G4TV wants Bioware to show Nintendo how to make a Zelda game!

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SecretPolice

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#301 SecretPolice
Member since 2007 • 45561 Posts

Sure would be awesome I have no doubt but if that were to ever happen then I know....

:P

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bobcheeseball

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#302 bobcheeseball
Member since 2007 • 9315 Posts

:lol:

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88mphSlayer

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#303 88mphSlayer
Member since 2010 • 3201 Posts

Bioware is good at making rpg's and text/dialogue heavy games

Zelda isn't an rpg, and it's never been text/dialogue heavy

might as well have Polyphony make Zelda with that logic...

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Half-Way

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#304 Half-Way
Member since 2010 • 5001 Posts

gears of war is also a terrible RPG, maybe we should get bioware to do that aswell

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surrealnumber5

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#305 surrealnumber5
Member since 2008 • 23044 Posts
Is it possible for G4 to fail anymore?enterawesome
is this better or worse then their SMG2 comment?
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drochnathair

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#306 drochnathair
Member since 2008 • 412 Posts

It's G4. Don't even dignify the comment by giving it consideration. It doesn't even make sense.

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ManicAce

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#307 ManicAce
Member since 2009 • 3267 Posts
Well why not, I never really thought that Star Wars would make a good RPG either until I played Kotor, a proper RPG with good production values set in Zelda universe might not be so bad. Fans would whine but the rest of us might enjoy it.
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x8VXU6

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#308 x8VXU6
Member since 2008 • 3411 Posts

g4 just fails

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Ross_the_Boss6

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#309 Ross_the_Boss6
Member since 2009 • 4056 Posts

I love Bioware but that's just an idiotic idea.

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ratchet_ruler88

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#310 ratchet_ruler88
Member since 2005 • 535 Posts

I've always thought Zelda was an Adventure game.

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nintendoboy16

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#311 nintendoboy16
Member since 2007 • 42201 Posts
[QUOTE="Lord_Omikron666"]

I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.

eveileb-ekam
Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda.

Hideki Kamiya, who created Okami when he worked at Clover. Enough said.
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Nintendo_Ownes7

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#312 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="eveileb-ekam"][QUOTE="Lord_Omikron666"]

I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.

nintendoboy16

Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda.

Hideki Kamiya, who created Okami when he worked at Clover. Enough said.

I said that aswell but I think he should make a new Star Fox he wants somebody to force him to make it.

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88mphSlayer

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#313 88mphSlayer
Member since 2010 • 3201 Posts

Well why not, I never really thought that Star Wars would make a good RPG either until I played Kotor, a proper RPG with good production values set in Zelda universe might not be so bad. Fans would whine but the rest of us might enjoy it.ManicAce

there were actually star wars rpg's long before KOTOR

it's just that KOTOR was the first one where you could play as a dark jedi

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nintendoboy16

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#314 nintendoboy16
Member since 2007 • 42201 Posts

[QUOTE="nintendoboy16"][QUOTE="eveileb-ekam"] Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda. Nintendo_Ownes7

Hideki Kamiya, who created Okami when he worked at Clover. Enough said.

I said that aswell but I think he should make a new Star Fox he wants somebody to force him to make it.

Same here, but I doubt it'll happen.
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Half-Way

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#315 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="eveileb-ekam"][QUOTE="Lord_Omikron666"]

I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.

nintendoboy16

Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda.

Hideki Kamiya, who created Okami when he worked at Clover. Enough said.

i loved Okami more then anyone eals on this forum, its probably the greatest game ever created imo

but even i think he should keep away from zelda, just like everyone eals.

if bioware created as many great games as nintendo, and some of them were so good that they surrvived 20 years, then G4TV wouldnt be as crazy, but even then they still would be stupid for wanting a zelda RPG insted of what zelda really is, an action advanture

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OreoMilkshake

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#316 OreoMilkshake
Member since 2009 • 12833 Posts
Is G4 even about video games anymore?
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Shinobishyguy

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#317 Shinobishyguy
Member since 2006 • 22928 Posts
TBH though, I would like to see Team Ico or Platinum Games take a crack at making a Zelda Game.Lionheart08
not to mention capcom. They could really do the series justice if the oracle games are any indication.
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Nintendo_Ownes7

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#318 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Is G4 even about video games anymore?OreoMilkshake
No the company that owns G4 Comcast want G4 to appeal to the same audience that Spike TV is going after.

