Sure would be awesome I have no doubt but if that were to ever happen then I know....
:P
This topic is locked from further discussion.
Bioware is good at making rpg's and text/dialogue heavy games
Zelda isn't an rpg, and it's never been text/dialogue heavy
might as well have Polyphony make Zelda with that logic...
[QUOTE="Lord_Omikron666"]Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda. Hideki Kamiya, who created Okami when he worked at Clover. Enough said.I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.
eveileb-ekam
[QUOTE="eveileb-ekam"][QUOTE="Lord_Omikron666"]Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda. Hideki Kamiya, who created Okami when he worked at Clover. Enough said.I said that aswell but I think he should make a new Star Fox he wants somebody to force him to make it.I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.
nintendoboy16
Well why not, I never really thought that Star Wars would make a good RPG either until I played Kotor, a proper RPG with good production values set in Zelda universe might not be so bad. Fans would whine but the rest of us might enjoy it.ManicAce
there were actually star wars rpg's long before KOTOR
it's just that KOTOR was the first one where you could play as a dark jedi
Hideki Kamiya, who created Okami when he worked at Clover. Enough said.I said that aswell but I think he should make a new Star Fox he wants somebody to force him to make it. Same here, but I doubt it'll happen.[QUOTE="nintendoboy16"][QUOTE="eveileb-ekam"] Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda. Nintendo_Ownes7
[QUOTE="eveileb-ekam"][QUOTE="Lord_Omikron666"]Platinum? What qualities of their work would possibly mesh well with Zelda? We have Bayonetta, MadWorld, Infinite Space and the upcoming Vanquish to go by. All good games, but they are not Zelda. Hideki Kamiya, who created Okami when he worked at Clover. Enough said.I would much rather see Platinum work with Nintendo on Zelda, and Bioware should stay away from Zelda.
nintendoboy16
i loved Okami more then anyone eals on this forum, its probably the greatest game ever created imo
but even i think he should keep away from zelda, just like everyone eals.
if bioware created as many great games as nintendo, and some of them were so good that they surrvived 20 years, then G4TV wouldnt be as crazy, but even then they still would be stupid for wanting a zelda RPG insted of what zelda really is, an action advanture
TBH though, I would like to see Team Ico or Platinum Games take a crack at making a Zelda Game.Lionheart08not to mention capcom. They could really do the series justice if the oracle games are any indication.
Is G4 even about video games anymore?OreoMilkshakeNo the company that owns G4 Comcast want G4 to appeal to the same audience that Spike TV is going after.
*************************************************************
User: If you could have one game company release any game you requested, what would it be?
G4:More than anything we like to see interesting new IPs. The games that have gotten people the most excited around here are game changers like LittleBigPlanet and the first Gears Of War.
But if we had to pick a game, then we would want BioWare to make an RPG based on the Zelda series. Nintendo waters down their RPGS whereas BioWare excels at fleshing out an RPG into a 80 hour game. It would be Zelda but for a more mature gamer.
*************************************************************
...
I didnt know Zelda was an RPG!
Thunderdrone
Its not its an action adventure...but more and more of these Zelda mature topics have been popping up. You have the old school gamer and the progressive gamer that LoZ will have to please in time. I mean the series does not even have voice acting or orchestra music yet. How many titles do they have now?
[QUOTE="Thunderdrone"]
*************************************************************
User: If you could have one game company release any game you requested, what would it be?
G4:More than anything we like to see interesting new IPs. The games that have gotten people the most excited around here are game changers like LittleBigPlanet and the first Gears Of War.
But if we had to pick a game, then we would want BioWare to make an RPG based on the Zelda series. Nintendo waters down their RPGS whereas BioWare excels at fleshing out an RPG into a 80 hour game. It would be Zelda but for a more mature gamer.
*************************************************************
...
I didnt know Zelda was an RPG!
Coolyfett
Its not its an action adventure...but more and more of these Zelda mature topics have been popping up. You have the old school gamer and the progressive gamer that LoZ will have to please in time. I mean the series does not even have voice acting or orchestra music yet. How many titles do they have now?
Not counting the CDi titles which don't even exist as far as most people are concerned.18 titles. Two remakes the two remakes are Link to the Past on the GBA and Link's Awakening DX.
Handhelds: 9 titles Link's Awakening, Link's Awakening DX, Oracle of Ages, Oracle of Seasons, Link to the Past + Four Swords, Minish Cap, Phantom Hourglass, and Spirit Tracks
Consoles: 9 titles Legend of Zelda, Adventure of Link, Link to the Past, Ocarina of Time, Majora's Mask, Wind Waker, Four Swords Adventure, Twilight Princess, and Legend of Zelda (Working Title 2010)
The Series doesn't have Orchestrated music but the new one should Nintendo's other series have it. But MIDI is still good it can sound orchestrated and their isn't a short pause when you go to a new area or when the song repeats.
