For those who say Super Mario Galaxy could be done with a "standard control

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Number_1_Gamer

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#1 Number_1_Gamer
Member since 2007 • 1786 Posts
I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.
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deadmeat59

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#2 deadmeat59
Member since 2003 • 8981 Posts
try doing the ball game on the 360 controller it wont work. there would be no point
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bloodbore8

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#3 bloodbore8
Member since 2006 • 5660 Posts

Well, I had a good response planned but I promised not to be a fanboy anymore so, oh well.

Uh, go SMG and all games...

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Koalakommander

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#4 Koalakommander
Member since 2006 • 5462 Posts

I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Number_1_Gamer

I'm 26 stars in and the motion control hasn't really wowed me yet. At least it feels natural, cept for the ray surfing, my arm nearly fell off.

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donny666

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#5 donny666
Member since 2007 • 422 Posts

All I know is it isn't Super Mario with the Wii-mote. Its Wii-mario. Which I guess is cool for this generation but I grew up playing Mario with a standard controller. So however odd it might sound to you or anyone else it isn't the same game to me. Kinda like the death of an era or something, I don't know.

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web966

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#6 web966
Member since 2005 • 11654 Posts
Collecting the Star Bits would be impossible.
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REVOLUTIONfreak

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#8 REVOLUTIONfreak
Member since 2005 • 18418 Posts
I don't see how it would work on a standard controller... it could work, but it wouldn't work NEARLY as well or fluidly. Moving the cursor with an analog stick would just be hindersome. Plus, the spin attack wouldn't be very satisfying if you just pushed a button, neither would the motion controlled mini-game galaxies of sorts.
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wolverine08

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#9 wolverine08
Member since 2007 • 245 Posts
i havent finished playing this game yet but if they could do zelda twilight princess on the wii and gamecube i really dont see how they couldnt find a way to put the controls to the cube. but yeah the game would be different, smg is meant for the wii
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reno7728

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#10 reno7728
Member since 2007 • 258 Posts

i've said this before but galaxy without the wiimote would be like (but to a lesser extent of) GH or rock band without the cool drums etc.

it would still be fun and playable but not at the same level

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Sparky04

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#11 Sparky04
Member since 2006 • 3390 Posts

I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Number_1_Gamer

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

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reno7728

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#12 reno7728
Member since 2007 • 258 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

ray surfing, ball rolling, bubble blowing etc.

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Sparky04

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#13 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"]

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.reno7728

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

ray surfing, ball rolling, bubble blowing etc.

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

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Sparky04

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#14 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="reno7728"][QUOTE="Sparky04"]

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Sparky04

ray surfing, ball rolling, bubble blowing etc.

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.

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Epak_

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#15 Epak_
Member since 2004 • 11911 Posts
It could be done to some extent, but would you really want to? Collecting the starbits would be a serious pain in the ass with a regular pad + the minigames wouldn't be as fun/challenging.
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brightshadow525

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#16 brightshadow525
Member since 2006 • 1149 Posts
[QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Sparky04

ray surfing, ball rolling, bubble blowing etc.

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.

How would you point?

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Number_1_Gamer

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#17 Number_1_Gamer
Member since 2007 • 1786 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Well, you missed shooting starbits. But also, it is IMPERATIVE in SMG that you can aim the cursor around and still have IMMEDIATE access to spinning, jumping, and shooting starbits. By having to remove your thumb from the right analog to jump, spin, or shoot, you no longer have immediate access. And for the starbits, the cursor would presumably centre on the screen as soon as you released your thumb from it, so it would be impossible to shoot anything on the screen that wasn't right in the centre of the screen.