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Coolyfett

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#319 Coolyfett
Member since 2008 • 6277 Posts

http://img.engadget.com/common/images/3060000000057955.JPG?0.018530067667993255http://mob196.photobucket.com/albums/aa208/Stormgaard-7S/0404.jpg?t=1254436362

*************************************************************

User: If you could have one game company release any game you requested, what would it be?

G4:More than anything we like to see interesting new IPs. The games that have gotten people the most excited around here are game changers like LittleBigPlanet and the first Gears Of War.

But if we had to pick a game, then we would want BioWare to make an RPG based on the Zelda series. Nintendo waters down their RPGS whereas BioWare excels at fleshing out an RPG into a 80 hour game. It would be Zelda but for a more mature gamer.

*************************************************************

...

I didnt know Zelda was an RPG!

Thunderdrone

Its not its an action adventure...but more and more of these Zelda mature topics have been popping up. You have the old school gamer and the progressive gamer that LoZ will have to please in time. I mean the series does not even have voice acting or orchestra music yet. How many titles do they have now?

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BluesKing527

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#320 BluesKing527
Member since 2009 • 441 Posts
LOL can they fail more first mario bashing now Zelda a watered down RPG? HA! Zelda is not even an RPG ... not even a facepalm can express the fail!
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Nintendo_Ownes7

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#321 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="Thunderdrone"]

http://img.engadget.com/common/images/3060000000057955.JPG?0.018530067667993255http://mob196.photobucket.com/albums/aa208/Stormgaard-7S/0404.jpg?t=1254436362

*************************************************************

User: If you could have one game company release any game you requested, what would it be?

G4:More than anything we like to see interesting new IPs. The games that have gotten people the most excited around here are game changers like LittleBigPlanet and the first Gears Of War.

But if we had to pick a game, then we would want BioWare to make an RPG based on the Zelda series. Nintendo waters down their RPGS whereas BioWare excels at fleshing out an RPG into a 80 hour game. It would be Zelda but for a more mature gamer.

*************************************************************

...

I didnt know Zelda was an RPG!

Coolyfett

Its not its an action adventure...but more and more of these Zelda mature topics have been popping up. You have the old school gamer and the progressive gamer that LoZ will have to please in time. I mean the series does not even have voice acting or orchestra music yet. How many titles do they have now?

Not counting the CDi titles which don't even exist as far as most people are concerned.

18 titles. Two remakes the two remakes are Link to the Past on the GBA and Link's Awakening DX.

Handhelds: 9 titles Link's Awakening, Link's Awakening DX, Oracle of Ages, Oracle of Seasons, Link to the Past + Four Swords, Minish Cap, Phantom Hourglass, and Spirit Tracks

Consoles: 9 titles Legend of Zelda, Adventure of Link, Link to the Past, Ocarina of Time, Majora's Mask, Wind Waker, Four Swords Adventure, Twilight Princess, and Legend of Zelda (Working Title 2010)

The Series doesn't have Orchestrated music but the new one should Nintendo's other series have it. But MIDI is still good it can sound orchestrated and their isn't a short pause when you go to a new area or when the song repeats.

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roxlimn

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#322 roxlimn
Member since 2003 • 1104 Posts
What I want is for Bioware to make a Zelda where Link is a grown up man, with allies helping him out, in complex turn-based combat, with classic fantasy monsters and enemies, orchestral music, and in-game voice acting. They're generally good at this, so I'm confident that they can create such a title. Perhaps it might involve dragons as legendary adversaries.
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Coolyfett

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#323 Coolyfett
Member since 2008 • 6277 Posts

[QUOTE="Hahadouken"][QUOTE="Nintendo_Ownes7"]It could work if they have Nintendo do the debugging because Nintendo games are hardly buggy. So if Nintendo does that and Bioware does the rest I can see it working.

