For the ones who played Skyward Sword, what score would you give it?

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Shinobishyguy

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#51 Shinobishyguy
Member since 2006 • 22928 Posts

I think people have to try to separate their personal opinion and look at it objectively.

For example my favorite game of all time is Majora's Mask so my personal preference would be a 10/10 but I totally agree with it being scored AA. Any score should be an indicator to any Joe off the street if they would like the game or not. Just because you are patient enough to endure a game's flaws doesn't mean everyone else will.

You can't just say there are huge flaws and then say it should be AAA. The imperfect controls will be infuriating to some. That new pointing system is awful btw. I don't see why people don't acknowledge that it was better in Twilight Princess with the IR. Look at it objectively. Just because you had patience with it doesn't mean that your average gamer will, and you can't tell everyone that they're doing it wrong. Anyone who absolutely NEEDS tight control would probably give this game a 6 if they were going on personal preference.

Tom talked about padding, and imo there is such thing as good padding and bad padding. Good padding is optional or insignifcant. Skyward Sword has too much of the bad kind and not enough of the good kind. There is a lot of bad padding that just feels tacked on and unnecessary and some of it is even inconsistent with the rest of the game.

Despite all that, the average gamer would find a lot to enjoy in the game. AA

GunSmith1_basic
Whats so farfetched about people giving this a 9 despite the flaws? It's possible for the core experience to outshine all the little nitpicks. I mean not every game is going to be for everyone.
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GunSmith1_basic

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#52 GunSmith1_basic
Member since 2002 • 10548 Posts

Whats so farfetched about people giving this a 9 despite the flaws? It's possible for the core experience to outshine all the little nitpicks. I mean not every game is going to be for everyone. Shinobishyguy
Yes but the nitpicks in the game are almost all center around the core experience in SS. All the horrible padding is not optional, takes a LONG time to complete, and drags the story down in a few instances because it is inconsistent with the real plot. The controls were a selling point of the game and yet they are inconsistent. If you want to see a game where the core experience outshines its flaws play Vanquish. Vanquish has many many flaws but the core experience is tight.

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TwoFace-BS

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#53 TwoFace-BS
Member since 2011 • 9531 Posts
Love all the sheep saying Tom McShea's opinion is wrong:lol:
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Shinobishyguy

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#54 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"] Whats so farfetched about people giving this a 9 despite the flaws? It's possible for the core experience to outshine all the little nitpicks. I mean not every game is going to be for everyone. GunSmith1_basic

Yes but the nitpicks in the game are almost all center around the core experience in SS. All the horrible padding is not optional, takes a LONG time to complete, and drags the story down in a few instances because it is inconsistent with the real plot. The controls were a selling point of the game and yet they are inconsistent. If you want to see a game where the core experience outshines its flaws play Vanquish. Vanquish has many many flaws but the core experience is tight.

almost every game in the genre is guilty of padding. Wind waker, Twilight princess, and even Okami have padding throughout their main quests.

(remember having to fight Orochi three times? Yeah...)

It's the amazing moments that make up for it.

I'll admit that the controls are love it or hate it, but when you get used to them they're awesome

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Pug-Nasty

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#55 Pug-Nasty
Member since 2009 • 8508 Posts

I'd give it a 7.5, mostly due to the wonky IR controls.

Just kidding... I haven't played it.

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emirblade

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#56 emirblade
Member since 2008 • 904 Posts

for now 8.5 to 9.5, I'm just halfway through the game. I hate the slow text and the re-finding stuff text.

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themajormayor

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#57 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="93BlackHawk93"]

For the ones who played Skyward Sword, what score would you give it?

D4W1L4H



We all know not playing the game isn't going to stop them from voting.

In the same way that nostalgia is stopping sheep from giving it a fair score.

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_BlueDuck_

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#58 _BlueDuck_
Member since 2003 • 11986 Posts

Probably a 9.5 at this point.

Overall it has the same brilliant design, polish and charm you expect from the series. Evolution wise it probably is the biggest step forward in the Zelda franchise since the jump to 3D, but still stick to its roots. There are a few minor annoyances and questionable choices, but none are significant enough to negatively affect the game's enjoyment.

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themajormayor

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#59 themajormayor
Member since 2011 • 25729 Posts
Love all the sheep saying Tom McShea's opinion is wrong:lol:TwoFace-BS
The damage control is through the roof!
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Joedgabe

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#60 Joedgabe
Member since 2006 • 5134 Posts

So for those that played it, be honest. Hows the combat compared to TP? I loved the TP combat I don't think there's a need to take a step back from there. I'm not talking about swinging your remote so link can do combos and stuff nope i'm more into how skillful links swordsmanship was in TP how is it on this one? can you jump in the air and break the helms of heavy armored enemies while then strike them in the back for damage? Stuff like that. Or is it just simple battles swinging your sword?

