Forza 2 crash damage who cares?

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caseypayne69

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#1 caseypayne69
Member since 2002 • 5396 Posts

I've heard alot of people brag about the damage in Forza makes it a better game then GT series. Even though Forza does a crappie job in the department. Example 100 MPH wall hit and you just bust up your front bumper. GT series creator said he didn't want to include Damage because he would have to re write the physics and he'd do it right the first time. ANd automakers don't want him making a game like that to portray there cars totaled. This is true, look it up.

Now with the Lem argument. Damage makes a cooler game.

Lets think of fighting games. Killer Instinct and Mortal Kombat (3d ones) had damage on the character models through the fight. Does that make Killer Instinct and Mortal Kombat the fighting games of all time by Lem Logic?

What about fps shooters. Halo shows no damage so I guess they loose, it sucks. Soldiers of fortune showed damage to the enemies.

Resident Evil showed your character walk different and run slower when hurt. Does that make Resident Evil the best game of all time by your logic? (personally RE remake is my favorite anyway)

In the end tons of games don't show damage, so why should a car game be forced to do so to be considered cool?

Lem Logic 101

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts

I don't like the damage modeling in either Forza. I own Forza for the Xbox (not Forza 2) and I thought the damage modeling really sucked. It was so unrealistic it took away from the game. I could slam into a wall at 150mph and keep going yet sometimes I would get clipped by another car and my steering would be thrown off and I couldn't win the race. It was annoying and just wasn't right.

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desktopdefender

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#3 desktopdefender
Member since 2007 • 1415 Posts

It's not really a factor in deciding which game is better forza or GT but its definitly a psotive compared to GT

Personally i think FORZA>>>GT and i have both(though GT5 could change that, but by then FORZA 3 will be right around the corner)

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McCool69

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#4 McCool69
Member since 2006 • 1118 Posts

In the end tons of games don't show damage, so why should a car game be forced to do so to be considered cool?

caseypayne69

Because it's 10x more fun when you actually have to brake and think when you drive. Instead of wallriding and pushing other cars out of the way to win - which has nothing to do with racing whatsoever.

But why do I bother; you haven't even played the game with damage enabled. 100mph into a wall and your car won't move anymore mister. It's busted - both visually (but most of the time not like a real car would be - as you say the car companies won't allow ahtat) but also when it comes to drivability and handling. And that is the whole point - play like a jerk either off- or online and 9 out of 10 times you won't even get a podium finish. You have to play clean to win.

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PBSnipes

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#5 PBSnipes
Member since 2007 • 14621 Posts
The damage in Forza is limited because they use licensed cars, companies like Ford and Porsche don't like seeing their cars turned into giant fireballs on TV. The point is Forza has as much cosmetic damage as possible, and punishes you with damage to your cars vital parts (steering, engine, tranny etc.) where as no matter how fast your hit anything in GT, you can justjump back onto the trackand keep going.
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caseypayne69

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#6 caseypayne69
Member since 2002 • 5396 Posts
Just throwing it out there.
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Game13a13y

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#7 Game13a13y
Member since 2004 • 2860 Posts

because most lemmings are 12?

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The_Game21x

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#8 The_Game21x
Member since 2005 • 26440 Posts

Wow, this topic shows how little you really know about damage modeling. You act as though all the damage in Forza is cosmetic (as your "examples" proved) Well, that's completely false. Sure, the damage modeling isn't as realistic as it could be, but hell, I'll take it over no damage any day. In GT, you can bounce off walls all day and race as if your car took no damage whatsoever. Try doing that in Forza and your car will be damaged to hell and won't be going anywhere fast. In GT, you can play bumper carsthe entire racewith the other players and not show anything for it. In Forza, you could damage your car to the point where it won't have a chance at winning. This makes Races in Forza more strategic. Take a big risk at the wrong time to get ahead and you could find yuorself slamming into a wall and damaging your carto the point of it being completely useless.

It's not cosmetic. It contributes a lot to Forza's gameplay and in the end, makes it more realistic than GT,

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Fignewton50

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#9 Fignewton50
Member since 2003 • 3748 Posts

Well some damage is definitely better than no damage. If GT couldn't do damage because the auto-makers then why does Forza have hundreds of cars? Thats definitely not the reason. Laziness perhaps? Forza has Ferrari, Porche, and Lamborghini which I've never seen in a GT game.

And what do you want to happen when you hit a wall at 100mph, the car to blow up and it's game over? Both GT and Forza let you keep going after a hit like that, and atleast Forza makes an attempt to model it. A car game should model damage because it's realistic and its attempting to be a simulation of a driving experience. And why you could make a topic about how thats a bad thing is beyond me. Don't make excuses for the GT developers laziness!

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desktopdefender

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#10 desktopdefender
Member since 2007 • 1415 Posts

because most lemmings are 12?

Game13a13y
Yes becuase im 12:|
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caseypayne69

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#11 caseypayne69
Member since 2002 • 5396 Posts

Wow, this topic shows how little you really know about damage modeling. You act as though all the damage in Forza is cosmetic (as your "examples" proved) Well, that's completely false. Sure, the damage modeling isn't as realistic as it could be, but hell, I'll take it over no damage any day. In GT, you can bounce off walls all day and race as if your car took no damage whatsoever. Try doing that in Forza and your car will be damaged to hell and won't be going anywhere fast. In GT, you can play bumper carsthe entire racewith the other players and not show anything for it. In Forza, you could damage your car to the point where it won't have a chance at winning. This makes Races in Forza more strategic. Take a big risk at the wrong time to get ahead and you could find yuorself slamming into a wall and damaging your carto the point of it being completely useless.