Bigboi500

It's not as hard to QA a shallow game, that's the difference.

They're talking about Zelda, not God of War.

I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.

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eveileb-ekam

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#324 eveileb-ekam
Member since 2009 • 1578 Posts

[QUOTE="Bigboi500"]

[QUOTE="Hahadouken"] It's not as hard to QA a shallow game, that's the difference.Coolyfett

They're talking about Zelda, not God of War.

I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.

So much is wrong with this sentence :D
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Thunderdrone

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#325 Thunderdrone
Member since 2009 • 7154 Posts

I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.

Coolyfett

The next Zelda is also a videogame developer?

Must be tough being a princess in Hyrule these days.

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Seabas989

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#327 Seabas989
Member since 2009 • 13567 Posts

[QUOTE="Coolyfett"] I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.

Thunderdrone

The next Zelda is also a videogame developer?

Must be tough being a princess in Hyrule these days.

I see what you did there

:lol: I gotta admit that made me chuckle.

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Coolyfett

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#328 Coolyfett
Member since 2008 • 6277 Posts

[QUOTE="Hahadouken"] You aren't the only person posting in this thread chief. There is a lot of anti-BioWare trash talk on this very page.Thunderdrone

No, but you're white knighting Bioware on a thread that was not created to bash them in the first place.

If you dont want 30 pages of Bioware hate dont instigate this on-going "off-topic" debate with cheap flamebait comments intended solely to rile up the Zelda crowd.

You mean the crowd that hates the God of War fans?

irony...

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Coolyfett

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#329 Coolyfett
Member since 2008 • 6277 Posts

[QUOTE="AfterBurnerZ"]

[QUOTE="Hahadouken"]People act like there is no difference QAing a game as complex as Dragon Age or Mass Effect and QAing a game as simple as Zelda. It's more apt to compare it with other action adventures if we're all agreeing that it's not an RPG.Bigboi500

I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:

It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.

What is so shallow about God of War?

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Bigboi500

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#330 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="AfterBurnerZ"]I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:

Coolyfett

It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.

What is so shallow about God of War?

Nothing per se, but it's really just a button masher and all three games are just about the same. I like 'em as much as the next guy though.

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roxlimn

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#331 roxlimn
Member since 2003 • 1104 Posts
What is so shallow about God of War?Coolyfett
It's a brawler, dude. They are not the same game on very fundamental levels. It's like saying that you can improve Mario Galaxy by turning it into inFamous.
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GreySeal9

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#332 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Bigboi500"]

[QUOTE="AfterBurnerZ"]I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:

Coolyfett

It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.

What is so shallow about God of War?

First of all, shallow/=/bad, atleast when talking about video games. Tons of excellent games are somewhat shallow.

Secondly, they are not any more shallow that your usual quasi-shallow action game.

That being said,God of War is much more shallow than Zelda. It doesn't have the intricate and clever dungeon designs that make the player think about their environment and/or force the player to utilize different sorts of tools. God of War is pretty much a very basic hack-and-slash with a fantastic presentation with some amusing puzzles thrown in for good measure. Those diversions however don't even hold a candle to Zelda's dungeons as far as depth is concerned.

Now I'm not trying to say Zelda is the deepest game ever or anything like that. But it's definitely not shallow relative to games like GOW.

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GreySeal9

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#333 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Thunderdrone"]

[QUOTE="Hahadouken"] You aren't the only person posting in this thread chief. There is a lot of anti-BioWare trash talk on this very page.Coolyfett

No, but you're white knighting Bioware on a thread that was not created to bash them in the first place.

If you dont want 30 pages of Bioware hate dont instigate this on-going "off-topic" debate with cheap flamebait comments intended solely to rile up the Zelda crowd.

