[QUOTE="playharderfool"]
[QUOTE="GTR2addict"] i can. too hard? do you even know how hard it is to drive a real race car? they replicate that, THAT is what makes forza 3 a snore fest, i don't feel like i'm on the wheel of a 600 BHP monster, i feel like i'm driving another car with a different setup, in rFactor for example, with old muscle cars, you can feel how the car powers through corners and blats into the straights, not once did i feel an ounce of realism in forzaThe_Game21x
That's it!!
that's exactly what I try to express to xbox fans about the driving mechanics in relationship to the real life models (cars) they think/say it's better than GT only because it's easy for the to drive but it's a "phony" sensation of driving when you go around the track. It dosen't even feel like you're in a car. Even in Proluge you can feel the weight and force distributions between the diffrent cars,
In forzayou mightas well be riding on bicycles because that's how some of the cars feel.
Something tells me you've never even played Forza 3. One of the main things that has improved in Forza 3 is its sensation of weight. :|
In Forza 3, when you're driving a light and airy Mini Cooper, you feel like you're driving a Mini Cooper. When you're driving a Dodge Ram SRT-10, you can feel 5,000 lbs worth of truck underneath you and it's communicated amazingly well through the controller, whether you're using the Xbox 360's gamepad or a racing wheel.
But hey, don't take my word for it...
"This is where Forza 3 excels. Cars feel connected to the road surface, driving feels smooth and responsive, tyres grip the track just the right amount, your back end will slide out exactly when you know it should, and on the harder difficulty settings you know you're in a proper race and not a glorified procession lap. You're not in a real car, but Forza 3 is an incredibly tactile experience, with the game giving a sense of driving that is completely unmatched in the genre."
Link
"Getting your favourite car and modifying like a mentalist is a joy on its own, as is hitting the tarmac in an 800bhp beast and throwing it around with Forza's excellent handling physics"
Link
"With Forza 3, Turn 10 has managed something that not even GT creators Polyphony or simulation experts SimBin has done to date; loosen the handling, lighten it, add a flick of tail-happy PGR flair, a deliciously dynamic and supple relationship between car and road, and all without sacrificing one iota of sim credibility. In simple terms, it's kept the depth, but ladled on raw feel. It's a masterpiece."
Link
Yeah, Forza 3 sure does lack in the area of simulating the raw feel of a car...:wink:
This is just out of curiousity but...
Your first link doesn't mean anything, it is talking about how it feels "smooth and responsive". Your second link, again, doesn't mean anything because it isn't a direct response to what you were, well, replying to. Your third link, which actually gives a lot, talks about how it "loosen the handling". Some cars in GT games tend to feel heavy and hard to control, especially at high speeds, which is the point. That is what makes it realistic. It shouldn't be changed because people don't like it - goes to show that they shouldn't be playing a sim racer anyways! Then again, I don't know what I am saying and I'm gonna guess you are a bigger car nut than me so go ahead and insult/talk about, etc. That is just what I think. Car's in Forza 3, though their are great physics, don't feel like an actual high performance vehicle. It's to, as the link said, "smooth and responsive". It's not a bad thing; Forza 3 is still a great game with great physics and beautiful graphics. But, to me, GT excels in the area which I brought up. Thoughts?:)
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