Final Fantasy 13 had the best combat and gfx, but the worst everything else.

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KH-mixerX

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#151 KH-mixerX
Member since 2007 • 5702 Posts

[QUOTE="subrosian"][QUOTE="gamebreakerz__"]Haters gona hate.DJ-Lafleur

That doesn't change anything. People bought FF13 expecting an experience like FF7 - FF10, and instead were given an "RPG-on-rails". It's hugely disappointing and has done irreparable damage to the Final Fantasy brand. The Japanese gaming market was facing difficulties with international sales already, it didn't need SE turning the Final Fantasy franchise in a downhill direction.

Not Square's fault people were expecting FFXIII to be like FFVII-X. And funnily enough IF FFXIII ended up being alot like FFVII-FFX, there would be a massive amount of people complaining "FFXIII SUCKS, IT'S JUST MORE OF THE SAME!!!". Either way Square-Enix was screwed.

I certainly had no expectations of it being like FFVII-FFX, I just went in hoping for a fun experience, that's it, and that's what I got.

And the only place where the FF brand mostly seems to be hurt is with internet forums and PS3 fanboys butthurt over FFXIII going multiplat. Otherwise FFXIII got pretty good reviews and sold quite well on both the PS3 and 360.

This individual speaks wisdom.

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ZarbonX

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#152 ZarbonX
Member since 2010 • 356 Posts

I don't know a single person who would have complained if FF13 had the combat like FFX

People were complaining about FF11 FF12 becomes of the combat change

FF12 was the first time they changed up the combat and NOBODY wanted it like PERIOD

FF7 came on ps1 combat was SAME as FF1-6 but with new graphics NOT ONE SINGLE COMPLAINT

FFX came out ps2 combat was the same turn based control all characters greaters graphics great story NOT ANY MORE COMPLAINTS

FF12 COmes out an everyone complains cuz the combat is not only different it doesn't belong in a FF game they've done upgrade to graphics an kept the combat the same 2 generation in a row why the hell did they have to switch an piss everyone off nobody knows since they have done this for 2 graphical generations

FF13 comes out and THEY DO AGAIN they don't even care about fan's they had solid gampelay through the NES/SNES/PS1/PS2 an started changing everything once FF12 came out an ruined all the gameplay so dont say that they couldn't have kept it the same THEY kept it the same 10 games an only recenly have thy done thise big of changes to combat and have never gotten any complaints till they did so their was no reason to switch

nobody would have said a word if u could play 13 like ff7 or ffx so dont say ppl would have **** if it was the same when nobody would have ur entirely wrong especially the number of complaints would have been much lower if at all any

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CleanPlayer

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#153 CleanPlayer
Member since 2008 • 9822 Posts
It was way too linear for me in order to finish the game. Most disappointing FF game in existence for me imo.
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musalala

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#154 musalala
Member since 2008 • 3131 Posts

[QUOTE="TheBigBadGRIM"][QUOTE="Juken7"]

The story is much better than the early FFs

KinectISLife

Final Fantasy 1 maybe. You better not be talking about the PS1 titles. I think almost every FF fan will disagree with you, even the ones that loved this recent piece of junk.

I disagree with him, FF13 as like a bad soap opera in cut scenes, i nearly wanted to kill myself watching them

:lol:

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subrosian

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#156 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"][QUOTE="Juken7"]

The story is much better than the early FFs

ActicEdge

No it's not, the story is a vague mess that's not enough to drive the dull gameplay forward. FF XIII would have been better off as a movie or a short anime series, given the gameplay and type of story being attempted.

