some games are to hard..
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See my previous post, i do not believe games complexity havechanged muchsince the PS1 era. Which is why i used Castlevania SoN as an example.
Which makes Muramasa more complex.
Zerocrossings
How does Muramasa being a button-masher and Mario not make Muramasa a more complicated game? It's the opposite, you don't have to think when you play Muramasa, you have to do that when you are playing Mario.
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See my previous post, i do not believe games complexity havechanged muchsince the PS1 era. Which is why i used Castlevania SoN as an example.
I can agree that genres have evolved to become more complicated in the N64 and PS1 genre but that kind of kills this article's point doesn't it. The article you posted talked about this generation. This generation has not become more complicated than the two previous generations and don't try with the laughable "debatable" defense. Come up with some actual proof and I might listen to you.
Yes, Symphony of Night was more complicated than Castlevania on the NES, it was also much easier. But it ended there though. The genre didn't move on from there just like the FPS genre hasn't moved on on consoles sense Halo on the Xbox 9 years ago.
That's the main problem with the article, it asumes that games have gotten more and more complex and difficult this generation which simply isn't true. That is true over a 20 year period but not this generation. It also hasn't killed the easy games. They are actually much more healthier today then ever.
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More than ever? In the NES era pretty much 100% of the games are simple. Now there are more percentage of complex games.
Yes, there are much more easily played quality games this generation than there existed on the NES, Master System, SNES and Mega Drive. The majority of the games on those systems was simply broken, awful or simply trash.
What has percentage to do with anything? It's the pure numbers of games that matters.
It's true that there exist more complicated games today than ten years ago but only in pure numbers. That is also the case with high quality small easy games that isn't complicated at all. So again, why is it a problem that we have more complicated games in pure numbers this generation if we at the same time also have a ton more high quality easy games? No one is forcing little 5 year old Jimmy to play the overly complicated MW2 when he can just as easily play any of the 100+ high quality games aimed at children instead.
[QUOTE="majadamus"][QUOTE="Zakeris"]It seems to me games are actually shorter and easier than previous gens., possibly due to high development costs. Anyways, whats the avg. game length these days? 6-8 hours? Have they always been that short? Perhaps they just seem shorter cause they're easier to beat now....*shrug*HuusAsking
I remember playing some games in the past like Streets of Rage 2. That game could be beaten in one sitting. I think it's about the same as it was in the past. It's just shorter games (6-8 hour games) are kind of the norm. Hardcore gamers don't make up a huge chunk of the percentage when it comes to gamers. A lot of people rather be doing some other things than just play video games all day.
As I recall, most games back then had to be finished in one sitting since they didn't allow saving. Some even didn't have the luxury of a continue.Ya, true. But, I still think developers had in mind, while developing their games, that gamers weren't going to spend 20-30 hours playing. A lot of those games were arcade games too where'd you'd expect to only spend a couple minutes to maybe a half hour on them. Arcade games were ported too.
Lets make something clear here. We are comparing OLD games with NEW games. The most logical comparison would be SMB on NES vs NSMBW on Wii. Screw Dragon age and all that because those are complex GENRES not games.
People compare the controls being simple, well it makes sense, NES controler looks and is more simple. With that said, I was refering to gameplay mechanics. The majority of people get bored out of Trial and Error gameplay, it's a huge turn off.
kontejner44
Demon's Souls begs to differ in one instance
Games Today are EASIER!
Just look at the original Ninja Gaiden Games. Some say that the 1st Ninja Gaiden is just unbeatable!
EDIT: Oh they're talking about Developing.
If anything, games are too easy. Normal difficulty on most things isn't even challenging. Devs need to realize the difference between a game being hard and a game being unfair.
For instance: Ninja Gaiden Black is a hard game. It requires practice, patience, and intelligence. However, when you die (and you will die), you'll understand why you messed up.
Call of Duty: World At War on Veteran, however, is not hard. It's unfair.
As for length... I want longer games. Games ae way too short nowadays, and a lot of them have no replay value. It's kinda sad. :(
That's what she said. ;)[QUOTE="nintendog66"][QUOTE="siLVURcross"]Not hard and big enough ;)Zerocrossings
I loled.
