lol and people compare this with gt 5 ?
i must say drift, split second and need for speed has competition
if you go over the sidelines it doesnt even slow you down
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lol and people compare this with gt 5 ?
i must say drift, split second and need for speed has competition
if you go over the sidelines it doesnt even slow you down
nyctota
looks like you havent played forza. Going in the gravel or grass is disastrous. In the video they must be playing "arcade mode".
[QUOTE="PBSnipes"]Right, because damage has never had an effect on the outcome at Le Mans. nope, there have never been crashes in autoracing of any kind.....ever.[QUOTE="Leejjohno"]Le Mans is one of the most prestigious events in the world, damage is just incidental.
jg4xchamp
Not intentionally.
TBH my beef is that in most cases wreckless driving is an offense even on a race track, where Forza has always kind of encouraged it. If you get P.I.T. manouvered by the guy behind you, the only person who is going to get punished is you, though I do hope that isn't the case in FM3.
Still I hold my ground on this one; of course crashes happen, but they aren't meant to happen, they are just simulating a side effect of racing just to please casuals. Even then it doesn't simulate damage particularly well, I just find it distracting when I see the same pattern appear on the car every time you have a bump.
Even though you can roll your car, you can bet your arse the chassis will somehow be in perfect condition, I mean why else during the stage demo would the guy go into first person view so convieniently.
Bottom line, I would rather have had the Le Mans in Forza 2 than that pissy damage system.
[QUOTE="Adrian_Cloud"]Ugh, Forza 3 cockpit view. There more impressed with Seat and Racing wheel than they are with the game. GT5 is going to smock this game if this is the best they are offering, especially in graphics. And woah NFS looked surprisingly good.The_Game21x:lol: did you even watch the SRT video? They had nothing but glowing praise for Forza 3 and they loved the cockpit view as well. Both guys who tried it out (remember folks, they actually played it :wink: ) were so impressed by Forza 3 that they said it was comparable to PC sims. Suffice to say, Forza 3 was the highlight of that show. It received a large amount of screen time and mountains of praise. I imagine the haters will continue to hate Forza 3 but you can't deny the great press it's getting. They loved the fact that there was cockpit view..... thats it. He wasn't using the manual shifter or the clutch, and people complain about GT5 just getting damage.
[QUOTE="The_Game21x"][QUOTE="Adrian_Cloud"]Ugh, Forza 3 cockpit view. There more impressed with Seat and Racing wheel than they are with the game. GT5 is going to smock this game if this is the best they are offering, especially in graphics. And woah NFS looked surprisingly good.Adrian_Cloud:lol: did you even watch the SRT video? They had nothing but glowing praise for Forza 3 and they loved the cockpit view as well. Both guys who tried it out (remember folks, they actually played it :wink: ) were so impressed by Forza 3 that they said it was comparable to PC sims. Suffice to say, Forza 3 was the highlight of that show. It received a large amount of screen time and mountains of praise. I imagine the haters will continue to hate Forza 3 but you can't deny the great press it's getting. They loved the fact that there was cockpit view..... thats it. He wasn't using the manual shifter or the clutch, and people complain about GT5 just getting damage. Yep, you sure didn't watch the video. They devoted nearly 15 of the show's 20 minutes to coverage of Forza 3 and the new racing wheel. Allow me to get a few quotes for you... "I'm just...amazed." "Hate to say it GT fanboys, you guys have your run for your money." "That was amazing. I can't even believe that was a console game." "I was blown away." I would add more but I think that about covers it. Once again, watch the SRT video this time and pay attention to what they're talking about. You might just learn something. :wink:
[QUOTE="The_Game21x"][QUOTE="Adrian_Cloud"] They loved the fact that there was cockpit view..... thats it. He wasn't using the manual shifter or the clutch, and people complain about GT5 just getting damage. Adrian_CloudYep, you sure didn't watch the video. They devoted nearly 15 of the show's 20 minutes to coverage of Forza 3 and the new racing wheel. Allow me to get a few quotes for you... "I'm just...amazed." "Hate to say it GT fanboys, you guys have your run for your money." "That was amazing. I can't even believe that was a console game." "I was blown away." I would add more but I think that about covers it. Once again, watch the SRT video this time and pay attention to what they're talking about. You might just learn something. :wink: Dude, these are the same people that did a comparison between GT5: P and Forza 2. :| Those comments really aren't surprising since they were playing on a special racing rig, that had hydraulics, three monitors and a nice racing wheel. I'd be blown away too.(obv anyone would, playing a game with three monitors...thats insane). There is nothing i need to learn from these guys at all. No Clutch, no shifting = no flow, and a serious lack of driving mechanics. So much for definitive racer, if thats not included in the game then that claim is gone. You do realize turn 10 has stated their will be clutch and H- shifter support right?