You seem slightly angry :P Also, you changed your Avatar :o

Yeah I did. And yes, I am. Final Fantasy is supposed to be one of those "gimme" games. You pick it up and you know it's going to be fun, no thinking involved, no need to look at the reviews. Mass Effect was the last RPG that actually lived up to the "this will be fun to play" expectation I have for games. What happened? When did SE become the kind of company releasing JRPGs so bad people feel the need to become public defenders? Here's a hint guys: if you're having to argue against hundreds of detractors to every supporter, you're in the wrong. Popular opinion isn't a good indicator for games like Demon's Souls that aren't aimed at the general public, but Final Fantasy? C'mon, there is no more of a sellout "mass appeal", "we hope we outsell Modern Warfare" game than Final Fantasy. That's the point, it's the huge, high-budget "movie" of the gaming world because it's supposed to be an international blockbuster. And you know what? It sucked. It was dull. It wasn't fun. It committed the ultimate videogame sin of being boring. Twenty hours to get to the parts where I feel like my exploration actually matters? Gad, I know people who complained that Starcraft II's first mission (all of 10 minutes) was too easy. Twenty *hours* of too easy, too dull walking down a hallway? Give me a break. I bought the game with high hopes. I gave it every opportunity to impress me. I have the damn hard-cover strategy guide, I spent hours reading the guide when I couldn't play at work thinking, like every other Final Fantasy, "man I'm going to enjoy doing the sidequests, unlocking the best builds, experimenting with different party composition".... and wound up not doing those things in the long run because getting to that point in the game isn't worth it. There are dozens of JRPGs that don't sell because Final Fantasy has stolen their shelf space, and now I find myself looking to buy THOSE JRPGs because of how unfulfilling Final fantasy was. Yes, I'm mad, don't defend this crap. Honestly, as a gamer, you just cannot defend a game being DULL.
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-Snooze-

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#157 -Snooze-
Member since 2009 • 7304 Posts

The combat encouraged me to do sod all. Auto was my most used command, often with that command that scans enemies, so my auto would use the right elements. Every now and then i'd change to a healer but aside from that - sod all.

The graphics were nice, even if the game world was completely empty ...

All in all poor effort all around Square.

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ActicEdge

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#158 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="subrosian"] No it's not, the story is a vague mess that's not enough to drive the dull gameplay forward. FF XIII would have been better off as a movie or a short anime series, given the gameplay and type of story being attempted. subrosian

You seem slightly angry :P Also, you changed your Avatar :o

Yeah I did. And yes, I am. Final Fantasy is supposed to be one of those "gimme" games. You pick it up and you know it's going to be fun, no thinking involved, no need to look at the reviews. Mass Effect was the last RPG that actually lived up to the "this will be fun to play" expectation I have for games. What happened? When did SE become the kind of company releasing JRPGs so bad people feel the need to become public defenders? Here's a hint guys: if you're having to argue against hundreds of detractors to every supporter, you're in the wrong. Popular opinion isn't a good indicator for games like Demon's Souls that aren't aimed at the general public, but Final Fantasy? C'mon, there is no more of a sellout "mass appeal", "we hope we outsell Modern Warfare" game than Final Fantasy. That's the point, it's the huge, high-budget "movie" of the gaming world because it's supposed to be an international blockbuster. And you know what? It sucked. It was dull. It wasn't fun. It committed the ultimate videogame sin of being boring. Twenty hours to get to the parts where I feel like my exploration actually matters? Gad, I know people who complained that Starcraft II's first mission (all of 10 minutes) was too easy. Twenty *hours* of too easy, too dull walking down a hallway? Give me a break. I bought the game with high hopes. I gave it every opportunity to impress me. I have the damn hard-cover strategy guide, I spent hours reading the guide when I couldn't play at work thinking, like every other Final Fantasy, "man I'm going to enjoy doing the sidequests, unlocking the best builds, experimenting with different party composition".... and wound up not doing those things in the long run because getting to that point in the game isn't worth it. There are dozens of JRPGs that don't sell because Final Fantasy has stolen their shelf space, and now I find myself looking to buy THOSE JRPGs because of how unfulfilling Final fantasy was. Yes, I'm mad, don't defend this crap. Honestly, as a gamer, you just cannot defend a game being DULL.

I wold give youa legit answer, I really would but . . . I haven't played it, I just find these threads amusing, I'll get to it eventually though. That said what games have you bought and enjoyed this year outtta curiousity?

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aroxx_ab

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#159 aroxx_ab
Member since 2005 • 13236 Posts

...worse anything else? maybe worse haters. The game got 8,5score= good game, suck it up and move on.

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hakanakumono

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#161 hakanakumono
Member since 2008 • 27455 Posts

Subrosian, I understand where you're coming from, but at the same time I can't help but feel that in some ways the FF series was already "dull" and in need of some sort of an upgrade. I find FFVI~FFIX to be far more guilty of the mindless "button mashing" gameplay that this game is accused of. While these games offered a great amount of content, and compelling stories for their time, the largest feature of the gameplay was fairly lacking in comparison with other JRPGs like Grandia or Xenogears released in the same era. Playing FFXIII, I found it to be more involving and more challenging than FF had been in a while, a drastic change from the previous title which had been designed so the player could modify the AI to be even less involved in the system. If there hadn't been an "auto battle" feature added late into development for those who might find the new system too fast paced and too challenging for their tastes, I doubt we'd see complaints about a "game that plays itself."

