Free Radical - PS3 technical issues hampered Haze development

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-Pred-Alien-

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#1 -Pred-Alien-
Member since 2009 • 1733 Posts

"A lot of them were technical issues," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."

Hilton admitted that, in developing the PS3-exclusive FPS Haze, the studio "hit a few stumbling blocks".

"We spent more time trying get the game running properly and less time to design the game properly," he said.

Interesting really, seems odd that they decided to go PS3 only, had they gone 360 they couldve got it over to the PC in short time and then later on PS3. Im guessing its because they chose the PS3 as lead platform from the very start.

http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development

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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts

As much as I like Free Radical and the work they did before Haze (GE007, PD, TS, TS2, TS:FP), that's just damage control. They could have easily made it multiplatform and easily could have finished it before release. Or, they could have just made TS4 and been done with it.

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wolverine4262

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#3 wolverine4262
Member since 2004 • 20832 Posts
the only reason it went ps3 only was b'c at the time there were much fewer fps games on the ps3 than the 360...IMO, I see this as nothing more than an excuse. The game sucks for a lot of reasons...
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funsohng

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#4 funsohng
Member since 2005 • 29976 Posts
Battlefront 3 T^T
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II_Seraphim_II

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#5 II_Seraphim_II
Member since 2007 • 20534 Posts
lol, talk about damage control. Maybe its true, but the game had some gameplay problems all on its own that had nothing to do with PS3. The game itself sucked, even if they managed to pull it off on the KZ2 engine, it would still suck :?
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Nike_Air

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#6 Nike_Air
Member since 2006 • 19737 Posts

I guess that explains the story , level design , AI , vehicle handles , and the dialogue. I guess you can't accomplish anything when you're too busy trying to figure out teh cell.

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-Pred-Alien-

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#7 -Pred-Alien-
Member since 2009 • 1733 Posts
I think they were just not ready to jump into HD the way they did. They shouldve stuck with the 360, not because i like it more than anything else, but it made most sense business wise and its also the system that was more popular at the time. Heck they couldve got it out earlier too, and even on the PC at the same time.
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shutdown_202

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#8 shutdown_202
Member since 2005 • 5649 Posts

I guess that explains the story , level design , AI , vehicle handles , and the dialogue. I guess you can't accomplish anything when you're too busy trying to figure out teh cell.

Nike_Air

Pretty much this. Expect to see similar comments from High Voltage regarding the Wii soon.

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Chris_Williams

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#9 Chris_Williams
Member since 2009 • 14882 Posts

u guys smell that......"sniff" "sniff"...oh yeah that's good ol GRADE A.......B.S

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swazidoughman

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#10 swazidoughman
Member since 2008 • 3520 Posts

Haze is a technical nightmare.

It only runs at 1024x576 @ 30fps, yet it still looks worse than the 600p 60FPS COD games.

They should have spent another year or two developing methinks.

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deactivated-57a12126af02c

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#11 deactivated-57a12126af02c
Member since 2007 • 3290 Posts

:|

Their game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

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Espada12

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#12 Espada12
Member since 2008 • 23247 Posts

How is this damage control? They basically had a hard time getting the game to run properly and thus design suffered because they couldn't put more resources in it. This is a pretty reasonable statement. If I were them I'd have just done a PC/360 combo, only people who are funded like crazy can go through the headache of being PS3 exclusive.

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Espada12

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#13 Espada12
Member since 2008 • 23247 Posts

:|

There game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

kool-aids

He never said the console sucks he said it was pretty powerful but it was hard to dev for.

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deactivated-57a12126af02c

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#14 deactivated-57a12126af02c
Member since 2007 • 3290 Posts

[QUOTE="kool-aids"]

:|

There game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

Espada12

He never said the console sucks he said it was pretty powerful but it was hard to dev for.

