[QUOTE="osirisomeomi"]I was just playing Final Fantasy X, and after trying to dodge lightning for over two hours, I realized that I hadn't actually had any fun for hte entire game. Every sidequest is tedious and boring, the story, script and acting is terrible, the gameplay is linear, and even the minigames are universally painful to do. The game has stellar production values, it's incredibly addictive with lots of stuff to see and do, but Square somehow forgot to make its game fun.
FF XII has the same problems. Trying to open a certain chest thirty times until you get the right item, having to reset each time it doesn't work. Grinding for hours upon hours to get anything done. A battle system that should have never left the MMORPG space. Characters that are all the same fighters with diferent faces.
I look back at games like FF VII, with a great bad guy, fantastic party characters, sidequests that were always fun to do, and a great story, and look at what has happend since and wince at what's gone wrong.
I'm worried that the next FInal Fantasy game will have the same problems as the last couple. Do people think that the series is as fun as it used to be or not?
exiledsnake
You're saying its addictive but its not fun? How can u be addicted to boredom? FFX for me has one of the best stories for a final fantasy but i know some people who didn't like it so fair enough. You're bashing the minigames? they're just hard if you want to get the ultimate weapons but other than that they're quite fun. Just so you know, you can actually finish the game without finishing the minigames.
Lol, you tried opening a chest 30 times to get a measly item/weapon? You do know you can use the bazaar right? Which is much better than opening chests. IMO, the whole point of chests being random is so that the game doesn't become too easy for the player. The battle system for ff12 is by far the best in the series but the license grid was not.
Yeah, ff7 was great but so was ff8 and ff9. I dont get people who want every ff to be like a FF that they like when they should expect a different game experience everytime. That is what FF is all about.
It's addictive in much the same way that Pokemon is. It appeals to my hoarding instinct, and makes we want to get to the next level just because I can. It challenges me, so I feel like I need to be up to the challenge. However, the game seems based on frustration. UNless you want to beat the game without doing any sidequests (particularly the ultimate weapons sidequests), the game becomes an exercise in masochism.
As for the character development, while I agree the story is involved, the emo characters are painful. I know that type of storytelling is liked a lot in Japan, but when a company is seeing half its sales come from outside the country, you'd think they'd make it more palatable for international audiences.
I don't want every FF to be like VII or IX in terms of gameplay mechanics or story (though I'd like a story that worked a little harder on its scri pting), I want an FF game that's fun to play, whereI don't want to put the controller down because I'm enjoying myself to much, not because I want to beat the game into submisison. I mean, what kind of sick idea was it to make someonedodge lightning bolts 200 times? That does not belong in a game where the purpose is challenge, enjoyment and a good story.
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