I like where this thread is going :lol: :P
Sure, the initial learning curve is now higher (meaning the first time you ever play a 3d game) but games are generally easier than ever and they're certainly also shorter compared to at least last gen.
i agree to some extent, i don't think the diffuculty is bad, but usually the good games are too short, and the bad games are too long. Regardless of the time, if i'm enjoying myself i always want MOAR!!!. Which is terrible for a 6 hour game, but if the game sucks then grinding through 20+ hours of suck makes me want to destroy the dev's for making the game so long.
most of the games are far too easy, but some are really too long when it comes to see all the content. I hate all this gta games that have some features like select 100 things in this place, like prince of persia or assassins creed, not to mention about all those mmos. Since achievements hit the market nearly every game has some collect 100 things elements or shoot all the medals which are randomly placed.
I wouldn't say they're hard, but some games can be overly big. For example, some games frustrate me with overwhelming multiple paths, and I'm afraid I might miss something. But yeah, I honestly can't remember the last time I saw a game over screen in a SP game. 8)
If anything, games are too easy. Normal difficulty on most things isn't even challenging. Devs need to realize the difference between a game being hard and a game being unfair.
For instance: Ninja Gaiden Black is a hard game. It requires practice, patience, and intelligence. However, when you die (and you will die), you'll understand why you messed up.
Call of Duty: World At War on Veteran, however, is not hard. It's unfair.
As for length... I want longer games. Games ae way too short nowadays, and a lot of them have no replay value. It's kinda sad. :(
DarkLink77
The games are longer than before, I don't know what games you play but yeah in general they are. Older games felt longer because you got stuck/died. Memorize it, go back and replay them, and you will find that they last no longer than a couple of hours too.
I suggest you play real man games! like SMG which takes 60 hours to get all 242 stars. Sure you can say it's pseudo 60 and in reality 30 hours, but there's your replay value you seem to miss.
Metroid Prime Trilogy: 3 games, yes 2 old, but with enhanced controls which is a must re-play. 80 hours of gameplay there.
Zelda TP is ~50 hours.
They must have started gaming this gen if people find games hard, yes, there are some games designed to be hard, but many come with difficulty options on hardest settings and are still beatable easier once you figure out how to play them. And this list of hard games beg to differ.
Big is what I agree with though.
[QUOTE="kontejner44"]
Lets make something clear here. We are comparing OLD games with NEW games. The most logical comparison would be SMB on NES vs NSMBW on Wii. Screw Dragon age and all that because those are complex GENRES not games.
People compare the controls being simple, well it makes sense, NES controler looks and is more simple. With that said, I was refering to gameplay mechanics. The majority of people get bored out of Trial and Error gameplay, it's a huge turn off.
muzik_mafia
Demon's Souls begs to differ in one instance
The day that kind of game pass SMG / NSMBW / Resort in sales is the day I quit gaming, seriously.
(spoiler: never happening)
[QUOTE="DarkLink77"]
If anything, games are too easy. Normal difficulty on most things isn't even challenging. Devs need to realize the difference between a game being hard and a game being unfair.
For instance: Ninja Gaiden Black is a hard game. It requires practice, patience, and intelligence. However, when you die (and you will die), you'll understand why you messed up.
Call of Duty: World At War on Veteran, however, is not hard. It's unfair.
As for length... I want longer games. Games ae way too short nowadays, and a lot of them have no replay value. It's kinda sad. :(
kontejner44
The games are longer than before, I don't know what games you play but yeah in general they are. Older games felt longer because you got stuck/died. Memorize it, go back and replay them, and you will find that they last no longer than a couple of hours too.
I suggest you play real man games! like SMG which takes 60 hours to get all 242 stars. Sure you can say it's pseudo 60 and in reality 30 hours, but there's your replay value you seem to miss.
Metroid Prime Trilogy: 3 games, yes 2 old, but with enhanced controls which is a must re-play. 80 hours of gameplay there.
Zelda TP is ~50 hours.
I've played those games, save Metroid. Yes, they have a lot of gameplay. Most games this gen, however, do not.Vista is much more complex than BSD and yet you have to be a degree level CS student to even have a chance with BSD. The complexity of the program and the complexity in the player's mind are not the same thing. @people saying games are getting easier That's not true it's just that the big games that get all the attention are easier than the old classics. With the old classics they couldn't create draw dropping visuals or online play, therefore they concentrated on the challenge of the single player. The budget is now so high on big mainstream games that they can't afford to risk not atracting the main stream casual players.Uh guys, its not talking about difficulty difficulty but, the amount of content, and the learning curves, which i can totally agree on.
