Games/Franchises That Can't Get Right

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MajorGamer531

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#1 MajorGamer531
Member since 2005 • 1215 Posts

For this thread I wanted to see what games or franchises people thought have great potential, but some issue holds them back from AAA or even AA status. Games that have great concepts and maybe even gameplay but have a roadbloak preventing them from becoming popular. Obviously I make the assumption that some games are unredeemable, if you don't agree don't derail the thread, make your own.

For an example I will go first:

The Game:

I am going with Armored Core For Answer.

The Reason:

The Armored Core series has been a game that has historically fallen short (in North America at least) of its true potential. Every game has had the best Mech gameplay period and I will take that against anyone, however, the games suffer from some very fundamental interface issues on the Menus. Nothing really flows or is apparent to any user who just picks up the controller and browses through the menus. People are supposed to learn the game and not the Menu. This problem could be easily solved with some interface work. The next big problem is that the game keeps trying to bound the SP and MP together, which is a fundamentally bad idea, because though you may have people who enjoy both, there will undoubtedly be plenty of people who prefer one or the other and the MP guys lose out because to be fully effective they have to completely finish SP or download a save file. Yet another easy fix, simply give universal part list to online play regardless of SP status (seperate AC lists, obviously allowing export from SP, but no import). And one more final easy fix: voice chat in multiplayer... add it... it will help community and I don't think I need to cite the history of online games and voice chat to prove it. These are the three biggest flaws of every Armored Core game and they can be addressed with some basic fixes.

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Legendaryscmt

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#2 Legendaryscmt
Member since 2005 • 12532 Posts

Too Human. Take out the analog combat, the long ass death scenes and add in some balance to the game and it would have been a lot better.

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MajorGamer531

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#3 MajorGamer531
Member since 2005 • 1215 Posts

Too Human. Take out the analog combat, the long ass death scenes and add in some balance to the game and it would have been a lot better.

Legendaryscmt

Truth

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DarkyC

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#4 DarkyC
Member since 2007 • 713 Posts

Lair. No explanation necessary.

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gamefan67

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#5 gamefan67
Member since 2004 • 10034 Posts
Superman games, nuff said.
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Greyfeld

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#6 Greyfeld
Member since 2008 • 3007 Posts
I'd like to point a finger at the Disgaea franchise. The games are all pretty great, but admittedly extremely niche. TBSRPGs don't hit a huge market in the first place, but that isn't the fault of Disgaea. The problem with Disgaea is that it just tries too hard. There are so many things to do, and so many modes and systems to learn that it's just overwhelming for the average gamer. It's like circuit overload, honestly. I think they would serve the entire franchise better if, in their next installment, they would dial it back a little bit. Take the game back to its roots (the majority of the combat came from La Pucelle: Tactics) and streamline it a bit. Also, learn to balance your own game, so you don't end up with 1 combination that completely outclasses everything else -.- It sucks to know that if you're using any combination besides XYZ, you're doing it wrong.
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AD216

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#7 AD216
Member since 2008 • 1719 Posts

1. this the shocker right here. elder scrolls: game of the year potential every year and it can still be waaaay better if bethesda want it 2 be.

2. dragon ball z games: almost all terrible but has potential 2 be a great game.

3. wwe games: self explanatory. never gon be good without a great story mood.

4. super hero games: again, self explanatory.

5. fable: the potential 2 be the best rpg game out here if its ever done right. problem is... its never done right.

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Santesyu

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#8 Santesyu
Member since 2008 • 4451 Posts

simpsons games idk just something about them thats just not right in there GTA style...idk what it is.. I may get alot of backlash from this but I would also like to say the tekken series I think it could be a heck of alot more then it is in its current state. Also Mortal Kombat they need to overall that series completely.

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Greyfeld

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#9 Greyfeld
Member since 2008 • 3007 Posts
-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?
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AD216

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#10 AD216
Member since 2008 • 1719 Posts

simpsons games idk just something about them thats just not right in there GTA style...idk what it is.. I may get alot of backlash from this but I would also like to say the tekken series I think it could be a heck of alot more then it is in its current state. Also Mortal Kombat they need to overall that series completely.