You mean the crowd that hates the God of War fans?

irony...

What the heck are you talking about? What evidence do you have that Zelda fans hate God of War fans? What does that even have to do with this thread?

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dark-warmachine

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#334 dark-warmachine
Member since 2007 • 3476 Posts

Is this the same dev that thought it would be a interesting idea to make sonic an RPG game:question:

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Eleckidding

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#335 Eleckidding
Member since 2010 • 262 Posts

BioWare and Zelda? :? That will NOT mesh at all.

nintendoboy16
Yeah it will. They're both the same thing every time.
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AdobeArtist

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#336 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

OK, I couldn't possibly nread all 14 pages of posts in this thread. But I think I got a general feel of the consencus here - Zelda being trashed as stale and rehashed, Nintendo fans retaliating against Bioware (even though it wasn't Bioware themselves that made this statement, it was G4) trashing their numerous AAA RPG series.

Much animosity has risen from the idea of a beloved series being "tampered" by another developer, and I'm getting the general sense that "only Nintendo should touch their IPs". Oh how wrong this attitude is. It may be early to be talking about this as it hasn't released yet, but it seems safe for me to say most Samus fans are eagerly anticpating Metroid Other M, a game that was developed by Team Ninja. And remember before that, when Retro Studios reivented the Metroid series taking it into the 1st person theatre?

IPs shoulsn't necessarily be attached to just one development team, but rather open to different creative minds that can give players new and unique visions of cherished characters, to be experienced in a new way. Which is what Team Ninja is doing with Samus.

What I'm saying is, lets not attack the idea of Bioware, or any other development team, taking the reigns of an established franchise, and seeing how their vision can possibly reinvigorate a long running series in ways we never imagined before. And that's what I'm talking about. Possibilities. This sort of thing, by which ever game or development team we're talking about, shouldn't be seen as a negative, but rather as an opportunity.

I say, more inter-developer collaberations is what the industry needs MORE of, and what we as gamers should EMBRACE.

Imagine what Valve and 343 Studios could accomplish in a Halo collaberation.
Or Ubisoft working with Eidos to make a Tomb Raider Game.
What unique experience could a Metal Gear game be if handled by Remedy?

Maybe some of these ideas seem like a stretch, but then again, 3 years ago who would have thought they'd see Samus helmed by TN? yes we all know that Zelda is an action adventure game, but its lore and setting makes for amazing RPG material, and could be seamlessly redesigned as one.

jg4xchamp



Objection 1- This is all fine and dandy if the game atleast keeps the very essence of what makes that franchise great in the first place. Other M plays and looks like an action title. That's fine and it's an interesting take on Metroid, but it's also one that betrays the atmosphere, exploration, and methodical approach of Metroid. It's going for more flash than usual. Not that I'm in complete doubt of it. I am a metroid fan and yes very excited for the game

Objection 2- I'm also a bigger believer of "You are what you are" or mostly developers tht should at the least "know themselves". WHat Zelda excells at with Nintendo at the helm and what Bioware's expertise is are two vastly different things. Metroid going a more action route isn't necessarily out of the question, but Zelda going all dialogue focused, player interaction with NPCs focused, contrived morality system, etc etc is not what Zelda is about. Zelda is about clever level design(specifically the dungeons), great art direction, and some kickass boss fights all tied up with a simple structure to a plot, but one with some subliminal beauty to it(Twilight Princess got dogged in this department for some of the stupidest reasons). Areas Bioware for the most part actually sucks at. They are so presentation focused and thats their thing. Zelda doesn't necessarily need a massive overhaul in presentation just because everyone else is doing it. It needs the presentation to adhere to how it's gameplay works. An area Bioware shows no expertise in(atleast not for a Zelda).

