Games are too damn long. Need to be reduced to 3 hours max.

  • 190 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#101 Lucianu
Member since 2007 • 10347 Posts

Hell NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

What would be the point in buying a e'fing game in the first place for 20-30$ or more?

Might as well rent two movies for less then 7$, get my entertainment and visual treat out of them, and i'm done.

This thread has to be a joke.

Avatar image for Doolz2024
Doolz2024

9623

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#102 Doolz2024
Member since 2007 • 9623 Posts
No, TC. No. :|
Avatar image for Dibdibdobdobo
Dibdibdobdobo

6683

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#103 Dibdibdobdobo
Member since 2008 • 6683 Posts

I think we should just pay£40 for endings of games. Actually why not just cut out endings and just give our money to developers.

Avatar image for BIOKILLER123
BIOKILLER123

1093

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 BIOKILLER123
Member since 2010 • 1093 Posts
So how many people took part in that so called statistic? No where near most of gaming community. To answer your qustion HELL to the NO.
Avatar image for fusionhunter
fusionhunter

2009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#105 fusionhunter
Member since 2008 • 2009 Posts

Would have to disagree with ya there buddy.

Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#106 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Umm, No, games are allready too short.

I dont get how some people seem to think shorter is better, if its long, you can just take breaks, play an hour or two per day, you know, the way most people read books? its not hard, its common logic.

The other way around is not possible tho, you can not get more milage out of a short game. and at the pricepoint games are now, for 60 bucks, I would consider 20 hours a bare minimum (sadly this gen we would praise ourselves lucky to get 10)

Avatar image for killerfist
killerfist

20155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#107 killerfist
Member since 2005 • 20155 Posts
For a (NEW)10$ game..maybe. Otherwise, Hell no.
Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#108 ArchoNils2
Member since 2005 • 10534 Posts

lol, TC, why didn't you make a poll? This could have been another *SW against TC thread* xD Anyway, no, I mostly play JRPGs and it would be horrible if they would end after 3 hours oO If a game is short, it should be done like the dynasty warriors games where you have a lot of different characters with different maps and stories to last a lot of playthroughs ^^

Avatar image for TheEpicGoat
TheEpicGoat

2006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 TheEpicGoat
Member since 2011 • 2006 Posts

I didn't read anything but the title and I disagree. $60 is alot for 3 hours even 7-10 hours is a rip-off, thus why I only buy Bethesda games for $60.

Avatar image for adamosmaki
adamosmaki

10718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#110 adamosmaki
Member since 2007 • 10718 Posts
also congrats on TC. For the first time in SW wii,ps3,360 and PC owners agree with each other
Avatar image for APiranhaAteMyVa
APiranhaAteMyVa

4160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 APiranhaAteMyVa
Member since 2011 • 4160 Posts

A game should be as long as it needs to be.

did anyone get any enjoyment out of collecting flags in assassins creed or scanning for resources in mass effect 2? i sure as hell didn't, it was completely unnecessary and added nothing other than time wasting.

if they want to extend the game make worthy additions like extra quest or side missions that add extra to he story, maybe more background info on characters. what about a lost type flash back were you can control other characters in their past to show were they fit in, i don't want to collect flags.

Avatar image for tommyas
tommyas

2594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 tommyas
Member since 2007 • 2594 Posts
[QUOTE="Nonstop-Madness"]hell no. runbleduck
deny it all you want but statistic do not lie: Majority of gamers simply do not play a game, single-player wise, beyond a few hours. People have short attention spans and with the next big game coming in around the corner, they simply don't have the time to focus on the game they bought the week before.

Thats their problem. Games have to be longer but not dragging. You would pay 60 bucks for three-hour-long game? I would finish that in ONE day. No way I would pay so much for it, no matter how awesome it would be.
Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 ArchoNils2
Member since 2005 • 10534 Posts

also congrats on TC. For the first time in SW wii,ps3,360 and PC owners agree with each otheradamosmaki

No it's not, last time I rememeber is when someone said SP should die

Avatar image for conistant
conistant

2169

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 conistant
Member since 2008 • 2169 Posts
I'd rather put my head through elephant's ass than have games that short.
Avatar image for CDUB316
CDUB316

6589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 CDUB316
Member since 2009 • 6589 Posts

might i suggest all COD games and XBLA TC? those should be right up your ally....other than that sorry, but we like our games long (that's what she said)

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#117 nintendoboy16
Member since 2007 • 42211 Posts
Every game needs to be three hours? No thanks.
Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#118 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="Nonstop-Madness"]hell no. runbleduck
deny it all you want but statistic do not lie: Majority of gamers simply do not play a game, single-player wise, beyond a few hours. People have short attention spans and with the next big game coming in around the corner, they simply don't have the time to focus on the game they bought the week before.

