For those who say Super Mario Galaxy could be done with a "standard control

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PhoebusFlows

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#51 PhoebusFlows
Member since 2007 • 2050 Posts

the PS3 could do anything the Wii can, and make it look 100x better

/thread endeded

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Nintendo_Ownes7

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#52 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="Nintendo_Ownes7"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.

I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.

I didn't know you could use the D-Pad to control the Camera except to look forward because all I do it just leave the Camera automatic and or when I need to just press the C Button.
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Sparky04

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#53 Sparky04
Member since 2006 • 3390 Posts

the PS3 could do anything the Wii can, and make it look 100x better

/thread endeded

PhoebusFlows

No explanation behind your statement thread reopened.

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ThePlothole

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#54 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Number_1_Gamer"]

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Sparky04

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

Technically the spin attack can be triggered by shaking the Nunchuk as well.

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Sparky04

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#55 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="Nintendo_Ownes7"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Nintendo_Ownes7

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.

I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.

I didn't know you could use the D-Pad to control the Camera except to look forward because all I do it just leave the Camera automatic and or when I need to just press the C Button.

If the Camera isn't locked then you can press left or right on the D-pad to adjust it in the corresponding direction.

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Number_1_Gamer

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#57 Number_1_Gamer
Member since 2007 • 1786 Posts
[QUOTE="Nintendo_Ownes7"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.

I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.

[QUOTE="Number_1_Gamer"]

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Sparky04

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

I didn't actually mean exactly at the same time, but having access to spinning instantaneously while shooting anywhere on the screen. Now that you mention it though, you know you can spin by shaking the nunchuck as well right? That answers your question right there.

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Sparky04

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#58 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...ThePlothole

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

Technically the spin attack can be triggered by shaking the Nunchuk as well.

Okay then, this would probably be the most difficult thing to do on a regular controller (and completly unnessesary as I beat Galaxy without having to jump, spin, shoot, and change the camera at the same time) but you can use the bottom half of your thumb to move the right thumbstick and then click A. This is difficult to do but honestly when do you need to do that in the game?

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Sparky04

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#59 Sparky04
Member since 2006 • 3390 Posts
So many quotes this is getting ridiculous. If you guys have anymore questions or see something I missed don't quote it just make a new post.
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mjarantilla

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#60 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Nintendo_Ownes7"][QUOTE="Sparky04"][QUOTE="Nintendo_Ownes7"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="Ibacai"][QUOTE="web966"]Collecting the Star Bits would be impossible.Sparky04

No, it would require just a little bit of maneuvering. One example would be that of Okami. Hold down a button a you control the little thing with the right stick. Would it be as intuitive or work as quickly? Nope, but it would work.

In SMG it is important that you can jump or spin immediately even while you're moving the cursor around on the screen. Unless you have two thumbs, I can't see how this would be possible.

Plus, how would you control the camera?

You can't control the camera shoot starbits and jump at the same time on the Wii mote either unless you have two thumbs on one hand.

Actually you can with the Wii Remote since you control the Camera with the C button which is on the Nunchuk, then you press the A button to Jump and shoot the Starbits with the B Trigger which is your Index Finger, so the only thing you need your thumb for it is the A button, but with a regular controlller you can't do all that at one time.

I'm talking about really controling the camera as in with the D-pad of the Wii-mote, If we are talking about centering then that could be put on one of the 360's bumbers.

I didn't know you could use the D-Pad to control the Camera except to look forward because all I do it just leave the Camera automatic and or when I need to just press the C Button.

If the Camera isn't locked then you can press left or right on the D-pad to adjust it in the corresponding direction.

Spin = Shake the nunchuk

Shoot starbits = B-button

Control the camera = D-pad

Not that you'd want to control the camera very often. The game's camera is as close to perfect as 3D action-adventures have ever gotten.

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deactivated-5e0e425ee91d8

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#61 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

anthough i am all for the control sceme for galaxy and think that it coulden't work without it, i shail take the chalenge, using to my disaproval the ps3 controler, cause it can do some things that 360 can't.

left control stick= move

right control stick= move pointer

x=jump/ interact

square= spin

triangle= not used

circle= not used

left 1trigger= fire star bit

right 1trigger= use pull star

left trigger 2= (player 2) freeze enemie

right trigger 2= (player 2) make mario jump/spin

sixaxis= manta steering/ball rolling

sry, i must have missed the bubble blowing (goes to play mario galaxy)

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mjarantilla

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#62 mjarantilla
Member since 2002 • 15721 Posts

So many quotes this is getting ridiculous. If you guys have anymore questions or see something I missed don't quote it just make a new post.Sparky04

Have you answered to the blowing bubbles part yet?

