[QUOTE="King_of_Sorrow"][QUOTE="Cali3350"] Absolutely. Thats the truth. But to say GOW used 50% of the PS2's power because in your opinion GOW2 looks100% better is arbitrary and wrong.
Definite %'s give the very wrong impression about how games look and will progress.
Cali3350
So we can also place a percentage of the efficiency of the hardware for each game? i.e. GOW has a 45% efficient rate, whereas GOW2 has 90%. I know most devs dumb it down and call it "power" for people to understand, but we can still assume that Uncharted is using a 30% efficiency of the hardware, right?
Some portion of its code is using 30% (an arbitrary number picked by the dev, not a real number) of the peak efficiency. That doesnt mean optimizing your code to achieve 90% efficiency (again a completely arbitrary number) will result in a better looking game.
Modern game engines are created with multiple threads in mind. If you have 3 threads running, base game code, audio, and AI, and your audio code is running at 30% efficiency (arbitrary) and you optimize it to run better without effecting the other portions your game the bottleneck iss till your other two threads resulting in a game that doesnt run nor look better. Youll just process audio more efficiently.
Understood. I'm just expressing that it can be a percentage number to express the overall "power" of the game.
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