People can save in the majority of games trough checkpoints, or standard save systems like in any game, and come back to play it later. And SP games are countless times more important than MP games, for gamers, as we have seen every single time. And what statistics are you refering to exactly? The majority want games worth their money. 3 hours isn't worth 60 bucks, for a game. Hell, it's not even worth 20 bucks, in a world were we can rent 2 hour movies for less then 4 bucks.

I swear this world is going in the gutter, there's something horribly wrong with humanity these days...

Avatar image for Shiftfallout
Shiftfallout

2635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#119 Shiftfallout
Member since 2006 • 2635 Posts
Whachu talkin about Willis.... games should play themselves.
Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#120 amaneuvering
Member since 2009 • 4815 Posts

People don't like to watch a long movie, and the same applies to games. This is made worse by the fact that people have to excert lots of effort to get through a game. This isn't the old days when good games are a rarity, so when one came along hardcore gamers savored the hell out of it. Nowadays good games are released on weekly basis, and as a result the market are saturated with too many good games that even the most diehard gamers will barely get to 30% of them. And with so many on the market, gamers simply don't have much time to put into a single game before the need to move on to another game. Valve released some stats regarding their games a while ago. Only 38% of half-life 2 episode 1 owners finished it. And even super short 3 hrs AAA games like Portal only have around 30% completion. Other short AAA games like Halo and Call of Duty have abysmal completion rates as well. Bioware recently stated that majority of Dragon Age owners didn't even play beyond an hour. With these facts in mind, developers need to stop wasting their time in building contents beyond the 2 hrs gameplay time that majority of their customer won't ever get to. It's a waste for the customers as well since they've spent so much on contents they won't even get to play. Instead of dragging a game to 4-7 hr long, developers could be using that same amount of development time to make a better, shorter game.

runbleduck
I agree that most games have single-player/story-modes that are far too long for the vast majority of people to every bother finishing in this day and age. There are a loud vocal minority, and especially in a forum like this, whole will go mental at the suggestion that games need to be shorter but that is simply because they live in their own little hardcore bubble and are unable to see the bigger picture here. I've been playing games for like 20+ years and despite loving and completing many since that time I simply can't be bothered with these silly 40-60 hour long campaigns any more. It's ok for certain games, like those big role playing games maybe, but for the most part it's just completely unnecessary. The GTA games are great examples of games where the story mode just goes on for far too long imo to the point that I just feel like I'm going through the motions by about 1/3 of the way through and trudging through the same old stuff. Cut down single-player/story-modes to around 6 hours I'd say, I don't think even shorted is bad but there's no need to go too short just for the sake of the argument either, but increase the re-playability again like a lot of the old games used to do. I used to like games I could complete in a relatively short time but that I would want to play over and over again. Nowadays it seems most games are created so that you play through them once, which takes like 40 hours or something, but then you never really want to play them again because of how they are designed; it wouldn't be much fun to do so basically because most games these days are so story centred and feel very linear like interactive movies almost pulling you from one part of the story to the next. Re-playability is imo much better value for money than a game you play once that lasts for 60 long dragged out hours. Also, just for the record, I don't think multi-player is all we need to focus on for the re-playability either. A nice solid 6 hour campaign (that could actually be beating in much less time once you know what you are doing etc), that I can and will want to play through multiple times again, along with whatever multi-player modes too, and I would be very happy with most games. SMB3, SMW, Yoshi's Island, SFII Turbo, Doom 1/2, Duke Nukem 3D, GoldenEye, F-Zero, Halo... All those world class games above, as a handful of examples, do exactly what I'm on about in terms of the time it takes to go through the basic single-player/story-modes whilst also offering near endless re-playability too (where you actually want to re-play them). 3 hours however, is maybe a little bit too short in most examples because unlike a linear movie it often takes quite a bit longer to actaully PLAY through a particular section of a similar level scenario than it would to watch it in a pre-scripted linear film...so like I said, I'd go for about 6 hours I'd say (depending on the type of game but thinking about the types of home console games that are around and popular today).
Avatar image for Supabul
Supabul

4266

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#121 Supabul
Member since 2004 • 4266 Posts

I think 3hrs games would be great, the next Zelda will have one dungeon and a boss battle, Final Fantasy 13 Verse will be half over before I even press start and uncharted 3 will come with no disc but a synopsis on what its about

Avatar image for dantesergei
dantesergei

2254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#122 dantesergei
Member since 2004 • 2254 Posts

I suddenly remember that one poll about no longer making single-player only games.