While I agree that the lack of content, poor pacing, and poor plot are pretty unforgivable, at the same time I think Square is at least heading int he right direction in terms of making their games more challenging, and more involving for the player, despite including features that allow the player to bypass this to some degree. Every FF has been full of battles, and while the next FF should be full of content, I think a more challenging battle system reminiscent of FFXIII could probably pave the way for some of the best games we've seen from Square yet, provided they can hire proper writing and translating staff.

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abdu4

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#162 abdu4
Member since 2003 • 4187 Posts

...worse anything else? maybe worse haters. The game got 8,5score= good game, suck it up and move on.

aroxx_ab
it deserved a 6 at best.
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subrosian

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#163 subrosian
Member since 2005 • 14232 Posts
Playing FFXIII, I found it to be more involving and more challenging than FF had been in a while, a drastic change from the previous title which had been designed so the player could modify the AI to be even less involved in the system. If there hadn't been an "auto battle" feature added late into development for those who might find the new system too fast paced and too challenging for their tastes, I doubt we'd see complaints about a "game that plays itself."hakanakumono
More involving? More challenging? I complained that the Sphere Grid system dumbed down character development in FF 10, in FF 13 it's literally on rails. Only for the most dedicated of players (i.e. who continue playing after beating the game) can they even unlock levels that will require any kind of specialization, and even that is questionable since your choices are "make the right choice" or "don't". The fact that you only control a single party member, and the fact that the battles really break down to "scan, choose the right c1ass, flip to healing,f lip to buff, flip to beatdown, flip to debuff, flip to healing, etc...." in an endless rotation for the vast majority of the game just make it awful. It's not auto-battle, if you removed that you'd just force players to rapidly fill th queue with the right attacks, that doesn't up the thought level, it just adds more clicking. Square isn't going in the right direction. They removed the part of the game that made Final Fantasy interesting (customization, exploration, developing characters at your own pace, wandering around in a living, breathing world....) to focus on the parts of the game (combat, graphics, pacing) that have always been weak. Keeping the player moving along the story sounds good in-theory, in reality it just makes something that used to feel like an adventure into something that feels forced. Part of the reason great RPGs, games like Ocarina of Time, are so great is that they put you on an adventure. Sure, you're generally going to do the same things in the same order as any other player, but you don't know that order, you're finding it out, you're exploring the world, you're discovering where to go next, what to do next, and you feel like *you* made that call, like you made the adventure. In Final Fantasy 13, the illusion of choice is completely gone, the sense that you are in the driver's seat of the adventure is gone. Final Fantasy 13 makes you the audience. If that's the direction SE is going for future RPGs, I honestly believe they don't have much of a future. People won't put up with that for long, especially with their western competitors making games that are easily accessible yet offering so much more excitement and freedom.
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TerrorRizzing

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#164 TerrorRizzing
Member since 2010 • 4232 Posts

it was no fun, and the graphics werent all that great. They had much better art, and the games always felt like a real actual world instead of a straight narrow line to boring battle to boring battle.

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subrosian

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#165 subrosian
Member since 2005 • 14232 Posts

I wold give youa legit answer, I really would but . . . I haven't played it, I just find these threads amusing, I'll get to it eventually though. That said what games have you bought and enjoyed this year outtta curiousity?

ActicEdge

Mass Effect 2, 3D Dot Heroes, Halo Reach, MGS Peace Walker and Starcraft 2. Of all the games I have played this year, those four stand out as being the most enjoyable / interesting.

I'm sure there are other games I'm forgetting though. Final Fantasy XIII is actually the worst game I've played all year.

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ActicEdge

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#166 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

I wold give youa legit answer, I really would but . . . I haven't played it, I just find these threads amusing, I'll get to it eventually though. That said what games have you bought and enjoyed this year outtta curiousity?

subrosian

Mass Effect 2, 3D Dot Heroes, Halo Reach, MGS Peace Walker and Starcraft 2. Of all the games I have played this year, those four stand out as being the most enjoyable / interesting.

