Forza 2 details....GT:HD HJBO (race fans must read)

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bluebrad1974

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#1 bluebrad1974
Member since 2005 • 5162 Posts

This is going to be freaking awesome!!

http://www.gamespot.com/xbox360/driving/forzamotorsport2/news.html?sid=6166302

"Gamers who have always wanted to run their own car dealership will be happy to hear that the new Xbox Live Auction House will allow them to do just that...virtually, at least. The online store will allow players to put their own custom rides up for sale for in-game credits or trade with other Forza 2 users. "

This link has a picture and details

http://forzamotorsport.net/auctions/

Auction House in Forza Motorsport 2:
  • Create online auctions and sell your customized rides for big bucks. Dictate the terms of your sale by setting price, length of auction, instant buyout amount… even spend a little cash to mark your auction as a “featured” sale!
  • Bid and outbid others for the hottest cars on the market. Since no two cars are alike, even the most common vehicles have unique value and worth.
  • Auction House gives both car tuning experts and adept livery painters purpose as they can now build up in-game wealth through selling their masterpieces online.
  • The ability to hide car setups online turns tuning into a hot commodity.
  • The ability to lock paintjobs to their respective cars makes these customized cars truly one-of-a-kind.
  • Every vehicle comes with exhaustive car history data, including total distance and time driven, total winnings, total cost of repairs, number of races, number of owners, number of times sold, and more.
  • Every vehicle sold will also come with all its extra (and stock) parts in the trunk.
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Huxley_00

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#2 Huxley_00
Member since 2006 • 1309 Posts
looks sick if they can pull it off
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bluebrad1974

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#3 bluebrad1974
Member since 2005 • 5162 Posts
looks sick if they can pull it offHuxley_00
This game is now on my must-buy list
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MrGrimFandango

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#4 MrGrimFandango
Member since 2005 • 5286 Posts

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

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lawlessx

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#5 lawlessx
Member since 2004 • 48753 Posts

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

MrGrimFandango
agreed
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GsSanAndreas

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#6 GsSanAndreas
Member since 2004 • 3075 Posts
F1 and GT:HD look better.  and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna look
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whoisryanmack

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#7 whoisryanmack
Member since 2006 • 7675 Posts
i've been hyping this idea for awhile now. most people dont seem to want microtransactions, but i think its awesome, cant wait for it.
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justforlotr2004

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#8 justforlotr2004
Member since 2004 • 10935 Posts
F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookGsSanAndreas


Looks are nothing if there is no gameplay there to back it up.
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cabjnico

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#9 cabjnico
Member since 2003 • 748 Posts
what the hell are they trying to say with racing/driving simulator? you drive when you race don't you? just admit gt is more arcadish
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AdobeArtist

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#10 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
[QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

lawlessx
agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.
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whoisryanmack

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#11 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="GsSanAndreas"]F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookjustforlotr2004


Looks are nothing if there is no gameplay there to back it up.

of course, this is the gran turismo series...it's a safe bet the gameplay will be there.
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Ibacai

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#12 Ibacai
Member since 2006 • 14459 Posts

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

MrGrimFandango
That's a great point.
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bluebrad1974

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#13 bluebrad1974
Member since 2005 • 5162 Posts
i've been hyping this idea for awhile now. most people dont seem to want microtransactions, but i think its awesome, cant wait for it. whoisryanmack
It doesn't cost real money. It's for credits in the game.
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whoisryanmack

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#14 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"]i've been hyping this idea for awhile now. most people dont seem to want microtransactions, but i think its awesome, cant wait for it. bluebrad1974
It doesn't cost real money. It's for credits in the game.

i know, still have seen some resistance even that way. not sure why really. anyhow, the important part is that its there.
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whoisryanmack

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#15 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

AdobeArtist
agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

one claims to mimic the characteristics of the individual car and settings, while the other mimics a race, with crashes, damage, etc...in other words gt is a virtual showroom while forza is a race simulation. of course both do some of the other thing, but their aim is different.
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MrGrimFandango

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#16 MrGrimFandango
Member since 2005 • 5286 Posts
[QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

AdobeArtist

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player*

*Repeat*

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RAZZY_B

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#17 RAZZY_B
Member since 2005 • 1709 Posts
sounds real kool
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Acenso

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#18 Acenso
Member since 2006 • 2355 Posts
Im sorry but this is great news. This is like one of those Auction Houses in MMOs except in a racer. Finally a good idea.