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WarTornRuston

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#61 WarTornRuston
Member since 2011 • 2712 Posts

It is ugly. It is fun though. The problem is it is Zelda. And that means nothing has really changed. I gave it a 7.5.

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_BlueDuck_

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#62 _BlueDuck_
Member since 2003 • 11986 Posts

So for those that played it, be honest. Hows the combat compared to TP? I loved the TP combat I don't think there's a need to take a step back from there. I'm not talking about swinging your remote so link can do combos and stuff nope i'm more into how skillful links swordsmanship was in TP how is it on this one? can you jump in the air and break the helms of heavy armored enemies while then strike them in the back for damage? Stuff like that. Or is it just simple battles swinging your sword?

Joedgabe

Aesthetically speaking, I'd say Link is a less fancy swordman in Skyward sword than Twilight Princess. I haven't finished the game yet but I've yet to see those rolling parrys or air flips. But the combat in Skyward Sword is certainly more strategic and satisfying which makes it a much better experience. Link is more acrobatic though and you'll still find yourself doing some finishing moves and other special attacks.

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ZerglingZagar

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#63 ZerglingZagar
Member since 2010 • 250 Posts

So for those that played it, be honest. Hows the combat compared to TP? I loved the TP combat I don't think there's a need to take a step back from there. I'm not talking about swinging your remote so link can do combos and stuff nope i'm more into how skillful links swordsmanship was in TP how is it on this one? can you jump in the air and break the helms of heavy armored enemies while then strike them in the back for damage? Stuff like that. Or is it just simple battles swinging your sword?

Joedgabe

I would say the combat is about as easy as wind waker. TP has better combat.

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93BlackHawk93

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#64 93BlackHawk93
Member since 2010 • 8611 Posts

Love all the sheep saying Tom McShea's opinion is wrong:lol:TwoFace-BS
It is wrong. :|

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themajormayor

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#65 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="TwoFace-BS"]Love all the sheep saying Tom McShea's opinion is wrong:lol:93BlackHawk93

It is wrong. :|

Yes. He clearly overrated this game.
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DaBrainz

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#66 DaBrainz
Member since 2007 • 7959 Posts
OK wait. I see this term padding thrown about alot lately. How exactly is a sidequest padding if its fun to do. If the only reason for not liking sidequests is beacause it breaks up the story then your doing it wrong.
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TwoFace-BS

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#67 TwoFace-BS
Member since 2011 • 9531 Posts

[QUOTE="TwoFace-BS"]Love all the sheep saying Tom McShea's opinion is wrong:lol:93BlackHawk93

It is wrong. :|

not sure if srs?:?
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KungfuKitten

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#68 KungfuKitten
Member since 2006 • 27389 Posts

You're going to get so many troll votes.

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themajormayor

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#69 themajormayor
Member since 2011 • 25729 Posts

So I guess McShea was right. The majority is agreeing the game deserved AAE or less

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93BlackHawk93

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#70 93BlackHawk93
Member since 2010 • 8611 Posts
[QUOTE="93BlackHawk93"]

[QUOTE="TwoFace-BS"]Love all the sheep saying Tom McShea's opinion is wrong:lol:themajormayor

It is wrong. :|

Yes. He clearly overrated this game.

That review is like a grain of salt compared to others. 93 on MC. And I was mainly talking about what he said about the controls.
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themajormayor

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#71 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="themajormayor"][QUOTE="93BlackHawk93"] It is wrong. :|

93BlackHawk93

Yes. He clearly overrated this game.

That review is like a grain of salt compared to others. 93 on MC. And I was mainly talking about what he said about the controls.

But this is gamespot. The others are about as relevant as a chair in Mongolia.

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93BlackHawk93

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#72 93BlackHawk93
Member since 2010 • 8611 Posts

You're going to get so many troll votes.

KungfuKitten
Yes, haters can't accept that is only a flop ON GameSpot.
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93BlackHawk93

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#73 93BlackHawk93
Member since 2010 • 8611 Posts
[QUOTE="93BlackHawk93"]

[QUOTE="TwoFace-BS"]Love all the sheep saying Tom McShea's opinion is wrong:lol:TwoFace-BS

It is wrong. :|

not sure if srs?:?

