FINAL FANTASY VII REMAKE - Opening Movie

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deactivated-6092a2d005fba

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#51 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts
@SolidGame_basic said:

Lol, let me guess... non ps4 owners gonna hate?

You're super sensitive when it comes to Sony aren't you.

Remember when MS announced a year exclusivity of Tomb Raider and all the cows lost their shit, it was like MS murdered their mother, remember that? of course you do, now is this anywhere near the level of that? of course not, this is civil. Its just that you cows are super sensitive over EVERYTHING you perceive to be negative against Sony.

You need to try and hide your hurt better lol.

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nepu7supastar7

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#52 nepu7supastar7
Member since 2007 • 6773 Posts

@i_p_daily:

For that, I was referring to videos I remember watching on old PS1 games like Twisted Metal. Where David Jaffe was explaining that 3d maps never came out as good as the concept art. And that was because of limited hardware. This is also true for many developers at the time too. I also remember Ed Boon in an MK vid saying that he always intended MK1,2 and 3 to be one game. And that there were many characters they chose to cut out because they didn't look right in gameplay.

The original Final Fantasy VII had textureless 3d models and pre rendered back drops instead of full 3d maps. Do you really believe that the developers were 100% happy with that? Obviously they were proud of finishing Final Fantasy VII but being real here, it did have quite a number of flaws that we chose to overlook. Even though they were satisfied, they were still aware that there many ways that FFVII could've been better.

*The writing was sub par. (Even I was aware of this as a kid. But this might've been a localization issue.)

*The 3d parts were textureless, (there were better looking 3d games at the time)

*None of it was voiced. (Mostly due to storage limitations but it was also common for jrpgs at that era.)

*The fights were incredibly slow and under 30 fps due to the PS1's weak processing power. (PC version runs faster)

*The music was in MIDI format instead of full mp3 quality.

*The world was presented in pre-rendered 3d images that you walked on. (There were also plenty of full 3d games at the time. So again, that was to save disc memory.)

That's what makes these remakes so badass! It's like they get a 2nd chance to do things that they couldn't do before! And also, because Square Enix hasn't made a road map of FFVIIR, it *is* also conjecture on your end to assume that it will end exclusively on next gen.

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nepu7supastar7

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#53 nepu7supastar7
Member since 2007 • 6773 Posts

@fedor:

I beat FFVII around 20-30 hours. But I had to cheat so there were a few parts I just zoomed through.

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Vaidream45

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#54 Vaidream45
Member since 2016 • 2116 Posts

I’ll be waiting for the complete edition someday on the ps5 or pc. Might take years but I’m not dropping more than $60 for FF7 remake. Looks great and I’m willing to wait.

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Vaeh

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#55 Vaeh
Member since 2016 • 957 Posts

@boxrekt: will be happy.

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deactivated-6092a2d005fba

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#56 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@nepu7supastar7 said:

@i_p_daily:

For that, I was referring to videos I remember watching on old PS1 games like Twisted Metal. Where David Jaffe was explaining that 3d maps never came out as good as the concept art. And that was because of limited hardware. This is also true for many developers at the time too. I also remember Ed Boon in an MK vid saying that he always intended MK1,2 and 3 to be one game. And that there were many characters they chose to cut out because they didn't look right in gameplay.

The original Final Fantasy VII had textureless 3d models and pre rendered back drops instead of full 3d maps. Do you really believe that the developers were 100% happy with that? Obviously they were proud of finishing Final Fantasy VII but being real here, it did have quite a number of flaws that we chose to overlook. Even though they were satisfied, they were still aware that there many ways that FFVII could've been better.

*The writing was sub par. (Even I was aware of this as a kid. But this might've been a localization issue.)

*The 3d parts were textureless, (there were better looking 3d games at the time)

*None of it was voiced. (Mostly due to storage limitations but it was also common for jrpgs at that era.)

*The fights were incredibly slow and under 30 fps due to the PS1's weak processing power. (PC version runs faster)

*The music was in MIDI format instead of full mp3 quality.

*The world was presented in pre-rendered 3d images that you walked on. (There were also plenty of full 3d games at the time. So again, that was to save disc memory.)

That's what makes these remakes so badass! It's like they get a 2nd chance to do things that they couldn't do before! And also, because Square Enix hasn't made a road map of FFVIIR, it *is* also conjecture on your end to assume that it will end exclusively on next gen.

Conjecture.

Its best we just end this conversation.