Oh and on Game quality as people keep saying. The safe money would be on GT5. Since that is comming out about a year to two later. If it is not better. Wouldn't that be embrassing?
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whoisryanmack

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#19 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

MrGrimFandango

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player, otherwise this game is too easy*

*Repeat*

hence the fact that it is a driving simulator, and not a racing simulation. the racing aspect is an afterthought to the cars driving characteristics. hence even further, a force feedback wheel designed strictly for the game.
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Warp_2567

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#20 Warp_2567
Member since 2004 • 11701 Posts
milkrotransactions confirmed
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MrGrimFandango

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#21 MrGrimFandango
Member since 2005 • 5286 Posts

milkrotransactions confirmedWarp_2567

Where? You pay ingame money for ingame cars...

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bluebrad1974

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#22 bluebrad1974
Member since 2005 • 5162 Posts
[QUOTE="bluebrad1974"][QUOTE="whoisryanmack"]i've been hyping this idea for awhile now. most people dont seem to want microtransactions, but i think its awesome, cant wait for it. whoisryanmack
It doesn't cost real money. It's for credits in the game.

i know, still have seen some resistance even that way. not sure why really. anyhow, the important part is that its there.

I can't believe more people aren't excited about this. As if the game isn't already considerably deep for a racing game. This feature alone puts any other racing game to shame.
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cabjnico

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#23 cabjnico
Member since 2003 • 748 Posts
denial, denial, and denial. in the only category of games in which gameplay is more important than graphics is when "certain" people try to brag about 10 car models. full customization, excellent simulation -- even wind resistance-- are not valued now for some reason haha
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#24 flabjab93
Member since 2004 • 85 Posts
[QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

whoisryanmack
agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

one claims to mimic the characteristics of the individual car and settings, while the other mimics a race, with crashes, damage, etc...in other words gt is a virtual showroom while forza is a race simulation. of course both do some of the other thing, but their aim is different.



How do you know there won't be damage in GT5?

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AdobeArtist

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#25 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
[QUOTE="MrGrimFandango"][QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

whoisryanmack

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player, otherwise this game is too easy*

*Repeat*

hence the fact that it is a driving simulator, and not a racing simulation. the racing aspect is an afterthought to the cars driving characteristics. hence even further, a force feedback wheel designed strictly for the game.



You guys are obviously under a misconception here. I'm an Xbox 360 owner and greatly looking forward to Forza 2. But I also played GT2 on PS1. Check my posting history and you'll see I have many times heralded Forza as the superior racing/driving sim for reasons beyond just the driving aspect. On top of the damage modelling and online racing, Forza beats out GT when it comes to customization. To summarize, I say Forza does everything GT does, and more.

My point was just that calling one game a driving sim and the other a racing sim seems to be splitting hairs. Sure GT is missing the crashes and damage modelling, but at the end of the day, when you're playing that game, you aren't just driving down the road to enjoy a leisurely cruise. You're up against opposition with the goal of finishing 1st place. Forza is packed with many more features than GT, but as far as the gameplay aspect goes, in both you are racing to win.
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DSgamer64

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#26 DSgamer64
Member since 2007 • 4449 Posts
Both games look great, however Gran Turismo is a rally game, Forza is more of a street/track racing game then off-road racing.
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#27 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

MrGrimFandango

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player*

*Repeat*

Forza isnt ever realistic down the stretch either. The cars dont get damaged realistically. The AI, while good doesnt even act in a realistic manner either. Forza pretty much has the same aspects as to what the GT series has always had.

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SupraGT

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#28 SupraGT
Member since 2003 • 8150 Posts
Online auction will only attract the lazy people that don't work on thier cars as in the same aspect that ferraris did in the original. They pretty much put them in a league of thier own.
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whoisryanmack

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#29 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="whoisryanmack"][QUOTE="MrGrimFandango"][QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

AdobeArtist

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player, otherwise this game is too easy*

*Repeat*

hence the fact that it is a driving simulator, and not a racing simulation. the racing aspect is an afterthought to the cars driving characteristics. hence even further, a force feedback wheel designed strictly for the game.