The controls are not bad at all.
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themajormayor

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#74 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="KungfuKitten"]

You're going to get so many troll votes.

93BlackHawk93
Yes, haters can't accept that is only a flop ON GameSpot.

It's the only website where it matters.
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TwoFace-BS

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#75 TwoFace-BS
Member since 2011 • 9531 Posts

[QUOTE="TwoFace-BS"][QUOTE="93BlackHawk93"] It is wrong. :|

93BlackHawk93

not sure if srs?:?

The controls are not bad at all.

Swing and a miss:lol:

Look at my first post and try to spot the issue here

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Joedgabe

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#76 Joedgabe
Member since 2006 • 5134 Posts

Aesthetically speaking, I'd say Link is a less fancy swordman in Skyward sword than Twilight Princess. I haven't finished the game yet but I've yet to see those rolling parrys or air flips. But the combat in Skyward Sword is certainly more strategic and satisfying which makes it a much better experience. Link is more acrobatic though and you'll still find yourself doing some finishing moves and other special attacks.

_BlueDuck_

I would say the combat is about as easy as wind waker. TP has better combat.

ZerglingZagar

So the combat was tuned down from Twilight Princess. That's a little shame, oh well guess I better not expect a lot from it in that perspective then :P

So I'll take it the game has better things to offer in other sections such as exploring :o Planing to pick it up soon so was just curious of what to expect from the combat. I'm playing Twilight Princess again I really loved that combat :cry:

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Vickman178

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#77 Vickman178
Member since 2011 • 866 Posts

I would say a 9.0...

It's a very good game on its own but as a Zelda game I found it was lacking in one major part..The world was simply just too small, they gave you three fairly small areas to explore and all the secrets are pretty much just out in the open and your maps are so detailed they just tell you everything.

Twilight Princess's world was very large with things scattered all over the place and it almost felt too large and most of the areas felt empty...I understand that in this game they wanted to shrink the world a bit, but I mean they just took it too far.. the game progresses much more linearly then any of ther other games in the series...and it's pretty much that one reason that makes this zelda game the worst 3D Zelda game yet....BUT Zelda has high standards just because I think its the worst 3D Zelda game doesn't make it a bad game, plus the sword controls make up for most of the small game world, plus the upgrade system and the orchestrated music and the final battle was epic!....if it wasn't for that stuff I would rate this game a 7.0 or 7.5.

All that came from a zelda fan....soo ya :D

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Jolt_counter119

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#78 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="_BlueDuck_"]

Aesthetically speaking, I'd say Link is a less fancy swordman in Skyward sword than Twilight Princess. I haven't finished the game yet but I've yet to see those rolling parrys or air flips. But the combat in Skyward Sword is certainly more strategic and satisfying which makes it a much better experience. Link is more acrobatic though and you'll still find yourself doing some finishing moves and other special attacks.

Joedgabe

I would say the combat is about as easy as wind waker. TP has better combat.

ZerglingZagar

So the combat was tuned down from Twilight Princess. That's a little shame, oh well guess I better not expect a lot from it in that perspective then :P

So I'll take it the game has better things to offer in other sections such as exploring :o Planing to pick it up soon so was just curious of what to expect from the combat. I'm playing Twilight Princess again I really loved that combat :cry:

These guys are talking out of their ass, the combat the most difficult in the series. You don't get as many cool moves like in TP but all those cool moves did was make TP so easy it wasn't even fun anymore, once I got the mortal draw, they might as well just not have put anymore enemies in tha game and it would have been the same.

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Jolt_counter119

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#79 Jolt_counter119
Member since 2010 • 4226 Posts

I would say a 9.0...

It's a very good game on its own but as a Zelda game I found it was lacking in one major part..The world was simply just too small, they gave you three fairly small areas to explore and all the secrets are pretty much just out in the open and your maps are so detailed they just tell you everything.

Twilight Princess's world was very large with things scattered all over the place and it almost felt too large and most of the areas felt empty...I understand that in this game they wanted to shrink the world a bit, but I mean they just took it too far.. the game progresses much more linearly then any of ther other games in the series...and it's pretty much that one reason that makes this zelda game the worst 3D Zelda game yet....BUT Zelda has high standards just because I think its the worst 3D Zelda game doesn't make it a bad game, plus the sword controls make up for most of the small game world, plus the upgrade system and the orchestrated music and the final battle was epic!....if it wasn't for that stuff I would rate this game a 7.0 or 7.5.

