https://www.digitalfoundry.net/2017-06-16-patreon-exclusive-9-minutes-of-forza-motorsport-7
h.264 9:07 3.99GB 3840x2160, 59.94fps, 62.5mbps AAC 2.0, 320kbps, 48000Hz
HEVC 9:07 1.47GB 3840x2160, 59.94fps, 23.1mbps AAC 2.0, 320kbps, 48000Hz
https://www.digitalfoundry.net/2017-06-16-patreon-exclusive-9-minutes-of-forza-motorsport-7
h.264 9:07 3.99GB 3840x2160, 59.94fps, 62.5mbps AAC 2.0, 320kbps, 48000Hz
HEVC 9:07 1.47GB 3840x2160, 59.94fps, 23.1mbps AAC 2.0, 320kbps, 48000Hz
Both of them still have lighting that's a generation behind Drive Clubs.
Its amazing what you can do running at HALF the framerate.
GT Sport and Forza are both doing a lot more than Drive Club
They have more cars, bigger tracks, and are rendering more..............all at twice the framerate.
Both of them still have lighting that's a generation behind Drive Clubs.
Its amazing what you can do running at HALF the framerate.
GT Sport and Forza are both doing a lot more than Drive Club
They have more cars, bigger tracks, and are rendering more..............all at twice the framerate.
It is amazing what you can do with half the frame rate..... Drive Club can look a generation a head at times....... And it's not bad for a 30fps game.
Racing games never seem to advance graphically as much as other genre's, that's why Drive Club was so refreshing as Evolution chose to drop to 30fps and and actually push the graphics for once.
I'm looking forward to the 4k upgrade for Forza Horizon 3.
I've been playing it on 4k on my tv and it is a game changer, it's a totally different game in 4k, I'm not sure if X1X will up the frame rate to 60, if it does then your in for a massive treat.
OT: Forza 7 wins in every category.
Both of them still have lighting that's a generation behind Drive Clubs.
Its amazing what you can do running at HALF the framerate.
GT Sport and Forza are both doing a lot more than Drive Club
They have more cars, bigger tracks, and are rendering more..............all at twice the framerate.
It is amazing what you can do with half the frame rate..... Drive Club can look a generation a head at times....... And it's not bad for a 30fps game.
Racing games never seem to advance graphically as much as other genre's, that's why Drive Club was so refreshing as Evolution chose to drop to 30fps and and actually push the graphics for once.
1. Drive club was not refreshing
2. Drive club doesnt hold up to close scrutiny like GT or Forza.
There are A LOT of shortcuts and low res textures in Drive Club being hidden by great lighting and weather effects. Physics are subpar and there is very little damage, also tracks are very small. Notice how close the curbs and walls are to the track. And you very rarely have open vistas. Drive club is the Call of Duty of racing games.
It is NOT an advanced game simply because it looks pretty on the surface.
Killzone 2 had the same issue.
Both of them still have lighting that's a generation behind Drive Clubs.
Its amazing what you can do running at HALF the framerate.
GT Sport and Forza are both doing a lot more than Drive Club
They have more cars, bigger tracks, and are rendering more..............all at twice the framerate.
It is amazing what you can do with half the frame rate..... Drive Club can look a generation a head at times....... And it's not bad for a 30fps game.
Racing games never seem to advance graphically as much as other genre's, that's why Drive Club was so refreshing as Evolution chose to drop to 30fps and and actually push the graphics for once.
1. Drive club was not refreshing
2. Drive club doesnt hold up to close scrutiny like GT or Forza.
There are A LOT of shortcuts and low res textures in Drive Club being hidden by great lighting and weather effects. Physics are subpar and there is very little damage, also tracks are very small. Notice how close the curbs and walls are to the track. And you very rarely have open vistas. Drive club is the Call of Duty of racing games.
It is NOT an advanced game simply because it looks pretty on the surface.
Killzone 2 had the same issue.
I didn't talk about DC as a whole though did I? I was talking about it's lighting and PBR implementation.
After Sony saw Forza 7 they pulled the GT sport preview from E3. Would have been an embarrassment.
It was in their pre show.
Both of them still have lighting that's a generation behind Drive Clubs.
Driveclub is 30fps though.
@no_bo_dy_83: They are both open world games. Crackdown just looks about 10 years behind graphically. Spiderman has plenty of realtime gameplay and looks about 10x better as well.
