Final Fantasy XIII's hate on this board is ridiculously unjust.

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Megaman5364

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#1 Megaman5364
Member since 2009 • 2912 Posts

I don't see why people use the same old excuses for it not being a good game in every thread with FF in it, like "it has melodramatic acting" or "it's so boring that I fall asleep playing it"

Well people complained about FF12 not connecting with the player enough in the main campaign, and I think FF13 totally fixed that giving FF fans one of the best FF experiences( storytelling wise) , also people who complain about it being boring must seriously just be trolling, as this game has the definitive, most flawless, rpg battle system, out of any game out there on the market.

So I propose this to you SW, are you actually 100% serious on your claims of Final Fantasy XIII being a totally lame game, or are you just trolling ? Because for me It's one of the best games I have played in a very long time, and I play alot of games :D

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a_simple_gamer

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#2 a_simple_gamer
Member since 2010 • 1338 Posts

It is simple, i like FF because i like FF7-8-9-10 and what Square made back then

Now, i hate FF12, FF13, it is not same as older games in any way at all

So, if Square made games like FF12, FF13, i would never be interested in them, it is the old games that make me actually bother and with terible concesunces, since i bought a game that i hated it so much

So, as a old FF gamer, sorry, but i hate FF13 as few games on the planet, because it is not a FF game in actuality, it is an action title, with stats and ome stones with missions, and a story that i would rather die than watch again

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DJ-Lafleur

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#3 DJ-Lafleur
Member since 2007 • 35604 Posts

It's not one of my favorite Final Fantasies, but it's still a pretty good game.

It'd be around the middle of my FF list.

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mystic_knight

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#4 mystic_knight
Member since 2003 • 13801 Posts

Now im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.

The bottom 3 FF games starting from worst

FF XII

FF XIII

FF X-2

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Zerocrossings

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#5 Zerocrossings
Member since 2006 • 7988 Posts

I like the combat, graphics and music. Story is entertaining enough.

The cutscenes are really abysmal and too cheesy for words to be honest. Plus the linearity is horrible.(Both exploration wise and character customisation.)

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Megaman5364

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#6 Megaman5364
Member since 2009 • 2912 Posts
No im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.mystic_knight
Boring to me is keeping it the same as it's been for the past 10 or so years, so what if they changed it up ? They still nailed the gameplay and theres no denying that.
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cloudff7tm

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#7 cloudff7tm
Member since 2006 • 3975 Posts

It's a good game and it does get too much hate. I enjoyed 12 also.

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skanjos

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#8 skanjos
Member since 2006 • 647 Posts
its not unjust,they turned ff to an action button masher.... clearly ffiv-ffx are the best years of ff. from ffxi-ffix we are seeing mmos and mmo wannabes. give us back turned based combat,give us back worldmap,give us back exploration,give us back character lvl up.... etc etc
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mystic_knight

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#9 mystic_knight
Member since 2003 • 13801 Posts
[QUOTE="mystic_knight"]No im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.Megaman5364
Boring to me is keeping it the same as it's been for the past 10 or so years, so what if they changed it up ? They still nailed the gameplay and theres no denying that.

See thats the problem I think they actually made it worse. there is no variety in battle anymore. Like i said i want to use any summon i wish in a battle. I wanna use different skills with different people. Dude the critics and us all can't be wrong. They took a step in the wrong direction. While i agree it may be time for a change but this was not the right change we were after.
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DJ-Lafleur

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#10 DJ-Lafleur
Member since 2007 • 35604 Posts

No im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.mystic_knight

You did have some control over your characters with the paradigm system, and changed what class and therefore what actions they would perform. It was more indirect control, but still. And there wasn't really that much exploration in FFVI (World of Balance) or in FFX either, but both games opened up by the end, as does FFXIII.

While it could have been executed better, I still enjoyed the story as well, though the story kinda loses focus near the end of the game. And yes, the visuals are obviously very good.

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deactivated-5b69bebd1b0b6

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#11 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Change is only a good thing when they make it better. Not worse. Taking out exploration and dumbing down the combat system doesn't make me jump for joy in excitement.

