@texasgoldrush said:
@Jag85 said:
@mesome713: Wrong. FF7R sold 3.5M at launch and then doubled that with 7M over the next 3 years. That's a 2x multiplier. That's legs.
In terms of prices, most of those 7M sales were full price. After selling 5M at $60, it went to PS+ where 30M+ subscribers downloaded it. The next 2M sales then came from Intergrade on PS5 and PC at $70. According to SteamDB, it's still sold for $70 today and never dropped below $40 at any point. When the price does eventually drop to $20, it should sell millions more (like FF15).
5M in launch window, 2M afterward. And it is not a hit on PC.
And you want to talk about full price sales, CP2077 slaughtered FFVIIR in sales.
Nope. Launch window is first month, not six months. It sold 3.5M in the launch window and then another 3.5M over the next three years. As for PC, we don't have a breakdown of how much it sold on PC, including both Epic Store and Steam. All we know is that it sold 2M between PS5 and PC, while priced around $60-70, translating to $120-140M revenue. That makes it a hit on PS5 and PC.
Again, you keep shifting the goal post. The topic is legs, not raw sales. CP2077 had an incredible launch, but weak legs. It sold 13M in its launch month and then 20M in two years. That's only a 1.5x multiplier, which means weak legs. That also doesn't take into account that a large chunk of those 13M launch sales were returned, and that most of those additional 7M sales came from $30 discounts. If we also take into account CP2077's huge $316M budget (along with additional costs for DLC and the Edgerunners anime), it's safe to say FF7R is more profitable than CP2077.
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