[QUOTE="amaneuvering"]
I'm simply saying that in my opinion more hours of a single player campaign mode for example does not necessarily equate to meaningful value for the money you are paying, and I firmly believe that most people in here who are likely to argue with the original poster regarding his games are too long point, and myself, are the type of gamers who play those games that define the exact issue Im on about and don't quite understand what some people say when they claim games are too long (certainly a huge amount of the more "popular", if we just observe the inside the bubble, modern home consoles games for sure).
Lucianu
From my point of view 10 hours is cool, maybe even 7 hours for a game focused on more action. The reason why i freakin' got annoyed is that the thread started, from he's point of view, would need games to be 3 hours at max. Now how can i not disprespect he's opinion on this one..
I understand what your talking about, obviously not all games with long campaigns will have my money's worth, like GTA SA, it's main storyline got ridiculously long at one point, and i was having more fun doing the miscellaneous stuff from it's huge content. I guess you have a point with games that do not need a large campaign, focusing on replayability is a more worthwile experience.
Thinking about this more, we already have a good deal of short, fun games, one needs to just stop looking at the mainstream, that's all. Variety is cool, it's nice to be able to have a choice betwen long games, and short games. Isn't it?
That's why i believe that not all games should be short. Let long games and short games co-exist for people that love long games, and people that love short games. ![](http://static.bbmp3.com/smilies/shrug.gif)
Well I wouldn't have an issue with that other than it seems to me that most developers happen to use the big budgets on the massively long games but not on the shorter ones so there is a slight type of discrimination going on which means there really isn't a nice peaceful co-existing happening at all, but more of a segmentation of two extremes and nothing much in-between (black and white but no shades of grey).
So, all the people that want their 1 billion hours campaigns are happy because they also seem to get cutting edge graphics and high development budgets and everything else too it seems.All the casuals get whatever and don't really know any better (I kid). But what about everyone else... Why can't there be more high budget AAA titles that are just more compact in general but that happen to have a crap load of re-playability and accessibility too (and by accessibility I just mean I can play a bit a liked again easily as opposed to having to play for 30 hours just to get to it again).
Point is, I don't really like the entire thinking behind these huge games, that pervades across the industry imo, that by their nature (coming from the people developing them) means anyone who doesn't want to spend 1 trillion hours playing a huge open world game etc usually has to put up with sub-par crap in many areas of the games where they actually do want quality.
Not all people that want shorter more accessible games want casual low budget crap but because most developers are stuck thinking like most people in here that's exactly what is happening (yes, it's a generalisation, whatever) .
Basically I want games like I played on the SNES but with the budgets and technology of current-gen consoles. What I mostly get, and yes it's a total exaggeration, is basically either an interactive 50 hour long movie with an enormous budget and development resources (you know, the games like GTAIV, Red Dead Redemption, Mass Effect) or something for casual noobs (like Wii Fit or Angry Birds).
It would be nice if more games were a bit more "compact" and "streamlined" (in other words less pointless filler and repetition etc just or the sake of having a large game-time number on the box), at least to the point that most people might actually bother completing then you know, with easily re-playable levels, and graphics and budgets that were still AAA quality.
If you think back to the days of the SNES that's what the vast majority of games were actually like, all things being relative to their time (pushing the tech and stuff to it's limits but still digestible), and nowadays the majority of games are in one of the extremes, huge bloated high budget epics that the vast majority of people don't even bother playing all the way through or small scale and low budget casual-fests that don't really excite most of the "gamers" out there too much (although they can be fun in their own right).
There's room for something a bit more in the middle imo...and imo I think it might even turn out that those types of games would be the best of both worlds and maybe satisfy more people in general to be honest. Just like there are short cheap film shorts that are shot on shoe-string budgets and last 40 minutes, and there are huge epic feature films masterpieces that last 4 hours long and cost hundreds of millions to make, but ultimately the vast majority of films are somewhere in-between and it just so happens most people actually like it that way.
Gaming imo is still too focussed on catering to the extremes in the vast majority of cases rather than the real mainstream which I think would ultimately be better for everyone in the long run.
That's just a ramble...
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