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Zerocrossings

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#12 Zerocrossings
Member since 2006 • 7988 Posts

[QUOTE="mystic_knight"]No im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.DJ-Lafleur

You did have some control over your characters with the paradigm system, and changed what class and therefore what actions they would perform. It was more indirect control, but still. And there wasn't really that much exploration in FFVI (World of Balance) or in FFX either, but both games opened up by the end, as does FFXIII.

I didnt like FFX like most people did for the same reason. FF6 opened up and it did so really well. You had to scout out and gather all the characters across the world once again, and many other things to do.

Pulse is just disappointing.

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DJ-Lafleur

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#13 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

[QUOTE="mystic_knight"]No im a really big fan of FF. While i agree the story part is much better than XII. The gameplay was ridiculously bad. In other FF games you get to use all 3 part members allowing us to have a good feel of all characters in a battle. this final fantasy put you as one character for the entirety of a fight. This got boring real quick. Eidolons would be used according to the situations but in XIII you would only use one who was linked to your character.. again very boring. The linear tracks through the game means no exploration. Strike 3 for boring gameplay. The only thing keeping me playing the game at the time was the story and visuals.Zerocrossings

You did have some control over your characters with the paradigm system, and changed what class and therefore what actions they would perform. It was more indirect control, but still. And there wasn't really that much exploration in FFVI (World of Balance) or in FFX either, but both games opened up by the end, as does FFXIII.

I didnt like FFX like most people did for the same reason. FF6 opened up and it did so really well. You had to scout out and gather all the characters across the world once again, and many other things to do.

Pulse is just disappointing.

I'm not really crazy about Pulse either, I'm just saying that FFXIII isn't the only linear FF.

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mystic_knight

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#14 mystic_knight
Member since 2003 • 13801 Posts

[QUOTE="Zerocrossings"]

[QUOTE="DJ-Lafleur"]

You did have some control over your characters with the paradigm system, and changed what class and therefore what actions they would perform. It was more indirect control, but still. And there wasn't really that much exploration in FFVI (World of Balance) or in FFX either, but both games opened up by the end, as does FFXIII.

DJ-Lafleur

I didnt like FFX like most people did for the same reason. FF6 opened up and it did so really well. You had to scout out and gather all the characters across the world once again, and many other things to do.

Pulse is just disappointing.

I'm not really crazy about Pulse either, I'm just saying that FFXIII isn't the only linear FF.

Even though i like 6 I thought FF V, VII, VIII were much better, IX was fine but some little annoyances put me off. The best levelling system is by far in FF V the Job system was the greatest system ever invented. FF VIII had my most favourite world, characters and theme (and till now my most favourite game of all time) FF VII had the most solid story line with a good materia system. Characters were interesting as well.
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icygangsta

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#15 icygangsta
Member since 2006 • 2897 Posts

It does get a lot of hate. It's a mixed bag though. The dedicated fans, I mean really dedicated fans. Either love it or hate it, and think it's a poor installment in the series.

As a non-FF fan, I was impressed. I was definetely not taken aback though. It's...good. Not spectacular.

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bigboss5ak

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#16 bigboss5ak
Member since 2007 • 2962 Posts

Change is only a good thing when they make it better. Not worse. Taking out exploration and dumbing down the combat system doesn't make me jump for joy in excitement.

Crossel777
How was the combat system dumbed down?? sure you can only control one character during fights but the combat is still the best in the series
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SilverChimera

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#17 SilverChimera
Member since 2009 • 9256 Posts
I like it. It's a great game. Love the combat, visuals, and the soundtrack. Story is ehh. Storytelling is lolwat. But it nails the important aspects.
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SilverChimera

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#18 SilverChimera
Member since 2009 • 9256 Posts
[QUOTE="Crossel777"]

Change is only a good thing when they make it better. Not worse. Taking out exploration and dumbing down the combat system doesn't make me jump for joy in excitement.