[QUOTE="Adrian_Cloud"][QUOTE="The_Game21x"] Yep, you sure didn't watch the video. They devoted nearly 15 of the show's 20 minutes to coverage of Forza 3 and the new racing wheel. Allow me to get a few quotes for you... "I'm just...amazed." "Hate to say it GT fanboys, you guys have your run for your money." "That was amazing. I can't even believe that was a console game." "I was blown away." I would add more but I think that about covers it. Once again, watch the SRT video this time and pay attention to what they're talking about. You might just learn something. :wink:Tobin09Dude, these are the same people that did a comparison between GT5: P and Forza 2. :| Those comments really aren't surprising since they were playing on a special racing rig, that had hydraulics, three monitors and a nice racing wheel. I'd be blown away too.(obv anyone would, playing a game with three monitors...thats insane). There is nothing i need to learn from these guys at all. No Clutch, no shifting = no flow, and a serious lack of driving mechanics. So much for definitive racer, if thats not included in the game then that claim is gone. You do realize turn 10 has stated their will be clutch and H- shifter support right? link? because it definitely was not shown in the vid.
[QUOTE="nyctota"]
lol and people compare this with gt 5 ?
i must say drift, split second and need for speed has competition
if you go over the sidelines it doesnt even slow you down
dk_2007
looks like you havent played forza. Going in the gravel or grass is disastrous. In the video they must be playing "arcade mode".
Lol that's what i'd say too.[QUOTE="Tobin09"] You do realize turn 10 has stated their will be clutch and H- shifter support right?Adrian_Cloudlink? because it definitely was not shown in the vid.
Gladly.
It's always wise to do research before making claims like that...
Forza had car damage from the beginning :P[QUOTE="spike6566"]wow, finally caught up to GT standards? gt had lemans from the beginning.JuarN18
Not only that, Forza had online racing right from the beginning. Forza had the full range of customizing and tuning, both interior and exterior, right from the beginning. Forza had body painting right from the beginning. Forza had better racing AI right from the beginning. Since 2003 (or when ever Forza 1 launched) it's GT that's been needing to catch up with Forza.
And the people saying damage is irrelevant in a sim racer are just in denial. Saying it was fine without it from past iterations doesn't negate the fact that standards have changed and evolved. Every other racer out there incorporates this feature to some degree or another, be it simulator, arcade, or any hybrid in between. There is NO acceptable excuse for GT not to include this. Oh and before anybody says Polyphony confirmed this for GT5, they also "confirmed" online racing for GT4, and look how that turned out. It's not official until we actually see it in the final shelf product.