Santesyu
agree with mortal kombat and tekken. just stop makin simpsons games.
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AD216

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#11 AD216
Member since 2008 • 1719 Posts
[QUOTE="Greyfeld"]-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?

jade empire. i dnt know why they never made a 2
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RadecSupreme

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#12 RadecSupreme
Member since 2009 • 4824 Posts

[QUOTE="Santesyu"]

simpsons games idk just something about them thats just not right in there GTA style...idk what it is.. I may get alot of backlash from this but I would also like to say the tekken series I think it could be a heck of alot more then it is in its current state. Also Mortal Kombat they need to overall that series completely.

AD216

agree with mortal kombat and tekken. just stop makin simpsons games.

Tekken series always gets it right, it just failed lately with Tekken 6 even though its still a great game.

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Santesyu

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#13 Santesyu
Member since 2008 • 4451 Posts
[QUOTE="Greyfeld"]-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?

Heavy Rain? ;3
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AD216

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#14 AD216
Member since 2008 • 1719 Posts

[QUOTE="AD216"][QUOTE="Santesyu"]

simpsons games idk just something about them thats just not right in there GTA style...idk what it is.. I may get alot of backlash from this but I would also like to say the tekken series I think it could be a heck of alot more then it is in its current state. Also Mortal Kombat they need to overall that series completely.

RadecSupreme

agree with mortal kombat and tekken. just stop makin simpsons games.

Tekken series always gets it right, it just failed lately with Tekken 6 even though its still a great game.

great a strong word.
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SaltyMeatballs

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#15 SaltyMeatballs
Member since 2009 • 25165 Posts
Sonic. Because SEGA sucks.
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Greyfeld

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#16 Greyfeld
Member since 2008 • 3007 Posts
[QUOTE="Santesyu"][QUOTE="Greyfeld"]-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?

Heavy Rain? ;3

Not an RPG :(
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AD216

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#17 AD216
Member since 2008 • 1719 Posts
[QUOTE="Greyfeld"][QUOTE="Santesyu"][QUOTE="Greyfeld"]-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?

Heavy Rain? ;3

Not an RPG :(

like i said. jade empire.
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chocolate1325

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#18 chocolate1325
Member since 2006 • 33007 Posts

Crash Bandicoot: Because Naughty Dog don't work on it

Spyro: Because InSominiac aren't working on it.

Sonic: Sonic Team can't seem to get any Sonic game right.

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AD216

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#19 AD216
Member since 2008 • 1719 Posts

Crash Bandicoot: Because Naughty Dog don't work on it

Spyro: Because InSominiac aren't working on it.

Sonic: Sonic Team can't seem to get any Sonic game right.

chocolate1325
sonic 1-3? great games
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Yandere

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#20 Yandere
Member since 2009 • 9878 Posts

I'd like to point a finger at the Disgaea franchise. The games are all pretty great, but admittedly extremely niche. TBSRPGs don't hit a huge market in the first place, but that isn't the fault of Disgaea. The problem with Disgaea is that it just tries too hard. There are so many things to do, and so many modes and systems to learn that it's just overwhelming for the average gamer. It's like circuit overload, honestly. I think they would serve the entire franchise better if, in their next installment, they would dial it back a little bit. Take the game back to its roots (the majority of the combat came from La Pucelle: Tactics) and streamline it a bit. Also, learn to balance your own game, so you don't end up with 1 combination that completely outclasses everything else -.- It sucks to know that if you're using any combination besides XYZ, you're doing it wrong.Greyfeld

So Disgaea having a lot of things to do is a bad thing, and it needs to be dumbed down?

I have to disagree with that.

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Greyfeld

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#21 Greyfeld
Member since 2008 • 3007 Posts
[QUOTE="AD216"][QUOTE="Greyfeld"]-.- to be honest, it would be nice if just ONE company would make ONE rpg that really broke the mold. I mean... I know that it would take a number of years to make, and it would be an expensive project... but when is that one rpg going to come out that truly embodies the freedom of choice and the effects it has on the world around you? I'm not talking about Elder Scrolls, where you can decide to complete quests, or butcher the town. I'm talking about a game that has an epic story that develops according to the actions you take and the choices you make. And it's not just 3-4 slightly different endings... the entire play through of the game is a different experience every time you make a different decision. *Sighs* I can dream though, right?