bigboss5ak
How was the combat system dumbed down?? sure you can only control one character during fights but the combat is still the best in the series

Not sure what he means either. I like it the best in the series too, but it does feel a bit too easy sometimes when you just have to cast Libra at the start of battle, then buff, debuff, heal up, and relentless assault.
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icygangsta

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#19 icygangsta
Member since 2006 • 2897 Posts
I like it. It's a great game. Love the combat, visuals, and the soundtrack. Story is ehh. Storytelling is lolwat. But it nails the important aspects. SilverChimera
LOL. This. Basically.
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hakanakumono

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#20 hakanakumono
Member since 2008 • 27455 Posts

I find complaints about the combat interesting, because I found it required far more player involvement than any FF since FFV.

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rzepak

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#21 rzepak
Member since 2005 • 5758 Posts

To me my dislike of the game is justified. The characters are some of the most annoying i have EVER encounterd in an rpg. The sturcture of the game is complete bull. This is not a next-gen JRPG. Its the same thing as before with shiny graphics.

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Aero5555

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#22 Aero5555
Member since 2006 • 1333 Posts

this game has the definitive, most flawless, rpg battle system, out of any game out there on the market.Megaman5364

And that's all it's got going for it IMO. But at the same time it's what made me love it. If it wasn't for the battle system and the (intrumental) music tracks the game would've been a disaster on par with FFXII for me. The story starts out good but ends up in an identity crisis and falls into the oldest gimmick in the book, cliches. The ending made me feel indifferent with no sense of accomplishment towards the plot, only the boss battle itself.

All in all, the structure worked perfectly but the "cosmetics" (story, setting, plot predictability..etc) fell flat on their face. But again the boss battles were satisfying in terms of accomplishment, so I ended up enjoying the game overall.

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deactivated-5b69bebd1b0b6

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#23 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

It takes control a way from the player thats a form of dumbing down. Spamming X with the occasional L1 in battles that take about 5 seconds to beat aint my idea of fun. In every other FF combat system I could plan a head. I could select each individual attack, magic spell, Item, summon for all characters. None of this auto battle crap. I was FREE to do whatever I want. This combat system is VERY restrictive.

Ofcourse it's not just combat. Towns have been dumbed down into save points. Really? Barely any NPC interaction and they call this an RPG let alone a JRPG. Vanille is probably the worst aspect of this game. For realz. She narates the frikkin storyline with her incredibly annoying poorly acted glass-shattering voice.

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princemarth23

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#24 princemarth23
Member since 2005 • 9229 Posts

Easily in my top 5 FFs and I really enjoy the whole series.

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hakanakumono

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#25 hakanakumono
Member since 2008 • 27455 Posts

It takes control a way from the player thats a form of dumbing down. Spamming X with the occasional L1 in battles that take about 5 seconds to beat aint my idea of fun. In every other FF combat system I could plan a head. I could select each individual attack, magic spell, Item, summon for all characters. None of this auto battle crap. I was FREE to do whatever I want. This combat system is VERY restrictive.

Ofcourse it's not just combat. Towns have been dumbed down into save points. Really? Barely any NPC interaction and they call this an RPG let alone a JRPG. Vanille is probably the worst aspect of this game. For realz. She narates the frikkin storyline with her incredibly annoying poorly acted voice acting.

Crossel777

That doesn't very well describe FFXIII. In fact, it doesn't sound like you've played the game considering you can select each individual attack as well as magic spells. Auto battle is an optional feature. Furthermore, the only way to use items is to select themselves and summons are one per character. You even have direct control on the attacks the summons perform themselves (when you go into "Gestalt" mode).