789shadow
hahaha yeah i remember that thread, so this is the second worst thread.
Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#123 amaneuvering
Member since 2009 • 4815 Posts

Hell NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

What would be the point in buying a e'fing game in the first place for 20-30$ or more?

Might as well rent two movies for less then 7$, get my entertainment and visual treat out of them, and i'm done.

This thread has to be a joke.

Lucianu

It's called re-playability.

How often do you really go back and watch the same movie in say a year...

If a game is done right, even if it's say "only" a 3-6 hour campaign, the amount of re-playability you will get from it more than covers the whole value for money thing you are basically touching on here.

I'm not talking about the linear story driven experiences you get from many games these days that last like 60 hours and some people say they have played them through a couple of times, like 2-3 or something (which they equate to re-playability and value for money but that's not "real" re-playability imo), but actual re-playability; where you might want to play through a few of the best levels in a game like 30-40 times alone because they are that much fun, accessible (you don't have to play through 20 hours of single player just to get to them again for example), and just totally compelling.

Basically, you come across as the type of gamer who seems to think a game that gives you say 60 hours in the single-player campaign in one play through, but that you pretty much never touch again, is value for money, i.e. 60 hours = £50 or whatever.

I'm the type of gamer that thinks a game which gives you say 6 hours of campaign, but that you will definitely want to play countless times again (and is designed with that in mind), is actual real value for money, i.e. 6 hours x say 40 plays = £50.

Basically, I think modern game designers, who maybe think similarly to you, are part of the problem in the industry right now imo because I believe they just don't quite grasp and understand the main differences and benefits to interactive video games over other entertainment media like films for example. They're also slowly going along a development and business model that becoming more and more risky each generation whert it costs more and more to develop these absolutely huge games with 60 hours of campaign, just to satisfy the minority wants of gamers like you (who don't quite seem to get that an interactive and dynamic game experience is not quite the same as a passive and linear movie experience), but that most people might only play through once (if they even bother to complete it at all) and then totally move onto the next thing, and if they don't play it once even, meaning they weren't interested in the first place, then the financial investment in such games is a huge risk because if it's not a massive success, tens of millions sold, it probably won't even make it's huge initial development costs back.

I've played through individual levels of a game like Super Mario World maybe 40 times alone (and I've done that for multiple levels in the game), and I've played through individual levels of Yoshi's Island, Doom, GoldenEye, and Halo and so on similarly, and I did so because I wanted to and had a lot of fun doing so.

Do you know how many times I've bothered to play through games like Uncharted, Red Dead Redemption, GTA IV, Gears of War, Fallout, Mass Effect etc...An average of less than one, and that goes for individual "levels" in those games too (pretty hard to even re-play the "levels" I might have liked because of the annoying way these games are structured where it's bacically just a linear playthrough like an interactive movie, and where the game design makes it really hard to just go back and re-play the bits I might have actually enjoyed).

I get the sense that what gamers like you might consider value for money I personally consider pretty boring and forced to be honest (hey but the graphics are cutting edge and the stories are like movie quality and stuff).

I know what I'd rather get for my £50.

Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#124 SaltyMeatballs
Member since 2009 • 25165 Posts
Maybe I wouldn't mind if they also reduced the price.
Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#125 Lucianu
Member since 2007 • 10347 Posts

There are a loud vocal minority, and especially in a forum like this, whole will go mental at the suggestion that games need to be shorter but that is simply because they live in their own little hardcore bubble and are unable to see the bigger picture here.amaneuvering

What a laughable and weak generalization you've made. Your post would have ben fine and dandy without this childish and irrelevant prejudgment about the people that want something worth their money.

Firstly, no one was talking about 40 hours+ as a mandatory thing in all games. Even 10-15 hours is just fine. And if you don't have time, you can save and continue later. Ever watched a good film series of 20+ episodes in one day? I know i never did that. Same for games. You experience more, but you don't have to complete everything as fast as possible. You can take your time.. Plus it's worth your money. Seriously now. I can't comprehend why would you argue against this.