[QUOTE="The_Game21x"] And what does the fact that they did a comparison between GT5: P and Forza 2 have to do with anything? :| Those comments came from their time with the game itself, not the simulator. For all you know, they could've said the same great things about Forza 3 even without the simulator being there and seeing as they spoke directly about Forza 3 when they made the comments I listed, it's perfectly logical to assume that. And what, exactly, does the fact that they were playing the game on three screens with a racing wheel have to do with whether or not the driving physics are impressive? They said that the driving physics were excellent based on their playtime with the game and that's not something that's going to change when you play the game on a regular TV screen with a standard racing wheel or controller (although it will obviously feel better with the racing wheel). And did you ever stop to think that they were playing the game on Automatic? :| it has already been said that Forza 3 will support the clutch pedal and 6-speed manual shifter of the Fanatec Porsche 911 Turbo wheel so the fact that they weren't using it right then is a non issue. At this point, I can tell you're just grasping at straws and making excuses in order to find something about Forza 3 to continue to hate on. The folks from SRT greatly enjoyed their time with Forza 3 and they had nothing but glowing praise for it. This is a fact. You can try to deny it all you like, but it's not going anywhere.Adrian_CloudObviously it does when the wheel has force feedback and their racing chair has hydraulics, that is what they seemed most excited about. You need to watch the video again. I'm not grasping at straws i couldn't care less about Forza 3's success. These guys are serious sim drivers yet there driving was unimpressive and they weren't driving manual. Link to where it says Forza 3 will support clutch and shift, (although its logical to assume that without a link or not, but you often make stuff up ) The quotes you listed weren't all directed to the actual gameplay and physics of Forza, so next time when you try and get evidence make sure they are accurate lol. The fact that they did a comparison between GT5: P and Forza 2 relates to your second quote, which is laughable since they are once again comparing a full game to a demo. I'm not disagreeing that they enjoyed the game,so saying its a fact really does nothing for you. Again i'm not trying to deny they enjoyed it, thats great for them :|
Obviously you care something about Forza 3's success, as you're constantly posting bad things about it in practically every Forza thread that pops up around here! :lol:
Yes, the wheel had force feedback (which isn't exaclty new technology) and the chair had hydraulics. That's all well and good but, well, let's think about this for a second. The wheel and chair could work just as well as they did with any arcade racer and that wouldn't change their opinions of the game's physics. If the game is arcadey, all the hydraulics-equipped chairs, three screen setups and force feedback racing wheels in the world aren't going to change that. The fact that they noticed the physics were very impressive underneath all of that (remember now, they said it was comparable to PC sims) says a lot about the game itself and less about the simulator.
Anyone watching the video could tell you that, while they enjoyed the simulator, it was the game itself that powered it and the comments I posted, in addition to those I didn't post (which you seem to enjoy twisting around, or just didn't see :wink: ) prove as much. It doesn't take a rocket scientist to figure out that they're referencing the game itself when they say such things as "That was amazing. I can't even believe that was a console game." and "Hate to say it GT fanboys, you guys have your run for your money." they're talking about the game itself, and not the simulator they played it in.But, I'm just making things up. :lol:
Oh and as far as your clutch/shifter comment, I already posted a link confirming that but in case you missed it, here's a quote.
"Developed by Fanatec in collaboration with Turn 10 Studios, a Redmond, Washington-based video game developer, these features are set to provide the ultimate simracing experience on the Xbox 360 and include the following: a 900° steering rotation, clutch, sequential shifter,6+1 H-pattern shifter, and force feedback effects, which are automatically detected by the game."
Yep, I sure made that up alright. Please dude. That's your job.
Oh and the fact that GT5: P is "just a demo" (it isn't but that's a debate for another day so all I'll say is that demos aren't priced at $40 and given ratings) doesn't change anything. Whether or not the racing physics are realistic or not is something that can be easily compared between games, even in its current state.