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ArchoNils2

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#26 ArchoNils2
Member since 2005 • 10534 Posts

Actually FF13 was my personal most disapponting game this year. I had a blast with Resonance of Fate (which I plated) and now with Trinity Universe (which I'm going to plat as well), both were fantastic. FF13 hat just some flaws. The story is surely good, even though you have to read a lot, but the battle system is boring. All you do is choose what role everyone takes and then you let them auto-battle. Also there's a major flaw that the game ends if your main character dies. I got through FF13, but I didn't care about post game at all and I never really got into the game as deep as I got with RoS and TU. So no, I'm not trolling, the game is a major let down gameplay wise, at least for me personally and one of the biggest disappointments for me as JRPG fan

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deactivated-5b69bebd1b0b6

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#27 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

[QUOTE="Crossel777"]

It takes control a way from the player thats a form of dumbing down. Spamming X with the occasional L1 in battles that take about 5 seconds to beat aint my idea of fun. In every other FF combat system I could plan a head. I could select each individual attack, magic spell, Item, summon for all characters. None of this auto battle crap. I was FREE to do whatever I want. This combat system is VERY restrictive.

Ofcourse it's not just combat. Towns have been dumbed down into save points. Really? Barely any NPC interaction and they call this an RPG let alone a JRPG. Vanille is probably the worst aspect of this game. For realz. She narates the frikkin storyline with her incredibly annoying poorly acted voice acting.

hakanakumono

That doesn't very well describe FFXIII. In fact, it doesn't sound like you've played the game considering you can select each individual attack as well as magic spells. Auto battle is an optional feature. Furthermore, the only way to use items is to select themselves and summons are one per character.

You can but only for your party leader, the problem is though. The game gives you no incentive to do so because simply auto battle is far better than you ever will be. With the exception of a few attacks that you will use yourself WAY later in the game. True that you can use items but your only restricted to 1 summon(which isn't that useful, until WAY later in the game) and thats assuming you have TP. The other 2 party members will be auto attacking away regardless. I've not only completed this game I've earned 100% trophies with ease.

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Miroku32

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#28 Miroku32
Member since 2006 • 8666 Posts

What I hated of this FF is the repetition and the lack of variety. I didn't mind the linearity but you only do this: 1. Run through the map. 2. Find a group of opponents. 3. Start a fight or evade it at the cost of not points. 4. Steps 1,2,3 repeated. 5. Fight the boss and get ready for new cutscenes. The story wasn't the best also and some characters (name Vanille) were quite annoying. For that reason I was disappointed of FF13. Oh, and I almost forgot; party leader is dead=game over. That was a bad move of Square if you ask me.

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calvinsora

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#29 calvinsora
Member since 2009 • 7076 Posts

I feel much of the hate is unjustified by the complainers themselves, FFXIII is not the only linear FF, it's not the only FF to have a chrystalis-styIe upgrade system, it's not the first one to have really long cutscenes and not the first one to have real-time (esque)battles; yet, people complain about that like it's something new. I really love FFXIII, it's one of the best RPGs I've played this generation. My main gripe about it, though, is its horrible pacing near the beginning. The slow drawl of the storyline at first didn't suit the linear form at all, and there were times where I was just bored. Otherwise, this game is amazing IMO.

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#30 hylianhobo13
Member since 2010 • 64 Posts

I liked it alot but i mean the only other games i played was a little of the of the ds and gba remakes of final fantasy

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#31 YuriSH
Member since 2010 • 1803 Posts

Hmm I already talked about the story not being fleshed out enough in the other thread so I'm going to think of what else I didn't like. I felt like the game was forcing me to play the way the developers wanted. I never felt like I could try different strategies with enemies and it could work just as fine as my other strategy. One of the final boss(one with instant death spell) based entirely on luck and only thing I did was rinse and repeat my strategy because I felt there was no other solid way to beat him.

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#32 waht21
Member since 2007 • 74 Posts

I could handle the linear story because that is what i like about jrpgs. What i didn't like though was the fact that there was barely any customization throughout the game, and apart from pulse there was no exploration.

For me the story was ok, but felt like it should have been fleshed out alot more.

I don't dislike the game, but i wouldn't say I like it either. It just is to me.

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#33 -Snooze-
Member since 2009 • 7304 Posts

It's a poor addition to the series, and a poor game in general.