Believe it or not games nowadays are far more complex than those in the past, which you can just pick up and play.
Zerocrossings
[QUOTE="kontejner44"][QUOTE="DarkLink77"]
If anything, games are too easy. Normal difficulty on most things isn't even challenging. Devs need to realize the difference between a game being hard and a game being unfair.
For instance: Ninja Gaiden Black is a hard game. It requires practice, patience, and intelligence. However, when you die (and you will die), you'll understand why you messed up.
Call of Duty: World At War on Veteran, however, is not hard. It's unfair.
As for length... I want longer games. Games ae way too short nowadays, and a lot of them have no replay value. It's kinda sad. :(
DarkLink77
The games are longer than before, I don't know what games you play but yeah in general they are. Older games felt longer because you got stuck/died. Memorize it, go back and replay them, and you will find that they last no longer than a couple of hours too.
I suggest you play real man games! like SMG which takes 60 hours to get all 242 stars. Sure you can say it's pseudo 60 and in reality 30 hours, but there's your replay value you seem to miss.
Metroid Prime Trilogy: 3 games, yes 2 old, but with enhanced controls which is a must re-play. 80 hours of gameplay there.
Zelda TP is ~50 hours.
I've played those games, save Metroid. Yes, they have a lot of gameplay. Most games this gen, however, do not.well that most certainly says something about Nintendo!
[QUOTE="muzik_mafia"]
[QUOTE="kontejner44"]
Lets make something clear here. We are comparing OLD games with NEW games. The most logical comparison would be SMB on NES vs NSMBW on Wii. Screw Dragon age and all that because those are complex GENRES not games.
People compare the controls being simple, well it makes sense, NES controler looks and is more simple. With that said, I was refering to gameplay mechanics. The majority of people get bored out of Trial and Error gameplay, it's a huge turn off.
kontejner44
Demon's Souls begs to differ in one instance
The day that kind of game pass SMG / NSMBW / Resort in sales is the day I quit gaming, seriously.
(spoiler: never happening)
Because you don't like them? Or because that would be ridicuous.
I've played those games, save Metroid. Yes, they have a lot of gameplay. Most games this gen, however, do not.[QUOTE="DarkLink77"][QUOTE="kontejner44"]
The games are longer than before, I don't know what games you play but yeah in general they are. Older games felt longer because you got stuck/died. Memorize it, go back and replay them, and you will find that they last no longer than a couple of hours too.
I suggest you play real man games! like SMG which takes 60 hours to get all 242 stars. Sure you can say it's pseudo 60 and in reality 30 hours, but there's your replay value you seem to miss.
Metroid Prime Trilogy: 3 games, yes 2 old, but with enhanced controls which is a must re-play. 80 hours of gameplay there.
Zelda TP is ~50 hours.
kontejner44
well that most certainly says something about Nintendo!
It does, indeed. :DDear God is this an even bigger poll domination than the one asking if single player games should die?
When I look at games like bad company 2 and supreme commander 2, games are only getting easier and smaller.
Ugh... Games are far too easy. I dunno where this logic is coming from. If games got dumbed down any further you could just tap one button to beat them.
If anything games need to be much more naturally difficult. Enough of this, harder difficulty = cheating AI.
I agree. Especially with the harder difficulty = cheating A.I. Or the case of the boss fight with 1 billion hit points, where it feels like a constant grind. Natural difficulty is a good way to put it. No dumbing down of games please. If some of us gamers wanted that.. we would go do something else. I remember when games were challenging, complex, and didn't have auto-save, and numerous checkpoint systems. I was much much younger then.. only like 7 years old and I would beat an entire level over and over because I died ONCE. Those days of gaming are gone. Maybe for a good reason, but don't dumb it down. I too am in my early 20's and I go to school full-time and work full-time. The only time I have are the weekends when I'm lucky. And yes, there are so many great games on the market. Half the time, I purchase a lot of games I do not know if I'll ever finish. 60% or so of my game library are left unfinished, due to time constriction. Need I remind everyone that games do have difficulty settings, which I usually prefer to play on normal, but every now and then, I'll play on hardcore/hard/titan/brutal mode as games name them these days.[QUOTE="kontejner44"]
[QUOTE="muzik_mafia"]
Demon's Souls begs to differ in one instance
muzik_mafia
The day that kind of game pass SMG / NSMBW / Resort in sales is the day I quit gaming, seriously.