It looks like those developers found a way to get around the hardware and make decent looking games. they are the only ones to blame here. Resistance 1 looks better than haze.
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Brownesque

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#15 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="kool-aids"]

:|

There game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

Espada12

He never said the console sucks he said it was pretty powerful but it was hard to dev for.

In summary: BAWWWWWWW It's not our fault!
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Espada12

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#16 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="kool-aids"]

:|

There game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

kool-aids

He never said the console sucks he said it was pretty powerful but it was hard to dev for.

It looks like those developers found a way to get around the hardware and make decent looking games. they are the only ones to blame here. Resistance 1 looks better than haze.

First party devs with huge budgets, devs kits before the console released and lots of time compared to 3rd party dev who was new to the hardware, doesn't have the console maker funding them and doesn't have near as much time to release the game.

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mo0ksi

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#17 mo0ksi
Member since 2007 • 12337 Posts
This is a little too late for damage control isn't it?
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-Pred-Alien-

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#18 -Pred-Alien-
Member since 2009 • 1733 Posts
I wouldnt say its damage control. They got a lengthy development period, huge funding and a talented team that had already proven what its capable off and yet they could not make a game on a system where other developers have been just fine. Simply said, they are being honest and that means admitting they just werent good enough.
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Brownesque

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#19 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="kool-aids"][QUOTE="Espada12"]

He never said the console sucks he said it was pretty powerful but it was hard to dev for.

Espada12

It looks like those developers found a way to get around the hardware and make decent looking games. they are the only ones to blame here. Resistance 1 looks better than haze.

First party devs with huge budgets, devs kits before the console released and lots of time compared to 3rd party dev who was new to the hardware, doesn't have the console maker funding them and doesn't have near as much time to release the game.

All third party developers got dev kits before the console released. And Haze released well after RFOM. RFOM had to be a launch title and it was Insomniac's first game on PS3. Haze was delayed.....over....and over....and over and over again. It released late May of 2008, as opposed to RFOM, which released in November of 2006. Insomniac is now at the point where they are releasing THEIR code as open source code available to other developers, first and third party and they have made a total of three successful game releases on PS3 and they're set for their fourth later this year. What does this tell you? Free Radical definitely aren't the best PS3 developers in the planet.
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Brownesque

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#20 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="-Pred-Alien-"]I wouldnt say its damage control. They got a lengthy development period, huge funding and a talented team that had already proven what its capable off and yet they could not make a game on a system where other developers have been just fine. Simply said, they are being honest and that means admitting they just werent good enough.

"PS3 is hard," isn't admitting they weren't good enough. If they'd said that, I would have shrugged and moved on.
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ActicEdge

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#21 ActicEdge
Member since 2008 • 24492 Posts

Well this is rather obvious. FR should have made this multiplat from the start though so its really there own doing.

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Fizzman

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#22 Fizzman
Member since 2003 • 9895 Posts

Sorry i don't have any sympathy for Free Radical being stupid enough to make a FPS exclusive to the PS3.

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-Pred-Alien-

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#23 -Pred-Alien-
Member since 2009 • 1733 Posts
[QUOTE="Brownesque"][QUOTE="-Pred-Alien-"]I wouldnt say its damage control. They got a lengthy development period, huge funding and a talented team that had already proven what its capable off and yet they could not make a game on a system where other developers have been just fine. Simply said, they are being honest and that means admitting they just werent good enough.

"PS3 is hard," isn't admitting they weren't good enough. If they'd said that, I would have shrugged and moved on.

Well other developers are fine, and when you have ONLY the PS3 to attend to, its a lot easier than having to juggle three other systems. Personally it wouldve got ported eventually but FRDs demise had something to do with it not happening.
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navyguy21

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#24 navyguy21
Member since 2003 • 17930 Posts

:|

Their game just sucked, plain and simple. I look at games on the console that were successful such as MGS4, Killzone 2, Uncharted, and Resistance(1,2) and realize its the developer, and not the console.

kool-aids

To be fair, those games you listed are Sony funded, or had heavy help from sony internal devs. 3rd parties dont have the finances/resourses/manpower to spend all that time learning it. Time = Money in this business. The longer it takes, the more money it costs. Haze was originally multiplat until sony stepped in :P But i agree, sounds like a bit of damage control, but maybe the game sucked because of technical issues, so they pushed it out the door?? i dunno, but they werent the only dev struggling with the PS3 at the time, they just couldnt say anything because the game was exclusive.