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#34 paulie69
Member since 2005 • 373 Posts

I had massive expectations for this game and upon hearing the complaints i was initially worried. However I found the combat incredibly deep and the story very interesting, and it turned out to be one of the best games I've played this gen. So yes I do agree, the hate it gets is unjust sorta like it's cool to hate this game?

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Locutus_Picard

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#35 Locutus_Picard
Member since 2004 • 4166 Posts

No FULL control over the characters.
AI is stupid, makes you want to cringe in agony at times.
Battle transitions...did we move backwards after FFXII???
Easily the worst story in FF, but then again...who gives a crap about story?
SERAHSERAHSERAHSERAH.
No backtracking.
VERY small end-game map, especially compared to let's say FFXII.
No superboss or optional boss like Ruby/Emerald Weapon or Penance, or Yiazmat like every other installment of FF had.
Not much to do after beating the game aside from horribily boring missions.
Ported to 360 to make it a casual RPG.
Gimped due to 360 development.
Turtle farming -_-

What do you mean...unjust? The franchise moved WAY backwards.

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SaltyMeatballs

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#36 SaltyMeatballs
Member since 2009 • 25165 Posts
It's popular, so people will hate it more. But on top of that, there is reason to hate. I didn't even get it because it doesn't look too good from the reviews I've read, and they're really mixed reviews. I was really hyped for it though.
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#37 moistsandwich
Member since 2009 • 25 Posts

I was one of the trolls, a while back... I just picked up a copy this week. I was surprised to find that I actually enjoy the game. I'm not a big fan of JRPG's anymore, imo, they are too cliche and have not advanced enough have weak rpg elements and have alot of annoying characters. However FFXIII though it does have alot of things wrong with it, still manages to be entertaining, and thats what I care about... am I enjoying myself.

I am not very far in the game yet, only 6 hours approx. so if I like it now... I will probably like it more later on... based on what everyone says about how it gets better after about 20 hours.

I would say its a good game, not great, but certainly not as terrible as some would make it seem. And yeah sure the characters can be annoying and cheezy, but show me a JRPG without them...

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#38 YuriSH
Member since 2010 • 1803 Posts
[QUOTE="SaltyMeatballs"]It's popular, so people will hate it more. But on top of that, there is reason to hate. I didn't even get it because it doesn't look too good from the reviews I've read, and they're really mixed reviews. I was really hyped for it though.

It's worth trying at least. Get it when it's cheaper.
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#39 110million
Member since 2008 • 14910 Posts

[QUOTE="Crossel777"]

It takes control a way from the player thats a form of dumbing down. Spamming X with the occasional L1 in battles that take about 5 seconds to beat aint my idea of fun. In every other FF combat system I could plan a head. I could select each individual attack, magic spell, Item, summon for all characters. None of this auto battle crap. I was FREE to do whatever I want. This combat system is VERY restrictive.

Ofcourse it's not just combat. Towns have been dumbed down into save points. Really? Barely any NPC interaction and they call this an RPG let alone a JRPG. Vanille is probably the worst aspect of this game. For realz. She narates the frikkin storyline with her incredibly annoying poorly acted voice acting.

hakanakumono

That doesn't very well describe FFXIII. In fact, it doesn't sound like you've played the game considering you can select each individual attack as well as magic spells. Auto battle is an optional feature. Furthermore, the only way to use items is to select themselves and summons are one per character. You even have direct control on the attacks the summons perform themselves (when you go into "Gestalt" mode).

I'm starting to think people who say you can mash X through every battle have not played more than an hour or two. :| Not only do you not have to choose auto-battle and you are free to do whatever, but many fights require more than mashing auto-battle, it would get you killed in a ton of fights.
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finalfantasy94

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#40 finalfantasy94
Member since 2004 • 27442 Posts

Yea pretty much. To me FF13 cut alot of the fat of jrpgs. No uncessery GIANT maps everywhere with a chest that has 100gold all the way in the corner. Boring NPCs that hate mondays. The story was good just not amazing and the characters werent that bad ether. Hell the VO was great vanille aside. Also the combat system was fun and keeps you interested in battle. It doesint dive into just press x all the time only in the beggging for a little bit. Besides that you always gatta keep on your toes.

