Things I'm willing to accept:
1. Chrom sucks, but I couldn't give a shit about him.
2. The plot falls off the map by the Valm arc, but I didn't really care for it as I was more focused on the character relationships that bloomed on the battlefield. I thought most people who played P4G didn't exactly care for the plot either.
Things I'm not:
1. That it's the worst in the series. Based on the sole fact that enemies are actually aggressive for once, I can't agree with that. If anything, Awakening should be considered one of the best in the series for that alone. FE6 had shitty-ass Roy (who fucking better not be in SSB4), FE7 had god awful tutorials. Both plus FE8 suffer from constrained map designs that, along with the AI, promoted wars of attrition above all else. Were it not for bandits and thieves, there was rarely ever a need to go agressive as you could slowly and safely roll through a stage. After they're taken care of (and they're usually easy to take care of), it's back to creeping forward. FE9's exempt from my hate as it made even the weakest of enemies a threat and occassionally aggressive on top of the bandits and thieves and whatnots. I'd say FE10 too, but I haven't played it and that had its own wealth of problems.
2. That it needed more mission variety. I thought map design and enemy formation / composition was more than sufficient to force you to change up your tactics and keep you on your toes.
3. That Valkyria Chronicles is a good game. It's not. :x
4. That P4G is anywhere near as cohesive an experience as FE13; that P4G's more than the sum of its parts. Again, I haven't played P4G, but if it's anything like P3, there's a huge divide created by school life and dungeon exploration. You go to school, do exams 'n shit, talk to random old people on the street, then go to Tartarus, the one connection between the two being that talking to lots of old people lets you summon more powerful demons. You spend quite a significant amount of time outside of dungeons, yet it never really seems relevant whereas in FE13, you spend maybe 5% of your time in camp and the rest of your time on the battlefield, yet that 5% has a great effect on the other 95% thanks to the Pair Up system. The game's quite in-your-face about it too what with the hearts popping up, your husband / wife's name being prominently displayed post-marriage, and eventually the coming of the children (who I swear are some of the most endearing characters ever created) among other things. It's really hard to forget the 5% you spend not fighting.
For the record, I'm aware P4G changes this up as all party members have SLs and boosting theirs in particular has effects aside from more powerful demons, but there are still many people who aren't party members that you'll have to deal with.
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