We all know the staple of this gen has been black brown and grey. and maybe some beige but what are some games with color this gen.
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We all know the staple of this gen has been black brown and grey. and maybe some beige but what are some games with color this gen.
Every Nintendo game except maybe 1 or 2 games.
Also to the person that said those are also colors aswell. I think he ment a game that isn't Monochromatic (I think that is the word I'm thinking of) The word I'm thinking of is using one color but different shades of the same color.
[QUOTE="bingbaocao"]drats, foiled again Don't worry, at least you posted pics, and they all look good.[QUOTE="mitu123"]
Every Rare game(Kameo, Viva Pinata 1&2, Banjo, PDZ).
mitu123
now that i think about, EVERY rare game does have coulour, even the ZX spectrum ones
heck, even the ones full of blood and gore have lots of colour
MadWorld and Killzone 2TheOldOlderyeah those two seem very fitting with the rest of the games shown here....they make flower look really dull in comparison...
I find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
This post is full of win.And where is the love for BioShock? Its colorful, and the neon parts looks stunning to me! Also, most PSN/XBLA/WiiWare games are delightfully colorful and beautiful.I find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
AdobeArtist
I find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
I love you... and your signature.I don't even know what anyone is talking about when they talk about "games lacking color this generation." What, because Gears of War, Fallout 3, Killzone 2, and maybe a few others lack color, they all do? This is complete bullcrap, and the vast majority of games this generation do have lots of color. It's just that you play a lot of crappy shooters.DeathScape666
No, we play alot of shooters that are not on the Wii, ergo they are crappy to you.
[QUOTE="AdobeArtist"]and your signature. Who wouldn't?:PI find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
DeathScape666
[QUOTE="AdobeArtist"]I love you... and your signature.I find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
DeathScape666
You may love me all you like. But my sig is spoken for, so keep your hands off :P:P ;)
[QUOTE="DeathScape666"]I don't even know what anyone is talking about when they talk about "games lacking color this generation." What, because Gears of War, Fallout 3, Killzone 2, and maybe a few others lack color, they all do? This is complete bullcrap, and the vast majority of games this generation do have lots of color. It's just that you play a lot of crappy shooters.BoloTheGreat
No, we play alot of shooters that are not on the Wii, ergo they are crappy to you.
I don't play shooters on the Wii, and it's really only a few shooters that lack color, but everyone here pays attention to them most. Why must you make baseless assumptions? Especially after I told you yesterday that Valve shooters are the only ones I really play.[QUOTE="BoloTheGreat"][QUOTE="DeathScape666"]I don't even know what anyone is talking about when they talk about "games lacking color this generation." What, because Gears of War, Fallout 3, Killzone 2, and maybe a few others lack color, they all do? This is complete bullcrap, and the vast majority of games this generation do have lots of color. It's just that you play a lot of crappy shooters.DeathScape666
No, we play alot of shooters that are not on the Wii, ergo they are crappy to you.
I don't play shooters on the Wii, and it's really only a few shooters that lack color, but everyone here pays attention to them most. Why must you make baseless assumptions? Especially after I told you yesterday that Valve shooters are the only ones I really play. Oh c'mon, you can't call those games "Crappy Shooters". You do tend to be very sheepish with most of your posts.[QUOTE="DeathScape666"][QUOTE="BoloTheGreat"]I don't play shooters on the Wii, and it's really only a few shooters that lack color, but everyone here pays attention to them most. Why must you make baseless assumptions? Especially after I told you yesterday that Valve shooters are the only ones I really play. Oh c'mon, you can't call those games "Crappy Shooters". You do tend to be very sheepish with most of your posts. I'm going to admit right now that "crappy" would be an overstatement. I just don't think they are the Holy Grail like some people do. The only reason I appear Sheepish is because most games (Metal Gear Solid 4, Uncharted, Valkria Chronicles, basically every PS3 exclusive, Gears of War, Halo 3, STALKER, Half-Life 2, and many more) all seem to get more praise than I feel they deserve. You know what the only games are that don't get as much praise as they deserve? Basically every freaking Nintendo game and ToonTown. Yes, maybe it is just my opinion, but I feel like a lot of their games get too much for "using the same old characters," and because they are on the Wii.No, we play alot of shooters that are not on the Wii, ergo they are crappy to you.
BoloTheGreat
I will say that Wii is my favorite platform of this generation, and while I do find the other ones to be all overrated, they are still fun. I have a PS3 and a decent gaming PC (sort of), and I enjoy them, but Nintendo and ToonTown are so far ahead and beyond everything else either system can ever offer me. Rare games and ToonTown are the only games that even come close to touching Nintendo.
There was a thread asking who the best developer this generation was. Nintendo only got about 25 percent, while Naughty Dog got 36 percent! They made one game, and that was Uncharted! I can think of at least ten Nintendo games alone this generation that are better than it, and the fact that people think that Uncharted alone is better than EVERYTHING else Nintendo has to offer this generation is mind-boggling. Nintendo deserves a lot more respect, but I am very happy to see a lot of Sheep showing appreciations towards games that need more appreciating! Sorry for the long rant.
Edit: GameSpot hates paragraphs.