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110million

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#41 110million
Member since 2008 • 14910 Posts

Yea pretty much. To me FF13 cut alot of the fat of jrpgs. No uncessery GIANT maps everywhere with a chest that has 100gold all the way in the corner. Boring NPCs that hate mondays. The story was good just not amazing and the characters werent that bad ether. Hell the VO was great vanille aside. Also the combat system was fun and keeps you interested in battle. It doesint dive into just press x all the time only in the beggging for a little bit. Besides that you always gatta keep on your toes.

finalfantasy94
I like giant maps, as much as I love FFXIII, I would NEVER defend its linearity, running down corridors in undefendable.
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SaltyMeatballs

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#42 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="finalfantasy94"]

Yea pretty much. To me FF13 cut alot of the fat of jrpgs. No uncessery GIANT maps everywhere with a chest that has 100gold all the way in the corner. Boring NPCs that hate mondays. The story was good just not amazing and the characters werent that bad ether. Hell the VO was great vanille aside. Also the combat system was fun and keeps you interested in battle. It doesint dive into just press x all the time only in the beggging for a little bit. Besides that you always gatta keep on your toes.

110million
I like giant maps, as much as I love FFXIII, I would NEVER defend its linearity, running down corridors in undefendable.

Literally, some parts looked like they were on rails.
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finalfantasy94

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#43 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

Yea pretty much. To me FF13 cut alot of the fat of jrpgs. No uncessery GIANT maps everywhere with a chest that has 100gold all the way in the corner. Boring NPCs that hate mondays. The story was good just not amazing and the characters werent that bad ether. Hell the VO was great vanille aside. Also the combat system was fun and keeps you interested in battle. It doesint dive into just press x all the time only in the beggging for a little bit. Besides that you always gatta keep on your toes.

110million

I like giant maps, as much as I love FFXIII, I would NEVER defend its linearity, running down corridors in undefendable.

I tend to hate them mainly cause majority of the time they are giant for the sake of being giant. Some jrpgs I love like Persona 3 are linear. All you do is wake up go to school choose who you wanna talk to or date and then grind in a dungion which is medium size if I recall correctly. Just hallways and some turns.Is it linear yes is it still a great game yes.

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Locutus_Picard

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#44 Locutus_Picard
Member since 2004 • 4166 Posts
[QUOTE="110million"][QUOTE="finalfantasy94"]

Yea pretty much. To me FF13 cut alot of the fat of jrpgs. No uncessery GIANT maps everywhere with a chest that has 100gold all the way in the corner. Boring NPCs that hate mondays. The story was good just not amazing and the characters werent that bad ether. Hell the VO was great vanille aside. Also the combat system was fun and keeps you interested in battle. It doesint dive into just press x all the time only in the beggging for a little bit. Besides that you always gatta keep on your toes.

SaltyMeatballs
I like giant maps, as much as I love FFXIII, I would NEVER defend its linearity, running down corridors in undefendable.

Literally, some parts looked like they were on rails.

Well, they were. Remember why FFX was awesome? Due to the awesome music and many extra's to do? Remember FFXII...even if you hated it, it gave you the sense of exploration. None of that in FFXIII.
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hakanakumono

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#45 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Crossel777"]

It takes control a way from the player thats a form of dumbing down. Spamming X with the occasional L1 in battles that take about 5 seconds to beat aint my idea of fun. In every other FF combat system I could plan a head. I could select each individual attack, magic spell, Item, summon for all characters. None of this auto battle crap. I was FREE to do whatever I want. This combat system is VERY restrictive.

Ofcourse it's not just combat. Towns have been dumbed down into save points. Really? Barely any NPC interaction and they call this an RPG let alone a JRPG. Vanille is probably the worst aspect of this game. For realz. She narates the frikkin storyline with her incredibly annoying poorly acted voice acting.

