[QUOTE="pyromaniac223"]Triple post of fail. They are a small, privately owned company. While they do make a lot of money off of Steam and PC sales, they still don't have enough to take a huge gamble and spend a lot of resources learning how to develop for a system with complicated architecture only to make a game for a system with no established fanbase for their games. Valve doesn't have the skill? Back when the source engine debuted, it was like the second coming of Jesus. Nothing compared. Valve is one of the top developers in the world, Sony first party devs wish they could be as good.Supa__Mario
they dont have the skill....meaning they dont have the people who can do it......for whatever reason....The reasoning is pretty simple.
Valve's strength is PC development. They're very good at it, but they have a development process that takes a lot of time, requires rapidly being able to assemble playable prototypes, and involves a lot of working and reworking existing work. And they're a private company that wants to stay profitable, and they cannot afford to hire a large group of employees temporarily (or permanently) unless they have a damn good reason.
The 360 is easy to work with, because it's basically a PC. They hardly have to rework anything to make their existing products function flawlessly on it, especially given the scalability of the Source Engine. The PS3, on the other hand, is a different beast altogether. It has a very complex and unique architecture that doesn't lend itself well to standard practices of PC development.
For Valve to port to the PS3, they need to hire a large group of employees for a long-term period to work exclusively with a particular platform. The skills they apply to that platform are basically useless or redundant elsewhere. They cannot help the company as efficiently as other employees when they are not working on PS3 games. If the PS3 ever ceases to be a viable platform (say the PS4 is produced), those employees are dead weight unless they get retrained. And even given a team to work exclusively to port titles, they can't guarantee that they will be up to the quality of Valve's work on other platforms (as occurred with Orange Box).
They may as well focus their limited dollars in places where they are guaranteed success, rather than committing to this difficult platform solely because people think they should do it, when the long term opportunity cost is so huge, and the return on the investment so uncertain.
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