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Ibacai

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#18 Ibacai
Member since 2006 • 14459 Posts
Collecting the Star Bits would be impossible.web966
No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.
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Number_1_Gamer

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#19 Number_1_Gamer
Member since 2007 • 1786 Posts

[QUOTE="web966"]Collecting the Star Bits would be impossible.Ibacai
No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

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james28893

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#20 james28893
Member since 2007 • 3252 Posts

Collecting the Star Bits would be impossible.web966

Press a button to auto-collect. Ruins the fun a bit but it makes it possible.

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Sparky04

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#21 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

brightshadow525

ray surfing, ball rolling, bubble blowing etc.

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.

How would you point?

Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.

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Ibacai

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#22 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Number_1_Gamer

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

It would harder then Ikaruga is all. :P And you just release the button to move the camera.
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Sparky04

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#23 Sparky04
Member since 2006 • 3390 Posts

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Number_1_Gamer

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

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ThePlothole

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#24 ThePlothole
Member since 2007 • 11515 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Have you ever tried controlling a cursor with an analog stick though? It's clearly not suited to the task... you can get a fast response, or an accurate response, but not both. Also, trying to choreography that with your other thumb would prove a task for sure (much like trying to rub your belly and scratch your head at the same time)

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SolidTy

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#25 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.

So, I suppose that's the end of this thread, and myth.

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Meu2k7

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#26 Meu2k7
Member since 2007 • 11809 Posts

try doing the ball game on the 360 controller it wont work. there would be no pointdeadmeat59

What? the ball game could be done with 1 analog stick .... just like every monkey ball game :S

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Sir_BIGnuts

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#27 Sir_BIGnuts
Member since 2006 • 256 Posts

[QUOTE="web966"]Collecting the Star Bits would be impossible.james28893

Press a button to auto-collect. Ruins the fun a bit but it makes it possible.

That would be awful. Half the fun is waving the remote around and watching the bits fly to you

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ThePlothole

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#28 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.SolidTy

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.

So, I suppose that's the end of this thread, and myth.

I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.

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Sparky04

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#29 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"]

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.ThePlothole

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Have you ever tried controlling a cursor with an analog stick though? It's clearly not suited to the task... you can get a fast response, or an accurate response, but not both. Also, trying to choreography that with your other thumb would prove a task for sure (much like trying to rub your belly and scratch your head at the same time)

I hate steriotyping but people who own 360's play a lot of firstperson shooters, there is no denying that, so we are used to controling Dual Analoge sets as most of us have been doing so with ease since shooters started using them and that requires much more ackward use of the joysticks in comarison to each other.

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Redmoonxl2

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#30 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="web966"]Collecting the Star Bits would be impossible.james28893

Press a button to auto-collect. Ruins the fun a bit but it makes it possible.

Then you would be taking out manual star bit collection. The OP stated that you can't take anything out of the game as it stands right now.

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SolidTy

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#31 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"]

Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.

So, I suppose that's the end of this thread, and myth.

ThePlothole

I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.

Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.

Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.

It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.

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Sparky04

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#32 Sparky04
Member since 2006 • 3390 Posts
Also for those who say it takes a lot of percision, I will be the first to admit that when I collect starbits I just move the pointer around the screen really fast with a vauge use of direction and I can easily pick up all of them. So they could just make the pointer on the 360 or Ps3 fast and it would be about the same.
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Number_1_Gamer

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#33 Number_1_Gamer
Member since 2007 • 1786 Posts
[QUOTE="brightshadow525"][QUOTE="Sparky04"][QUOTE="Sparky04"][QUOTE="reno7728"][QUOTE="Sparky04"]

Using the 360 controller.

Left joystick: Move, Rotate to activate starpower, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

Sparky04

ray surfing, ball rolling, bubble blowing etc.

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.

How would you point?

Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.

There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.

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SolidTy

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#34 SolidTy
Member since 2005 • 49991 Posts

There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.

Number_1_Gamer

You keep saying everything is impossible as well. I would rephrase that, as so far he has answered these queries. You may not like that there is an answer, but saying everything is impossible, at least so far, you've been wrong.