110million

That doesn't very well describe FFXIII. In fact, it doesn't sound like you've played the game considering you can select each individual attack as well as magic spells. Auto battle is an optional feature. Furthermore, the only way to use items is to select themselves and summons are one per character. You even have direct control on the attacks the summons perform themselves (when you go into "Gestalt" mode).

I'm starting to think people who say you can mash X through every battle have not played more than an hour or two. :| Not only do you not have to choose auto-battle and you are free to do whatever, but many fights require more than mashing auto-battle, it would get you killed in a ton of fights.

Out of all of the FF games this was one of the least x mashy.

It's funny how talk surrounding the title has changed over time. Initially, after the Japanese release there was a lot of talk of the game being more punishing and more challenging than other FF games. For a while, even after it's western release, it was generally accepted as one of the more challenging FF games. That slowly transitioned to "auto battle x mashing blah blah blah." FFXIII is still the same game; I think people just latch on to the most obvious "criticisms" because they want to hate on it. Or at least that's what it seems like to me.

I would say at least 70% of the fights in FFXIII require you to pay attention and to actively think about what's going on. And at least 20% require careful planning. That was my experience with the game, both times.

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finalfantasy94

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#46 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="SaltyMeatballs"][QUOTE="110million"] I like giant maps, as much as I love FFXIII, I would NEVER defend its linearity, running down corridors in undefendable. Locutus_Picard
Literally, some parts looked like they were on rails.

Well, they were. Remember why FFX was awesome? Due to the awesome music and many extra's to do? Remember FFXII...even if you hated it, it gave you the sense of exploration. None of that in FFXIII.

Isint "awesome" music opinion based coudlint someone els say ff13 music was "awesome". Also if you didint like the stone missions oh well.

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YuriSH

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#47 YuriSH
Member since 2010 • 1803 Posts
[QUOTE="Locutus_Picard"] Well, they were. Remember why FFX was awesome? Due to the awesome music and many extra's to do? Remember FFXII...even if you hated it, it gave you the sense of exploration. None of that in FFXIII.

I should really give FF12 another chance. Each time I play it I usually fall asleep while playing.
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FaintRain

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#48 FaintRain
Member since 2009 • 678 Posts
FFXIII is the best RPG this gen period
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hakanakumono

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#49 hakanakumono
Member since 2008 • 27455 Posts

I think the linearity is more or less similar to other FF titles, but it's just not disguised at all. Playing FFV shortly after FFXIII and hearing the criticisms of linearity I paid closer attention to how linear the game really was. They were virtually the same as far as dungeon design went; skinny narrow paths with short offshoots leading to treasures. It's just that other games separated maps into different, well, maps. They were also a lot more "zoomed in." FFXIII's maps are basically one giant map with the path laid out fairly obvious for you. It just makes the linearity that the series has always had a lot more obvious.

I also played FFX directly after FFXIII and found it to be even more restrictive. The paths were narrower and the offshoots were fewer. I definitely think that FFXIII could use to be a lot less linear. But I also think that people forgive a lot of other games for being practically if not equally as linear without realizing it.

Edit: Oh and FFXIII has better music than FFX, sunleth aside. That I'm sure of. :)

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110million

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#50 110million
Member since 2008 • 14910 Posts

[QUOTE="Locutus_Picard"][QUOTE="SaltyMeatballs"] Literally, some parts looked like they were on rails.finalfantasy94

Well, they were. Remember why FFX was awesome? Due to the awesome music and many extra's to do? Remember FFXII...even if you hated it, it gave you the sense of exploration. None of that in FFXIII.

Isint "awesome" music opinion based coudlint someone els say ff13 music was "awesome". Also if you didint like the stone missions oh well.

FFXIII has awesome music, and the hunts do give you a lot to do, hated FFX anyways btw. I wish they were able to do like FFXII's exploration with FFXIII's everything else.

And Yes, as the post above me says, I've gone through some older RPGs recently, and noticed just how linear they were, Linearity is a lot less obvious when you are top down, when the character is pretty much center screen, linearity sinks in.