OBjection 3- Not that I'm totally against it, but I'm not one to embrace it. Collabs require companies that are more than willing to let go of some ego issues, and I highly doubt the game industry lacks ego issues. Just a hunch on this one :P

Objection 4- Ubisoft would have a great idea that they would screw up, and while Remedy is more focused than Kojima is they also lack some of his genuine out there creativity and imaginitive nature. That's part of the MGS charm, and his little third wall breaking work is what makes MGS well MGS. Part of the beauty and hatred for MGS is how divisive it's structure is and honestly. As much as I hated parts of MGS 4...I wouldn't have it any other way lol

Champ, you seem to be too focused on the details, and not on the broader principles I'm trying to outline here. Whether it was Bioware who would be best suited to create Zelda in a new image, or Square, or Capcom, or Ubisoft, isn't the point. I was just spit balling some examples here. Just that in general concept, you turn a long running franchise over to new hands, and there's a world of possibilities. We should be open to different interpretations that might give us a fresh image of old ideas.

But getting back to Metroid, you are right. This is a new approach to the series that abandons some old trademarks. And that is not necessarily a bad thing. Consider, is it really in the series best interest to reimplement the same formula over and over in each game? How many times can we go through Samus landing on a planet, and right away she loses all her powers and has to reacquire them, with all the usual backtracking and retraversal that goes with the territory. Do you really think that's the best way to preserve her gaming appeal and market longevity?

Lets look at new visions of old favorites. Sometimes that might be accomplished by the same developer who are flexible in their styIes, and sometimes we gotta trust a new team. Take a chance and we might be suprised.

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Willy105

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#337 Willy105
Member since 2005 • 26208 Posts

[QUOTE="Willy105"]Bioware? No thanks. I want my games to be well made. (nothing against Bioware games)CaseyWegner

how is that nothing against bioware games? :?

They make awesome games. But they are just....rough.
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Arach666

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#338 Arach666
Member since 2009 • 23285 Posts
[QUOTE="CaseyWegner"]

[QUOTE="Willy105"]Bioware? No thanks. I want my games to be well made. (nothing against Bioware games)Willy105

how is that nothing against bioware games? :?

They make awesome games. But they are just....rough.

Mass Effect 2 is rough?
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jg4xchamp

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#339 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]

[QUOTE="AdobeArtist"]

OK, I couldn't possibly nread all 14 pages of posts in this thread. But I think I got a general feel of the consencus here - Zelda being trashed as stale and rehashed, Nintendo fans retaliating against Bioware (even though it wasn't Bioware themselves that made this statement, it was G4) trashing their numerous AAA RPG series.

Much animosity has risen from the idea of a beloved series being "tampered" by another developer, and I'm getting the general sense that "only Nintendo should touch their IPs". Oh how wrong this attitude is. It may be early to be talking about this as it hasn't released yet, but it seems safe for me to say most Samus fans are eagerly anticpating Metroid Other M, a game that was developed by Team Ninja. And remember before that, when Retro Studios reivented the Metroid series taking it into the 1st person theatre?

IPs shoulsn't necessarily be attached to just one development team, but rather open to different creative minds that can give players new and unique visions of cherished characters, to be experienced in a new way. Which is what Team Ninja is doing with Samus.

What I'm saying is, lets not attack the idea of Bioware, or any other development team, taking the reigns of an established franchise, and seeing how their vision can possibly reinvigorate a long running series in ways we never imagined before. And that's what I'm talking about. Possibilities. This sort of thing, by which ever game or development team we're talking about, shouldn't be seen as a negative, but rather as an opportunity.

I say, more inter-developer collaberations is what the industry needs MORE of, and what we as gamers should EMBRACE.

Imagine what Valve and 343 Studios could accomplish in a Halo collaberation.
Or Ubisoft working with Eidos to make a Tomb Raider Game.
What unique experience could a Metal Gear game be if handled by Remedy?

Maybe some of these ideas seem like a stretch, but then again, 3 years ago who would have thought they'd see Samus helmed by TN? yes we all know that Zelda is an action adventure game, but its lore and setting makes for amazing RPG material, and could be seamlessly redesigned as one.