It's not cosmetic. It contributes a lot to Forza's gameplay and in the end, makes it more realistic than GT,

The_Game21x

I haven't Played GT4 in a while but I'm sure it had a damage option so if I were to hit a wall i'd total out. But I loved rear ending the leader on the last lap so much it couldn't help but leave it on. Say your coming up on the final turn and your rear end the leader in the grass and safely coast around the turn. Now thats racing, lol

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istreakforfood

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#12 istreakforfood
Member since 2004 • 7781 Posts
:roll:

because most lemmings are 12?

Game13a13y

looks at my ID..nope you're wrong. so how old are you? 11 and a quarter? soon you will become a lemming. its inevitable. enjoy your precious moments being a cow.:roll:
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#13 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

Wow, this topic shows how little you really know about damage modeling. You act as though all the damage in Forza is cosmetic (as your "examples" proved) Well, that's completely false. Sure, the damage modeling isn't as realistic as it could be, but hell, I'll take it over no damage any day. In GT, you can bounce off walls all day and race as if your car took no damage whatsoever. Try doing that in Forza and your car will be damaged to hell and won't be going anywhere fast. In GT, you can play bumper carsthe entire racewith the other players and not show anything for it. In Forza, you could damage your car to the point where it won't have a chance at winning. This makes Races in Forza more strategic. Take a big risk at the wrong time to get ahead and you could find yuorself slamming into a wall and damaging your carto the point of it being completely useless.

It's not cosmetic. It contributes a lot to Forza's gameplay and in the end, makes it more realistic than GT,

caseypayne69

I haven't Played GT4 in a while but I'm sure it had a damage option so if I were to hit a wall i'd total out. But I loved rear ending the leader on the last lap so much it couldn't help but leave it on. Say your coming up on the final turn and your rear end the leader in the grass and safely coast around the turn. Now thats racing, lol

I just got GT4 the other day and there is no damage option. Hitting a wall at any speed will not damage your car.

That is a tactic I've used personally in Forza as well. I like doing that in the final stretch to decisively win a race. I just make sure all it is is a light tap so I don't fully damage my ride.

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remaGloohcSdlO

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#14 remaGloohcSdlO
Member since 2005 • 4152 Posts
I play both Gran Turismo HD and Forza Motorsport 2 and I can say that having damage is WAAAAAY better than not... just for the sake of having it. Period.
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#15 Saturos3091
Member since 2005 • 14937 Posts
It's about the realism. Racing games are supposed to be a bit more realistic than other games (especially RPGs and crazy action games). The spectacular damage created by a crash just adds to the realism (I mean, in real life would you see a car hit a low wall, flip over it and go crashing 50 feet down on it's front bumper just to teeter back onto it's wheels without a scratch?). Some people prefer ultra-realism in their game, and some don't. I prefer it in my racing games, but haven't played any of the Forza series or any newer racing series for that matter (I've played one of the older GT's for a little, can't remember which one but it was pretty good).
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#16 CAlNlAC
Member since 2006 • 689 Posts
Damage>No damage Although I'll still probably buy GT5 damage modeling or not. I'd just hope it will come with damage this time.
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caseypayne69

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#17 caseypayne69
Member since 2002 • 5396 Posts

Damage>No damage Although I'll still probably buy GT5 damage modeling or not. I'd just hope it will come with damage this time. CAlNlAC

It won't. But GT6 ah maybe.

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PBSnipes

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#18 PBSnipes
Member since 2007 • 14621 Posts

[QUOTE="CAlNlAC"]Damage>No damage Although I'll still probably buy GT5 damage modeling or not. I'd just hope it will come with damage this time. caseypayne69

It won't. But GT6 ah maybe.

Thats sad, Back on the PS1 no damage was fine, on the PS2 it was passable, but now on "the most powerful console" its inexcusable.
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imprezawrx500

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#19 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="caseypayne69"]

In the end tons of games don't show damage, so why should a car game be forced to do so to be considered cool?

McCool69

Because it's 10x more fun when you actually have to brake and think when you drive. Instead of wallriding and pushing other cars out of the way to win - which has nothing to do with racing whatsoever.

But why do I bother; you haven't even played the game with damage enabled. 100mph into a wall and your car won't move anymore mister. It's busted - both visually (but most of the time not like a real car would be - as you say the car companies won't allow ahtat) but also when it comes to drivability and handling. And that is the whole point - play like a jerk either off- or online and 9 out of 10 times you won't even get a podium finish. You have to play clean to win.

the go play toca race driver 3, one crash at high speed and race over.

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#20 imprezawrx500
Member since 2004 • 19187 Posts

Well some damage is definitely better than no damage. If GT couldn't do damage because the auto-makers then why does Forza have hundreds of cars? Thats definitely not the reason. Laziness perhaps? Forza has Ferrari, Porche, and Lamborghini which I've never seen in a GT game.

And what do you want to happen when you hit a wall at 100mph, the car to blow up and it's game over? Both GT and Forza let you keep going after a hit like that, and atleast Forza makes an attempt to model it. A car game should model damage because it's realistic and its attempting to be a simulation of a driving experience. And why you could make a topic about how thats a bad thing is beyond me. Don't make excuses for the GT developers laziness!

Fignewton50

why does toca race drive 1 from 2002 have better damage than forza 2 in 2007 on ps2?

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Immortal_Evil

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#21 Immortal_Evil
Member since 2007 • 2004 Posts
It's a must in a simulator no matter the extent of the damage. I don't like this thread.
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#22 McCool69
Member since 2006 • 1118 Posts

the go play toca race driver 3, one crash at high speed and race over.

imprezawrx500

I've played Toca a lot :)

BTW: One crash at high speed in Forza 2 renders your car undrivable as well if you play with crash damage enabled. And most 'smaller' crashes (except rubbing/slight nudging) will often cost you the podium because of damage that affects handling even if your car is still drivable.