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Well, I had a good response planned but I promised not to be a fanboy anymore so, oh well.
Uh, go SMG and all games...
I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Number_1_Gamer
I'm 26 stars in and the motion control hasn't really wowed me yet. At least it feels natural, cept for the ray surfing, my arm nearly fell off.
All I know is it isn't Super Mario with the Wii-mote. Its Wii-mario. Which I guess is cool for this generation but I grew up playing Mario with a standard controller. So however odd it might sound to you or anyone else it isn't the same game to me. Kinda like the death of an era or something, I don't know.
I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Number_1_Gamer
Using the 360 controller.
Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04
Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
ray surfing, ball rolling, bubble blowing etc.
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.reno7728
Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
ray surfing, ball rolling, bubble blowing etc.
Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
[QUOTE="reno7728"][QUOTE="Sparky04"]Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Sparky04
ray surfing, ball rolling, bubble blowing etc.
Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.
[QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Sparky04
ray surfing, ball rolling, bubble blowing etc.
Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.
How would you point?
[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04
Using the 360 controller.
Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Well, you missed shooting starbits. But also, it is IMPERATIVE in SMG that you can aim the cursor around and still have IMMEDIATE access to spinning, jumping, and shooting starbits. By having to remove your thumb from the right analog to jump, spin, or shoot, you no longer have immediate access. And for the starbits, the cursor would presumably centre on the screen as soon as you released your thumb from it, so it would be impossible to shoot anything on the screen that wasn't right in the centre of the screen.
Collecting the Star Bits would be impossible.web966No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.
[QUOTE="web966"]Collecting the Star Bits would be impossible.IbacaiNo, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
Collecting the Star Bits would be impossible.web966
Press a button to auto-collect. Ruins the fun a bit but it makes it possible.
[QUOTE="Sparky04"][QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
brightshadow525
ray surfing, ball rolling, bubble blowing etc.
Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.
How would you point?
Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.
No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Number_1_Gamer
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
It would harder then Ikaruga is all. :P And you just release the button to move the camera.No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Number_1_Gamer
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.
[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04
Using the 360 controller.
Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Have you ever tried controlling a cursor with an analog stick though? It's clearly not suited to the task... you can get a fast response, or an accurate response, but not both. Also, trying to choreography that with your other thumb would prove a task for sure (much like trying to rub your belly and scratch your head at the same time)
[QUOTE="Number_1_Gamer"]No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.
Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.
So, I suppose that's the end of this thread, and myth.
[QUOTE="web966"]Collecting the Star Bits would be impossible.james28893
Press a button to auto-collect. Ruins the fun a bit but it makes it possible.
That would be awful. Half the fun is waving the remote around and watching the bits fly to you
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.SolidTy
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.
Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.
So, I suppose that's the end of this thread, and myth.
I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.ThePlothole
Using the 360 controller.
Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Have you ever tried controlling a cursor with an analog stick though? It's clearly not suited to the task... you can get a fast response, or an accurate response, but not both. Also, trying to choreography that with your other thumb would prove a task for sure (much like trying to rub your belly and scratch your head at the same time)
I hate steriotyping but people who own 360's play a lot of firstperson shooters, there is no denying that, so we are used to controling Dual Analoge sets as most of us have been doing so with ease since shooters started using them and that requires much more ackward use of the joysticks in comarison to each other.
[QUOTE="web966"]Collecting the Star Bits would be impossible.james28893
Press a button to auto-collect. Ruins the fun a bit but it makes it possible.
Then you would be taking out manual star bit collection. The OP stated that you can't take anything out of the game as it stands right now.
[QUOTE="SolidTy"]Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.
So, I suppose that's the end of this thread, and myth.
ThePlothole
I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.
Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.
Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.
It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.
[QUOTE="brightshadow525"][QUOTE="Sparky04"][QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]Using the 360 controller.
Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.
Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.
A: Jump
B: Spin
X: Interact ( talking to toads)
Y: not needed
Did I miss anything?
Sparky04
ray surfing, ball rolling, bubble blowing etc.
Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.
How would you point?
Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.
There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.
There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.
Number_1_Gamer
You keep saying everything is impossible as well. I would rephrase that, as so far he has answered these queries. You may not like that there is an answer, but saying everything is impossible, at least so far, you've been wrong.
I wish to point this point to everybody who is attempting to fit Super mario Galaxy in a traditional control scheme:
"I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game."
Taking out the pointing and motion related actions found in the game to make it work on a 360 controller is against the rules laid out before you.
With that said, SMG would have a better chance working on the PS3 as it stands.
[QUOTE="Number_1_Gamer"]No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.
Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.[QUOTE="Number_1_Gamer"]There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.