You guys are obviously under a misconception here. I'm an Xbox 360 owner and greatly looking forward to Forza 2. But I also played GT2 on PS1. Check my posting history and you'll see I have many times heralded Forza as the superior racing/driving sim for reasons beyond just the driving aspect. On top of the damage modelling and online racing, Forza beats out GT when it comes to customization. To summarize, I say Forza does everything GT does, and more.

My point was just that calling one game a driving sim and the other a racing sim seems to be splitting hairs. Sure GT is missing the crashes and damage modelling, but at the end of the day, when you're playing that game, you aren't just driving down the road to enjoy a leisurely cruise. You're up against opposition with the goal of finishing 1st place. Forza is packed with many more features than GT, but as far as the gameplay aspect goes, in both you are racing to win.

wrong about gt4 still. the races are simply a method for making some kind of game. the real meat and potatoes of the franchise is tuning cars and fine tuning your driving skills. its about lap times, not wins. this is pretty evident by the fact that the ai is still so bad, they are placeholders at this point. with the increased available power, they will probably beef up all aspects of the game, but gt up to this point has been about the single driver only.

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Magical_Zebra

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#30 Magical_Zebra
Member since 2003 • 7960 Posts
[QUOTE="Huxley_00"]looks sick if they can pull it offbluebrad1974
This game is now on my must-buy list

This game was a must buy for me before they even released the original Forza and before the original Xbox was released. :shock:
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Magical_Zebra

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#31 Magical_Zebra
Member since 2003 • 7960 Posts
[QUOTE="whoisryanmack"][QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

flabjab93
agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

one claims to mimic the characteristics of the individual car and settings, while the other mimics a race, with crashes, damage, etc...in other words gt is a virtual showroom while forza is a race simulation. of course both do some of the other thing, but their aim is different.



How do you know there won't be damage in GT5?

Quick question. Is Polophony Digital making the game? I could have sworn I read something years ago that said they would never introduce damage modeling to the cars because of license issues?
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SupraGT

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#32 SupraGT
Member since 2003 • 8150 Posts
[QUOTE="flabjab93"][QUOTE="whoisryanmack"][QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

Magical_Zebra

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

one claims to mimic the characteristics of the individual car and settings, while the other mimics a race, with crashes, damage, etc...in other words gt is a virtual showroom while forza is a race simulation. of course both do some of the other thing, but their aim is different.



How do you know there won't be damage in GT5?

Quick question. Is Polophony Digital making the game? I could have sworn I read something years ago that said they would never introduce damage modeling to the cars because of license issues?

that was years ago. they didnt want to incorporate damage into GT4 bc the PS2 couldnt meet thier expectations.

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Bobillis

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#33 Bobillis
Member since 2003 • 491 Posts
[QUOTE="whoisryanmack"][QUOTE="bluebrad1974"][QUOTE="whoisryanmack"]i've been hyping this idea for awhile now. most people dont seem to want microtransactions, but i think its awesome, cant wait for it. bluebrad1974
It doesn't cost real money. It's for credits in the game.

i know, still have seen some resistance even that way. not sure why really. anyhow, the important part is that its there.

I can't believe more people aren't excited about this. As if the game isn't already considerably deep for a racing game. This feature alone puts any other racing game to shame.

This feature is so underwhelming. Why would I buy it from you when I can make it myself. We're playing the same game. . .right?
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#34 The_Nemacyst
Member since 2007 • 1388 Posts
[QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

AdobeArtist
agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

So since shooting is a main thing in Gears of War and Halo, they can be compared? Afterwall you do shoot guns and they are both sci-fi games.... I fail to see the difference.
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#35 IronSnake
Member since 2002 • 1635 Posts

I'm a huge fan of cars and some motor sports. Here's why I think GT5 will be better.

1. PD has always made the most accurate tracks. The Forza guys made nurburgring 17 miles long, it's actually 13 miles in real life. Most people that go hot lapping at Nurburgring learn the track from GT4, not Forza.

2. The new Logitech steering wheel. The one with a clutch pedal and a 6 speed gated shifter. Not confirmed for GT5, but seeing how Logitech has made the last two official racing wheels for GT, and how PD are anal about being as close to real life as possible, I'd say there's a pretty good chance GT5 will support that wheel to it's fullest.