@no_bo_dy_83: That was a main story mission, which will have set pieces. Standard gameplay is completely open world. It would be hard to do dramatic set pieces without QTE.
After Sony saw Forza 7 they pulled the GT sport preview from E3. Would have been an embarrassment.
Kind of like they pulled the announcement of the Pro at e3 last year when Scorpio came to light.
Why i said that lighting is pure crap compared to GTS and what Forza 7 will sacrifice to hit 4k/60 :
-Ambient occlusion is missing for most of the geometry.
-Lighting is only right on photogrammetry assets.
-Fhotogrammetry assets have really low resolution textures.
-Most of reflections are not real time calculated.
-Geometry reflections on the cars run at half the framerate.
-Car shadows don't project over track assets.
-Some tracks elements don't render at full resolution.
Dark10x :
Sure, but you start pushing for those elements and suddenly the game isn't 4K60 any longer. It's still a console game and I'd assume some of those things, such as geometry reflections, will run at full frame-rate on PC. Half-rate reflections really bug me.
I think they're making good choices here. It looks aesthetically pleasing and runs very smoothly. It'll stand the test of time for that reason.
I think Project Cars 2 is the more ambitious game, technically. Will be curious to see how it runs on consoles since they rewrote so much of the engine and told me that they are getting much higher frame-rates on consoles even in full grids with weather than the original game. PC should be super optimized as well.
Yes! I absolutely played it on an Xbox One X dev-kit. It was a real system, I adjusted the HDR settings from the system OS even. That's where this capture came from.
The PC version was only used for that expensive motion rig because, well, obviously the Xbox version isn't going to be able to support that.
Did you get any clarification on the implementation of Dynamic Time of Day from Turn 10?
At this stage they've been quiet on how the dynamic systems are going to work in the game. Like are we gonna be able to drive a full 24hr day/night cycle or is it going to be like morning to afternoon, or just like dynamic skies...
The folks I spoke with didn't have answers to that (or weren't saying).
More here :
http://m.neogaf.com/showthread.php?t=1393374&page=100000
@ronvalencia:
Two different games with different art styles. Terrible comparison! It would only make sense if you compared graphics of the exact same game to how it performs on both consoles.
What? They're both going for photo realistic graphics. How is that different art styles?
I don't think Forza pulls off photo-realism as well as GT. This is especially obvious on the Dubai track which looks almost cartoonish.
Why i said that lighting is pure crap compared to GTS and what Forza 7 will sacrifice to hit 4k/60 :
-Ambient occlusion is missing for most of the geometry.
-Lighting is only right on photogrammetry assets.
-Fhotogrammetry assets have really low resolution textures.
-Most of reflections are not real time calculated.
-Geometry reflections on the cars run at half the framerate.
-Car shadows don't project over track assets.
-Some tracks elements don't render at full resolution.
Dark10x :
Sure, but you start pushing for those elements and suddenly the game isn't 4K60 any longer. It's still a console game and I'd assume some of those things, such as geometry reflections, will run at full frame-rate on PC. Half-rate reflections really bug me.
I think they're making good choices here. It looks aesthetically pleasing and runs very smoothly. It'll stand the test of time for that reason.
I think Project Cars 2 is the more ambitious game, technically. Will be curious to see how it runs on consoles since they rewrote so much of the engine and told me that they are getting much higher frame-rates on consoles even in full grids with weather than the original game. PC should be super optimized as well.
Yes! I absolutely played it on an Xbox One X dev-kit. It was a real system, I adjusted the HDR settings from the system OS even. That's where this capture came from.
The PC version was only used for that expensive motion rig because, well, obviously the Xbox version isn't going to be able to support that.
Did you get any clarification on the implementation of Dynamic Time of Day from Turn 10?
At this stage they've been quiet on how the dynamic systems are going to work in the game. Like are we gonna be able to drive a full 24hr day/night cycle or is it going to be like morning to afternoon, or just like dynamic skies...
The folks I spoke with didn't have answers to that (or weren't saying).
More here :
http://m.neogaf.com/showthread.php?t=1393374&page=100000
Forza M6 has physically based rendering (PBR) and forward render lighting.