It's not as hard to QA a shallow game, that's the difference. They're talking about Zelda, not God of War.[QUOTE="Hahadouken"][QUOTE="Nintendo_Ownes7"]It could work if they have Nintendo do the debugging because Nintendo games are hardly buggy. So if Nintendo does that and Bioware does the rest I can see it working.
Bigboi500
I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.
They're talking about Zelda, not God of War.[QUOTE="Bigboi500"]
[QUOTE="Hahadouken"] It's not as hard to QA a shallow game, that's the difference.Coolyfett
I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.
So much is wrong with this sentence :DI knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.Coolyfett
The next Zelda is also a videogame developer?
Must be tough being a princess in Hyrule these days.
[QUOTE="Coolyfett"] I knew that was coming. One can only hope the next Zelda learns how to make a real game from God of War 3 the GOTY.
Thunderdrone
The next Zelda is also a videogame developer?
Must be tough being a princess in Hyrule these days.
:lol: I gotta admit that made me chuckle.
[QUOTE="Hahadouken"] You aren't the only person posting in this thread chief. There is a lot of anti-BioWare trash talk on this very page.Thunderdrone
No, but you're white knighting Bioware on a thread that was not created to bash them in the first place.
If you dont want 30 pages of Bioware hate dont instigate this on-going "off-topic" debate with cheap flamebait comments intended solely to rile up the Zelda crowd.
You mean the crowd that hates the God of War fans?
irony...
I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.[QUOTE="AfterBurnerZ"]
[QUOTE="Hahadouken"]People act like there is no difference QAing a game as complex as Dragon Age or Mass Effect and QAing a game as simple as Zelda. It's more apt to compare it with other action adventures if we're all agreeing that it's not an RPG.Bigboi500
What is so shallow about God of War?
It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.[QUOTE="Bigboi500"]
[QUOTE="AfterBurnerZ"]I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:
Coolyfett
What is so shallow about God of War?
Nothing per se, but it's really just a button masher and all three games are just about the same. I like 'em as much as the next guy though.It's funny that someone would say Zelda is shallow and yet be such a fan of God of War.[QUOTE="Bigboi500"]
[QUOTE="AfterBurnerZ"]I'm not trying to say a game like Zelda is complex, but you think Dragon Age and Mass Effect are complex? Seriously? :lol:
Coolyfett
What is so shallow about God of War?
First of all, shallow/=/bad, atleast when talking about video games. Tons of excellent games are somewhat shallow.
Secondly, they are not any more shallow that your usual quasi-shallow action game.
That being said,God of War is much more shallow than Zelda. It doesn't have the intricate and clever dungeon designs that make the player think about their environment and/or force the player to utilize different sorts of tools. God of War is pretty much a very basic hack-and-slash with a fantastic presentation with some amusing puzzles thrown in for good measure. Those diversions however don't even hold a candle to Zelda's dungeons as far as depth is concerned.
Now I'm not trying to say Zelda is the deepest game ever or anything like that. But it's definitely not shallow relative to games like GOW.
[QUOTE="Thunderdrone"]
[QUOTE="Hahadouken"] You aren't the only person posting in this thread chief. There is a lot of anti-BioWare trash talk on this very page.Coolyfett
No, but you're white knighting Bioware on a thread that was not created to bash them in the first place.
If you dont want 30 pages of Bioware hate dont instigate this on-going "off-topic" debate with cheap flamebait comments intended solely to rile up the Zelda crowd.
You mean the crowd that hates the God of War fans?
irony...
What the heck are you talking about? What evidence do you have that Zelda fans hate God of War fans? What does that even have to do with this thread?
Is this the same dev that thought it would be a interesting idea to make sonic an RPG game:question:
Yeah it will. They're both the same thing every time.BioWare and Zelda? :? That will NOT mesh at all.
nintendoboy16
[QUOTE="AdobeArtist"]
OK, I couldn't possibly nread all 14 pages of posts in this thread. But I think I got a general feel of the consencus here - Zelda being trashed as stale and rehashed, Nintendo fans retaliating against Bioware (even though it wasn't Bioware themselves that made this statement, it was G4) trashing their numerous AAA RPG series.
Much animosity has risen from the idea of a beloved series being "tampered" by another developer, and I'm getting the general sense that "only Nintendo should touch their IPs". Oh how wrong this attitude is. It may be early to be talking about this as it hasn't released yet, but it seems safe for me to say most Samus fans are eagerly anticpating Metroid Other M, a game that was developed by Team Ninja. And remember before that, when Retro Studios reivented the Metroid series taking it into the 1st person theatre?
IPs shoulsn't necessarily be attached to just one development team, but rather open to different creative minds that can give players new and unique visions of cherished characters, to be experienced in a new way. Which is what Team Ninja is doing with Samus.