3. GT5 will have historic racing cars. These are amazing machines, from a time when driver and spectator safety weren't at the top of the list.

The only things I like about Forza are the customization options, and the AI. I don't like damage the way most people think of in game damage. Because in real life if you hit a wall at 230 MPH, that should not only complete destroy your car, but it should probably send the driver flying (M rated forza?). Or if you crash, but your car can still run how are developers supposed to accurately portray the type of damage that can happen from that? Like say suspension damage. What if you break a piston rod? What if your wing falls off? What if the frame gets bent? What if there's holes in your intercooler? And then the stuff that happens just because cars do break down. Like detonation and broken differentials. If realism is at the number one goal, you better accurately portray all types of damage that can happen from collisions, and all types of problems a car have, accurately or don't include any damage at all.

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rockstar183

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#36 rockstar183
Member since 2006 • 1637 Posts
gt5 will have damage the reason gt4 didnt have it is cuz he couldnt do it perfect on the ps2 he is anal like that
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Me-Ur-Daddy

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#37 Me-Ur-Daddy
Member since 2007 • 547 Posts
[QUOTE="GsSanAndreas"]F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookjustforlotr2004


Looks are nothing if there is no gameplay there to back it up.

GT gameplay has been the best over many iterations, forza not only looks like a joke but plays like one too, i like PGR better and most everybody sticks to GT for their race simulator fix, thats why it sells so great. and whats this news about they are basically taking GT:HD's premise but letting the players sell cars instead ? sounds okay i guess but i doubt many people will participate cus i dont see the point really.
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-supercharged-

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#38 -supercharged-
Member since 2006 • 5820 Posts
That sounds fun but then again depends on how easy it is to get the credits. If it's too difficult or a pain in the *** I can see the feature going downhill.
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-supercharged-

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#39 -supercharged-
Member since 2006 • 5820 Posts

The only things I like about Forza are the customization options, and the AI. I don't like damage the way most people think of in game damage. Because in real life if you hit a wall at 230 MPH, that should not only complete destroy your car, but it should probably send the driver flying (M rated forza?). Or if you crash, but your car can still run how are developers supposed to accurately portray the type of damage that can happen from that? Like say suspension damage. What if you break a piston rod? What if your wing falls off? What if the frame gets bent? What if there's holes in your intercooler? And then the stuff that happens just because cars do break down. Like detonation and broken differentials. If realism is at the number one goal, you better accurately portray all types of damage that can happen from collisions, and all types of problems a car have, accurately or don't include any damage at all.

IronSnake

I think the damage in Forza is way overrated, The only fun I had with it is when I would play against a friend and smash into him on purpose to just damage each other up. But other than that I find it useless.

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cabjnico

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#40 cabjnico
Member since 2003 • 748 Posts
[QUOTE="justforlotr2004"][QUOTE="GsSanAndreas"]F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookMe-Ur-Daddy


Looks are nothing if there is no gameplay there to back it up.

GT gameplay has been the best over many iterations, forza not only looks like a joke but plays like one too, i like PGR better and most everybody sticks to GT for their race simulator fix, thats why it sells so great. and whats this news about they are basically taking GT:HD's premise but letting the players sell cars instead ? sounds okay i guess but i doubt many people will participate cus i dont see the point really.



no no, just no. --deletes flame---. have you played it? i'm pretty sure you couldn't keep yourself on the track-- that's why it's "a joke" to you. everybody (who is not a completely biased fanboy) knows its gameplay is plain better. or else the site wouldn't have a special section of teaching you how to drift would it?
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Rage010101

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#41 Rage010101
Member since 2006 • 5470 Posts
[QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

MrGrimFandango

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player*

*Repeat*



wow you've clearly never played GT before...
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Rage010101

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#42 Rage010101
Member since 2006 • 5470 Posts
Both games look great, however Gran Turismo is a rally game, Forza is more of a street/track racing game then off-road racing.DSgamer64


wtf?  gt is not just rally...it has all kinds of racing... rally, F1, street, pro circuit etc..
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Rage010101

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#43 Rage010101
Member since 2006 • 5470 Posts

I'm a huge fan of cars and some motor sports. Here's why I think GT5 will be better.

1. PD has always made the most accurate tracks. The Forza guys made nurburgring 17 miles long, it's actually 13 miles in real life. Most people that go hot lapping at Nurburgring learn the track from GT4, not Forza.

