http://ps3.ign.com/articles/121/1212934p1.html
Ladies and gentlemen, I present you with everything that is wrong with video games "journalism" and the industry in general in one fell swoop.
So while every single editor admitted that the shooting ( you know, the meat and bones of the gameplay) was not all that great (one outright hated it, one said that "tolerate" was a good word), each and every one of them loved the game, and three called it a masterpiece.
A masterpiece. With bad shooting.
But it gets better. When asked what their favorite part of the game was, the near-universal reaction was: "Oh, the characters and the performances."
So what we have here, ladies and gentlemen, are professional reviewers praising a game that is completely unoriginal and, lets be honest, doesn't have amazing writing, as a masterpiece, even though they admit the gameplay isn't that great.
Uh-huh.
And it's not just IGN doing this. This is an epidemic. A disease of the medium. We want movies with quick-time events now.
I mean, did we all just forget what good movies are? Did we suddenly lower our standards in film so much that we had to turn to games? Are all game developers just wanna-be directors that didn't have the talent to make it in the big leagues?
Remember back in the day we when praised games for, y'know, being games, and not trying to be B-movies? Remember when we loved being given more gameplay options, and didn't like being railroaded through a game with as little involvement as possible because the developer treated the player as a necessary inconvenience? Remember when we recognized good game design?
So my question is: What the f*** happened?
BY POPULAR DEMAND, FOR THOSE OF YOU WHO CANNOT READ, FOLLOW SEMI-COMPLEX THOUGHTS, OR SOMEHOW ORTHERWISE MISSED THE POINT IN THE 700+ POSTS OF THIS THREAD:
This is not about cutscenes, and this is sure as s*** not saying that games should not attempt to tell stories. What it is saying (pay attention now), is that many big-budget, mainstream games have become focused on scripted, cinematic sequences to the extent that they let the player influence the game as little as possible. The player becomes a necessary inconvenience, raildroaded from one scripted sequence to another, in gameplay segements that will play the same pretty much every time. This is not good game design. As a result the gameplay, which is the most important part of a game, becomes an afterthought, and is, in the case of Uncharted 3, the weakest link.
And yet, this game, which has serious gameplay issues, is heralded as a masterpiece simply because it has good production values. This is a serious issue within the industry.
Are we all on the same page now? Yes? Good.
Log in to comment