And I think the point has been made that enormous concessions would have to be made in order to get Galaxy to play on any other control type, and that the game would suffer greatly, even if you could squish all of the functionality into a regular controller.

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Sparky04

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#63 Sparky04
Member since 2006 • 3390 Posts

[QUOTE="Sparky04"]So many quotes this is getting ridiculous. If you guys have anymore questions or see something I missed don't quote it just make a new post.mjarantilla

Have you answered to the blowing bubbles part yet? Also what the crap are the blowing bubbles?

And I think the point has been made that enormous concessions would have to be made in order to get Galaxy to play on any other control type, and that the game would suffer greatly, even if you could squish all of the functionality into a regular controller.

Enourmous? All these things people ask about cover maybe 10 stars tops.

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Number_1_Gamer

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#64 Number_1_Gamer
Member since 2007 • 1786 Posts
[QUOTE="ThePlothole"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Sparky04

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

Technically the spin attack can be triggered by shaking the Nunchuk as well.

Okay then, this would probably be the most difficult thing to do on a regular controller (and completly unnessesary as I beat Galaxy without having to jump, spin, shoot, and change the camera at the same time) but you can use the bottom half of your thumb to move the right thumbstick and then click A. This is difficult to do but honestly when do you need to do that in the game?

I've explained this several times. When Mario is on the ground and needs to pull himself towards a blue star. The game requires that you point at the star and press (and hold) jump. That's just one example.And your idea about moving the right thumbstick while pressing a button with your right thumb is ridiculous.

You missed my point about aiming, shooting, jumping, and spinning simultaneously. You don't have to literally do ALL those things at once. But you must have immediate access to jumping, shooting, and spinning WHILE moving the cursor around. And by immediate access, I mean IMMEDIATE ACCESS. ie., not releasing your thumb from the cursor.

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Sparky04

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#65 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="ThePlothole"][QUOTE="Sparky04"][QUOTE="Number_1_Gamer"]

[QUOTE="LibertySaint"]ANALOG STICKS!!!! oop...did i say that...360 an dps3 could do it then...Number_1_Gamer

Give me a control scheme on those crusty controllers that allow you to aim anywhere, jump, spin, shoot, and move simultaneously.

How do you shoot and spin at the same time? I personally can't aim when I'm shaking my controller around.

Technically the spin attack can be triggered by shaking the Nunchuk as well.

Okay then, this would probably be the most difficult thing to do on a regular controller (and completly unnessesary as I beat Galaxy without having to jump, spin, shoot, and change the camera at the same time) but you can use the bottom half of your thumb to move the right thumbstick and then click A. This is difficult to do but honestly when do you need to do that in the game?

I've explained this several times. When Mario is on the ground and needs to pull himself towards a blue star. The game requires that you point at the star and press (and hold) jump. That's just one example.And your idea about moving the right thumbstick while pressing a button with your right thumb is ridiculous.

You missed my point about aiming, shooting, jumping, and spinning simultaneously. You don't have to literally do ALL those things at once. But you must have immediate access to jumping, shooting, and spinning WHILE moving the cursor around. And by immediate access, I mean IMMEDIATE ACCESS. ie., not releasing your thumb from the cursor.

Hmmm couldn't I just swap the grab button for stars to the right bumper since that isn't being used yet. That way you can use the right thumb stick to point around and still grab the star. So we have two jump buttons. That may solve a few other problems also.