I'm sure there are other games I'm forgetting though. Final Fantasy XIII is actually the worst game I've played all year.

No Bayonetta or SMG2??? For shame :P Also, 5 games (just teasing haha)

The generl concensus is I should get starcraft 2. I have never touched a PC rts in my life however, decisions. . .

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subrosian

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#167 subrosian
Member since 2005 • 14232 Posts

No Bayonetta or SMG2??? For shame :P Also, 5 games (just teasing haha)

The generl concensus is I should get starcraft 2. I have never touched a PC rts in my life however, decisions. . .

ActicEdge
I hated Bayonetta, absolutely loathed it. SMG2 is a great game, it's the quintessential Mario experience, you can't go wrong with it. Final Fantasy 13 wasn't the Final Fantasy experience at all, I wouldn't waste your time with it, just hope they can figure out what "Final Fantasy" means in a way that isn't garbage. And yes, you should get Starcraft 2, if only because it's such a great game, and the tools are all there to have a great experience with it as a new player (as opposed to the original Starcraft, which is about as approachable to new players as the moon). You'll have a great time with it thanks to the ladder system placing you with people of similar skill, and just a huge amount of stuff to do, with the game rewarding you for doing that stuff at every turn.
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ActicEdge

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#168 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

No Bayonetta or SMG2??? For shame :P Also, 5 games (just teasing haha)

The generl concensus is I should get starcraft 2. I have never touched a PC rts in my life however, decisions. . .

subrosian

I hated Bayonetta, absolutely loathed it. SMG2 is a great game, it's the quintessential Mario experience, you can't go wrong with it. Final Fantasy 13 wasn't the Final Fantasy experience at all, I wouldn't waste your time with it, just hope they can figure out what "Final Fantasy" means in a way that isn't garbage. And yes, you should get Starcraft 2, if only because it's such a great game, and the tools are all there to have a great experience with it as a new player (as opposed to the original Starcraft, which is about as approachable to new players as the moon). You'll have a great time with it thanks to the ladder system placing you with people of similar skill, and just a huge amount of stuff to do, with the game rewarding you for doing that stuff at every turn.

I'm still going to play FF13, it will just be a lot later . . :P

Guess I'm getting SC2

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hakanakumono

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#169 hakanakumono
Member since 2008 • 27455 Posts

The fact that you actually have to swtich between healing, buffing, debuffing, defending, etc, the fact that you have to pay more attention to balancing offense and defense, the fact that you have to think regarding how you setup your paradigms is what made it an improvement for me. I felt more "involved" in battles because I actually had to think about them. When I played FFXIII I was constantly changing the way I approached enemies, even with the simple set of "classes" available. It was refreshing to go into a battle, get a game over screen, and actually have to rethink about how I approached battles. Imo, the battles are the most prominent gameplay feature in FF so I want to see Square try to make them more involved.

As for there only being one directly controllable character, I think it was balanced by the fact that the system made timing all the more important (timing my moves in sync with my party, the break meter, and launching becaem a priority).

As for customization, you're right. The crystarium system was pretty linear. Moreover it discouraged having characters learn from other paradigms with huge exp requirements, But at the same time, I do think there was a fair amount of customization to the accessory and weaponry system. I spent the entire game upgrading my weapons, and the combination of very specialized accessories and the ability to transform them gave me the ability to customize my characters differently. Moreover, where I put the various refining items I received throughout my quest added to that. "Defense" literally became an element of customization, removed from the leveling aspect, and highly specialized. Physical or magic, what kind of magic, how much percent, etc.

Ocarina of Time is an RPG? You know, I've never seen Final Fantasy as some "open adventure." It's always been forced. I guess if you go into Final Fantasy hoping for the feeling that the world is there for you to explore and you can go from there, then I can understand why you would be disappointed with FFXIII. But I've never had that impression of Final Fantasy, nor have I ever expected it from Final Fantasy. My experience with Final Fantasy has always been more like being "taken for a ride." I think the ride (story) in FFXIII is very problematic though.