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Espada12

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#25 Espada12
Member since 2008 • 23247 Posts

All third party developers got dev kits before the console released. And Haze released well after RFOM. RFOM had to be a launch title and it was Insomniac's first game on PS3. Haze was delayed.....over....and over....and over and over again. It released late May of 2008, as opposed to RFOM, which released in November of 2006. Insomniac is now at the point where they are releasing THEIR code as open source code available to other developers, first and third party and they have made a total of three successful game releases on PS3 and they're set for their fourth later this year. What does this tell you? Free Radical definitely aren't the best PS3 developers in the planet.Brownesque

That doesn't say anything we have no idea what budget constraints ubisoft put them under or how much time from dev beginning to completion was given by ubi. The fact is all these devs are given the resources and enviroment to excel while LEARNING to code for the PS3. People outside of the first party are not, and it is the reason why alot of 3rd party games come out worse on the PS3. It isn't anyone being lazy, it's sony's fault.

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ActicEdge

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#26 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Espada12"]

[QUOTE="kool-aids"] It looks like those developers found a way to get around the hardware and make decent looking games. they are the only ones to blame here. Resistance 1 looks better than haze. Brownesque

First party devs with huge budgets, devs kits before the console released and lots of time compared to 3rd party dev who was new to the hardware, doesn't have the console maker funding them and doesn't have near as much time to release the game.

All third party developers got dev kits before the console released. And Haze released well after RFOM. RFOM had to be a launch title and it was Insomniac's first game on PS3. Haze was delayed.....over....and over....and over and over again. It released late May of 2008, as opposed to RFOM, which released in November of 2006. Insomniac is now at the point where they are releasing THEIR code as open source code available to other developers, first and third party and they have made a total of three successful game releases on PS3 and they're set for their fourth later this year. What does this tell you? Free Radical definitely aren't the best PS3 developers in the planet.

Excuse me but Insomniac is sony funded and bigger than Free Radical. Free Radical aren't the greatest devs but Insomniac or any large dev for that matter are poor examples to use.

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brickdoctor

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#27 brickdoctor
Member since 2008 • 9746 Posts

I'm just waiting for Furi-Kun to come in hear and say something!

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Brownesque

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#28 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"] All third party developers got dev kits before the console released. And Haze released well after RFOM. RFOM had to be a launch title and it was Insomniac's first game on PS3. Haze was delayed.....over....and over....and over and over again. It released late May of 2008, as opposed to RFOM, which released in November of 2006. Insomniac is now at the point where they are releasing THEIR code as open source code available to other developers, first and third party and they have made a total of three successful game releases on PS3 and they're set for their fourth later this year. What does this tell you? Free Radical definitely aren't the best PS3 developers in the planet.Espada12

That doesn't say anything we have no idea what budget constraints ubisoft put them under or how much time from dev beginning to completion was given by ubi. The fact is all these devs are given the resources and enviroment to excel while LEARNING to code for the PS3. People outside of the first party are not, and it is the reason why alot of 3rd party games come out worse on the PS3. It isn't anyone being lazy, it's sony's fault.

The sad and ironic thing is the Wiki for the game says they decided to not purchase a game engine, saying that building their own allowed them more freedom in game design.

Ironically they're sitting here telling us their time spent trying to "mek it work" basically cost them valuable time in making the game design meet par. As far as you saying it's Sony's fault....lol, I'm done with you. That's not even a cogent thing to say. Not even a little bit. Yeah, Haze is Sony's fault, good thinking.