All that came from a zelda fan....soo ya :D

Vickman178

Size wize I'd say SS is just as big if not bigger than TP, the main areas in TP were either tiny, or huge with absolutely nothing in them. SS has huge areas with a lot to do. I feel they went too far in linearity with the dungeons though.

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madsnakehhh

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#80 madsnakehhh
Member since 2007 • 18368 Posts

So I guess McShea was right. The majority is agreeing the game deserved AAE or less

themajormayor

I wasn't aware that 13 are the majority in this poll.

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KungfuKitten

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#81 KungfuKitten
Member since 2006 • 27389 Posts

Anyway this game is like twice as good as TP.
The motion controls work better, actually add stuff to the combat.
Which is the best combat system in Zelda to date. More interactive, more active, more varied.
The energy meter makes things more interesting than just rolling all the time.
The dungeons are better designed. You find items and use them everywhere in the game, not just in that temple as in TP.
The overworld more interesting. This confuses people. The overworld in TP and OOT was very empty and linear. You could run here or there but there would only be things to do in very few places. You have the same now. Except there is more stuff to do in less places, traveling goes way faster.
The upgrade system is more interesting than no upgrade system.
The difficulty is better.
The bosses are better designed and more varied.
The lack of minimap is a good choice. This is the first Zelda where using a map had an actual function and wasn't as annoying. The lack of UI on screen really helps this game shine.
The art direction is way more to my liking. I never liked the gritty direction of TP. This game is WindWaker-esque but different enough to be its own standard on consoles.
The music is of higher quality.
The village feels more alive than in TP. In TP you had a lot of anonymous people running around doing nothing. Now they all have a purpose or something to say, and their own personality.
The money system is way better. You actually have stuff to buy with rupees now and often find yourself short on them. A first for me in Zelda on consoles.
The backtracking and search quests people complain about are nothing. You do them in like 1 minute.

My complaints would be that Fi is highly irritating, and that the visuals especially because of the mouth of Fi can look archaic and take getting used to.
And it could have used more villages, cause Gorons are cool. And I miss Zora's.
And the instrument is kinda useless in the game.

My score would be a 9+ and the best Zelda game that I have played so far cause I still have to do the very last bit.
The people voting less than an 8 didn't play the game. It's of too high quality for someone to rate it that low, unless they were playing to hate on it.

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princemarth23

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#82 princemarth23
Member since 2005 • 9229 Posts

9 or 9.5 Really awesome game, but I haven't quite finished it yet. I'm fairly close though, and this is the score I'd give it so far.

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themajormayor

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#83 themajormayor
Member since 2011 • 25729 Posts

[QUOTE="themajormayor"]

So I guess McShea was right. The majority is agreeing the game deserved AAE or less

madsnakehhh

I wasn't aware that 13 are the majority in this poll.

17+13+6=AAE or less. Although the numbers now have changed to overrating. It's what we call a nostalgia shock.
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Jolt_counter119

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#84 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="madsnakehhh"]

[QUOTE="themajormayor"]

So I guess McShea was right. The majority is agreeing the game deserved AAE or less

themajormayor

I wasn't aware that 13 are the majority in this poll.

17+13+6=AAE or less. Although the numbers now have changed to overrating. It's what we call a nostalgia shock.

Where are you getting AAE or less, Tom didn't say anything about AAE, he rated it AE so by you're logic for Tom to be right that's only 21 votes which is no where near the majority.

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Wiimotefan

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#85 Wiimotefan
Member since 2010 • 4151 Posts

Its a solid AAA. I'd say a 9.

Anything above 9.5 is a bit much.

Anything below 8.5 is just trolling.

Not that I think Tom is a troll though. Just an idiot that doesn't know how to do his simple job. For his sake, I hope he never has an important job that requires any kind of skill.

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_BlueDuck_

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#86 _BlueDuck_
Member since 2003 • 11986 Posts

[QUOTE="_BlueDuck_"]

Aesthetically speaking, I'd say Link is a less fancy swordman in Skyward sword than Twilight Princess. I haven't finished the game yet but I've yet to see those rolling parrys or air flips. But the combat in Skyward Sword is certainly more strategic and satisfying which makes it a much better experience. Link is more acrobatic though and you'll still find yourself doing some finishing moves and other special attacks.

Joedgabe

I would say the combat is about as easy as wind waker. TP has better combat.