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gamingqueen

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#170 gamingqueen
Member since 2004 • 31076 Posts

The fact that you actually have to swtich between healing, buffing, debuffing, defending, etc, the fact that you have to pay more attention to balancing offense and defense, the fact that you have to think regarding how you setup your paradigms is what made it an improvement for me. I felt more "involved" in battles because I actually had to think about them. When I played FFXIII I was constantly changing the way I approached enemies, even with the simple set of "classes" available. It was refreshing to go into a battle, get a game over screen, and actually have to rethink about how I approached battles. Imo, the battles are the most prominent gameplay feature in FF so I want to see Square try to make them more involved.

hakanakumono

But the paradigm system didn't really change anything nor it made the game more challenging because it's the same as controlling your party members, only this time, you can't control them directly for you could only assign roles for them through customizing the paradigm list. And, since controlling characters through the paradigm is an indirect way of controlling them, it's less involving.

Another flaw was the timing. Games as Persona 3, where there's dependency on the A.I., have you think of what to do next while other characters are taking their turns but in FFXIII, characters wouldn't move until you choose an action which defeats the purpose of auto-battle system because it's there to make battles go quicker and unpredictable. Unfortunately battles were both slow and predictable despite the auto-system. That's my opinion of course.

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tubbyc

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#171 tubbyc
Member since 2005 • 4004 Posts

The combat was the best to me too, even though you had to get quite a long way into the game before it became challenging and had to seriously think about strategies during fights and setting up the right paradigms. It was a nice change and it was fun. It also had a sense of urgency, adding to the excitement. Even though FF games have never been the most open kinds of games, the past ones did still offer more freedom like talking with NPCs, buying things from them, exploring different towns, etc. This, along with a good story and characters would have made the game a lot better and feel more like a convincing world.

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Hakkai007

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#172 Hakkai007
Member since 2005 • 4905 Posts

FF VIII combat with the junction system was the best and most strategic and indepth out of the FF series.

Although because of that some people were turned off by the complexity and so SE dumbs down the battle system in later games.

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tubbyc

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#173 tubbyc
Member since 2005 • 4004 Posts

FF VIII combat with the junction system was the best and most strategic and indepth out of the FF series.

Although because of that some people were turned off by the complexity and so SE dumbs down the battle system in later games.

Hakkai007

I never played VIII, but anyway, out of VII, X, XII, and XIII, XIII was my favourite combat system.

From best game overall to worst, it's:

VII

X

XIII

XII for me.

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DJ-Lafleur

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#174 DJ-Lafleur
Member since 2007 • 35604 Posts

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

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hakanakumono

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#175 hakanakumono
Member since 2008 • 27455 Posts

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

DJ-Lafleur

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

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DJ-Lafleur

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#176 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

hakanakumono

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

I don't know, auto battle wasn't even perfect all the time. Medics wouldn'y always heal the way I wanted, sometimes I would want to use physical attacks instead of ruin, etc

I only used auto battle when I needed to have commands issued quickly for tougher battles. Otherwsie I''d just choose commands myself.

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hakanakumono

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#177 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

The fact that you actually have to swtich between healing, buffing, debuffing, defending, etc, the fact that you have to pay more attention to balancing offense and defense, the fact that you have to think regarding how you setup your paradigms is what made it an improvement for me. I felt more "involved" in battles because I actually had to think about them. When I played FFXIII I was constantly changing the way I approached enemies, even with the simple set of "classes" available. It was refreshing to go into a battle, get a game over screen, and actually have to rethink about how I approached battles. Imo, the battles are the most prominent gameplay feature in FF so I want to see Square try to make them more involved.

gamingqueen

But the paradigm system didn't really change anything nor it made the game more challenging because it's the same as controlling your party members, only this time, you can't control them directly for you could only assign roles for them through customizing the paradigm list. And, since controlling characters through the paradigm is an indirect way of controlling them, it's less involving.

Another flaw was the timing. Games as Persona 3, where there's dependency on the A.I., have you think of what to do next while other characters are taking their turns but in FFXIII, characters wouldn't move until you choose an action which defeats the purpose of auto-battle system because it's there to make battles go quicker and unpredictable. Unfortunately battles were both slow and predictable despite the auto-system. That's my opinion of course.

?

I mean more involving than selecting attack for 4 characters for a couple turns, winning the battle, and then moving on to the next one. Yes, you're indirectly involved in other character's commands (which needed some sort of real time priority system imo), but it's still more involving to actually have to think, deal with, and carefully select commands.

