Zelda doesn't need linear ethical choice systems, and infact Twilight Princess was 4 times as long as Mass Effect. (58 hours for TP for me whereas ME took 12 hours) just to be Story
G4 isn't thinking right, whoever said that. Some things need to stay simple, like Zelda.
And Zelda is action-adventure not RPG. There's no leveling. If Zelda is an RPG than Assassin's Creed is an RPG
Zelda sure as heck doesn't need clunky controls of Bioware games, let alone Bioware can't make a game camera that works nearly as good as OOT.
Zelda was pulling off the "Ooh I'm Darth Revan!" kinda plot twist since Zelda was really shiek, since Tetra was really Zelda.
If you didn't see the whole Revan thing coming, well you're not doing it right.
I'm not calling Bioware games bad, its just what they have to give won't help Zelda
We saw how much Bioware stunk up Sonic RPG. Took a licensed IP and forced its ideas of choice and "darker" storylines into and it sucked. Once again, the gameplay with the repetitie enemies, too long battles, and constant use of Power abilities hurt the game, but with Sonic RPG reviewers were less inclined to give it good scores coz it wasn't a "Nex gen" title like the Mass Effects, etc.
I actually love Bioware games, but they have nothing to offer Zelda except confusion, clunky controls, and pointless choice systems.
I'd like Link's face to load and not have pop-in every time Zelda speaks to him
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