First 18 Minutes of Bloodborne *Spoilers*

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NathanDrakeSwag

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#101 NathanDrakeSwag
Member since 2013 • 17392 Posts

This will be the first must have of current gen. Sorry lems.

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aroxx_ab

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#102 aroxx_ab
Member since 2005 • 13236 Posts

Drool, cant wait

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kingtito

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#103 kingtito
Member since 2003 • 11775 Posts

@NathanDrakeSwag said:

This will be the first must have of current gen. Sorry lems.

Coming from one of the biggest cows on GS, pretty much means nothing.

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Effec_Tor

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#104  Edited By Effec_Tor
Member since 2014 • 914 Posts

@kingtito said:

@NathanDrakeSwag said:

This will be the first must have of current gen. Sorry lems.

Coming from one of the biggest cows on GS, pretty much means nothing.

LOL!

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NathanDrakeSwag

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#105 NathanDrakeSwag
Member since 2013 • 17392 Posts

@kingtito: Screamride AAAAE confirmed.

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lostrib

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#106 lostrib
Member since 2009 • 49999 Posts

@NathanDrakeSwag said:

This will be the first must have of current gen.

No thanks

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silversix_

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#107 silversix_
Member since 2010 • 26347 Posts

with those kind of visuals (lots of jaggies as well, probably crappy AA used aka FXAA) this game should be 60fps. Its nowhere near bad looking but certainly not 'next gen' looking either. If i had to say something negative about my most anticipated title of 2015, that would be it.

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gago-gago

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#108  Edited By gago-gago
Member since 2009 • 12138 Posts

Looks like the hype of this game is AAA and nothing less.

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TheGreatGeneral

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#109 TheGreatGeneral
Member since 2014 • 717 Posts
@ghostwarrior786 said:

lol movie game

lets starting port begging guys, key is to make alts

Hermits are pros in begging so if anyone can make it happen its them!

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KratosYOLOSwag

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#110 KratosYOLOSwag
Member since 2013 • 1827 Posts

Finally got a chance to see it for myself and thankfully the spoilers aren't that bad. Makes me excited knowing everything we've seen so far is very early on in the game.

The graphics were a little rough but it's an old build, older than any of the trailers we've seen these past few months. The level design is amazing, with multiple paths and hidden areas that the player didn't go through, to think this is only the first area. Level design looks better than anything that was in Dark Souls 2. First boss looks harder than any of the first bosses in the Souls games. Also, dodging is beautiful.

Looks like there is some form of a Day/Night cycle in the game, this might please Foxbatalpha.

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Big_Pecks

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#111 Big_Pecks
Member since 2010 • 5973 Posts

I still don't get how this is considered a new IP. It looks and plays like Dark Souls 2 DLC. At least the setting is somewhat more interesting than whatever Dark Souls 2 was set in.

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foxhound_fox

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#112 foxhound_fox
Member since 2005 • 98532 Posts

I didn't know it was possible to spoil the first 20 minutes of something.

Usually a spoiler involves a crucial plot point or character element.

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KratosYOLOSwag

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#113 KratosYOLOSwag
Member since 2013 • 1827 Posts

@foxhound_fox said:

I didn't know it was possible to spoil the first 20 minutes of something.

Usually a spoiler involves a crucial plot point or character element.

You definitely can spoil the first 20 minutes of something. Especially a game like this that people like to go into completely blind. Souls games are never the same again once you've seen an area. Spoilers don't just affect story, but gameplay too.

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foxhound_fox

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#114  Edited By foxhound_fox
Member since 2005 • 98532 Posts

@kratosyoloswag said:

You definitely can spoil the first 20 minutes of something. Especially a game like this that people like to go into completely blind. Souls games are never the same again once you've seen an area. Spoilers don't just affect story, but gameplay too.

The beauty of Souls games comes from memorizing routes and enemy attacks, not from experiencing a place for the first time. That usually involves tons of unnecessary deaths.