I don't understand. The timing is flawed because in other games you have to think of what to do next while characters are taking turns, but characters wont move until you select an action in FFXIII? What? I just don't understand what you're trying to say. I wouldn't call FFXIII an "auto battle system." The auto battle feature didn't arrive until just months before release.

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hakanakumono

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#178 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="DJ-Lafleur"]

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

DJ-Lafleur

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

I don't know, auto battle wasn't even perfect all the time. Medics wouldn'y always heal the way I wanted, sometimes I would want to use physical attacks instead of ruin, etc

I only used auto battle when I needed to have commands issued quickly for tougher battles. Otherwsie I''d just choose commands myself.

I found it much more satisfying to select my own moves. If the game was too fast I would just press right to repeat the action I took with my last turn.

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Hakkai007

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#179 Hakkai007
Member since 2005 • 4905 Posts

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

DJ-Lafleur

FFXIII was a cake walk until much later into the game.

FFVIII was harder.

There were many ways in that game to set up your team.

When you get inside the spaceship Ragnarok in space you find it infected with alien species that you must defeat in pairs by color or they come back.

The Aliens had some pretty strong spells and some annoying ones that stopped you from using any magic which they would usually cast at the beginning.

In Ultimecia's castle there were elemental bosses that could be really hard without the help of junctioning the right magic to your defense or attack.

Ultimecia herself had a spell that could lower all your party's hp to 1. She had certain curse attacks too.

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yoshi_64

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#180 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="DJ-Lafleur"]

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

hakanakumono

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

How so? What difference does it make if you select Attack four times, Ruin, or have Auto-Battle do it? There's been very LITTLE times, or should I say a handful of battles, cause really that's how many out of the millions I did, where there's no difference. Select and stack your own commands? If the enemy is weak against Fire/Thunder, what does it matter? I won't have Fire/Flame strike if mixed in, if my character excels in Magic or Physical. If Lightning's Attack is strong, I'm going Flame Strike or Enfire+Com/Attack. There's no reason I would bother mixing in Fire/Flamestrike because four flam strikes will do more damage than Fire+Flame+Fire+Flame.
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yoshi_64

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#181 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="DJ-Lafleur"]

[QUOTE="hakanakumono"]

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

hakanakumono

I don't know, auto battle wasn't even perfect all the time. Medics wouldn'y always heal the way I wanted, sometimes I would want to use physical attacks instead of ruin, etc

I only used auto battle when I needed to have commands issued quickly for tougher battles. Otherwsie I''d just choose commands myself.

I found it much more satisfying to select my own moves. If the game was too fast I would just press right to repeat the action I took with my last turn.

I wish I had the same feeling as you. Mashing Attack Four times or pressing Auto-Battle once to get the same results doesn't give any better satisfaction to me.
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hakanakumono

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#182 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="DJ-Lafleur"]

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

yoshi_64

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

How so? What difference does it make if you select Attack four times, Ruin, or have Auto-Battle do it? There's been very LITTLE times, or should I say a handful of battles, cause really that's how many out of the millions I did, where there's no difference. Select and stack your own commands? If the enemy is weak against Fire/Thunder, what does it matter? I won't have Fire/Flame strike if mixed in, if my character excels in Magic or Physical. If Lightning's Attack is strong, I'm going Flame Strike or Enfire+Com/Attack. There's no reason I would bother mixing in Fire/Flamestrike because four flam strikes will do more damage than Fire+Flame+Fire+Flame.

You're right in that if you're just going to do four attacks, its not going to make a difference if you're an Attacker. But if you're trying to time your launching of the enemy, it's more useful to do your own attacks, because it might start with ruin, whereas you may want to start with a normal attack. It makes more sense to select your own attacks if you're not going to use up all 4 ATB slots; I found that selecting how many ATB I would use became beneficial to later strategies.

As for magic, I would employ strategies like using a Firaga spell to throw them back and then follow up with 4 quick fire spells and things like that. As for mixing fire and flamestrikes, sometimes it's better to fire off a fire first, and then follow it with flamestrikes.