jade empire. i dnt know why they never made a 2

Ugh... don't even talk to me about Bioware. Bioware are the kings of choice illusion.
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Greyfeld

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#22 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]I'd like to point a finger at the Disgaea franchise. The games are all pretty great, but admittedly extremely niche. TBSRPGs don't hit a huge market in the first place, but that isn't the fault of Disgaea. The problem with Disgaea is that it just tries too hard. There are so many things to do, and so many modes and systems to learn that it's just overwhelming for the average gamer. It's like circuit overload, honestly. I think they would serve the entire franchise better if, in their next installment, they would dial it back a little bit. Take the game back to its roots (the majority of the combat came from La Pucelle: Tactics) and streamline it a bit. Also, learn to balance your own game, so you don't end up with 1 combination that completely outclasses everything else -.- It sucks to know that if you're using any combination besides XYZ, you're doing it wrong.Yandere

So Disgaea having a lot of things to do is a bad thing, and it needs to be dumbed down?

I have to disagree with that.

Disgaea having a lot of things to do is a good thing. Disgaea having systems so completely complex that you're probably not going to be able to understand anything outside of the main story unless you go out of your way to look up FAQ sheets and walkthroughs is a bad thing.
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Yandere

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#23 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="Greyfeld"]I'd like to point a finger at the Disgaea franchise. The games are all pretty great, but admittedly extremely niche. TBSRPGs don't hit a huge market in the first place, but that isn't the fault of Disgaea. The problem with Disgaea is that it just tries too hard. There are so many things to do, and so many modes and systems to learn that it's just overwhelming for the average gamer. It's like circuit overload, honestly. I think they would serve the entire franchise better if, in their next installment, they would dial it back a little bit. Take the game back to its roots (the majority of the combat came from La Pucelle: Tactics) and streamline it a bit. Also, learn to balance your own game, so you don't end up with 1 combination that completely outclasses everything else -.- It sucks to know that if you're using any combination besides XYZ, you're doing it wrong.Greyfeld

So Disgaea having a lot of things to do is a bad thing, and it needs to be dumbed down?

I have to disagree with that.

Disgaea having a lot of things to do is a good thing. Disgaea having systems so completely complex that you're probably not going to be able to understand anything outside of the main story unless you go out of your way to look up FAQ sheets and walkthroughs is a bad thing.

Those are mostly features your supposed to stumble across while playing the game, it's the players fault that they resort to looking at guides.

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Greyfeld

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#24 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"][QUOTE="Yandere"]

So Disgaea having a lot of things to do is a bad thing, and it needs to be dumbed down?

I have to disagree with that.

Yandere

Disgaea having a lot of things to do is a good thing. Disgaea having systems so completely complex that you're probably not going to be able to understand anything outside of the main story unless you go out of your way to look up FAQ sheets and walkthroughs is a bad thing.

Those are mostly features your supposed to stumble across while playing the game, it's the players fault that they resort to looking at guides.

It's the player's fault that in order to beat the biggest boss in the game, you have to beat the main story line, pass tougher enemy bills, farm experience, pass bills to unlock new areas, pass weaker enemy bills, beat the new areas, farm more experience, pass more stronger enemy bills, farm more experience, reincarnate, explore the character world, reincarnate some more, explore the character world some more, grind out more experience, pass weaker enemy bills again, spam the infirmary for a legendary item, level that item to 100, capture a pirate ship, go back into that level 100 item to reverse pirate for statisticians, clone that item.... I'm not going to go through the rest of the process, but I think you see my point. What sort of gamer would actually figure out all this crap on their own? Pretty much only people with insane amounts of time on their hands. If you have any desire to aspire to beat more than the main story line, you're pretty much required to look up cheat sheets to figure out ways to abuse the system so that it doesn't take you 300 hours to find out that your team isn't strong enough to beat the level 9,999 boss, because you aren't stacked with rank 41 legendary level 150 items.
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88mphSlayer

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#25 88mphSlayer
Member since 2010 • 3201 Posts

3d sonic

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#26 Renegade_Fury
Member since 2003 • 21757 Posts

Anything Sonic related post 1994.