Secondly, a longer game can have plenty of replayability, it only depends if the devs done it right. That's another bad generalization you've made right there. As if all long games do not have replayability. Deus Ex is 25-30 hours long, and it's praised by a large number of people as having almost endless replayability. I know people that replayed it 10 times. What about Xenogears? 50 hours long on average, and i've replayed it 3 times. Never mind BG2, Planescape Torment, Chrono Trigger, and other long games. And i've taken my time, because i can save my playtrough at one point, and continue later.

I have a job, and a family, but it seems like ya'll can't get one thing straight. No one is asking you to finish a long game fast. Take your time, just like you would take your time trough a wonderful film series.

Avatar image for deactivated-5d6e91f5c147a
deactivated-5d6e91f5c147a

26108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#126 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Finally, someone with sense.
Avatar image for topsemag55
topsemag55

19063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#127 topsemag55
Member since 2007 • 19063 Posts

My favorite genre is WRPG.

I run them to completion - always.:P

My first runtime usually winds up being a 10-hour marathon.:lol:

Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#128 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]There are a loud vocal minority, and especially in a forum like this, whole will go mental at the suggestion that games need to be shorter but that is simply because they live in their own little hardcore bubble and are unable to see the bigger picture here.Lucianu

What a laughable and weak generalization you've made. Your post would have ben fine and dandy without this childish and irrelevant prejudgment about the people that want something worth their money.

Firstly, no one was talking about 40 hours+ as a mandatory thing in all games. Even 10-15 hours is just fine. And if you don't have time, you can save and continue later. Ever watched a good film series of 20+ episodes in one day? I know i never did that. Same for games. You experience more, but you don't have to complete everything as fast as possible. You can take your time.. Plus it's worth your money. Seriously now. I can't comprehend why would you argue against this.

Secondly, a longer game can have plenty of replayability, it only depends if the devs done it right. That's another bad generalization you've made right there. As if all long games do not have replayability. Deus Ex is 25-30 hours long, and it's praised by a large number of people as having almost endless replayability. I know people that replayed it 10 times. What about Xenogears? 50 hours long on average, and i've replayed it 3 times. Never mind BG2, Planescape Torment, Chrono Trigger, and other long games. And i've taken my time, because i can save my playtrough at one point, and continue later.

I have a job, and a family, but it seems like ya'll can't get one thing straight. No one is asking you to finish a long game fast. Take your time, just like you would take your time trough a wonderful film series.

Isn't life just the most unfair thing.

I know the type of gamer I was defining, and indeed the type of game design I was defining, and in that respect I'm right on the money.

If you're not one of those gamers, and you haven't made one of those games, then get over it.

If you are or you have then you are exactly the type of thing I'm on about so I guess I see why you might be so defensive about it.

Avatar image for Zero_epyon
Zero_epyon

20498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#129 Zero_epyon
Member since 2004 • 20498 Posts

People don't like to watch a long movie, and the same applies to games.

runbleduck
People don't spend $60 on movies.
Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#130 Lucianu
Member since 2007 • 10347 Posts

Isn't life just the most unfair thing.amaneuvering

Btw., i was writing that wile you were posting that message were you responded to my first post on the page before.. I didn't see it.

That's one big behemoth you've written there, above my other post that u quoted.... Damn.. I don't know if i can gather enough patience to tackle that now...

I really wanna play some Morrowind now....

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#131 DJ-Lafleur
Member since 2007 • 35604 Posts

There's actually nothing wrong with a game being 3 hours long as long as there is a great amount of optional stuff to do after or along with the main adventure. Mario games or pretty much any platformer could probably be completed aroudn that time if all you do is focus on beating the game.

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#132 Lucianu
Member since 2007 • 10347 Posts

I know the type of gamer I was defining, and indeed the type of game design I was defining, and in that respect I'm right on the money.

If you're not one of those gamers, and you haven't made one of those games, then get over it.

If you are or you have then you are exactly the type of thing I'm on about so I guess I see why you might be so defensive about it.

amaneuvering

Re-read everything again past that, the "First" and "Secondly" things right there. Because i sure as hell didn't mean to make you mad. Not in the mood. Tell me honestly, don't i make sense?

And i'm not defensive. It's because i hate bull generalizations, what ever that may be.

Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#133 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="runbleduck"]

People don't like to watch a long movie, and the same applies to games.

Zero_epyon

People don't spend $60 on movies.

A movie is the exact same couple of hours of footage (acting, sound, camera work, whatever) every single time you watch it.

A good game, not the ones that are becoming more and more like movies however imo (you know the ones I'm on about), should give you something different every time you play it (outside of the obvious fixed game design elements that make up the main structure of the game obviously), and it should actually compel you to want to play it countless times if it is actually a well designed game imo (maybe not the entire game each time but maybe you favourite sections of it), and that's why the comparison between a passive linear pre-scripted £7 movie and an interactive dynamic video game is full of poo poo.

I'm not saying I wouldn't like to see cheaper games in general but just that more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying.

Avatar image for Sushiglutton
Sushiglutton

10449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#134 Sushiglutton
Member since 2009 • 10449 Posts
I think games should be as long as possible given that they don't become repetetive. It's so easy to add an extra room with a bunch of enemies, but that doesn't add quality imo. I think Dead Space 1 is an example of a game that is too long for its own good. The objectives/environments/enemies start to become somewhat repetetive after a while imo (still an awesome game). Other artificial ways to make games longer like when u need to collect X of some quantity can be more of a chore. I rather play two games that feels fresh all the time than one that keeps repeating itself and throws mindless quests at u. Quality>quantity as always.
Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#135 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

I know the type of gamer I was defining, and indeed the type of game design I was defining, and in that respect I'm right on the money.

If you're not one of those gamers, and you haven't made one of those games, then get over it.

If you are or you have then you are exactly the type of thing I'm on about so I guess I see why you might be so defensive about it.

Lucianu

Re-read everything again past that, the "First" and "Secondly" things right there. Because i sure as hell didn't mean to make you mad. Not in the mood. Tell me honestly, don't i make sense?

And i'm not defensive. It's because i hate bull generalizations, what ever that may be.

What gave you the impression I'm mad.

I'm simply being blunt.

In my opinion more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying, and I firmly believe that most people in here who are likely to argue with the original poster regarding his games are too long point, and myself, are the type of gamers who play those games that define the exact issue Im on about and don't quite understand what some people say when they claim games are too long.

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#136 Lucianu
Member since 2007 • 10347 Posts

What gave you the impression I'm mad.

I'm simply being blunt.

amaneuvering

Well, you ignored the majority of my post, and just concentrated at that tiny lil' part. I wasn't hostile in those parts.

But my bad anyway, we can't exactly sense emotions on the internet..

Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#137 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

What gave you the impression I'm mad.

I'm simply being blunt.

Lucianu

Well, you ignored the majority of my post, and just concentrated at that tiny lil' part. I wasn't hostile in those parts.

But my bad anyway, we can't exactly sense emotions on the internet..

I'm simply saying that in my opinion more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying, and I firmly believe that most people in here who are likely to argue with the original poster regarding his "games are too long" point are the type of gamers who play those games that define the exact issue Im on about and don't quite understand what some people say when they claim games are too long (certainly a huge amount of the more "popular", if we just observe the inside the bubble, modern home consoles games for sure).

GTAIV for example, is a pretty good game, but one that's about 40 hours too long in campaign mode imo (given that it took me like 50-60 hours to get through the damn thing if memory serves me corectly).

I rarely have or deal in any real "emotions" on the Interenet, certainly not when I post my opinion in a game's forum for example, because I neither know nor care about the people I am conversing with in any meaninful way.

I simply have my own opinions, that may or may not align with someone elses, and I express them quite bluntly because that's exactly how they are in my head (which is I guess pretty appropriate considering how detached talking with other people on a computer in a virtual forum is in actual reality)

Avatar image for deactivated-5a72331fc1de9
deactivated-5a72331fc1de9

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 deactivated-5a72331fc1de9
Member since 2011 • 25 Posts

A game should be as long as it needs to be.

did anyone get any enjoyment out of collecting flags in assassins creed or scanning for resources in mass effect 2? i sure as hell didn't, it was completely unnecessary and added nothing other than time wasting.

if they want to extend the game make worthy additions like extra quest or side missions that add extra to he story, maybe more background info on characters. what about a lost type flash back were you can control other characters in their past to show were they fit in, i don't want to collect flags.