Like I said, though, Insomniac and Naughty Dog have released their source code. It's 100% all available to developers. Do you know what source code is? There is no development kit or engine that can be bought that can be read and learned from or even utilized as much as source code. They have the game in the palm of their hands with that. If Microsoft released their source code, it would be reverse engineered in no time and brought to us from other distribution channels with bug fixes, huge alterations, who knows what else. That developers seem to be so incapable of doing anything with it says a lot more about them than it says about anybody else. That and the Edge tools were released during the development of Haze. Simply, they could have bought an engine and been done with it, but noooo. They wanted to complain about buying an engine and then complain about the system when everyone complained about what a steaming hunk of garbage Haze was.

Put simply, Sony isn't doing a damn thing wrong. Where's the source code for Halo 3? Where's the source code for Left 4 Dead or Gears of War? You can't see it. But you can go access the source code for Insomniac's games.

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Bentham

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#29 Bentham
Member since 2008 • 1154 Posts
I'm quite certain that "technical issues" did not cause the poor level design, horrendous gameplay, and sub-par story.
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Brownesque

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#30 Brownesque
Member since 2005 • 5660 Posts
I'm quite certain that "technical issues" did not cause the poor level design, horrendous gameplay, and sub-par story.Bentham
What they're claiming is the "technical issues" caused such a time vortex of doom that they were incapable of expressing their talents on those other aspects due to (apparently) needing everyone on the team (level designers, art diirectors, writers) to fix them.
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Espada12

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#31 Espada12
Member since 2008 • 23247 Posts

The sad and ironic thing is the Wiki for the game says they decided to not purchase a game engine, saying that building their own allowed them more freedom in game design.

Ironically they're sitting here telling us their time spent trying to "mek it work" basically cost them valuable time in making the game design meet par. As far as you saying it's Sony's fault....lol, I'm done with you. That's not even a cogent thing to say. Not even a little bit. Yeah, Haze is Sony's fault, good thinking.

Like I said, though, Insomniac and Naughty Dog have released their source code. It's 100% all available to developers. Do you know what source code is? There is no development kit or engine that can be bought that can be read and learned from or even utilized as much as source code. They have the game in the palm of their hands with that. If Microsoft released their source code, it would be reverse engineered in no time and brought to us from other distribution channels with bug fixes, huge alterations, who knows what else. That developers seem to be so incapable of doing anything with it says a lot more about them than it says about anybody else. That and the Edge tools were released during the development of Haze. Simply, they could have bought an engine and been done with it, but noooo. They wanted to complain about buying an engine and then complain about the system when everyone complained about what a steaming hunk of garbage Haze was.

Put simply, Sony isn't doing a damn thing wrong. Where's the source code for Halo 3? Where's the source code for Left 4 Dead or Gears of War? You can't see it. But you can go access the source code for Insomniac's games.

Brownesque

I don't not believe they were doing this around the time of haze first of all, and the thing is they don't have to release the source code for L4D or GOW because it's not needed... no seasoned programmer is getting a headache coding for the 360...

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Brownesque

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#32 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"]

The sad and ironic thing is the Wiki for the game says they decided to not purchase a game engine, saying that building their own allowed them more freedom in game design.

Ironically they're sitting here telling us their time spent trying to "mek it work" basically cost them valuable time in making the game design meet par. As far as you saying it's Sony's fault....lol, I'm done with you. That's not even a cogent thing to say. Not even a little bit. Yeah, Haze is Sony's fault, good thinking.

Like I said, though, Insomniac and Naughty Dog have released their source code. It's 100% all available to developers. Do you know what source code is? There is no development kit or engine that can be bought that can be read and learned from or even utilized as much as source code. They have the game in the palm of their hands with that. If Microsoft released their source code, it would be reverse engineered in no time and brought to us from other distribution channels with bug fixes, huge alterations, who knows what else. That developers seem to be so incapable of doing anything with it says a lot more about them than it says about anybody else. That and the Edge tools were released during the development of Haze. Simply, they could have bought an engine and been done with it, but noooo. They wanted to complain about buying an engine and then complain about the system when everyone complained about what a steaming hunk of garbage Haze was.

