First person shooters: Wii's amazing controls or XBox 360's outstanding graphics

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Silenthps

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#101 Silenthps
Member since 2006 • 7302 Posts

larger scaling - much greater; viewing distance, viewing accuracy

Better environment - more debris, more destruction

All this while maintaining 60 fps (higher circumstances) on COD4

things like this makes you feel more immerse into a game, which increasing the gameplay and enjoyability.

and to top it off, better graphics.

TheOwnerOner
having a greater viewing distance doesn't improve the gameplay. Having debris doesn't improve gameplay. Destruction... only crysis pulled it off well enough to increase the gameplay. A game being immersive doesn't = better gameplay. Otherwise thats like saying better story = better gameplay.
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GundamGuy0

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#102 GundamGuy0
Member since 2003 • 10970 Posts

Wii's amazing controls? You mean MP3's lock-on (and the game is unplayable/frustrating without it) or MoH's targeting rectile that's twice as big as a normal console FPS's rectile.

Give me 360/PS3. I actually like good AI.

Vampyronight

It was very much playable for me with out locking the targeting... You can lock the camera... but that has nothing to do with aiming...

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TheOwnerOner

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#103 TheOwnerOner
Member since 2007 • 2921 Posts
[QUOTE="TheOwnerOner"]

larger scaling - much greater; viewing distance, viewing accuracy

Better environment - more debris, more destruction

All this while maintaining 60 fps (higher circumstances) on COD4

things like this makes you feel more immerse into a game, which increasing the gameplay and enjoyability.

and to top it off, better graphics.

Silenthps

having a greater viewing distance doesn't improve the gameplay. Having debris doesn't improve gameplay. Destruction... only crysis pulled it off well enough to increase the gameplay. A game being immersive doesn't = better gameplay. Otherwise thats like saying better story = better gameplay.

It does for me. And I can care less about the story.

Last I remember, the Wii has yet to have a AAA shooter

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deactivated-5f4694ac412a8

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#104 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

while I will say motion controls do add something different, the Wii will run into more walls and hurdles far sooner than Xbox 360 and PS3. If you look at the biggest games being made right now, they are not made or planned on the Wii. Even with the motion controls, devs like Capcom feel that they get more mileage out of better processor instead of weaker processer + motion controls. Seriously, why isn't Resident Evil 5 on Wii again?

maybe motion controls added to a powerful processor would be the best of both worlds, but that is not what the Wii is. I think its weak power is already cutting it off from a lot of better ideas and big projects. You cant do big gigantic worlds like GTA 4 because of draw distance and less characters and detail, can't do stuff like Assassin's Creed, can't do the stuff you see in Force Unleashed. I know you'll argue and say the Xbox 360 and PS3 can't do motion controls and that is their loss and stuff.....

Well, let's examine how much Wii controls have improved games. Honestly, the motion controls I see in games like Prince of Persia Wii and Umbrella Chronicles aren't that mindblowing or that exciting. It's not enough to make a developer ignore PS3 and Xbox 360 I can tell you that. Let's think about this, if Assassin's Creed was on Wii, can you give me some "creative" examples how the Wii controls would improve the game? Flip the Wii-mote to hop? (not fun to me). Stab controller forward to stab character? (not that fun to me, I did that in TP and it didnt rock my world). What else can these magical motion controls do? Balance the Wii-mote to balance Altair on a wooden beam? This stuff is starting to sound like gimmicky mini-game stuff I see in mario Party 8 to tell you the truth. This is not immersive, I'd rather have gorgeous HD graphics and a city that stretches far and wide. That is immersive to me, not a few mini-game type moves. There are only so many directions to waggle, what more could you do?

PhoebusFlows

Resident Evil 5 has a possibility of coming to Wii, since the sales of Resident Evil 4: Wii Edition and Umbrella Chronicles sold so well. Yeah, we are missing out on Call of Duty 4, Devil May Cry 4, Grand Theft Auto 4, Soul Calibur IV, and a few other games, but I would sacrifice them all just for Super Mario Galaxy.

Right, I can't argue that. But I think the Wii is powerful enough to handle amazing games.

How can you do a game like Zack and Wiki on the 360 or PS3? Assassin's Creed wasn't built for the Wii. The developers could implement some creative ideas, or redesign the combat system so it utilizes the Wii Remote's motion controls in a unique way. Some games are better left on the 360 or PS3, I admit, but I think there are a lot of good games that would work better on the Wii. Wii is just something different. It seems like a lot of the games on the PS3 and 360 are just better versions of last generation's games. I haven't seen a game like Zack and Wiki in a long, long time, and it just wouldn't work on any other console.