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Redmoonxl2

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#35 Redmoonxl2
Member since 2003 • 11059 Posts

I wish to point this point to everybody who is attempting to fit Super mario Galaxy in a traditional control scheme:

"I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game."

Taking out the pointing and motion related actions found in the game to make it work on a 360 controller is against the rules laid out before you.

With that said, SMG would have a better chance working on the PS3 as it stands.

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Nintendo_Ownes7

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#36 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.
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Number_1_Gamer

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#37 Number_1_Gamer
Member since 2007 • 1786 Posts
[QUOTE="Number_1_Gamer"]

There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.

SolidTy

You keep saying everything is impossible as well. I would rephrase that, as so far he has answered these queries. You may not like that there is an answer, but saying everything is impossible, at least so far, you've been wrong.

No. I'm still right. As I stated, SMG requires you to be able to point anywhere on the screen, shoot, spin, and jump simultaneously. I have yet to hear a proposed control scheme that allows you to do that.

I just get sick of these "I wish I could play it with an archaic, old-fashioned controller" topics without the person explaining WHY they wish that. The controls work PERFECTLY with the Wiimote/Nunchuck. There is NOTHING to complain about.

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2good2betrue

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#38 2good2betrue
Member since 2006 • 7791 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Koalakommander

I'm 26 stars in and the motion control hasn't really wowed me yet. At least it feels natural, cept for the ray surfing, my arm nearly fell off.

The ray surfing isn't bad, you just have to fly some planes in BWii and its no problem

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LibertySaint

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#39 LibertySaint
Member since 2007 • 6500 Posts
ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...
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mjarantilla

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#40 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="ThePlothole"][QUOTE="SolidTy"]

Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.

So, I suppose that's the end of this thread, and myth.

SolidTy

I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.

Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.

Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.

It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.

Are you that sure about GTAIV?

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Number_1_Gamer

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#41 Number_1_Gamer
Member since 2007 • 1786 Posts

ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...LibertySaint

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

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osan0

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#42 osan0
Member since 2004 • 18244 Posts

ok. *rubs hands together while listening to galaxy tunes*

ill do it with a GC controller

first the basics.

movement: left analogue stick

jump: A button

spin: B button

crouch: left shoulder button

i think thats all the basics....let me know if im missing something.

now the more specific stuff

collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.

camera control: same as wii, use the dpad.

marble game: use left analogue stick to move the ball about.

manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.

if ive forgotten soemthing then list it and ill have a ponder.

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mjarantilla

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#43 mjarantilla
Member since 2002 • 15721 Posts

ok. *rubs hands together while listening to galaxy tunes*

ill do it with a GC controller

first the basics.

movement: left analogue stick

jump: A button

spin: B button

crouch: left shoulder button

i think thats all the basics....let me know if im missing something.

now the more specific stuff

collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.

camera control: same as wii, use the dpad.

marble game: use left analogue stick to move the ball about.

manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.

if ive forgotten soemthing then list it and ill have a ponder.

osan0

Not all starbits are on the ground. Remember, sometimes starbits are stuck to the walls of structures, or they're stuck to asteroids off in the distance that you can't physically touch except with the pointer.

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2good2betrue

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#44 2good2betrue
Member since 2006 • 7791 Posts

ok. *rubs hands together while listening to galaxy tunes*

ill do it with a GC controller

first the basics.

movement: left analogue stick

jump: A button

spin: B button

crouch: left shoulder button

i think thats all the basics....let me know if im missing something.

now the more specific stuff

collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.

camera control: same as wii, use the dpad.

marble game: use left analogue stick to move the ball about.

manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.

if ive forgotten soemthing then list it and ill have a ponder.

osan0

You could do that, but in galaxy, you can jump, spin, and collect stars at the same time, if you have to use the right analog stick to collect star bits and jump at the same time, you have to have a different finger on the spin or analog buttons, because the A, B, and right analog sticks are controlled with your right thumb. Its possible, but extremely challenging.