Put simply, Sony isn't doing a damn thing wrong. Where's the source code for Halo 3? Where's the source code for Left 4 Dead or Gears of War? You can't see it. But you can go access the source code for Insomniac's games.

Espada12

I don't not believe they were doing this around the time of haze first of all, and the thing is they don't have to release the source code for L4D or GOW because it's not needed... no seasoned programmer is getting a headache coding for the 360...

My point is that modern developers don't HAVE to buy an engine like UE3 any more. They can just study the source code to the best performing and best-looking games on PS3 (by a wide margin) and replicate it. If they bought an engine, they wouldn't have access to the source code, I figure. Whereas a new developer will have access to one, free of charge. Not just one, two. That's absurd. You've got a lot of gall to try and say that's Sony's fault.
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NYrockinlegend

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#33 NYrockinlegend
Member since 2008 • 2025 Posts
It was the concept and gameplay that caused it to fail. It just didn't work, and they didn't have good intentions with the game. It really seems like they weren't thinking straight, having drunk, kill-loving freaks and a gimmicky type of combat. They just weren't good ideas.
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#34 zero_snake99
Member since 2004 • 3478 Posts
Haze was my biggest disappointment this gen, by far. The story was broken, the gameplay was broken, they gave you the big spoiler before it was released, the voice acting sucked. "I fight for Merino" or w/e was played over 9000 times. It's because the PS3 is hard to program for. I love Free Radical, but this is agreed with second post. It's just damage control.
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Wasdie

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#35 Wasdie  Moderator
Member since 2003 • 53622 Posts

Didn't stop Killzone 2.

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navyguy21

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#36 navyguy21
Member since 2003 • 17930 Posts

Didn't stop Killzone 2.

Wasdie

1st party game, obviously they had access to more money, and resources:|

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Brownesque

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#37 Brownesque
Member since 2005 • 5660 Posts

Didn't stop Killzone 2.

Wasdie
Or Valkyria Chronicles, which is a beautiful game with nearly no graphical glitches or performance issues.
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Wasdie

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#38 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Didn't stop Killzone 2.

navyguy21

1st party game, obviously they had access to more money, and resources:|

With that logic... Why doesn't Dead Space, Burnout Paradise, Bioshock, Street Fighter 4, and GTA 4 all look like crap, play like crap, and run like crap on the PS3?

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videogamesdead6

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#39 videogamesdead6
Member since 2009 • 208 Posts
free radcial are the same idiots who made timesplitters a fps without a jump can we say crap?
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Wasdie

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#40 Wasdie  Moderator
Member since 2003 • 53622 Posts
free radcial are the same idiots who made timesplitters a fps without a jump can we say crap?videogamesdead6
Why does every FPS need to have a jump?
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#41 Flame-Eternal
Member since 2009 • 234 Posts

[QUOTE="navyguy21"]

[QUOTE="Wasdie"]

Didn't stop Killzone 2.

Wasdie

1st party game, obviously they had access to more money, and resources:|

With that logic... Why doesn't Dead Space, Burnout Paradise, Bioshock, Street Fighter 4, and GTA4 all look like crap, played like crap, and ran like crap on the PS3?

ouch. indeed, Haze was simply a flop. Free Radical needs to go make another Time Splitters and shut up.
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surrealnumber5

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#42 surrealnumber5
Member since 2008 • 23044 Posts

As much as I like Free Radical and the work they did before Haze (GE007, PD, TS, TS2, TS:FP), that's just damage control. They could have easily made it multiplatform and easily could have finished it before release. Or, they could have just made TS4 and been done with it.

foxhound_fox
if they could have easily made it a great game in the time frame and with the budget they would have
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Flame-Eternal