Obviously it does when the wheel has force feedback and their racing chair has hydraulics, that is what they seemed most excited about. You need to watch the video again. I'm not grasping at straws i couldn't care less about Forza 3's success. These guys are serious sim drivers yet there driving was unimpressive and they weren't driving manual. Link to where it says Forza 3 will support clutch and shift, (although its logical to assume that without a link or not, but you often make stuff up ) The quotes you listed weren't all directed to the actual gameplay and physics of Forza, so next time when you try and get evidence make sure they are accurate lol. The fact that they did a comparison between GT5: P and Forza 2 relates to your second quote, which is laughable since they are once again comparing a full game to a demo. I'm not disagreeing that they enjoyed the game,so saying its a fact really does nothing for you. Again i'm not trying to deny they enjoyed it, thats great for them :|[QUOTE="Adrian_Cloud"][QUOTE="The_Game21x"] And what does the fact that they did a comparison between GT5: P and Forza 2 have to do with anything? :| Those comments came from their time with the game itself, not the simulator. For all you know, they could've said the same great things about Forza 3 even without the simulator being there and seeing as they spoke directly about Forza 3 when they made the comments I listed, it's perfectly logical to assume that. And what, exactly, does the fact that they were playing the game on three screens with a racing wheel have to do with whether or not the driving physics are impressive? They said that the driving physics were excellent based on their playtime with the game and that's not something that's going to change when you play the game on a regular TV screen with a standard racing wheel or controller (although it will obviously feel better with the racing wheel). And did you ever stop to think that they were playing the game on Automatic? :| it has already been said that Forza 3 will support the clutch pedal and 6-speed manual shifter of the Fanatec Porsche 911 Turbo wheel so the fact that they weren't using it right then is a non issue. At this point, I can tell you're just grasping at straws and making excuses in order to find something about Forza 3 to continue to hate on. The folks from SRT greatly enjoyed their time with Forza 3 and they had nothing but glowing praise for it. This is a fact. You can try to deny it all you like, but it's not going anywhere.The_Game21x
Obviously you care something about Forza 3's success, as you're constantly posting bad things about it in practically every Forza thread that pops up around here! :lol:
Yes, the wheel had force feedback (which isn't exaclty new technology) and the chair had hydraulics. That's all well and good but, well, let's think about this for a second. The wheel and chair could work just as well as they did with any arcade racer and that wouldn't change their opinions of the game's physics. If the game is arcadey, all the hydraulics-equipped chairs, three screen setups and force feedback racing wheels in the world aren't going to change that. The fact that they noticed the physics were very impressive underneath all of that (remember now, they said it was comparable to PC sims) says a lot about the game itself and less about the simulator.
Anyone watching the video could tell you that, while they enjoyed the simulator, it was the game itself that powered it and the comments I posted, in addition to those I didn't post (which you seem to enjoy twisting around, or just didn't see :wink: ) prove as much. It doesn't take a rocket scientist to figure out that they're referencing the game itself when they say such things as "That was amazing. I can't even believe that was a console game." and "Hate to say it GT fanboys, you guys have your run for your money." they're talking about the game itself, and not the simulator they played it in.But, I'm just making things up. :lol:
Oh and as far as your clutch/shifter comment, I already posted a link confirming that but in case you missed it, here's a quote.
"Developed by Fanatec in collaboration with Turn 10 Studios, a Redmond, Washington-based video game developer, these features are set to provide the ultimate simracing experience on the Xbox 360 and include the following: a 900° steering rotation, clutch, sequential shifter,6+1 H-pattern shifter, and force feedback effects, which are automatically detected by the game."
Yep, I sure made that up alright. Please dude. That's your job.
Oh and the fact that GT5: P is "just a demo" (it isn't but that's a debate for another day so all I'll say is that demos aren't priced at $40 and given ratings) doesn't change anything. Whether or not the racing physics are realistic or not is something that can be easily compared between games, even in its current state.
:| The only thing bad about forza i said was *ugh.. and that was about its cockpit view. Even car models in the game aren't accurate and i haven't complained about that.. which is much more serious. Thats all great, but your quotes weren't about the gameplay lol. thats all were talking about. They're comparing Forza 3 to a demo.. just like they did for FORZA 2. Just based of that, them saying GT has a run for its money is a joke. Full game .. to a demo. yea... right buster.[QUOTE="The_Game21x"]:| The only thing bad about forza i said was *ugh.. and that was about its cockpit view. Even car models in the game aren't accurate and i haven't complained about that.. which is much more serious. Thats all great, but your quotes weren't about the gameplay lol. thats all were talking about. They're comparing Forza 3 to a demo.. just like they did for FORZA 2. Just based of that, them saying GT has a run for its money is a joke. Full game .. to a demo. yea... right buster.Obviously you care something about Forza 3's success, as you're constantly posting bad things about it in practically every Forza thread that pops up around here! :lol:
Yes, the wheel had force feedback (which isn't exaclty new technology) and the chair had hydraulics. That's all well and good but, well, let's think about this for a second. The wheel and chair could work just as well as they did with any arcade racer and that wouldn't change their opinions of the game's physics. If the game is arcadey, all the hydraulics-equipped chairs, three screen setups and force feedback racing wheels in the world aren't going to change that. The fact that they noticed the physics were very impressive underneath all of that (remember now, they said it was comparable to PC sims) says a lot about the game itself and less about the simulator.
