[QUOTE="sonicmj1"]
[QUOTE="mD-"]
Fat chance. Look at this quote from Valve when asked why they don't dev for the PS3, taken from this E3.
[QUOTE="Valve Game Designer Tom Leonard"]The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun.skektek
It's simply not a cost-effective decision for Valve to spend money there when they could use it for more PC/360 projects, or to further polish and update the titles they already have. The skills gained are more applicable down the line, and it doesn't require as much of an investment.
Anyone who says that Valve doesn't have the technical skill to dev for the PS3, and they are too lazy, doesn't realize quite how monumental an achievement they created with the Source Engine when it debuted in 2003.
If that was true for Valve it would be true for every other developer that has made a PS3 game, and of course its not. Valve is just a lazy developer who rests on their laurals (as is indicated by your comment that they deserve some kind of praise for an achievement they had 6 years ago! Andif Source is so good where are the other great games that use the Source engine? ).It's true for many PC developers. Look at the time that it took Bioshock and Oblivion to get PS3 ports. Look at the RTS ports that the PS3 hasn't received.
Developing for the PS3 can be a cost-effective decision in the right circumstances. Honestly though, I'd suspect that most developers would have to create a PS3 port whether they thought it was cost-effective or not, based on the mandate of certain publishers (EA, Activision) to have a game out for all platforms. For many, this has gotten easier as time has passed due to massive investments in certain middleware to allow cross-platform game-making.
Valve is not a console developer, though, and given their (usually) limited output in a given console cycle, they probably wouldn't see the returns from that as quickly as other console developers would. As a result, I can understand their desire to keep their focus squarely on the skillsets they presently possess in PC development, rather than greatly expand in order to take advantage of PS3 development.
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