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One game that comes to mind is Sakura Wars. Loved the animation, the setting, the characters, and also the hybrid between visual novel and mech combat. But the part where it falls flat is the mech combat. It was so derivative and overly simplistic. If only they had worked on that and made it good, this game would've been a real winner for me. Hopefully it's addressed in the sequel.
How about you, SW? What games in your opinion had a good premise, but fell short of being a great game?
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