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Number_1_Gamer

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#45 Number_1_Gamer
Member since 2007 • 1786 Posts

ok. *rubs hands together while listening to galaxy tunes*

ill do it with a GC controller

first the basics.

movement: left analogue stick

jump: A button

spin: B button

crouch: left shoulder button

i think thats all the basics....let me know if im missing something.

now the more specific stuff

collecting star bits: player can run into them or use the right analogue stick to move a pointer over them. aiming is assisted much like a FPS with a normal controller. when flying through space, the player must pres the B button just as they fly through a ring. this collects all stars in that ring. other stars flying about can be picked up using the right stick as described above. in addition, spinning while near bits will bring them to u. this is a compromised solution mind but it could work.

camera control: same as wii, use the dpad.

marble game: use left analogue stick to move the ball about.

manta racing: use left stick to steer. use right stick to dictate speed. use shoulder buttons for hard turning.

if ive forgotten soemthing then list it and ill have a ponder.

osan0

You haven't explained shooting starbits. And as I said, you must be able to shoot starbits (anywhere on the screen), jump, and spin instantly. How would you grab blue stars? As soon as you let go of the analog the cursor would presumably centre in the screen. You need to be able to point at something not in the centre of the screen and press jump to grab a blue star.

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Bluestorm-Kalas

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#46 Bluestorm-Kalas
Member since 2006 • 13073 Posts
i havent finished playing this game yet but if they could do zelda twilight princess on the wii and gamecube i really dont see how they couldnt find a way to put the controls to the cube. but yeah the game would be different, smg is meant for the wiiwolverine08
Let's not forget, TP was a port of a GC game.
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Sparky04

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#47 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Nintendo_Ownes7

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.

I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.

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Sparky04

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#48 Sparky04
Member since 2006 • 3390 Posts

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Number_1_Gamer

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

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SolidTy

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#49 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="ThePlothole"][QUOTE="SolidTy"]

Excellent Job. I don't think the Hardcore fanboys like it, but it's true that SMG could be done on a regular controller. However, would it be the same, no, but it could easily be done.

So, I suppose that's the end of this thread, and myth.

mjarantilla

I won't argue that it couldn't be done on a regular controller. By the Same token, games for the 360 and PS3 could have been done on their last gen counterparts. But like you said, it wouldn't be the exact same game.

Well, sure, SOME games. Some games only new points are the graphics, Textures, Geometry, Physics, and such. If that's all the game called for, then No, it couldn't be done on a last gen system.

Games like GTAIV wouldn't be on a last gen system. However, games like Spiderman 3 could. It depends on how hard the developer pushes it.

It goes both ways, I suppose, but SMG would be a great game on the GC if it existed.

Are you that sure about GTAIV?

No, I'm just going on what Rockstar North interviews, but take it as an example.Perhaps Crysis would have been a better example.

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Sparky04

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#50 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="brightshadow525"][QUOTE="Sparky04"][QUOTE="Sparky04"]

Ray surfin and Ball rolling= Move I had fun in super mario 64 sliding with a joystick it would be just as fun here. What is bubble blowing? I think I missed that part.

Number_1_Gamer

Oh I forgot something left trigger would shoot starbits. Or I guess you could just use B since with this control scheme you would control when the pointer was on screen.

How would you point?

Hold right trigger and use the right joystick like I said. The only problem I can think of is not being able to jump and aim at the same time but honestly nothing in the game requires that much percision.

There are lots of things that require that much precision. What about when you have to point to a blue star and pull yourself towards it? You are required to be pointing at the star while you press jump. And what about shooting yourself from those sticky things? That would be impossible as well.

Why would you need to jump? Just adjust the camera so you can see it. Also the Sticky things are on a context basis in the levels, they are played in a 2d style so the pointer could swap to the left joystick and A could pull Mario. Anything else from anyone?