What I'm saying is, lets not attack the idea of Bioware, or any other development team, taking the reigns of an established franchise, and seeing how their vision can possibly reinvigorate a long running series in ways we never imagined before. And that's what I'm talking about. Possibilities. This sort of thing, by which ever game or development team we're talking about, shouldn't be seen as a negative, but rather as an opportunity.
I say, more inter-developer collaberations is what the industry needs MORE of, and what we as gamers should EMBRACE.
Imagine what Valve and 343 Studios could accomplish in a Halo collaberation.
Or Ubisoft working with Eidos to make a Tomb Raider Game.
What unique experience could a Metal Gear game be if handled by Remedy?Maybe some of these ideas seem like a stretch, but then again, 3 years ago who would have thought they'd see Samus helmed by TN? yes we all know that Zelda is an action adventure game, but its lore and setting makes for amazing RPG material, and could be seamlessly redesigned as one.
jg4xchamp
Champ, you seem to be too focused on the details, and not on the broader principles I'm trying to outline here. Whether it was Bioware who would be best suited to create Zelda in a new image, or Square, or Capcom, or Ubisoft, isn't the point. I was just spit balling some examples here. Just that in general concept, you turn a long running franchise over to new hands, and there's a world of possibilities. We should be open to different interpretations that might give us a fresh image of old ideas.
But getting back to Metroid, you are right. This is a new approach to the series that abandons some old trademarks. And that is not necessarily a bad thing. Consider, is it really in the series best interest to reimplement the same formula over and over in each game? How many times can we go through Samus landing on a planet, and right away she loses all her powers and has to reacquire them, with all the usual backtracking and retraversal that goes with the territory. Do you really think that's the best way to preserve her gaming appeal and market longevity?
Lets look at new visions of old favorites. Sometimes that might be accomplished by the same developer who are flexible in their styIes, and sometimes we gotta trust a new team. Take a chance and we might be suprised.
[QUOTE="jg4xchamp"]
[QUOTE="AdobeArtist"]
OK, I couldn't possibly nread all 14 pages of posts in this thread. But I think I got a general feel of the consencus here - Zelda being trashed as stale and rehashed, Nintendo fans retaliating against Bioware (even though it wasn't Bioware themselves that made this statement, it was G4) trashing their numerous AAA RPG series.
Much animosity has risen from the idea of a beloved series being "tampered" by another developer, and I'm getting the general sense that "only Nintendo should touch their IPs". Oh how wrong this attitude is. It may be early to be talking about this as it hasn't released yet, but it seems safe for me to say most Samus fans are eagerly anticpating Metroid Other M, a game that was developed by Team Ninja. And remember before that, when Retro Studios reivented the Metroid series taking it into the 1st person theatre?
IPs shoulsn't necessarily be attached to just one development team, but rather open to different creative minds that can give players new and unique visions of cherished characters, to be experienced in a new way. Which is what Team Ninja is doing with Samus.
What I'm saying is, lets not attack the idea of Bioware, or any other development team, taking the reigns of an established franchise, and seeing how their vision can possibly reinvigorate a long running series in ways we never imagined before. And that's what I'm talking about. Possibilities. This sort of thing, by which ever game or development team we're talking about, shouldn't be seen as a negative, but rather as an opportunity.
I say, more inter-developer collaberations is what the industry needs MORE of, and what we as gamers should EMBRACE.
Imagine what Valve and 343 Studios could accomplish in a Halo collaberation.
Or Ubisoft working with Eidos to make a Tomb Raider Game.
What unique experience could a Metal Gear game be if handled by Remedy?Maybe some of these ideas seem like a stretch, but then again, 3 years ago who would have thought they'd see Samus helmed by TN? yes we all know that Zelda is an action adventure game, but its lore and setting makes for amazing RPG material, and could be seamlessly redesigned as one.
AdobeArtist
Champ, you seem to be too focused on the details, and not on the broader principles I'm trying to outline here. Whether it was Bioware who would be best suited to create Zelda in a new image, or Square, or Capcom, or Ubisoft, isn't the point. I was just spit balling some examples here. Just that in general concept, you turn a long running franchise over to new hands, and there's a world of possibilities. We should be open to different interpretations that might give us a fresh image of old ideas.
But getting back to Metroid, you are right. This is a new approach to the series that abandons some old trademarks. And that is not necessarily a bad thing. Consider, is it really in the series best interest to reimplement the same formula over and over in each game? How many times can we go through Samus landing on a planet, and right away she loses all her powers and has to reacquire them, with all the usual backtracking and retraversal that goes with the territory. Do you really think that's the best way to preserve her gaming appeal and market longevity?
Lets look at new visions of old favorites. Sometimes that might be accomplished by the same developer who are flexible in their styIes, and sometimes we gotta trust a new team. Take a chance and we might be suprised.
Fair enough if I wanted to see anyones take on a Zelda. I guess I would want to see maybe the Okami team. I mean technically Okami is their zelda, but it's not really zelda...if you get what I mean :PPlease Log In to post.
Log in to comment