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KratosYOLOSwag

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#115  Edited By KratosYOLOSwag
Member since 2013 • 1827 Posts

@Lulu_Lulu said:

No word on RPG Elements ?

Bloodborne is still an action RPG, so there are RPG elements. Things like character creation (which IGN will show later), and different armor and weapons are still in. Instead of souls, the currency is now blood, and you have to kill the enemy that killed you to get your blood back. Stats (which I know you hate) are also in.

List of stats:

  • Vitality
  • Endurance
  • Strength
  • Skill
  • Bloodtinge
  • Arcane

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NoirLamia777

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#116 NoirLamia777
Member since 2012 • 3180 Posts

That was glorious, AAAAE right here folks. Day one!

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commander

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#117 commander
Member since 2010 • 16217 Posts

@ConanTheStoner said:

Mang, I'm ready. Playing through Dark Souls recently has me hyped! Finally going to put my PS4 to work.

Well I stil have dark souls II on my pc that I have to finish, kinda quit playing it because I had tendonitis lol

But they will have a bundle apparently in europe, this might turn me into a cow

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X_CAPCOM_X

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#118 X_CAPCOM_X
Member since 2004 • 9625 Posts

@foxhound_fox said:

@kratosyoloswag said:

You definitely can spoil the first 20 minutes of something. Especially a game like this that people like to go into completely blind. Souls games are never the same again once you've seen an area. Spoilers don't just affect story, but gameplay too.

The beauty of Souls games comes from memorizing routes and enemy attacks, not from experiencing a place for the first time. That usually involves tons of unnecessary deaths.

That is not solely where the beauty in souls games is. The entire engine itself speaks to more patient and calculating gamers.
Some people didn't die in some areas on their first playthrough. Anor Londo is a good example of this. Sen's Fortress is a good example of what you're referring to though.

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deactivated-5ebea105efb64

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#119 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

System seller.

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sailor232

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#120 sailor232
Member since 2003 • 6880 Posts

I wish they would make some decent sound effects, just as bad as Resident Evil when the character walks and runs. Animation is very stiff, I also wish the world reacted to your presence, graphics could look better as well. Other than that it looks like the same old Demon/Dark Souls fun, will be a good game, scale looks nice.

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sailor232

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#121 sailor232
Member since 2003 • 6880 Posts

I wish they would make some decent sound effects, just as bad as Resident Evil when the character walks and runs. Animation is very stiff, I also wish the world reacted to your presence, graphics could look better as well. Other than that it looks like the same old Demon/Dark Souls fun, will be a good game, scale looks nice.

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deactivated-57d8401f17c55

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#123 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Bleck. They pump these games out as fast as possible.

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jhcho2

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#124  Edited By jhcho2
Member since 2004 • 5103 Posts

Hmm, they dramatically changed the lighting of the first level. I remember that the alpha build downloadable via PSN had a night setting. This one looks like a late evening version of the same level. I wonder why. But knowing From Software, there is definitely a good reason.

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SecretPolice

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#125 SecretPolice
Member since 2007 • 45593 Posts

Never much interested but watched it and it looks boring, too dark and those visuals are nothing to write home about but for those who like this this kind of thing, enjoy, happy gaming.

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KratosYOLOSwag

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#126 KratosYOLOSwag
Member since 2013 • 1827 Posts

@jhcho2 said:

Hmm, they dramatically changed the lighting of the first level. I remember that the alpha build downloadable via PSN had a night setting. This one looks like a late evening version of the same level. I wonder why. But knowing From Software, there is definitely a good reason.

The time of day and weather changes in the game.

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Renevent42

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#127 Renevent42
Member since 2010 • 6654 Posts

Looks amazing...haven't kept up with the game though which platforms is it confirmed for?

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SuprSaynGaku

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#128  Edited By SuprSaynGaku
Member since 2015 • 27 Posts