word) combat. You control one character, which you can switch at any time, and pause to give your party commands.

That's what I was thinking of as well. That's not bad at all.

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Lulu_Lulu

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#62 Lulu_Lulu
Member since 2013 • 19564 Posts

Yep, even in XIII they had a button Titled "Automatic" just keep mashing it until you win. But then again, consider the Alternative, imagine you had to do everything yourself, even small things..... This problem stems from classic RPG tropes of repition, you spend the 1st 2minutes tresting what elements and status effects the enemy has no/low resistance and the next two hours is simple mindnumbing repitition..... The Automation features are just a bandaid to this problem.

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ghostwarrior786

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#63 ghostwarrior786
Member since 2005 • 5811 Posts

Tabata's also in pursuit of a Final Fantasy that's not as overwhelming as its predecessors, and one that can be enjoyed by a broader audience. "With Final Fantasy 15, I do want to make it more casual," he says. "Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game." There's an option to set that car to drive itself, allowing players to sit back and take in the sights - although there is also an option to drive it manually, should they want to engage more fully with the world.

"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."

yep im done with this game

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Jag85

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#64 Jag85
Member since 2005 • 20679 Posts

Battle system seems fine to me, like somewhere between FFXII and Kingdom Hearts.

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freedomfreak

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#65  Edited By freedomfreak
Member since 2004 • 52555 Posts
@ghostwarrior786 said:

It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button.

So, literally final fantasy 13.

I don't see the problem, honestly. If you still wanna stack up attacks and stuff do it. I mean, you're being "done" with a game, because it gives you the option, read that a few times, option, to go for a more casual approach.

An overly dramatic response.

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Shewgenja

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#66  Edited By Shewgenja
Member since 2009 • 21456 Posts

If this game has the "It plays itself" battle system of XIII, then I am jumping off this hype train at any speed it's going.

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DEadliNE-Zero0

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#67  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@ghostwarrior786 said:

Tabata's also in pursuit of a Final Fantasy that's not as overwhelming as its predecessors, and one that can be enjoyed by a broader audience. "With Final Fantasy 15, I do want to make it more casual," he says. "Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game." There's an option to set that car to drive itself, allowing players to sit back and take in the sights - although there is also an option to drive it manually, should they want to engage more fully with the world.

"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."

yep im done with this game

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ghostwarrior786

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#68  Edited By ghostwarrior786
Member since 2005 • 5811 Posts

the guys over at gaff analysed the patent of ff15 battlesystem and it actually sounds interesting. here is a summary:

Apparently, it seems like battles will unfold in the following way:

PRE-BATTLE

1. A gambit system determines the actions (customisable) that are available under specific positional conditions (also customisable).

MID-BATTLE

2. You manually position yourself to have access to the actions that you want to have acess to (based on the gambits).

3. You manually trigger said actions by pressing the button.

In other words, you don't seem to have any less control than traditional, menu-driven FF combat, whose actions were also determined with the arrow pad/ analog sticks and a "Confirm Button". FFXV seems to go for a different retake of the same idea.

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Chutebox

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#69 Chutebox
Member since 2007 • 51602 Posts

The first update sounds horrid

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Gue1

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#70 Gue1
Member since 2004 • 12171 Posts

Tabata is starting to sound like the next Toriyama. But Toriyama is still much worse, I mean, the guy said FFXIII's progression was inspired by Call of Duty... But the press one button still doesn't bothers me that much because again, Kingdom Hearts is just a brain-dead button masher where you just press one button for like 90% of the game. They added a cool down mechanic to the series after KH2 to force players to dodge and stuff in hopes of making the gameplay feel deeper but is still as brain-dead as it always been. In FFXV instead of being forced to constantly press the same button over and over again now you just have to hold it down.

But to be clear about why this doesn't bothers me is that as brain-dead and simplistic that Kingdom Hearts series is I still enjoyed it (at least the first 2 on PS2 since those are the only ones I have played completely) because of the characters, story and setting. The writing itself has always been convoluted and mediocre at best but everything else feels so fresh and unique, and the corny music too I find it to be nice and moving.

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fend_oblivion

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#71  Edited By fend_oblivion
Member since 2006 • 6760 Posts

@ghostwarrior786 said:

ive not played ff12 but apparently the system is similar to that.

Then it's a good thing. Trust me on that. I disliked the Gambit system when I read about it in reviews. When I played the game, I fell in love instantly with the system. Think of it in terms of rudimentary coding :

if(hp <= (hp/2))
{
curaga();
}

Basically, it kills the need for repetitive tasks like casting protective magic (Protect, Shell), healing etc so that you can focus on other tasks such as attacking or using items. You can override your gambits with manual inputs whenever the battle situation changes (for example, if you have set up the gambits for the party to use X-Potion when HP < 30%, but the enemy casts Zombie, you can change the gambits on the fly so that your party doesn't end up killing themselves).

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ghostwarrior786

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#72 ghostwarrior786
Member since 2005 • 5811 Posts

@fend_oblivion said:

@ghostwarrior786 said:

ive not played ff12 but apparently the system is similar to that.

Then it's a good thing. Trust me on that. I disliked the Gambit system when I read about it in reviews. When I played the game, I fell in love instantly with the system. Think of it in terms of rudimentary coding :

if(hp <= (hp/2))

{

curaga();

}

Basically, it kills the need for repetitive tasks like casting protective magic (Protect, Shell), healing etc so that you can focus on other tasks such as attacking or using items. You can override your gambits with manual inputs whenever the battle situation changes (for example, if you have set up the gambits for the party to use X-Potion when HP < 30%, but the enemy casts Zombie, you can change the gambits on the fly so that your party doesn't end up killing themselves).

it does sound interesting, cant wait till the demo so people can try this stuff out

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Lulu_Lulu

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#73 Lulu_Lulu
Member since 2013 • 19564 Posts

Wait wait wait.... Theres a Patent for this ?

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Cataclism

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#74  Edited By Cataclism
Member since 2007 • 1537 Posts

Next up: US patent office awards patent for innovative way to put on your socks.