SolidTy
You keep saying everything is impossible as well. I would rephrase that, as so far he has answered these queries. You may not like that there is an answer, but saying everything is impossible, at least so far, you've been wrong.
No. I'm still right. As I stated, SMG requires you to be able to point anywhere on the screen, shoot, spin, and jump simultaneously. I have yet to hear a proposed control scheme that allows you to do that.
I just get sick of these "I wish I could play it with an archaic, old-fashioned controller" topics without the person explaining WHY they wish that. The controls work PERFECTLY with the Wiimote/Nunchuck. There is NOTHING to complain about.
[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Koalakommander
I'm 26 stars in and the motion control hasn't really wowed me yet. At least it feels natural, cept for the ray surfing, my arm nearly fell off.
The ray surfing isn't bad, you just have to fly some planes in BWii and its no problem
[QUOTE="ThePlothole"][QUOTE="SolidTy"]Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.
So, I suppose that's the end of this thread, and myth.
SolidTy
I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.
Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.
Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.
It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.
Are you that sure about GTAIV?
ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...LibertySaint
Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.
ok. *rubs hands together while listening to galaxy tunes*
ill do it with a GC controller
first the basics.
movement: left analogue stick
jump: A button
spin: B button
crouch: left shoulder button
i think thats all the basics....let me know if im missing something.
now the more specific stuff
collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.
camera control: same as wii, use the dpad.
marble game: use left analogue stick to move the ball about.
manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.
if ive forgotten soemthing then list it and ill have a ponder.
ok. *rubs hands together while listening to galaxy tunes*
ill do it with a GC controller
first the basics.
movement: left analogue stick
jump: A button
spin: B button
crouch: left shoulder button
i think thats all the basics....let me know if im missing something.
now the more specific stuff
collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.
camera control: same as wii, use the dpad.
marble game: use left analogue stick to move the ball about.
manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.
if ive forgotten soemthing then list it and ill have a ponder.
osan0
Not all starbits are on the ground. Remember, sometimes starbits are stuck to the walls of structures, or they're stuck to asteroids off in the distance that you can't physically touch except with the pointer.
ok. *rubs hands together while listening to galaxy tunes*
ill do it with a GC controller
first the basics.
movement: left analogue stick
jump: A button
spin: B button
crouch: left shoulder button
i think thats all the basics....let me know if im missing something.
now the more specific stuff
collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.
camera control: same as wii, use the dpad.
marble game: use left analogue stick to move the ball about.
manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.
if ive forgotten soemthing then list it and ill have a ponder.
osan0
You could do that, but in galaxy, you can jump, spin, and collect stars at the same time, if you have to use the right analog stick to collect star bits and jump at the same time, you have to have a different finger on the spin or analog buttons, because the A, B, and right analog sticks are controlled with your right thumb. Its possible, but extremely challenging.
ok. *rubs hands together while listening to galaxy tunes*
ill do it with a GC controller
first the basics.
movement: left analogue stick
jump: A button
spin: B button
crouch: left shoulder button
i think thats all the basics....let me know if im missing something.
now the more specific stuff
collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.
camera control: same as wii, use the dpad.
marble game: use left analogue stick to move the ball about.
manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.
if ive forgotten soemthing then list it and ill have a ponder.
osan0
You haven't explained shooting starbits. And as I said, you must be able to shoot starbits (anywhere on the screen), jump, and spin instantly. How would you grab blue stars? As soon as you let go of the analog the cursor would presumably centre in the screen. You need to be able to point at something not in the centre of the screen and press jump to grab a blue star.
i havent finished playing this game yet but if they could do zelda twilight princess on the wii and gamecube i really dont see how they couldnt find a way to put the controls to the cube. but yeah the game would be different, smg is meant for the wiiwolverine08Let's not forget, TP was a port of a GC game.
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Nintendo_Ownes7
In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.
Plus, how would you control the camera?
You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.
Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.
[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Number_1_Gamer
Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.
How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.
[QUOTE="SolidTy"][QUOTE="ThePlothole"][QUOTE="SolidTy"]Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.
So, I suppose that's the end of this thread, and myth.
mjarantilla
I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.
Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.
Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.
It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.
Are you that sure about GTAIV?
No, I'm just going on what Rockstar North interviews, but take it as an example.Perhaps Crysis would have been a better example.
[QUOTE="Sparky04"][QUOTE="brightshadow525"][QUOTE="Sparky04"][QUOTE="Sparky04"]Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.
Number_1_Gamer
Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.
How would you point?
Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.
There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.
Why would you need to jump? Just adjust the camera so you can see it. Also the Sticky things are on a context basis in the levels, they are played in a 2d style so the pointer could swap to the left joystick and A could pull Mario. Anything else from anyone?
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