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TheOwnerOner

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#105 TheOwnerOner
Member since 2007 • 2921 Posts
[QUOTE="TheOwnerOner"]

larger scaling - much greater; viewing distance, viewing accuracy

Better environment - more debris, more destruction

All this while maintaining 60 fps (higher circumstances) on COD4

things like this makes you feel more immerse into a game, which increasing the gameplay and enjoyability.

and to top it off, better graphics.

Silenthps

having a greater viewing distance doesn't improve the gameplay. Having debris doesn't improve gameplay. Destruction... only crysis pulled it off well enough to increase the gameplay. A game being immersive doesn't = better gameplay. Otherwise thats like saying better story = better gameplay.

Ok let me try to explain my views on gameplay.

Well all agree gameplay effects the way you play a game, right?

Viewing distance - lets say a sniper is hiding 100 yards away and his ass is not hidden. on the 360, from 100 yards away, i can take him down with my m16, but on the wii, the sniper's ass will not be seen, which will force you to run up closer, and possibly get taken down.

destructible environment - in Gears of War, you can take over behind a coach, which can be destructed, forcing you to roll out.

I can go on and explain how a stronger processor can pull of better gameplay, but you catch my drift right?

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Silenthps

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#106 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Silenthps"][QUOTE="TheOwnerOner"]

larger scaling - much greater; viewing distance, viewing accuracy

Better environment - more debris, more destruction

All this while maintaining 60 fps (higher circumstances) on COD4

things like this makes you feel more immerse into a game, which increasing the gameplay and enjoyability.

and to top it off, better graphics.

TheOwnerOner

having t explain how a stronger processor can pull of better gameplay, but you catch my drift right?

The wii can do both of those easily. And i never even disagreed with you with destruction, i said that the only game that pulls it off to a level that the wii can't do is crysis.

and btw, in that viewing distance scenario, a dual analog player would get owned by a wiimote player.

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TheOwnerOner

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#107 TheOwnerOner
Member since 2007 • 2921 Posts
[QUOTE="TheOwnerOner"][QUOTE="Silenthps"][QUOTE="TheOwnerOner"]

larger scaling - much greater; viewing distance, viewing accuracy

Better environment - more debris, more destruction

All this while maintaining 60 fps (higher circumstances) on COD4

things like this makes you feel more immerse into a game, which increasing the gameplay and enjoyability.

and to top it off, better graphics.

Silenthps

having t explain how a stronger processor can pull of better gameplay, but you catch my drift right?

The wii can do both of those easily. And i never even disagreed with you with destruction, i said that the only game that pulls it off to a level that the wii can't do is crysis.

and btw, in that viewing distance scenario, a dual analog player would get owned by a wiimote player.

How can you hit something you cant see?

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fishfake

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#108 fishfake
Member since 2007 • 1135 Posts

shooters with gamepads was never really good and that's something that would never change !! but if you ONLY use gamepads then gamepads are good :)

i have a 360 and yes i liked many shooters but only becourse there was nothing better on consoles!

since mp3 i dislike 360 shooters

controls > graphics

wii shooter > 360 shooter

pc > everything

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WilliamRLBaker

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#109 WilliamRLBaker
Member since 2006 • 28915 Posts
um...yeah i chose i dont know because the 360 has the better control scheme then the wii when it comes to FPS games.
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Unreal_393

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#110 Unreal_393
Member since 2007 • 620 Posts

I'll take the 360's outstanding control and outstanding graphics over the wii's weak control and weak graphics.MaxPower15

what he said.

sheep, please stick to cooking simulators and leave fps' alone.

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Pro_wrestler

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#111 Pro_wrestler
Member since 2002 • 7880 Posts

Fatigue: You don't get this when your using Dual Analog or KB/m.

Isn't there a boundary to the Wii's sensors? Yes there is. That will be a problem if there is nothing keeping you from exceeding the sensors limits.

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Can-o-Mark

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#112 Can-o-Mark
Member since 2005 • 3844 Posts

Fatigue: You don't get this when your using Dual Analog or KB/m.

Isn't there a boundary to the Wii's sensors? Yes there is. That will be a problem if there is nothing keeping you from exceeding the sensors limits.