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randomHALT

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#57  Edited By randomHALT
Member since 2006 • 141 Posts

@mojito1988:

@mojito1988 said:

Still not getting why people act so excited for SE taking the next 10 years to get out this entire game that we already know exactly what happens in. And we do not even get to set foot outside of Midgar for the next 3-5 years? YUCK.

Maybe if we are lucky, we will get to see my favorite character Cid in 5-7 years in the 3rd part of this silly cash grab. SE fans will eat up any crap sent their way, hardly surprised.

SHUT UP AND DRINK YOUR GOD DAMN TEA!!!

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deactivated-60bf765068a74

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#58  Edited By deactivated-60bf765068a74
Member since 2007 • 9558 Posts

Sony won the war folks its all over nobody is gonna. wait a year or whatever to play this game everyone will play it on ps4. SONY MADE ALL THE RIGHT DEALS THIS GEN the other companies failed they shoulda payed Square Enix billions for this game.

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#59 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@ProtossRushX said:

Sony won the war folks its all over nobody is gonna. wait a year or whatever to play this game everyone will play it on ps4. SONY MADE ALL THE RIGHT DEALS THIS GEN the other companies failed they shoulda payed Square Enix billions for this game.

People have been waiting since its announcement trailer waaaaaaaaay back in June 2015 and you think people can't wait another 12 months, oh and pull up your fleece your udders are showing lol

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DaVillain

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#60 DaVillain  Moderator
Member since 2014 • 58539 Posts

@lundy86_4 said:
@ProtossRushX said:

This is the end for xb1/pc/switch

This is beginning of a new Era the PS4 era of greatness THX U SONY FOR MAKING THIS GAME

Stop.

But why did he add Switch to the table when his sig says otherwise?

You know, maybe it's not best to know. Forget I said anything.

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lundy86_4

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#61  Edited By lundy86_4
Member since 2003 • 61978 Posts

@davillain- said:

But why did he add Switch to the table when his sig says otherwise?

You know, maybe it's not best to know. Forget I said anything.

You'll kill your brain if you try and wrap your head around that lol.

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deactivated-5f381b7b4ba30

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#62 deactivated-5f381b7b4ba30
Member since 2019 • 1049 Posts

This game is gonna blow FF7 virgins minds

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omegaMaster

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#63 omegaMaster
Member since 2017 • 3591 Posts

@mojito1988 said:

Still not getting why people act so excited for SE taking the next 10 years to get out this entire game that we already know exactly what happens in. And we do not even get to set foot outside of Midgar for the next 3-5 years? YUCK.

Maybe if we are lucky, we will get to see my favorite character Cid in 5-7 years in the 3rd part of this silly cash grab. SE fans will eat up any crap sent their way, hardly surprised.

I can understand. Feels as though SE is going to drag this FF7 remake by releasing episodically. I was gutted to hear about that as I thought they'd release everything on a single disc or two. Let's hope SE do things right this time round because I don't want to see another f**k up like they did with FF13 and FF15.

The trailers have been breathtaking.

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nepu7supastar7

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#64  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@i_p_daily:

Might as well since you don't even read my posts.

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deactivated-5f381b7b4ba30

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#65  Edited By deactivated-5f381b7b4ba30
Member since 2019 • 1049 Posts

@nepu7supastar7 said:

*The writing was sub par. (Even I was aware of this as a kid. But this might've been a localization issue.)

Translation issue. FF7s original translation is godawful

There's a fan retranslation for the PC version (aptly named Beacause) which makes FF7 10x better (it becomes the best game ever imo, especially when combined with Crisis Core). Cids story in particular is even more gutwrenching in the retranslation. And Nibelheim... good lord. I hope the REmakes script is as good.

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#66 pmanden
Member since 2016 • 3264 Posts

This intro looks darn impressive, and the characters are a far cry from the original's blocky characters. Still, I am worried a bit about the gameplay. Will it be too easy like the original? I really hope the game has a hard mode and offers a decent challenge.

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nepu7supastar7

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#67 nepu7supastar7
Member since 2007 • 6773 Posts

@pinkribbonscars:

That makes sense that it was a bad translation. Everything in FFVII PS1 had really basic grammar errors and the writing style was super simple. Localization of Japanese games has come a long way since then. I expect great things this time around.

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#68 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@nepu7supastar7 said:

@i_p_daily:

Might as well since you don't even read my posts.

I read them, its just that you don't get the gist of the word conjecture.

I hope the game blows your socks off.

Have a nice day :)