2. The new Logitech steering wheel. The one with a clutch pedal and a 6 speed gated shifter. Not confirmed for GT5, but seeing how Logitech has made the last two official racing wheels for GT, and how PD are anal about being as close to real life as possible, I'd say there's a pretty good chance GT5 will support that wheel to it's fullest.

3. GT5 will have historic racing cars. These are amazing machines, from a time when driver and spectator safety weren't at the top of the list.

The only things I like about Forza are the customization options, and the AI. I don't like damage the way most people think of in game damage. Because in real life if you hit a wall at 230 MPH, that should not only complete destroy your car, but it should probably send the driver flying (M rated forza?). Or if you crash, but your car can still run how are developers supposed to accurately portray the type of damage that can happen from that? Like say suspension damage. What if you break a piston rod? What if your wing falls off? What if the frame gets bent? What if there's holes in your intercooler? And then the stuff that happens just because cars do break down. Like detonation and broken differentials. If realism is at the number one goal, you better accurately portray all types of damage that can happen from collisions, and all types of problems a car have, accurately or don't include any damage at all.

IronSnake


you're talking to mostly noobs in system wars... in real life they dont know jack about cars... even if their lives depended on it... cant say the same for myself... im a racing fanatic and used to do alot of racing myself (no none of that teenager street crap..im talking real racing on racing courses)...thats right I'm an owner of a 2006 Subaru Impreza WRX STi in actual life.. in each GT I buy the STi video game version. I always buy it and supe it up like a mad man..and customize it to my preference from the ground up... I can almost rape any car in the GT series with a monster STi alone... alot of people in here dont know jack about customizing the specs in GT...
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XboxUnderground

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#44 XboxUnderground
Member since 2003 • 20965 Posts
F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookGsSanAndreas
the problem is both those games have atrocious looking environments but so does Forza 2 so w/e PGR3 looks better than all of them
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Viviath

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#45 Viviath
Member since 2005 • 2795 Posts
[QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

Ibacai
That's a great point.

Very true. but non the less, Forza store sounds good, I'll havta check this game out :D
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Magical_Zebra

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#46 Magical_Zebra
Member since 2003 • 7960 Posts
[QUOTE="IronSnake"]

I'm a huge fan of cars and some motor sports. Here's why I think GT5 will be better.

1. PD has always made the most accurate tracks. The Forza guys made nurburgring 17 miles long, it's actually 13 miles in real life. Most people that go hot lapping at Nurburgring learn the track from GT4, not Forza.

2. The new Logitech steering wheel. The one with a clutch pedal and a 6 speed gated shifter. Not confirmed for GT5, but seeing how Logitech has made the last two official racing wheels for GT, and how PD are anal about being as close to real life as possible, I'd say there's a pretty good chance GT5 will support that wheel to it's fullest.

3. GT5 will have historic racing cars. These are amazing machines, from a time when driver and spectator safety weren't at the top of the list.

The only things I like about Forza are the customization options, and the AI. I don't like damage the way most people think of in game damage. Because in real life if you hit a wall at 230 MPH, that should not only complete destroy your car, but it should probably send the driver flying (M rated forza?). Or if you crash, but your car can still run how are developers supposed to accurately portray the type of damage that can happen from that? Like say suspension damage. What if you break a piston rod? What if your wing falls off? What if the frame gets bent? What if there's holes in your intercooler? And then the stuff that happens just because cars do break down. Like detonation and broken differentials. If realism is at the number one goal, you better accurately portray all types of damage that can happen from collisions, and all types of problems a car have, accurately or don't include any damage at all.

Rage010101


you're talking to mostly noobs in system wars... in real life they dont know jack about cars... even if their lives depended on it... cant say the same for myself... im a racing fanatic and used to do alot of racing myself (no none of that teenager street crap..im talking real racing on racing courses)...thats right I'm an owner of a 2006 Subaru Impreza WRX STi in actual life.. in each GT I buy the STi video game version. I always buy it and supe it up like a mad man..and customize it to my preference from the ground up... I can almost rape any car in the GT series with a monster STi alone... alot of people in here dont know jack about customizing the specs in GT...



