@Floppy_Jim said:
Let's not forget the development costs of games is like a hundred times higher now than back then. Yet they're cheaper for us to buy and include way content & length than the olden days.
The 1990's have been owned.
At the same time, manufacturing costs have also dropped a hundred-fold. For example, to manufacture a single N64 cartridge with packaging, it would have cost some $15-35 each (or around $25-50 in today's money), so they had to sell each one expensive in order to make a profit.
To put this into perspective, if each of the 7.6 million Ocarina of Time cartridges/packages sold cost about $25 each to manufacture, that would be $190 million in 1998 money, or $272 million in today's money, more expensive to manufacture than even GTA V's entire development & marketing budget...
Nowadays, it's very cheap to manufacture a DVD or Blu-Ray, while it costs next to nothing to distribute games online. That's why companies can now afford to increase development costs, since they no longer need to worry about manufacturing costs.
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