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osan0

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#66 osan0
Member since 2004 • 18251 Posts
[QUOTE="osan0"]

Number_1_Gamer

You haven't explained shooting starbits. And as I said, you must be able to shoot starbits (anywhere on the screen), jump, and spin instantly. How would you grab blue stars? As soon as you let go of the analog the cursor would presumably centre in the screen. You need to be able to point at something not in the centre of the screen and press jump to grab a blue star.

woops ure right i havent.

shooting starbits: use right stick to target and shoot with side grey button (X i think). aim assist will be required as per a FPS on a traditional controller though. the cursor doesent necesssarily need to be centered when u let go. the Z button could be used as a quick center button.

jump spin and shoot instantly: press A to jump and then B to spin at top of jump. then shoot as per the above instructions. its sloppy and compromised and a bit impractical, but its dooable.

blue star system: rejiged game mechanics. jump into the blu star then use left stick to gently nudge mario towards the next star. going to far from the blue star course will result in death. system is extremely sensative to stick movement so the player must use small movements. behaviour is the same as the current galaxy system. an extra blue star may be needed in places to allow mario to jump into the first one and start the sequence.

anythign else ive looked over?

so far, as i think about it, imho its dooable on a standard controller but its compromised in places. the basics are fine and the mini games ive encountered so far would work fine with a stick and a button or 2. the real weakness is the targeting system. u can use a stick to target, and it would get the job done. but it would be seriously compromised, frustrating and sloppy. u would basically need to stop and plan ure next few moves in places then line up ure shots before moving (and moving can mess up a shot). as a result the game would loose alot of pace. if nintendo were making the game with a standard controller in mind then the star bits simply wouldnt be there (or they would only be decorative). the blue star system wouldnt be as badly effected but it would feel a bit pointless with a standard controller.

needless to say, with galaxy in its current form, the wiimote definately does assist alot. the game can go at a lightening pace and picking upa nd shooting is far more intuitive.

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Erkidu

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#67 Erkidu
Member since 2007 • 2744 Posts

i've said this before but galaxy without the wiimote would be like (but to a lesser extent of) GH or rock band without the cool drums etc.

it would still be fun and playable but not at the same level

reno7728
Agreed. On another note, collecting star bits with an analog stick would be a pain.
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mjarantilla

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#68 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="Sparky04"]So many quotes this is getting ridiculous. If you guys have anymore questions or see something I missed don't quote it just make a new post.Sparky04

Have you answered to the blowing bubbles part yet? Also what the crap are the blowing bubbles?

And I think the point has been made that enormous concessions would have to be made in order to get Galaxy to play on any other control type, and that the game would suffer greatly, even if you could squish all of the functionality into a regular controller.

Enourmous? All these things people ask about cover maybe 10 stars tops.

I'm not talking about the small, itty-bitty, nit-picky details like doing three things at once and whatnot. I'm talking about the cohesion of the overall package. Although the game appears to use the Wiimote's functions in only an incidental manner -- shaking for spinning, pointing to shoot starbits, etc. -- the whole package would suffer greatly even if all the functions were re-mapped onto buttons.

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Sparky04

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#69 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Sparky04"][QUOTE="mjarantilla"]

[QUOTE="Sparky04"]So many quotes this is getting ridiculous. If you guys have anymore questions or see something I missed don't quote it just make a new post.mjarantilla

Have you answered to the blowing bubbles part yet? Also what the crap are the blowing bubbles?

And I think the point has been made that enormous concessions would have to be made in order to get Galaxy to play on any other control type, and that the game would suffer greatly, even if you could squish all of the functionality into a regular controller.

Enourmous? All these things people ask about cover maybe 10 stars tops.

I'm not talking about the small, itty-bitty, nit-picky details like doing three things at once and whatnot. I'm talking about the cohesion of the overall package. Although the game appears to use the Wiimote's functions in only an incidental manner -- shaking for spinning, pointing to shoot starbits, etc. -- the whole package would suffer greatly even if all the functions were re-mapped onto buttons.

I'm failing to see why. In all honesty the only thing involving the Wiimote the felt fluid in anygame was swinging in the vines and while that's nice I can't say thats really important in anyway.

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Zaistev_basic

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#70 Zaistev_basic
Member since 2002 • 2975 Posts
SMG will be functionable to standard controller. But the gameplay would be different.
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goblaa

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#71 goblaa
Member since 2006 • 19304 Posts

Ok, I'm seeing a lot of control scemes in here and they're fine and all, but they are ALL missing an extreamly improtant control.

Duck.

I mean seriously guy, this has been a mario fundemental for thelast decade and without it you can't long jump, back flip, slide, crawl, crouch, or butt stomp. How could people seriously forget such a basic control? You don't even need the wii remote for it.

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Nintendo_Ownes7

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#72 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Ok, I'm seeing a lot of control scemes in here and they're fine and all, but they are ALL missing an extreamly improtant control.

Duck.