APiranhaAteMyVa

I agree with this. Nothing kills immersion and fun like having to devote time to finding enough resources to upgrade your ship so that people don't die. Still, that's the only complaint that I have with Mass Effect 2, and it took a decent amount of time to complete. I am pro-story and anti-tedious sidequests.

Does anyone actually have any STATISTICS THAT THEY CAN PROVIDE to back up any of these wild claims from this thread, or is this just an energy-draining waste of time now? We'd actually be able to have an intelligent conversation if people would either A. back things up with concrete facts or B. admit that they are only giving their opinions and that they could be wrong.

Oh wait, what am I thinking? This is a forum. No one cares about making sense. Never mind. I'm out.

Avatar image for KalDurenik
KalDurenik

3736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#139 KalDurenik
Member since 2004 • 3736 Posts
*eats popcorn*Obvious troll is obvious
Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#140 Lucianu
Member since 2007 • 10347 Posts

I'm simply saying that in my opinion more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying, and I firmly believe that most people in here who are likely to argue with the original poster regarding his games are too long point, and myself, are the type of gamers who play those games that define the exact issue Im on about and don't quite understand what some people say when they claim games are too long (certainly a huge amount of the more "popular", if we just observe the inside the bubble, modern home consoles games for sure).

amaneuvering

From my point of view 10 hours is cool, maybe even 7 hours for a game focused on more action. The reason why i freakin' got annoyed is that the thread started, from he's point of view, would need games to be 3 hours at max. Now how can i not disprespect he's opinion on this one..

I understand what your talking about, obviously not all games with long campaigns will have my money's worth, like GTA SA, it's main storyline got ridiculously long at one point, and i was having more fun doing the miscellaneous stuff from it's huge content. I guess you have a point with games that do not need a large campaign, focusing on replayability is a more worthwile experience.

Thinking about this more, we already have a good deal of short, fun games, one needs to just stop looking at the mainstream, that's all. Variety is cool, it's nice to be able to have a choice betwen long games, and short games. Isn't it?

That's why i believe that not all games should be short. Let long games and short games co-exist for people that love long games, and people that love short games.

Avatar image for TehOverkill
TehOverkill

754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 TehOverkill
Member since 2011 • 754 Posts

Oh, wow. Three of the games I'm currently playing average out at 40h to just beat the game, even more to actually complete it. I take it you wouldn't like them...

Avatar image for Easports48
Easports48

1761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 Easports48
Member since 2005 • 1761 Posts
Totally wrong. If I'm paying 60 bucks for a game I want it Long as possible.
Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#143 amaneuvering
Member since 2009 • 4815 Posts

Clearly some people need to go read up a bit more on real "trolling" and then they'll maybe be a bit better at telling when someone is trolling as opposed to actually making a pretty good observation and point for the most part (backed up by a few relevants facts and figures too I might add).

Avatar image for TehOverkill
TehOverkill

754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#144 TehOverkill
Member since 2011 • 754 Posts

It is becoming a trend tho. There are a bunch of games that are pretty much min-games or short games. These are primarily on the Wii and other smaller units like XBLA/PSN/ and everywhere on the internet for PC Gamers. It would be nice to buy a short game for like 5 to 15 bucks depending on the content, similarly priced like a movie and I'm pretty sure their would be a market for them. Though, I still love my long games and will love them forever =D....ShadowDeathX

The Wii has the longest lasting console title (Monster Hunter Tri) and the largest amount of long-lasting (20h+) games, as well. I have no idea what you're talking about.

Avatar image for marcogamer07
marcogamer07

1615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#145 marcogamer07
Member since 2008 • 1615 Posts

I would be fine with 3 hour long games, as long as they are like 15-20$ new.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 meetroid8
Member since 2005 • 21152 Posts
If games are too long then why does the average Call Of Duty player play the game for 30+ hours? Shouldn't they be able to handle a 30+ hour campaign?
Avatar image for AtlanticRock
AtlanticRock

8131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#147 AtlanticRock
Member since 2007 • 8131 Posts

When I read the title all I heard was the guy who said: "The rent is too damn high"
I don't really want to pay $60 for a 3 hour campaign, but what the TC is probably interested in are XBL Arcade and PSN games. They are usually short and fun. I don't mind more original XBL/PSN titles like Castle Crashers, Shank, and Splosion Man.

The reason I love Sonic 2 so much is because I can speed run through the game and beat it within' an hour. So I don't think full retail games should be 3 hours, but XBL games could be that length 3-6 hours and add some support with DLC expansions.