Anyone watching the video could tell you that, while they enjoyed the simulator, it was the game itself that powered it and the comments I posted, in addition to those I didn't post (which you seem to enjoy twisting around, or just didn't see :wink: ) prove as much. It doesn't take a rocket scientist to figure out that they're referencing the game itself when they say such things as "That was amazing. I can't even believe that was a console game." and "Hate to say it GT fanboys, you guys have your run for your money." they're talking about the game itself, and not the simulator they played it in.But, I'm just making things up. :lol:
Oh and as far as your clutch/shifter comment, I already posted a link confirming that but in case you missed it, here's a quote.
"Developed by Fanatec in collaboration with Turn 10 Studios, a Redmond, Washington-based video game developer, these features are set to provide the ultimate simracing experience on the Xbox 360 and include the following: a 900° steering rotation, clutch, sequential shifter,6+1 H-pattern shifter, and force feedback effects, which are automatically detected by the game."
Yep, I sure made that up alright. Please dude. That's your job.
Oh and the fact that GT5: P is "just a demo" (it isn't but that's a debate for another day so all I'll say is that demos aren't priced at $40 and given ratings) doesn't change anything. Whether or not the racing physics are realistic or not is something that can be easily compared between games, even in its current state.
Adrian_Cloud
Dude, I know your posting history as it relates to the whole GT vs Forza debate. You're not fooling me. Like jg4xchamp said earlier in the thread, wherever there's a Forza thread, I'm usually right there and in many cases, so are you.
And how are the car models not accurate? I've also seen you say that before (reinforcing my earlier point) and I've yet to see you provide some sort of reasoning behind that besides "because I said so".
Like I said earlier, GT5: P is not a demo. It is a full retail game that Polyphony Digital released for the PS3. Demos don't recieve $40 price tags and ratings and for that matter, they don't receive demos either.
As such, the racing physics can easily be compared between the two games and they have been, numerous times by numerous perfectly reputable websites. In fact, the only thing that can't really be compared is the amount of content.
For all we know, GT5 could have a run for its money in the form of Forza 3, which is exactly what they said. They speculated, just like the rest of us here are doing right now. Them saying that is no more of a joke than you saying GT5 will be better than Forza 3 or me disagreeing with that.
:| The only thing bad about forza i said was *ugh.. and that was about its cockpit view. Even car models in the game aren't accurate and i haven't complained about that.. which is much more serious. Thats all great, but your quotes weren't about the gameplay lol. thats all were talking about. They're comparing Forza 3 to a demo.. just like they did for FORZA 2. Just based of that, them saying GT has a run for its money is a joke. Full game .. to a demo. yea... right buster.[QUOTE="Adrian_Cloud"][QUOTE="The_Game21x"]
Obviously you care something about Forza 3's success, as you're constantly posting bad things about it in practically every Forza thread that pops up around here! :lol:
Yes, the wheel had force feedback (which isn't exaclty new technology) and the chair had hydraulics. That's all well and good but, well, let's think about this for a second. The wheel and chair could work just as well as they did with any arcade racer and that wouldn't change their opinions of the game's physics. If the game is arcadey, all the hydraulics-equipped chairs, three screen setups and force feedback racing wheels in the world aren't going to change that. The fact that they noticed the physics were very impressive underneath all of that (remember now, they said it was comparable to PC sims) says a lot about the game itself and less about the simulator.