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#183 subrosian
Member since 2005 • 14232 Posts

[QUOTE="hakanakumono"]

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

gamingqueen
Does it bother you that there's no real difference for 95% of the game from "auto battle" and manually queuing attacks? In Starcraft 2, if you just fill up the queues and hope for the best, you get destroyed. The difference between players who hotkey between their buildings and players who just cram the queues full is astonishing, because all of those resources are sitting idle for the queue-spammer, whereas the skilled player is putting all of those resources to work. For you, yeah, you're slightly more efficient than auto-battle, but just slightly. The queue doesn't reward you for avoiding auto-battle in a significant way. Spam auto-battle, flip between attack / heal, make sure to scan whenever possible, and it's almost impossible to lose in FF 13. I'd even go so far to say it's the first Final Fantasy where I saw absolutely no point in grinding.

[QUOTE="DJ-Lafleur"]

I definitely found FFXIII to be a challenging game, more challenging than FFVI, VII, VIII, X, and also harder than updated ported version of FFI, II and IV (not their original versions, though, nor the DS version of FFIV)

FFXIII's battle system actually had me think alot. in any of the above mentioned FF's, you could get by just using the attack command, or maybe sometimes the magic command to win battles most of the time. This is the ame with FFXIII, but XIII also had you concentrating on switching paradigms, and also focusing on your leader's HP since XIII is the only FF where if the leader dies you lose. FFXIII also doesn't have any "ultima" like spells that, once you learn, you can easily obliterate enemy groups. Or atleast I don't recall there being any super spells like that.

Hakkai007

FFXIII was a cake walk until much later into the game.

FFVIII was harder.

There were many ways in that game to set up your team.

When you get inside the spaceship Ragnarok in space you find it infected with alien species that you must defeat in pairs by color or they come back.

The Aliens had some pretty strong spells and some annoying ones that stopped you from using any magic which they would usually cast at the beginning.

In Ultimecia's castle there were elemental bosses that could be really hard without the help of junctioning the right magic to your defense or attack.

Ultimecia herself had a spell that could lower all your party's hp to 1. She had certain curse attacks too.

FF8 required you to actually think about the battles you were going into and junction your characters appropriately. Since FF 13 doesn't have anything *remotely* close to that (give me a break about any kind of weapons or level ups, those are so obvious that they shouldn't have bothered putting out a strategy guide, there is no strategy). In FF 13 maybe you can spam the queue manually instead of clicking auto-battle. Oh boy! It's awful.
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#184 hakanakumono
Member since 2008 • 27455 Posts

FFVIII required you to think about battles before going into them? Honestly, I found that to be more true for FFXIII and the paradigms. Even if FFVIII is my favorite Final Fantasy game, I didn't have put put nearly as much of an effort into battles as FFXIII. Moreover, I don't know how it's almost "impossible to die" in FFXIII; I died in FFXIII far more than previous FF games. When the game was originally released in Japan it was widely reported to be one of the more difficult FFs and fare easier to die in. I found that if I didn't prepare with my Paradigm setups beforehand, the chances of me dying were fairly high.

As far as autobattle goes, I think that's missing the point. The main reason why I don't use auto battle is because I never use auto battle, outside of FFXII's gambits (and even then I do most of everything myself). It makes the game more enjoyable for me that way. But the reason why it's missing the point is FFXIII's battle strategy doesn't come from queuing attacks so much as it comes from paradigm setups, paradigm shifts, and their timing.

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#185 musalala
Member since 2008 • 3131 Posts

[QUOTE="hakanakumono"]

[QUOTE="DJ-Lafleur"]

I don't know, auto battle wasn't even perfect all the time. Medics wouldn'y always heal the way I wanted, sometimes I would want to use physical attacks instead of ruin, etc

I only used auto battle when I needed to have commands issued quickly for tougher battles. Otherwsie I''d just choose commands myself.

yoshi_64

I found it much more satisfying to select my own moves. If the game was too fast I would just press right to repeat the action I took with my last turn.

I wish I had the same feeling as you. Mashing Attack Four times or pressing Auto-Battle once to get the same results doesn't give any better satisfaction to me.

If you slow the game speed it s possible to completly ignore auto-battle which i suppose defeats the whole purpose of making the gamplay in FF13 feel like advent children

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#186 DJ-Lafleur
Member since 2007 • 35604 Posts

FFVIII required you to think about battles before going into them? Honestly, I found that to be more true for FFXIII and the paradigms. Even if FFVIII is my favorite Final Fantasy game, I didn't have put put nearly as much of an effort into battles as FFXIII. Moreover, I don't know how it's almost "impossible to die" in FFXIII; I died in FFXIII far more than previous FF games. When the game was originally released in Japan it was widely reported to be one of the more difficult FFs and fare easier to die in. I found that if I didn't prepare with my Paradigm setups beforehand, the chances of me dying were fairly high.