And this makes you important how? Your trying really hard to convince the "noobs" in system wars that you are "teh rad r8cer 4 jo0!!1" You have an 06 Subaru, Good Job. Its the STi version, even better job. You can "pwn" teh competition because not only do you use "teh STi 4 jo0" but you drive one in real life. So you being Ricky Bobby relates to this thread how? :shock:
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Cedmln

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#47 Cedmln
Member since 2006 • 8802 Posts

I believe Test Drive Unlimited has already done the auction thing...

Nothing special.

Actually. This is not really true. I just remmember that there is no auction in TDU. Sorry. But they seem similar. :P

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dhjohns

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#48 dhjohns
Member since 2003 • 5105 Posts
F1 and GT:HD look better. and considering how good GT:HD looks you can imagin how crazy GT:5 is gonna lookGsSanAndreas
Not really. Forza's environments kill those games.
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dhjohns

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#49 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="Rage010101"][QUOTE="IronSnake"]

I'm a huge fan of cars and some motor sports. Here's why I think GT5 will be better.

1. PD has always made the most accurate tracks. The Forza guys made nurburgring 17 miles long, it's actually 13 miles in real life. Most people that go hot lapping at Nurburgring learn the track from GT4, not Forza.

2. The new Logitech steering wheel. The one with a clutch pedal and a 6 speed gated shifter. Not confirmed for GT5, but seeing how Logitech has made the last two official racing wheels for GT, and how PD are anal about being as close to real life as possible, I'd say there's a pretty good chance GT5 will support that wheel to it's fullest.

3. GT5 will have historic racing cars. These are amazing machines, from a time when driver and spectator safety weren't at the top of the list.

The only things I like about Forza are the customization options, and the AI. I don't like damage the way most people think of in game damage. Because in real life if you hit a wall at 230 MPH, that should not only complete destroy your car, but it should probably send the driver flying (M rated forza?). Or if you crash, but your car can still run how are developers supposed to accurately portray the type of damage that can happen from that? Like say suspension damage. What if you break a piston rod? What if your wing falls off? What if the frame gets bent? What if there's holes in your intercooler? And then the stuff that happens just because cars do break down. Like detonation and broken differentials. If realism is at the number one goal, you better accurately portray all types of damage that can happen from collisions, and all types of problems a car have, accurately or don't include any damage at all.

Magical_Zebra


you're talking to mostly noobs in system wars... in real life they dont know jack about cars... even if their lives depended on it... cant say the same for myself... im a racing fanatic and used to do alot of racing myself (no none of that teenager street crap..im talking real racing on racing courses)...thats right I'm an owner of a 2006 Subaru Impreza WRX STi in actual life.. in each GT I buy the STi video game version. I always buy it and supe it up like a mad man..and customize it to my preference from the ground up... I can almost rape any car in the GT series with a monster STi alone... alot of people in here dont know jack about customizing the specs in GT...



And this makes you important how? Your trying really hard to convince the "noobs" in system wars that you are "teh rad r8cer 4 jo0!!1" You have an 06 Subaru, Good Job. Its the STi version, even better job. You can "pwn" teh competition because not only do you use "teh STi 4 jo0" but you drive one in real life. So you being Ricky Bobby relates to this thread how? :shock:

Ricky Bobby line is an instant classic!
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tango90101

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#50 tango90101
Member since 2006 • 5977 Posts
[QUOTE="MrGrimFandango"][QUOTE="AdobeArtist"][QUOTE="lawlessx"][QUOTE="MrGrimFandango"]

GT:HD = Driving Simulation

Forza = Racing Simulation

They are not to be compared.

whoisryanmack

agreed



Since driving is an integral part of racing, and in both games you drive at very high speeds, I fail to see the difference.

Where is GT physics? damage? Thats all apart of racing, especially damage. Play your lame fairy tale driving sim, I'll play the real racing sim.

Oh and the A.I for GT is bad too.

Here is GT's A.I

*Drive perfect*

*Computer fallen behind on fixed racing path*

*Speed up beyond cars abilities to catch up to player, otherwise this game is too easy*

*Repeat*

hence the fact that it is a driving simulator, and not a racing simulation. the racing aspect is an afterthought to the cars driving characteristics. hence even further, a force feedback wheel designed strictly for the game.

sorry, but a game w/o accurate tire physics can't even really be called a driving simulator as contact with the roadway is paramount consideration when driving at high speeds; ie Forza..;)