Anyone watching the video could tell you that, while they enjoyed the simulator, it was the game itself that powered it and the comments I posted, in addition to those I didn't post (which you seem to enjoy twisting around, or just didn't see :wink: ) prove as much. It doesn't take a rocket scientist to figure out that they're referencing the game itself when they say such things as "That was amazing. I can't even believe that was a console game." and "Hate to say it GT fanboys, you guys have your run for your money." they're talking about the game itself, and not the simulator they played it in.But, I'm just making things up. :lol:
Oh and as far as your clutch/shifter comment, I already posted a link confirming that but in case you missed it, here's a quote.
"Developed by Fanatec in collaboration with Turn 10 Studios, a Redmond, Washington-based video game developer, these features are set to provide the ultimate simracing experience on the Xbox 360 and include the following: a 900° steering rotation, clutch, sequential shifter,6+1 H-pattern shifter, and force feedback effects, which are automatically detected by the game."
Yep, I sure made that up alright. Please dude. That's your job.
Oh and the fact that GT5: P is "just a demo" (it isn't but that's a debate for another day so all I'll say is that demos aren't priced at $40 and given ratings) doesn't change anything. Whether or not the racing physics are realistic or not is something that can be easily compared between games, even in its current state.
The_Game21x
Dude, I know your posting history as it relates to the whole GT vs Forza debate. You're not fooling me. Like jg4xchamp said earlier in the thread, wherever there's a Forza thread, I'm usually right there and in many cases, so are you.
And how are the car models not accurate? I've also seen you say that before (reinforcing my earlier point) and I've yet to see you provide some sort of reasoning behind that besides "because I said so".
Like I said earlier, GT5: P is not a demo. It is a full retail game that Polyphony Digital released for the PS3. Demos don't recieve $40 price tags and ratings and for that matter, they don't receive demos either.
As such, the racing physics can easily be compared between the two games and they have been, numerous times by numerous perfectly reputable websites. In fact, the only thing that can't really be compared is the amount of content.
For all we know, GT5 could have a run for its money in the form of Forza 3, which is exactly what they said. They speculated, just like the rest of us here are doing right now. Them saying that is no more of a joke than you saying GT5 will be better than Forza 3 or me disagreeing with that.
Dude.. for a big fan of Forza, you don't even realize its flaws. I could write a full page on GT5: P. lol. Your acting like this game is perfect. :) I know GT5 isn't, and i know GT6 won't be. The only thing that defines Forza 3 is the sheer ignorance of the developer and its fans. Sorry, that was uncalled for.[QUOTE="The_Game21x"]Dude.. for a big fan of Forza, you don't even realize its flaws. I could write a full page on GT5: P. lol. Your acting like this game is perfect. :) I know GT5 isn't, and i know GT6 won't be. The only thing that defines Forza 3 is the sheer ignorance of the developer and its fans. Sorry, that was uncalled for.Dude, I know your posting history as it relates to the whole GT vs Forza debate. You're not fooling me. Like jg4xchamp said earlier in the thread, wherever there's a Forza thread, I'm usually right there and in many cases, so are you.
And how are the car models not accurate? I've also seen you say that before (reinforcing my earlier point) and I've yet to see you provide some sort of reasoning behind that besides "because I said so".
Like I said earlier, GT5: P is not a demo. It is a full retail game that Polyphony Digital released for the PS3. Demos don't recieve $40 price tags and ratings and for that matter, they don't receive demos either.
As such, the racing physics can easily be compared between the two games and they have been, numerous times by numerous perfectly reputable websites. In fact, the only thing that can't really be compared is the amount of content.
For all we know, GT5 could have a run for its money in the form of Forza 3, which is exactly what they said. They speculated, just like the rest of us here are doing right now. Them saying that is no more of a joke than you saying GT5 will be better than Forza 3 or me disagreeing with that.
Adrian_Cloud
Where have I ever said Forza 2 was perfect or Forza 3 will be perfect? Oh, that's right. I haven't. I am well aware of the flaws of the Forza series. :|
Now, please, since you're apparently the expert on the subject, explain how Forza 3's car models and the cockpit view aren't accurate. It should be easy for you, unless you can't back up your claim and you're just speaking out of your ass.
And yes, it was uncalled for. But I expect nothing less. It's typical for people who are losing arguments to resort to childish insults. :wink:
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