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#43 Flame-Eternal
Member since 2009 • 234 Posts
free radcial are the same idiots who made timesplitters a fps without a jump can we say crap?videogamesdead6
blaspheming against TimeSplitters? surely one of the most under-appreciated FPS series of last gen continues to be disrespected. :(
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surrealnumber5

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#44 surrealnumber5
Member since 2008 • 23044 Posts
[QUOTE="videogamesdead6"]free radcial are the same idiots who made timesplitters a fps without a jump can we say crap?Wasdie
Why does every FPS need to have a jump?

because "bunny hopping" is a most effective real life tactic for dodging bullets, with out it the game is insta-fail
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AnnoyedDragon

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#45 AnnoyedDragon
Member since 2006 • 9948 Posts

Developers blaming PS3 development difficulty on Haze coming out horrible? Well according to an entire thread of Cows I spoke with a few days ago; there are never good excuses on the developers end and it is always the developers fault if a game encounters problems.

Development difficulties are irrelevant, it is always the developers fault they encountered problems, it's their job to make games after all.

Right Cows?

(not that I agree with you...)

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Espada12

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#46 Espada12
Member since 2008 • 23247 Posts

[QUOTE="navyguy21"]

[QUOTE="Wasdie"]

Didn't stop Killzone 2.

Wasdie

1st party game, obviously they had access to more money, and resources:|

With that logic... Why doesn't Dead Space, Burnout Paradise, Bioshock, Street Fighter 4, and GTA 4 all look like crap, play like crap, and run like crap on the PS3?

All those games have big funding behind them and bioshock had over a year and that wasn't capgods first game on PS3, so I think they knew what to do by then..

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navyguy21

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#47 navyguy21
Member since 2003 • 17930 Posts

[QUOTE="navyguy21"]

[QUOTE="Wasdie"]

Didn't stop Killzone 2.

Wasdie

1st party game, obviously they had access to more money, and resources:|

With that logic... Why doesn't Dead Space, Burnout Paradise, Bioshock, Street Fighter 4, and GTA 4 all look like crap, play like crap, and run like crap on the PS3?

Whoa. whoa there buddy, pump your brakes a bit :P

I said earlier that it was DC from free radical :|

Its their fault for thinking that crap up :P. I was simply pointing out that using a first party game as grounds that the dev didnt have problems isnt really fair, now had you said the games you listed just now, i wouldve agreed with you. Geez. system wars really IS serious business :|

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AnnoyedDragon

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#48 AnnoyedDragon
Member since 2006 • 9948 Posts

Dead Space

Wasdie

Sorry, but I keep seeing people list Dead Space as a equel cross platform title and it simply isn't. Dead space suffered from really bad shadow banding in the PS3 version; which simply didn't exist in the other versions,

PS3

360

PC

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Wasdie

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#49 Wasdie  Moderator
Member since 2003 • 53622 Posts

All those games have big funding behind them and bioshock had over a year and that wasn't capgods first game on PS3, so I think they knew what to do by then..

Espada12

And what was stopping Haze? Its not like Free Radical is some no-skill developer and Ubisoft is poor...

Face it, the PS3 didn't stop them from making a good game, they stopped themselves from making a good game and now are blaming the PS3.

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navyguy21

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#50 navyguy21
Member since 2003 • 17930 Posts

[QUOTE="Espada12"]

All those games have big funding behind them and bioshock had over a year and that wasn't capgods first game on PS3, so I think they knew what to do by then..

Wasdie

And what was stopping Haze? Its not like Free Radical is some no-skill developer and Ubisoft is poor...

Face it, the PS3 didn't stop them from making a good game, they stopped themselves from making a good game and now are blaming the PS3.

Calm down man, i dont think anyone is blaming PS3 for Haze being a bad game, but they ARE blaming PS3 (and sony) for it being hard to program for, and explains why devs (even the ones you mentioned earlier) have said it was difficult. Difficult =/= bad game. Bad game = devs fault, but Hard to dev for = sony's fault.