As far as autobattle goes, I think that's missing the point. The main reason why I don't use auto battle is because I never use auto battle, outside of FFXII's gambits (and even then I do most of everything myself). It makes the game more enjoyable for me that way. But the reason why it's missing the point is FFXIII's battle strategy doesn't come from queuing attacks so much as it comes from paradigm setups, paradigm shifts, and their timing.

hakanakumono

I don;t use auto battle allot because it isn't perfect. Like I said before there were times where medics would not heal the way I'd like, or would heal an AI character instead of me, the leader, and I'd get a game over because of it. Or sometimes would use ruin when I would have prefered a physical attack.

I really only used auto battle if I needed to be more quickk for the tougher battles.

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yoshi_64

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#187 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="yoshi_64"][QUOTE="hakanakumono"]

Moreover the system was designed so things were balanced in that Firaga isn't the spell you automatically use instead of Fire, because it took 3 slots instead of one, etc.

Of course, instead of auto battle I actually select my commands because auto battle defeats the whole purpose of what the game was originally thought up to be - a game where you line up different combinations of moves.

hakanakumono

How so? What difference does it make if you select Attack four times, Ruin, or have Auto-Battle do it? There's been very LITTLE times, or should I say a handful of battles, cause really that's how many out of the millions I did, where there's no difference. Select and stack your own commands? If the enemy is weak against Fire/Thunder, what does it matter? I won't have Fire/Flame strike if mixed in, if my character excels in Magic or Physical. If Lightning's Attack is strong, I'm going Flame Strike or Enfire+Com/Attack. There's no reason I would bother mixing in Fire/Flamestrike because four flam strikes will do more damage than Fire+Flame+Fire+Flame.

You're right in that if you're just going to do four attacks, its not going to make a difference if you're an Attacker. But if you're trying to time your launching of the enemy, it's more useful to do your own attacks, because it might start with ruin, whereas you may want to start with a normal attack. It makes more sense to select your own attacks if you're not going to use up all 4 ATB slots; I found that selecting how many ATB I would use became beneficial to later strategies.

As for magic, I would employ strategies like using a Firaga spell to throw them back and then follow up with 4 quick fire spells and things like that. As for mixing fire and flamestrikes, sometimes it's better to fire off a fire first, and then follow it with flamestrikes.

I don't think I've ever had the problem of it selecting Ruin on a staggered opponent instead of launching it with an attack. Also, as for "timing" the attack. You can do that too. Just don't hit X a second time, when you press it once, you confirm the stack, press again, to select the target and it starts, just like if you stacked it yourself. (So for four attacks, you push X five times really, not just four.) The only time I perhaps don't use Auto-battle is when I'm a medic and the game likes to use one cure when I'm at 90% HP and want to Cure the remaining HP with more than one. Other than that, it's rarely ever needed. To me, using Firaga and one fire happens, if you have the ultimate weapon Firaga/FIra is no different really (if we're talking staggered, Fira does more than Fire anyways, so why not use it? The game knows this too, hence why it chooses them.) There's almost no need to ever choose something off auto-battle. So when it comes to choosing paradigms and those, I agree that's the only strategy in the game. It's not much though. I find many of the same paradigms to be useful in almost 90% of the battles. I've almost got the game platinumed with almost all missions completed (I admit I've been slow going, but I have 3 more left too.) Out of all those missions, very few ever required me to even change up more than half my deck. I found half my deck can consist of 3 Ravs, Com/Rav/Rav, and Com/Med/Med or Com/Med/Rav. (This one does alternate depending if I'm under leveled or depending on who's my healer really. If I have Vanille or Hope, then I go Com/Med/Rav, if I have none (and I rarely do if ever) I have Com/Med/Med. The other three, sure I agree at times I need some change, but knowing I could rely on half the deck being the same made it kind of pointless. In FF XII, almost the same gambits would never work out of the 10 you could have. You had to rearrange order, and AI style of your characters. I could agree it takes out the fun, I did do battles manually too, but for needless things, or some small things, I greatly enjoyed knowing I could control the AI and not have it go on it's own.