AdobeArtist



Objection 1- This is all fine and dandy if the game atleast keeps the very essence of what makes that franchise great in the first place. Other M plays and looks like an action title. That's fine and it's an interesting take on Metroid, but it's also one that betrays the atmosphere, exploration, and methodical approach of Metroid. It's going for more flash than usual. Not that I'm in complete doubt of it. I am a metroid fan and yes very excited for the game

Objection 2- I'm also a bigger believer of "You are what you are" or mostly developers tht should at the least "know themselves". WHat Zelda excells at with Nintendo at the helm and what Bioware's expertise is are two vastly different things. Metroid going a more action route isn't necessarily out of the question, but Zelda going all dialogue focused, player interaction with NPCs focused, contrived morality system, etc etc is not what Zelda is about. Zelda is about clever level design(specifically the dungeons), great art direction, and some kickass boss fights all tied up with a simple structure to a plot, but one with some subliminal beauty to it(Twilight Princess got dogged in this department for some of the stupidest reasons). Areas Bioware for the most part actually sucks at. They are so presentation focused and thats their thing. Zelda doesn't necessarily need a massive overhaul in presentation just because everyone else is doing it. It needs the presentation to adhere to how it's gameplay works. An area Bioware shows no expertise in(atleast not for a Zelda).

OBjection 3- Not that I'm totally against it, but I'm not one to embrace it. Collabs require companies that are more than willing to let go of some ego issues, and I highly doubt the game industry lacks ego issues. Just a hunch on this one :P

Objection 4- Ubisoft would have a great idea that they would screw up, and while Remedy is more focused than Kojima is they also lack some of his genuine out there creativity and imaginitive nature. That's part of the MGS charm, and his little third wall breaking work is what makes MGS well MGS. Part of the beauty and hatred for MGS is how divisive it's structure is and honestly. As much as I hated parts of MGS 4...I wouldn't have it any other way lol

Champ, you seem to be too focused on the details, and not on the broader principles I'm trying to outline here. Whether it was Bioware who would be best suited to create Zelda in a new image, or Square, or Capcom, or Ubisoft, isn't the point. I was just spit balling some examples here. Just that in general concept, you turn a long running franchise over to new hands, and there's a world of possibilities. We should be open to different interpretations that might give us a fresh image of old ideas.

But getting back to Metroid, you are right. This is a new approach to the series that abandons some old trademarks. And that is not necessarily a bad thing. Consider, is it really in the series best interest to reimplement the same formula over and over in each game? How many times can we go through Samus landing on a planet, and right away she loses all her powers and has to reacquire them, with all the usual backtracking and retraversal that goes with the territory. Do you really think that's the best way to preserve her gaming appeal and market longevity?

Lets look at new visions of old favorites. Sometimes that might be accomplished by the same developer who are flexible in their styIes, and sometimes we gotta trust a new team. Take a chance and we might be suprised.

Fair enough if I wanted to see anyones take on a Zelda. I guess I would want to see maybe the Okami team. I mean technically Okami is their zelda, but it's not really zelda...if you get what I mean :P

You don't need to rehash the same moments of the old metroid games to stick to what the series excells at. You take what the series excells at and go further. There are multiple ways to go than completely making a right turn into a new area. That said what the new route does do is bring some serious challenge(I assume since it's Team Ninja) and it'll be important in an area Metroid has always been excellent in. Great boss fights.

That said I wanted to see how much further they could have evolved the Metroid Prime formula(Because the series never went aggressively forward. Prime 2 was just am ore refined and stronger Prime 1, and Prime 3 was more FPSish for a Metroid game). Metroids strong sense of isolation and enthralling atmosphere are what make it such a memorable series. It provides an uneasy feeling at times, and the way you actually progress and learn the plot of the game is so unique and strictly videogame. No cutscens, no dialogue, but the player finding pieces of the puzzle and putting it all together. It's excellent craftsmenship

I want to see a Metroid Game that takes that concept further. That said I am not against the idea of chokeslamming a pirate :)