Forza Horizon 3 adds forward plus lighting (AMD's deferred render many lighting replacement) with physically based rendering.
http://forum.xentax.com/viewtopic.php?f=16&t=4256&hilit=lod1&start=1950
Well the fact is you're wrong. The AO textures cover body, front/rear seats, interior door panels, headlights, engine bay etc. All high poly parts that use the AO texture which is confirmed when you look at the UV layers.
And i fully understand what vertices painting is so i don't need to watch a video. TDU1/2 users painted vertices along with i suppose many other games. I suggest again that you go read about ambient occlusion or just look at the forza models to further understand what parts use AO textures.
The topic was ripping assets out of Forza H3.
@ronvalencia:
Two different games with different art styles. Terrible comparison! It would only make sense if you compared graphics of the exact same game to how it performs on both consoles.
What? They're both going for photo realistic graphics. How is that different art styles?
I don't think Forza pulls off photo-realism as well as GT. This is especially obvious on the Dubai track which looks almost cartoonish.
Probably not since Forza seems to be going for all around graphics while GT seems to be focused on car models only. Nothing in Forza 7 looks cartoonish though, both games are going for realistic looks.
People are still arguing graphics? The irony is that the people are into to these games don't place graphics at such a high priority as some of you guys, they are actually interested in the.....game itself. I know, its crazy that people actually play games. LOL, Who would have thunk.
@ronvalencia:
Two different games with different art styles. Terrible comparison! It would only make sense if you compared graphics of the exact same game to how it performs on both consoles.
What? They're both going for photo realistic graphics. How is that different art styles?
I don't think Forza pulls off photo-realism as well as GT. This is especially obvious on the Dubai track which looks almost cartoonish.
Probably not since Forza seems to be going for all around graphics while GT seems to be focused on car models only. Nothing in Forza 7 looks cartoonish though, both games are going for realistic looks.
I disagree. I think Forza 7 looks fake (perhaps cartoonish is the wrong word) compared to GT Sport. Forza 7 is more detailed over all, particularly the environments, and I would consider it the better looking game, but the lighting and colours in GT are simply closer to what real life looks like.
@ronvalencia:
Well, here :
http://m.neogaf.com/showthread.php?p=241120275#post241120275
I mean, Digital Foundry even discusses in one of their recent videos how Forza 7 isn't quite a match with Apex at Ultra settings. They ran the PC game side by side with the direct feed footage from E3.
This generation marks the time when the words "true" 4K and "ultra" PC settings became buzzwords. I might even put "teraflops" in there too. Ron has his TF's in his signature now. Who the hell did that before the Scorpio announcement?
@ronvalencia:
Well, here :
http://m.neogaf.com/showthread.php?p=241120275#post241120275
I mean, Digital Foundry even discusses in one of their recent videos how Forza 7 isn't quite a match with Apex at Ultra settings. They ran the PC game side by side with the direct feed footage from E3.
This generation marks the time when the words "true" 4K and "ultra" PC settings became buzzwords. I might even put "teraflops" in there too. Ron has his TF's in his signature now. Who the hell did that before the Scorpio announcement?
FM7's dynamic weather system > FM6's baked in weather system.
The above screenshot has XBO settings with 4K textures + dynamic weather system.
Have you realized PC's FM6 Ultra setting is missing dynamic weather system pass while Scorpio's PC Ultra settings version has additional dynamic weather system pass?
@ronvalencia:
Two different games with different art styles. Terrible comparison! It would only make sense if you compared graphics of the exact same game to how it performs on both consoles.
What? They're both going for photo realistic graphics. How is that different art styles?
I don't think Forza pulls off photo-realism as well as GT. This is especially obvious on the Dubai track which looks almost cartoonish.
Probably not since Forza seems to be going for all around graphics while GT seems to be focused on car models only. Nothing in Forza 7 looks cartoonish though, both games are going for realistic looks.
I disagree. I think Forza 7 looks fake (perhaps cartoonish is the wrong word) compared to GT Sport. Forza 7 is more detailed over all, particularly the environments, and I would consider it the better looking game, but the lighting and colours in GT are simply closer to what real life looks like.
I don't think it looks quite fake but I'll agree with you said for the most part. I used to be a big fan of GT but I've lost my interest in console racing games mainly because they seem to be more arcade than actual SIM.