(spoiler: never happening)
Because you don't like them? Or because that would be ridicuous.
Because if Trial and Error gameplay gets standard again I will quit gaming because I fint it boring, same goes for if gaming turns into farmville games. I pretty much am into the mainstream games that sell very well, so yeah it's because I personally don't like that type of game.
[QUOTE="muzik_mafia"]
[QUOTE="kontejner44"]
The day that kind of game pass SMG / NSMBW / Resort in sales is the day I quit gaming, seriously.
(spoiler: never happening)
kontejner44
Because you don't like them? Or because that would be ridicuous.
Because if Trial and Error gameplay gets standard again I will quit gaming because I fint it boring, same goes for if gaming turns into farmville games. I pretty much am into the mainstream games that sell very well, so yeah it's because I personally don't like that type of game.
Demon's Souls is not trial and error. You have to be very careful in how you strategize and execute, but it does not require you to memorize patterns and such like old platformers. I think you misunderstand the kind of game it is.My thoughts exactly.Ugh... Games are far too easy. I dunno where this logic is coming from. If games got dumbed down any further you could just tap one button to beat them.
If anything games need to be much more naturally difficult. Enough of this, harder difficulty = cheating AI.
Mystic-G
[QUOTE="kontejner44"][QUOTE="muzik_mafia"]
Because you don't like them? Or because that would be ridicuous.
oldkingallant
Because if Trial and Error gameplay gets standard again I will quit gaming because I fint it boring, same goes for if gaming turns into farmville games. I pretty much am into the mainstream games that sell very well, so yeah it's because I personally don't like that type of game.
Demon's Souls is not trial and error. You have to be very careful in how you strategize and execute, but it does not require you to memorize patterns and such like old platformers. I think you misunderstand the kind of game it is."Perhaps the game's greatest triumph, however, is that it takes qualities normally associated with frustration and discomfort--constant trial and error, slow progression, harsh enemies--and makes them virtues"
from kevin V's written review
[QUOTE="Zerocrossings"]
See my previous post, i do not believe games complexity havechanged muchsince the PS1 era. Which is why i used Castlevania SoN as an example.
Which makes Muramasa more complex.
JLF1
How does Muramasa being a button-masher and Mario not make Muramasa a more complicated game? It's the opposite, you don't have to think when you play Muramasa, you have to do that when you are playing Mario.
Well, you've obviously not played Muramasa. Mindlessbutton mashing kills you in late stages and the inventory system itself already makes it more complex than Mario.
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I can agree that genres have evolved to become more complicated in the N64 and PS1 genre but that kind of kills this article's point doesn't it. The article you posted talked about this generation. This generation has not become more complicated than the two previous generations and don't try with the laughable "debatable" defense. Come up with some actual proof and I might listen to you.
Yes, Symphony of Night was more complicated than Castlevania on the NES, it was also much easier. But it ended there though. The genre didn't move on from there just like the FPS genre hasn't moved on on consoles sense Halo on the Xbox 9 years ago.
That's the main problem with the article, it asumes that games have gotten more and more complex and difficult this generation which simply isn't true. That is true over a 20 year period but not this generation. It also hasn't killed the easy games. They are actually much more healthier today then ever.
Yes it did say it was this gen, but which gen are they comparing to? NES? SNES? Or PS1/PS2 era? I am comparing it to the 2D days, where games were simple and had a simple goal. Imo, it took a huge leap from the PS1 era and has stayed there ever since. If you are comparingthis gento PS1/PS2 than i agree that games hasnt changed much.
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Yes, there are much more easily played quality games this generation than there existed on the NES, Master System, SNES and Mega Drive. The majority of the games on those systems was simply broken, awful or simply trash.
What has percentage to do with anything? It's the pure numbers of games that matters.