ZerglingZagar

So the combat was tuned down from Twilight Princess. That's a little shame, oh well guess I better not expect a lot from it in that perspective then :P

So I'll take it the game has better things to offer in other sections such as exploring :o Planing to pick it up soon so was just curious of what to expect from the combat. I'm playing Twilight Princess again I really loved that combat :cry:

I don't think it's at all a step back from Twilight Princess. I played Twilight Princess on the Gamecube so I can't comment on how the motion controls compare. I think the combat in Twilight Princess looks more intense, but really it was just waiting for the right moment and pressing a button and then Link would go ahead and automatically pull off the combo. Which is fine and I thought Twilight Princess was great. But Skyward Sword is so much more involved and satisfying. Because the type of sword slash actaully matters, there's a lot more strategy in fighting enemies which gives them much more purpose and less of a canon fodder, "enemies for the sake of having them there to kill" feel.

For example, some enemies require straight up weapon to weapon combat. One might require you to flip them over with an uppercut and use a finisher. Another might require you to hack away at their shield to reveal a weak spot. And one might have certain patterns or "tells" that you need to wait for or reveal before striking. It's almost like each battle is a mini fight from Punch Out (though gerenally with weapons rather than boxing gloves). It also helps that the enemies are actually threatening and can hurt you. It's not that they are hard per se, but they are challenging and if you're not paying close attention you'll be punished. Makes the combat more intense.

Battles against enemies that are primarily melee weapon fights, like those against Lizardfos' or Stalfos' are greatly more involved and entertaining. I keep thinking how great the last battle of the final boss in Twilight Princess would have been with this style of combat.

Hope that gave you some more insight.

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Shinobishyguy

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#87 Shinobishyguy
Member since 2006 • 22928 Posts
:lol: at haters trying to add up AA and A votes.
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Joedgabe

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#88 Joedgabe
Member since 2006 • 5134 Posts

[QUOTE="Joedgabe"]

[QUOTE="_BlueDuck_"]

[QUOTE="ZerglingZagar"]

I would say the combat is about as easy as wind waker. TP has better combat.

_BlueDuck_

So the combat was tuned down from Twilight Princess. That's a little shame, oh well guess I better not expect a lot from it in that perspective then :P

So I'll take it the game has better things to offer in other sections such as exploring :o Planing to pick it up soon so was just curious of what to expect from the combat. I'm playing Twilight Princess again I really loved that combat :cry:

I don't think it's at all a step back from Twilight Princess. I played Twilight Princess on the Gamecube so I can't comment on how the motion controls compare. I think the combat in Twilight Princess looks more intense, but really it was just waiting for the right moment and pressing a button and then Link would go ahead and automatically pull off the combo. Which is fine and I thought Twilight Princess was great. But Skyward Sword is so much more involved and satisfying. Because the type of sword slash actaully matters, there's a lot more strategy in fighting enemies which gives them much more purpose and less of a canon fodder, "enemies for the sake of having them there to kill" feel.

For example, some enemies require straight up weapon to weapon combat. One might require you to flip them over with an uppercut and use a finisher. Another might require you to hack away at their shield to reveal a weak spot. And one might have certain patterns or "tells" that you need to wait for or reveal before striking. It's almost like each battle is a mini fight from Punch Out (though gerenally with weapons rather than boxing gloves). It also helps that the enemies are actually threatening and can hurt you. It's not that they are hard per se, but they are challenging and if you're not paying close attention you'll be punished. Makes the combat more intense.

Battles against enemies that are primarily melee weapon fights, like those against Lizardfos' or Stalfos' are greatly more involved and entertaining. I keep thinking how great the last battle of the final boss in Twilight Princess would have been with this style of combat.

Hope that gave you some more insight.

That sounds really cool, I also played TP on the Gamecube and I'm not a fan of motion controls. Those simple combat mechanics are actually pretty good I would say excellent in a action game, that actually makes me worry... the game's mechanics depends on the flow of the motion controls. I have played a number of games that use motion controls such as mario party and it really is a disturbance in the game.. but I guess I should give it a try although I have an Idea of what to expect. So long as the combat feels fast and skilled I'll be happy.

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deactivated-5ef52b89b6fd0

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#89 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

OK wait. I see this term padding thrown about alot lately. How exactly is a sidequest padding if its fun to do. If the only reason for not liking sidequests is beacause it breaks up the story then your doing it wrong.DaBrainz
Because the side quest and fetch quests are not fun in any way, the characters are cheesy and boring, the games only saving grave as always is the dungeons, they are great but not good enough to override the other stuff. I got about 20 hrs into the game and lost interest. I would give it a 5.0 seeing how it is not even fun enough for me to finish it, only gets a 5 because dungeons are fun. I couldnt stand to play the boring parts anymore to finally get to some good parts.