Pro_wrestler


Fatigue? How would you get tired when playing FPS games with the Wii-remote? Also what do you mean with the second bit?
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Taalon

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#113 Taalon
Member since 2006 • 3424 Posts
I can't stand the FPS controls on Wii. Metroid Prime 3 gave me such a sore wrist after an hour.
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Can-o-Mark

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#114 Can-o-Mark
Member since 2005 • 3844 Posts
I can't stand the FPS controls on Wii. Metroid Prime 3 gave me such a sore wrist after an hour.Taalon


Your joints must be made from popsicle sticks. Because I have never experienced any pain when playing MP3 or any other Wii FPS.
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nintendo-4life

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#115 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="nintendo-4life"]

some replies are just..... un-intellegent :?

really people here don't seem to get that graphical updates have been around for years, so is dual analogues, so it's completely possible to creat a true next gen title from the get go.

Wii on the other hand is completely different, the ways of controlling FPS is limitless and it's only up to the devs to realize the potential of the Wii. Saying COD4 would look bad on Wii is an overstatement as there are many fantastic looking titles already on Wii.

also, saying Wii needs more FPS is completely right, but that is not the point of this thread, he's tlking about controls VS. graphics, and so far, Wii easily has the upper hand in controls even if it's just "two games".

But why don't other games play that way you say? well why doesn't every X360/PS3 look fantastic then? again, we are not talking quantity, we are talking quality.

M8ingSeezun

Limitless ONLY on FPS.

I have yet to see a Wii game that actually uses the Wiimote to its full potential.

Racing? Hockey? Basketball? Hack n Slash? Action/Adventure? Where the hell are they?

thank you, this is my point exactly!

Wiimote's potential has yet to reach it's potential, while the dual anaolgues have reached their maximum long before the arrival of the 360 or PS3.

although i would say Trauma center, No more heroes, Zack and wiki, Super mario galaxy, and the new puzzle by speilberg have really used the controls nicely. And there are much more titles that used the Wiimote in unique ways.

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Udsen

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#116 Udsen
Member since 2007 • 3389 Posts

None of the above. Even if you're excluding PC. PC.

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X360PS3AMD05

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#117 X360PS3AMD05
Member since 2005 • 36320 Posts
Neither, PCs controls and graphics :)
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TREAL_Since

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#118 TREAL_Since
Member since 2005 • 11946 Posts

Why no love for PS3 graphics? Killzone 2 is the best looking console FPS so far right?

I pick the 360 over the Wii. The controller is fine for this gen and the graphics are great. When Nintendo makes a new console with similar graphics as the competition then I would most likely favor the it for FPS games.

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deactivated-62b9a76fce1c1

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#119 deactivated-62b9a76fce1c1
Member since 2006 • 710 Posts

[QUOTE="Taalon"]I can't stand the FPS controls on Wii. Metroid Prime 3 gave me such a sore wrist after an hour.Can-o-Mark


Your joints must be made from popsicle sticks. Because I have never experienced any pain when playing MP3 or any other Wii FPS.


He swings the controller like a lunatic.

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nintendo-4life

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#120 nintendo-4life
Member since 2004 • 18281 Posts

while I will say motion controls do add something different, the Wii will run into more walls and hurdles far sooner than Xbox 360 and PS3. If you look at the biggest games being made right now, they are not made or planned on the Wii. Even with the motion controls, devs like Capcom feel that they get more mileage out of better processor instead of weaker processer + motion controls. Seriously, why isn't Resident Evil 5 on Wii again?

maybe motion controls added to a powerful processor would be the best of both worlds, but that is not what the Wii is. I think its weak power is already cutting it off from a lot of better ideas and big projects. You cant do big gigantic worlds like GTA 4 because of draw distance and less characters and detail, can't do stuff like Assassin's Creed, can't do the stuff you see in Force Unleashed. I know you'll argue and say the Xbox 360 and PS3 can't do motion controls and that is their loss and stuff.....

Well, let's examine how much Wii controls have improved games. Honestly, the motion controls I see in games like Prince of Persia Wii and Umbrella Chronicles aren't that mindblowing or that exciting. It's not enough to make a developer ignore PS3 and Xbox 360 I can tell you that. Let's think about this, if Assassin's Creed was on Wii, can you give me some "creative" examples how the Wii controls would improve the game? Flip the Wii-mote to hop? (not fun to me). Stab controller forward to stab character? (not that fun to me, I did that in TP and it didnt rock my world). What else can these magical motion controls do? Balance the Wii-mote to balance Altair on a wooden beam? This stuff is starting to sound like gimmicky mini-game stuff I see in mario Party 8 to tell you the truth. This is not immersive, I'd rather have gorgeous HD graphics and a city that stretches far and wide. That is immersive to me, not a few mini-game type moves. There are only so many directions to waggle, what more could you do?