Well if you think you can't do horror, post apoc and atmostphere without colour think again (Stock SoC)
Oh c'mon, you can't call those games "Crappy Shooters". You do tend to be very sheepish with most of your posts. I'm going to admit right now that "crappy" would be an overstatement. I just don't think they are the Holy Grail like some people do. The only reason I appear Sheepish is because most games (Metal Gear Solid 4, Uncharted, Valkria Chronicles, basically every PS3 exclusive, Gears of War, Halo 3, STALKER, Half-Life 2, and many more) all seem to get more praise than I feel they deserve. You know what the only games are that don't get as much praise as they deserve? Basically every freaking Nintendo game and ToonTown. Yes, maybe it is just my opinion, but I feel like a lot of their games get too much for "using the same old characters," and because they are on the Wii. I will say that Wii is my favorite platform of this generation, and while I do find the other ones to be all overrated, they are still fun. I have a PS3 and a decent gaming PC (sort of), and I enjoy them, but Nintendo and ToonTown are so far ahead and beyond everything else either system can ever offer me. Rare games and ToonTown are the only games that even come close to touching Nintendo. There was a thread asking who the best developer this generation was. Nintendo only got about 25 percent, while Naughty Dog got 36 percent! They made one game, and that was Uncharted! I can think of at least ten Nintendo games alone this generation that are better than it, and the fact that people think that Uncharted alone is better than EVERYTHING else Nintendo has to offer this generation is mind-boggling. Nintendo deserves a lot more respect, but I am very happy to see a lot of Sheep showing appreciations towards games that need more appreciating! Sorry for the long rant. Uncharted isn't even better than Super Mario Galaxy, LOL, and it's shorter too.[QUOTE="BoloTheGreat"][QUOTE="DeathScape666"] I don't play shooters on the Wii, and it's really only a few shooters that lack color, but everyone here pays attention to them most. Why must you make baseless assumptions? Especially after I told you yesterday that Valve shooters are the only ones I really play.DeathScape666
[QUOTE="sikanderahmed"]there tones not colours.black and grey are colours too, every game has colour
toast_burner
You good sir, are very correct :)
there tones not colours.[QUOTE="toast_burner"][QUOTE="sikanderahmed"]
black and grey are colours too, every game has colour
AdobeArtist
You good sir, are very correct :)
Actually, white and gray are technically colors, though they have no hue. Black, however, is not.I'm going to admit right now that "crappy" would be an overstatement. I just don't think they are the Holy Grail like some people do. The only reason I appear Sheepish is because most games (Metal Gear Solid 4, Uncharted, Valkria Chronicles, basically every PS3 exclusive, Gears of War, Halo 3, STALKER, Half-Life 2, and many more) all seem to get more praise than I feel they deserve. You know what the only games are that don't get as much praise as they deserve? Basically every freaking Nintendo game and ToonTown. Yes, maybe it is just my opinion, but I feel like a lot of their games get too much for "using the same old characters," and because they are on the Wii.
I will say that Wii is my favorite platform of this generation, and while I do find the other ones to be all overrated, they are still fun. I have a PS3 and a decent gaming PC (sort of), and I enjoy them, but Nintendo and ToonTown are so far ahead and beyond everything else either system can ever offer me. Rare games and ToonTown are the only games that even come close to touching Nintendo.
There was a thread asking who the best developer this generation was. Nintendo only got about 25 percent, while Naughty Dog got 36 percent! They made one game, and that was Uncharted! I can think of at least ten Nintendo games alone this generation that are better than it, and the fact that people think that Uncharted alone is better than EVERYTHING else Nintendo has to offer this generation is mind-boggling. Nintendo deserves a lot more respect, but I am very happy to see a lot of Sheep showing appreciations towards games that need more appreciating! Sorry for the long rant.
Edit: GameSpot hates paragraphs.
DeathScape666
Leave. now.
black and grey are colours too, every game has colour
sikanderahmed
Not really.
absolute Black is the absence of color (R,G, & B are at 0), so it's not a color.
Grey happens much is when the R,G, and B channels are equal (but not 0 or 255) and no color has any superiority over the others, so that too technically isn't a color.
I find it kind of funny how people complain that past generations were more graphically interesting than this current one. I would argue that we have seen far more creativity in THIS generation than any before. You heard right, more visual creativity today than in the genration of PS2, GC, or any previous.
The common complaint is that in the drive to achieve realism, all we've gotten is brown and gray. But if you look around enough, you'll see this gen has accomplished far more than that.
In a comprison between this one and, I'll go with the 16bit era as an example, we've seen more range in art styIe today than back then. Sure the games were very colorful, but they were also very monotone. The color pallettes were flat for the most part. Today's technology on the other hand, has made possible a variety of texture qualities, and a wider range of visual styIes. From calligraphy, to painted brush strokes in motion, to cel shading, to hybrids of TV cartoons and paintings, to replications of photo realistic textures in a cartoon context, to the subtle misty ambience created by particle effects, and what modern lighting has made possible.... and it continues to expand and evolve.
While the games of old may have been colorful, they were no where as creatively varied as games today. Sure we have some games of gritty metals and earth tones, but that all depends on the art direction of the story. People complaining about the visuals today don't understand the difference between color pallette, and visual creativity and the role art direction plays in that. Plus I would say that people complaining haven't really been gaming that long and don't know how good we have it today from what we used to have.
The variety IS out there, in more creative presentations than was possible years ago. You just gotta open your eyes :)
I love you... and your signature. I agree that post is full of win. And I can't wait to fantasize about trucks and Megan Fox in a weeks time. And drive 180km/h on my way back home from watching the movie like last time :P [Roads were empty]Please Log In to post.
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