Avatar image for amaneuvering
amaneuvering

4815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#148 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

I'm simply saying that in my opinion more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying, and I firmly believe that most people in here who are likely to argue with the original poster regarding his games are too long point, and myself, are the type of gamers who play those games that define the exact issue Im on about and don't quite understand what some people say when they claim games are too long (certainly a huge amount of the more "popular", if we just observe the inside the bubble, modern home consoles games for sure).

Lucianu

From my point of view 10 hours is cool, maybe even 7 hours for a game focused on more action. The reason why i freakin' got annoyed is that the thread started, from he's point of view, would need games to be 3 hours at max. Now how can i not disprespect he's opinion on this one..

I understand what your talking about, obviously not all games with long campaigns will have my money's worth, like GTA SA, it's main storyline got ridiculously long at one point, and i was having more fun doing the miscellaneous stuff from it's huge content. I guess you have a point with games that do not need a large campaign, focusing on replayability is a more worthwile experience.

Thinking about this more, we already have a good deal of short, fun games, one needs to just stop looking at the mainstream, that's all. Variety is cool, it's nice to be able to have a choice betwen long games, and short games. Isn't it?

That's why i believe that not all games should be short. Let long games and short games co-exist for people that love long games, and people that love short games.

Well I wouldn't have an issue with that other than it seems to me that most developers happen to use the big budgets on the massively long games but not on the shorter ones so there is a slight type of discrimination going on which means there really isn't a nice peaceful co-existing happening at all, but more of a segmentation of two extremes and nothing much in-between (black and white but no shades of grey).

So, all the people that want their 1 billion hours campaigns are happy because they also seem to get cutting edge graphics and high development budgets and everything else too it seems.All the casuals get whatever and don't really know any better (I kid). But what about everyone else... Why can't there be more high budget AAA titles that are just more compact in general but that happen to have a crap load of re-playability and accessibility too (and by accessibility I just mean I can play a bit a liked again easily as opposed to having to play for 30 hours just to get to it again).

Point is, I don't really like the entire thinking behind these huge games, that pervades across the industry imo, that by their nature (coming from the people developing them) means anyone who doesn't want to spend 1 trillion hours playing a huge open world game etc usually has to put up with sub-par crap in many areas of the games where they actually do want quality.

Not all people that want shorter more accessible games want casual low budget crap but because most developers are stuck thinking like most people in here that's exactly what is happening (yes, it's a generalisation, whatever) .

Basically I want games like I played on the SNES but with the budgets and technology of current-gen consoles. What I mostly get, and yes it's a total exaggeration, is basically either an interactive 50 hour long movie with an enormous budget and development resources (you know, the games like GTAIV, Red Dead Redemption, Mass Effect) or something for casual noobs (like Wii Fit or Angry Birds).

It would be nice if more games were a bit more "compact" and "streamlined" (in other words less pointless filler and repetition etc just or the sake of having a large game-time number on the box), at least to the point that most people might actually bother completing then you know, with easily re-playable levels, and graphics and budgets that were still AAA quality.

If you think back to the days of the SNES that's what the vast majority of games were actually like, all things being relative to their time (pushing the tech and stuff to it's limits but still digestible), and nowadays the majority of games are in one of the extremes, huge bloated high budget epics that the vast majority of people don't even bother playing all the way through or small scale and low budget casual-fests that don't really excite most of the "gamers" out there too much (although they can be fun in their own right).

There's room for something a bit more in the middle imo...and imo I think it might even turn out that those types of games would be the best of both worlds and maybe satisfy more people in general to be honest. Just like there are short cheap film shorts that are shot on shoe-string budgets and last 40 minutes, and there are huge epic feature films masterpieces that last 4 hours long and cost hundreds of millions to make, but ultimately the vast majority of films are somewhere in-between and it just so happens most people actually like it that way.

Gaming imo is still too focussed on catering to the extremes in the vast majority of cases rather than the real mainstream which I think would ultimately be better for everyone in the long run.

That's just a ramble...

Avatar image for Demonjoe93
Demonjoe93

9869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 107

User Lists: 0

#149 Demonjoe93
Member since 2009 • 9869 Posts

Is this a joke thread?

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 PannicAtack
Member since 2006 • 21040 Posts
No. I don't think I've ever played a serious game that was *that* short, and there's no way I'd pay for it at current 50-60 dollar prices.