PhoebusFlows

To put it simply your post was full of bias i don't know where to start but i will begin by answering your first question, RE5 is not coming to Wii simply because it's not HD, Capcom themselves stated that RE5 is indeed possible on Wii with superior control mind you, but they want maximum graphics, and by now i think we all know Wii can't achieve the high level of graphics like the X360 or PS3, so it's basically not because Capcom CAN'T do this game on Wii, they just don't WANT to, and yes it does make a difference.

What you said about Wii not being able to handle those games is subjective in my opinion, all that assasin's creed was eye candy, the world felt completely empty, framerate was chopy and combat was lackluster, porting the game on the Wii would make some sacrfices but not as much as you think and yes. motion controls can help this game improve. Little is known about GTA, but even with the whole powerful physics, the graphics aren't top notch if i may say so myself, it's very possible to have this game on Wii based on what i saw, though physics could be a problem.

The games you have presented averaged around mid to high 7's around all the gaming sites, and we all know there are better games for the Wii on the market nowdays, even you can do better than that, did you see a game called trauma center? zack and wiki? SSX blur? What about these games ? what about MP3 and MOH2? what about bloom blox? are you trying to tell me devs are really looking out of the way just because of two poorly implented titles? I would think that is an overstatement even for you! And i have to ask you, what game on earth requires you ro flip the Wii mote to hop?

I hope you know motion controls are new to the industry, what i mean by that is that it's the first time the industry really took a bold step with motion sensing, and it's fairly logical they would be struggling a little to get a good concept out in the air, as they did with the analogue, 3D and so on. If you acknowledge that then why are you being so hard on Wii? because it has yet to produce a good game with proper motion sensing? you are wrong there are a plentful of titles that can only be done on Wii, what are they? well if you read my post more carefully you would have known by know.

HD is gorgeous..... but Motion controls opens new worlds far beyond anything HD can achieve.

Oh and one more thing... of course the stabbing motion didn't rock your world in TP.... THERE ISN'T EVEN AS STABBING MOTION IN THE TITLE!!!!! i just had to put it up there to prove the massive amount of bias in that post... i'm not so sure you even played a Wii game for more than 20 hours... did you?

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skingus

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#121 skingus
Member since 2006 • 2370 Posts

I don't really think Wii and "outstanding graphics" are necessarily exclusive either.

I preferred MP3's graphics to Halo 3's, though they were lower-res.

CelineDion

As did I. Prime 3 blows Halo away with art design and atmosphere. The controls are butter. I felt retarted going back to Halo 3 after playing a FPS on the Wii.....and yes I like both games.

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bf2nutta

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#122 bf2nutta
Member since 2007 • 1356 Posts

After playing MP3 and Medal of Honour Heroes 2 I would say the control system is most likely the best for fps's out of all the consoles.. Yes I got a PS3 and 360 and own Halo3 and COD4 e.t.c... The graphics are great, but the control system in MP3/MOH Heroes2 is absolutly brilliant...

I play alot of fps's on the PC and control systems on the consoles never came close... but the Wii control system when used correctly is the best in the console market

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deactivated-5f4694ac412a8

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#123 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

I can't stand the FPS controls on Wii. Metroid Prime 3 gave me such a sore wrist after an hour.Taalon

Seriously? There is something wrong with your wrist; not the controls. It takes pretty much no effort to move a little remote around like that. It's easy. I suggest you have a doctor take at your wrist or something.

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goblaa

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#124 goblaa
Member since 2006 • 19304 Posts

Fatigue: You don't get this when your using Dual Analog or KB/m.

Isn't there a boundary to the Wii's sensors? Yes there is. That will be a problem if there is nothing keeping you from exceeding the sensors limits.

Pro_wrestler

Fatigue? You haven't even played a wii FPS. There's no fatigue.

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Cyber-

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#125 Cyber-
Member since 2007 • 4026 Posts

the xbox does not have amazing graphics, the PC has amazing graphics.

xbox 360 has better graphics than tthe Wii but not amazing

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beast667

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#126 beast667
Member since 2005 • 3397 Posts
i'd rather play on pc, but if forced to choose a console, i'd pick wii, assuming the controls are as excellent as Metroid prime 3's
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VendettaRed07

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#127 VendettaRed07
Member since 2007 • 14012 Posts
until i play a good wii fps (metriod doesnt count, plus the turning was too flippin slow) i cant decide.