[QUOTE="DXGreat1_HGL"][QUOTE="SergeantSnitch"] [QUOTE="coreygames"][QUOTE="inuyasha89"] Congrats PS3 owners. Keep up the good work guyz! asylumni
Yeah, because PS3 owners are doing all the work :roll:Heh, nice try, but they ARE. Everytime someone logs on and lets their PLAYSTATION 3 run F@H (btw it's CONFIRMED by the director that it's the only console capable of running it SO efficiently) they are creating progress. PS3 OWNERS are doing their part, sorry bro don't be angry.
You don't even have viable proof that the calculations are going anything useful or progressing anything. Sorry but your argument fails....
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Well, I'm not going to comment on the 360's suitability for folding calculations verse any other platform, but here is the address to Stanford's papers derived from the work of Folding@Home clients.
http://folding.stanford.edu/papers.html
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From F@H PS3 FAQ page - http://folding.stanford.edu/FAQ-PS3.html
It seems that the PS3 is more than 10X powerful as an average PC. Why doesn't it get 10X PPD as well?
We balance the points based on both speed and the flexibility of the client. The GPU client is still the fastest, but it is the least flexible and can only run a very, very limited set of WU's. Thus, its points are not linearly proportional to the speed increase. The PS3 takes the middle ground between GPU's (extreme speed, but at limited types of WU's) and CPU's (less speed, but more flexibility in types of WU's). We have picked the PS3 as the natural benchmark machine for PS3 calculations and set its points per day to 900 to reflect this middle ground between speed (faster than CPU, but slower than GPU) and flexibility (more flexible than GPU, less than CPU).
What type of calculations the PS3 client is capable of running?
The PS3 right now runs what are called implicit solvation calculations, including some simple ones (sigmodal dependent dielectric) and some more sophisticated ones (AGBNP, a type of Generalized Born method from Prof. Ron Levy's group at Rutgers). In this respect, the PS3 client is much like our GPU client. However, the PS3 client is more flexible, in that it can also run explicit solvent calculations as well, although not at the same speed increase relative to PC's. We are working to increase the speed of explicit solvent on the PS3 and would then run these calculations on the PS3 as well. In a nutshell, the PS3 takes the middle ground between GPU's (extreme speed, but at limited types of WU's) and CPU's (less speed, but more flexibility in types of WU's).
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Look at what F@H developer said
People have been toying with the idea of having the Folding@Home project put up on the Microsoft's Xbox 360. But what does its creator think about this idea?
Pro-G managed to ask Vijay Pande, the genius behind the project, and it was found that he didn't really think the Xbox 360 could be of much help. Replying to the question of whether or not he thought the power of the 360 could be useful: "Possibly, although the cell processor in the PS3 is much more powerful for our calculations than the CPU in the Xbox 360."
So what made Sony's PlayStation 3 the console for Folding@Home? "We are simulating key processes in protein folding and misfolding in Alzheimer's Disease. PS3's are performing aspects of these simulations, and doing so about 20 times faster than a typical PC."
Well, while his statements are far from saying that the project will be hopping aboard Microsoft's green box any time soon, at least it does not, at the same time, close absolutely the possibility of Folding@Home being on Xbox 360. Besides, the cause that the project stands for is worthy enough to break even the toughest fanboyism.F@H Developer
AGAIN "cell processor in the PS3 is much more powerful for our calculations than the CPU in the Xbox 360."
1 more time ? "cell processor in the PS3 is much more powerful for our calculations than the CPU in the Xbox 360."
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http://www.qj.net/Folding-Home-creator-says-his-piece-on-the-Xbox-360-joining-the-project/pg/49/aid/91248
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