It's true that there exist more complicated games today than ten years ago but only in pure numbers. That is also the case with high quality small easy games that isn't complicated at all. So again, why is it a problem that we have more complicated games in pure numbers this generation if we at the same time also have a ton more high quality easy games? No one is forcing little 5 year old Jimmy to play the overly complicated MW2 when he can just as easily play any of the 100+ high quality games aimed at children instead.
Percantage has to do with everything. There are broken games being released these days to, hece, its more accurate to take percentage as a measure. Andthere are more percentage ofcomplex games than in the past, fact.
I think im done with this thread, the argument isnt moving anywhere at all, its just an endurance round.
Oh and at that Okami avatar guy, since you arent bothering to read the article(Which is the main point of this thread lol), i wont bother giving you a serious response.
Have a nice day people. :)
They're not really too hard imo but often they are just far too long, and even when they are broken up into levels/missions the levels/missions are often far to long, and I've find that more and more even though they are long for a single play through they actually lack replay value for the most part. Especially in single player. I want replay value far more than single play through length personally.I read this article. And basically it's saying that games are too hard, and too big for us older gamers probably in their mid twenties and up since we don't have a lot of time to play anymore. I'm 25, and only with a part time job. So, I got plenty of time to play games until I get another job. And the thing I like about lengthy and challenging games is I feel you get more bang for your buck. Ya, Mr. Davison says people are greedy, but we should be getting what we paid for. If games are going to be shorten than I want a price cut.
majadamus
[QUOTE="majadamus"]They're not really too hard imo but often they are just far too long, and even when they are broken up into levels/missions the levels/missions are often far to long, and I've find that more and more even though they are long for a single play through they actually lack replay value for the most part. Especially in single player. I want replay value far more than single play through length personally. :O Wait what? Most games last around 10 hours these days! You want them shorter?!?!?! Leave. Now. LEAVE. I want my money's worth, I want 50 hour single players like Legend of Zelda, Chrono Trigger, or Demon's Souls, which happen to be my 3 favorite games ever, partly because they last.I read this article. And basically it's saying that games are too hard, and too big for us older gamers probably in their mid twenties and up since we don't have a lot of time to play anymore. I'm 25, and only with a part time job. So, I got plenty of time to play games until I get another job. And the thing I like about lengthy and challenging games is I feel you get more bang for your buck. Ya, Mr. Davison says people are greedy, but we should be getting what we paid for. If games are going to be shorten than I want a price cut.
amaneuvering
Demon's Souls is not trial and error. You have to be very careful in how you strategize and execute, but it does not require you to memorize patterns and such like old platformers. I think you misunderstand the kind of game it is.[QUOTE="oldkingallant"][QUOTE="kontejner44"]
Because if Trial and Error gameplay gets standard again I will quit gaming because I fint it boring, same goes for if gaming turns into farmville games. I pretty much am into the mainstream games that sell very well, so yeah it's because I personally don't like that type of game.
kontejner44
"Perhaps the game's greatest triumph, however, is that it takes qualities normally associated with frustration and discomfort--constant trial and error, slow progression, harsh enemies--and makes them virtues"
from kevin V's written review
Well color me confused because I resorted to trial and error maybe once or twice throughout my playthrough and a half of the game. Still need to finish my second playthrough.... Every time I died I would think "Crap I let my shield down to early, I need to be more patient" or "**** I shouldn't take risks like that" or "What am I thinking that spell takes way too long to cast to work against this many enemies." I only once or twice actually thought "Ok ____ is there, so next time I play I have to remember and do this exact sequence. The basic strategy was to take on as few enemies as possible, manage my items, keep my shield up until the split second after the enemy attacked to ensure they couldn't get me back, then hit them where it hurt. First I'd always hit them with a powerful arrow to do damage and lure them in alone, if they were slow enough use magic on them before they reached me, and then resort to basic swordplay tactics as described above. I never had to play through a level just to discover something, die, then remember that part again. When I think trial and error, I think Punch Out!! where I had to see what they did and take the fall at least once to memorize their patterns and execute. In Demon's Souls I would often do different things or end up fighting a different way, but I never resorted to trial and error. You always know generally what to do.[QUOTE="Zerocrossings"]
[QUOTE="nintendog66"] That's what she said. ;)AdobeArtist
I loled.
I like where this thread is going :lol: :P
Me, too. Cue plumber, sorority house, and soft jazz.
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