I mean seriously guy, this has been a mario fundemental for thelast decade and without it you can't long jump, back flip, slide, crawl, crouch, or butt stomp. How could people seriously forget such a basic control? You don't even need the wii remote for it.

goblaa
You can still Backflip without it but it is hard because I used to do that until I found out I could Press Z and A at the same time to do the backflip without it you have to press foward on the analogue stick then press backwards but you have to do it quickly then press A.
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OldSkoolGamer04

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#73 OldSkoolGamer04
Member since 2004 • 1616 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Sparky04

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

I would rather claw my own eyes out than have to rotate the joystick to perform an action.

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goblaa

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#74 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

Ok, I'm seeing a lot of control scemes in here and they're fine and all, but they are ALL missing an extreamly improtant control.

Duck.

I mean seriously guy, this has been a mario fundemental for thelast decade and without it you can't long jump, back flip, slide, crawl, crouch, or butt stomp. How could people seriously forget such a basic control? You don't even need the wii remote for it.

Nintendo_Ownes7

You can still Backflip without it but it is hard because I used to do that until I found out I could Press Z and A at the same time to do the backflip without it you have to press foward on the analogue stick then press backwards but you have to do it quickly then press A.

That's a mid air somersault, not the backflip. It doesn't get you as high, but you will cover more ground with it.

Moving one direction, then immediately moving the opposite direction, then jumping before the dust cloud around your feet disappears = mid air somersault

Jumping while ducking = backflip

It's been that way since M64.

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Nintendo_Ownes7

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#75 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="Sparky04"]

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.OldSkoolGamer04

Using the 360 controller.

Left joystick: Move, Rotate to activate launch stars, Rotate to climb vines.

Right joystick: Adjust Camera, It could also be a pointer in the levels needed since you can't adjust the camera in those levels anyways. Hold Right trigger to use the pointer at anytime.

A: Jump

B: Spin

X: Interact ( talking to toads)

Y: not needed

Did I miss anything?

I would rather claw my own eyes out than have to rotate the joystick to perform an action.

Same here I remember Mario Party's for the N64 my friend got the skin from the palm of his hand peeled off because he had to do that in a couple of Minigames and the N64 Analogue stick had those rings that bumped up.
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thepiebaron

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#76 thepiebaron
Member since 2007 • 25 Posts

[QUOTE="Number_1_Gamer"]I want to hear, in-depth, your proposed control scheme for the game on a "standard controller". You must account for EVERY bit of control functionality that the nunchuck/wiimote use. No "I would get rid of this", because that would make it a completely different game.Koalakommander

I'm 26 stars in and the motion control hasn't really wowed me yet. At least it feels natural, cept for the ray surfing, my arm nearly fell off.

Ray surfing is the most pathetic, poorly implemented minigame in any Mario title ever. Other than that I love the motion sensing.
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PapaJohn24

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#77 PapaJohn24
Member since 2005 • 871 Posts
try doing the ball game on the 360 controller it wont work. there would be no pointdeadmeat59
The ball minigame was terrible, so was the ray surfing. Super Mario Galaxy is great and all, but some of the camera angles and the over sensitive controls make certain areas feel as precise as running a bulldozer through a nitroglycerin plant.
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goblaa

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#78 goblaa
Member since 2006 • 19304 Posts

I can't understand people who compalin about the ball rolling or the manta surfing. Most parise them, but a few people say they don't control well or their arms get tired. You must be doing it wrong becasue I felt they controled so well, that they should had been added as an extra multi-player option. I want to see MORE games that control like they did.

How are you holding the controller when manta surfing of ball rolling? Because there's certainly ways of doing it wrong.

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Nintendo_Ownes7

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#79 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="deadmeat59"]try doing the ball game on the 360 controller it wont work. there would be no pointPapaJohn24
The ball minigame was terrible, so was the ray surfing. Super Mario Galaxy is great and all, but some of the camera angles and the over sensitive controls make certain areas feel as precise as running a bulldozer through a nitroglycerin plant.

The Ball Mini Game is my favorite Minigame in the game and it was fun but it was a challenge but after a few attempts I finally got the hang of it and it was easy except for some times like the time I forgot and tried catching Stars when I was doing that I failed instantly, but I hated the Ray Surfing because I tried to go too fast but when I slowed down a little bit it was easier, but the controls worked perfectly IMO for both games.