I've heard alot of people brag about the damage in Forza makes it a better game then GT series. Even though Forza does a crappie job in the department. Example 100 MPH wall hit and you just bust up your front bumper. GT series creator said he didn't want to include Damage because he would have to re write the physics and he'd do it right the first time. ANd automakers don't want him making a game like that to portray there cars totaled. This is true, look it up.
Now with the Lem argument. Damage makes a cooler game.
Lets think of fighting games. Killer Instinct and Mortal Kombat (3d ones) had damage on the character models through the fight. Does that make Killer Instinct and Mortal Kombat the fighting games of all time by Lem Logic?
What about fps shooters. Halo shows no damage so I guess they loose, it sucks. Soldiers of fortune showed damage to the enemies.
Resident Evil showed your character walk different and run slower when hurt. Does that make Resident Evil the best game of all time by your logic? (personally RE remake is my favorite anyway)
In the end tons of games don't show damage, so why should a car game be forced to do so to be considered cool?
Lem Logic 101
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