Forza looks better and will be the better game. That being said, both look very boring. I much prefer the Forza Horizon series and Mario Kart series when it comes to racers. I like my games to be fun. The mainline Forza and Gran Turismo are so sterile and bland. They aren't for me.
Agree on all. I tried to get into Forza with an Army buddy back in 2011. I'm not a car racing guy. I gave FH2 my money for when I get that itch but havnt bought 3 because 2 as me covered.
We invented the automobile, stands to reason we'll make the better racing game ;)
FM7's dynamic weather system > FM6's baked in weather system.
The above screenshot has XBO settings with 4K textures + dynamic weather system.
Have you realized PC's FM6 Ultra setting is missing dynamic weather system pass while Scorpio's PC Ultra settings version has additional dynamic weather system pass?
Forza 7 weather ISN'T fully dynamic.
Dark10x aka John Linneman from Digital Foundry :
"Well, in this race, I wouldn't classify it as dynamic since it is designed to change exactly the same way every time you race that track. I think it works well and, like Project Cars 2, they use puddles that seem to gradually fill in over time."
http://www.neogaf.com/forum/showthread.php?p=241053528#post241053528
And lighting is still baked in Forza 7 :
UPDATE 17/6/17 2:20pm: we'll need to look at our captures more closely, but transitioning between multiple baked lighting models may be how Turn 10 has achieved this - it's an approach most recently seen in Horizon Zero Dawn.
http://www.eurogamer.net/articles/digitalfoundry-2017-forza-motorsport-7-xbox-one-x-true-4k-showcase
Don't worry cows, at least Digital Foundry will probably look for ways to tear down Forza mercilessly while they sing praises about GT which will be echoed by Sony fanboy gaming journalists all across the internet, and SonyGAF.
If someone enjoys playing GT Sport more than Forza 7, the graphics are irrelevant.
If someone enjoys playing Forza 7 more than GT Sport, the graphics are irrelevant.
Its almost like the game matters.
Sadly for cows the gameplay of the GT series lately has been absolute garbage.
SO graphics is all they got to grasp, and even then the XB1X shits all over it.
poor cows, the panic is real
FM7's dynamic weather system > FM6's baked in weather system.
The above screenshot has XBO settings with 4K textures + dynamic weather system.
Have you realized PC's FM6 Ultra setting is missing dynamic weather system pass while Scorpio's PC Ultra settings version has additional dynamic weather system pass?
Forza 7 weather ISN'T fully dynamic.
Dark10x aka John Linneman from Digital Foundry :
"Well, in this race, I wouldn't classify it as dynamic since it is designed to change exactly the same way every time you race that track. I think it works well and, like Project Cars 2, they use puddles that seem to gradually fill in over time."
http://www.neogaf.com/forum/showthread.php?p=241053528#post241053528
And lighting is still baked in Forza 7 :
UPDATE 17/6/17 2:20pm: we'll need to look at our captures more closely, but transitioning between multiple baked lighting models may be how Turn 10 has achieved this - it's an approach most recently seen in Horizon Zero Dawn.
http://www.eurogamer.net/articles/digitalfoundry-2017-forza-motorsport-7-xbox-one-x-true-4k-showcase
http://www.gamasutra.com/view/news/300357/QA_How_Microsoft_is_pitching_the_Xbox_One_X_to_devs_and_consumers.php
So, no, in fact, actually the strategy is quite the opposite. The strategy is to grow our tools to make our development environment better to make our profiling tools better so that that work benefits both consoles. In fact, if you talk to Turn 10, they’ll say that the tweaks that they made on Xbox One X allowed them to get dynamic weather back into Xbox One S. So they are very much a strategy of making one great development environment and really just separating the devices by performance.
http://www.xbox.com/en-US/games/forza-7
Dynamic race weather
Intense rain, expanding puddles, and limited visibility make this the ultimate test of bravery and skill behind the wheel.
http://www.pcgamer.com/forza-motorsport-7-studio-turn-10-is-learning-how-to-become-pc-developers/
Microsoft announced at its E3 show that the upcoming racing sim Forza Motorsport 7 will be released for Windows 10 as well as the Xbox One, with a new dynamic weather system and "pretty new lighting effects," as James put it. In a video posted more recently by Nvidia, Turn 10 Studios executive producer Ryan Cooper talked a bit about how the new features will be realized on the PC, saying that "it's all about the details."
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