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Shinobishyguy

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#91 Shinobishyguy
Member since 2006 • 22928 Posts

the term "padding" is starting to become an annoying buzzword.

Really, before setting foot into the earth temple or lanayru mining facility, they have you exploring your surroundings, solving mini-puzzles, and looking for artifacts like any other dungeon. Hell those power plants that you activate are like little dungeons in theselves.

The only pre-dungeon sections that could be considered padding are the tasks that the water dragon makes you do.

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madsnakehhh

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#92 madsnakehhh
Member since 2007 • 18368 Posts

[QUOTE="madsnakehhh"]

[QUOTE="themajormayor"]

So I guess McShea was right. The majority is agreeing the game deserved AAE or less

themajormayor

I wasn't aware that 13 are the majority in this poll.

17+13+6=AAE or less. Although the numbers now have changed to overrating. It's what we call a nostalgia shock.

Guys who voted AAE are also meaning that they aren't agree with Tom's score...or maybe you are just taking the scores you want for convinience right? no of course you would never do that.

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themajormayor

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#93 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="Jolt_counter119"]

[QUOTE="themajormayor"][QUOTE="madsnakehhh"]

I wasn't aware that 13 are the majority in this poll.

17+13+6=AAE or less. Although the numbers now have changed to overrating. It's what we call a nostalgia shock.

Where are you getting AAE or less, Tom didn't say anything about AAE, he rated it AE so by you're logic for Tom to be right that's only 21 votes which is no where near the majority.

Oh well it's still AAE or less that's majority
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SuperFlakeman

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#94 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="Jolt_counter119"]

[QUOTE="themajormayor"] 17+13+6=AAE or less. Although the numbers now have changed to overrating. It's what we call a nostalgia shock.themajormayor

Where are you getting AAE or less, Tom didn't say anything about AAE, he rated it AE so by you're logic for Tom to be right that's only 21 votes which is no where near the majority.

Oh well it's still AAE or less that's majority

That's weird!

Because, you know, it has a 9.2 userscore average here on GS with over 1000 voters.

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turtlethetaffer

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#95 turtlethetaffer
Member since 2009 • 18973 Posts

So far it's a solid 9.

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vguy555

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#96 vguy555
Member since 2007 • 4625 Posts

A 9.5

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themajormayor

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#97 themajormayor
Member since 2011 • 25729 Posts
[QUOTE="SuperFlakeman"]

[QUOTE="themajormayor"][QUOTE="Jolt_counter119"]

Where are you getting AAE or less, Tom didn't say anything about AAE, he rated it AE so by you're logic for Tom to be right that's only 21 votes which is no where near the majority.

Oh well it's still AAE or less that's majority

That's weird!

Because, you know, it has a 9.2 userscore average here on GS with over 1000 voters.

That's not relevant in this thread. Only thing relevant is the poll. And the GS score.
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Vaasman

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#98 Vaasman
Member since 2008 • 15874 Posts

Well I played for about 15 minutes today at best buy and I can safely say that motion controls are not my thing so 0/10 :P

Also your helper is worthless.

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DragonQuestHero

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#99 DragonQuestHero
Member since 2006 • 1105 Posts

Best Zelda since the Nitendo 64 games.

I LOVED the side quests. It was a bring back to Majora's Mask, another one of the greatest Zelda games. I loved that I could go around and improve the lives of those characters on Skyloft.

The Item Check one was a little harsh though. I hate how mean Link has to be about it. "I like you", "you store my Items" could have gone for "your a good friend."

I loved the style as well. It was a before mix of Windwaker and Twilight Princess. I loved the painting feel it gave off. It was stunning, new and beautiful welcomed experience. I was a little annoyed at the change of style at first. However, it worked prefectly for the Wii hardware and overall was better.

Leave the next Twilight Princess style for the WiiU which will be more fitting.

The controls were one of the best parts. It really made the game overall feel very fresh. I was worried being left handed and playing left handed would make it harder...but it work prefectly for the most part. 95% of the time the contorls worked as commanded. I pray they don't take the montion contorls away from the WiiU verison...it would just feel like a step back.

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#100 dracolich55
Member since 2010 • 2343 Posts
8.5-9 (Cant Decide), I LOVED the game but the pacing was kinda horrible, and on topof that the motion controls didn't always work for me. For example most of the time when I lunged Link did that upward spiral attack :p