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Yandere

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#27 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="Greyfeld"] Disgaea having a lot of things to do is a good thing. Disgaea having systems so completely complex that you're probably not going to be able to understand anything outside of the main story unless you go out of your way to look up FAQ sheets and walkthroughs is a bad thing.Greyfeld

Those are mostly features your supposed to stumble across while playing the game, it's the players fault that they resort to looking at guides.

It's the player's fault that in order to beat the biggest boss in the game, you have to beat the main story line, pass tougher enemy bills, farm experience, pass bills to unlock new areas, pass weaker enemy bills, beat the new areas, farm more experience, pass more stronger enemy bills, farm more experience, reincarnate, explore the character world, reincarnate some more, explore the character world some more, grind out more experience, pass weaker enemy bills again, spam the infirmary for a legendary item, level that item to 100, capture a pirate ship, go back into that level 100 item to reverse pirate for statisticians, clone that item.... I'm not going to go through the rest of the process, but I think you see my point. What sort of gamer would actually figure out all this crap on their own? Pretty much only people with insane amounts of time on their hands. If you have any desire to aspire to beat more than the main story line, you're pretty much required to look up cheat sheets to figure out ways to abuse the system so that it doesn't take you 300 hours to find out that your team isn't strong enough to beat the level 9,999 boss, because you aren't stacked with rank 41 legendary level 150 items.

Well it's found by people that go through that whole process, so I don't see why anybody else can't find it out on their own.

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Greyfeld

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#28 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"][QUOTE="Yandere"]

Those are mostly features your supposed to stumble across while playing the game, it's the players fault that they resort to looking at guides.

Yandere

It's the player's fault that in order to beat the biggest boss in the game, you have to beat the main story line, pass tougher enemy bills, farm experience, pass bills to unlock new areas, pass weaker enemy bills, beat the new areas, farm more experience, pass more stronger enemy bills, farm more experience, reincarnate, explore the character world, reincarnate some more, explore the character world some more, grind out more experience, pass weaker enemy bills again, spam the infirmary for a legendary item, level that item to 100, capture a pirate ship, go back into that level 100 item to reverse pirate for statisticians, clone that item.... I'm not going to go through the rest of the process, but I think you see my point. What sort of gamer would actually figure out all this crap on their own? Pretty much only people with insane amounts of time on their hands. If you have any desire to aspire to beat more than the main story line, you're pretty much required to look up cheat sheets to figure out ways to abuse the system so that it doesn't take you 300 hours to find out that your team isn't strong enough to beat the level 9,999 boss, because you aren't stacked with rank 41 legendary level 150 items.

Well it's found by people that go through that whole process, so I don't see why anybody else can't find it out on their own.

You're completely missing the point. This isn't about what other players could do, it's about what they WILL do. The largest selling game in the franchise is Disgaea 3 with under 300k lifetime sales. It scored a 7.5 on Gamespot and a 78 overall on Metacritic. It's also essentially a more convoluted rehash of the last two games, which were only a rip off of La Pucelle: Tactics. The game franchise has proven wonderfully niche, and while I enjoy it, myself, i also get a bit run down at times because of the complexity and insistent grinding without a storyline. So I can only imagine how the more casual crowd sees this game. If they do nothing else different, they could at least integrate the largest bosses and extra areas (item world, character world, etc) into the main storyline, so that you aren't completely 100% lost once the story ends and dumps you squarely into the "end game" without any extra help or tutorial whatsoever. And that still doesn't take care of the problem that every Disgaea game has, in that a specific class/combo is ALWAYS overpowered. In Disgaea 1, it was mages, in Disgaea 3, it's the cleric/monk/thief combo. Can't remember much about 2.
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#29 Sp4rtan_3
Member since 2010 • 3495 Posts
Sonic games. Tony Hawk (after THUG it went downhill very fast)
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#30 Respawn-d
Member since 2010 • 2936 Posts

Lair. No explanation necessary.

DarkyC
It wasent that bad. PPL just seemed to refuse to learn sixaxis
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Gxgear

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#31 Gxgear
Member since 2003 • 10425 Posts

Dynasty Warriors and subsequent spinoffs, desperately needs a graphical facelift and stop the milking with the empire releases.

Disgaea, again needs to make the jump to HD graphics and let go of the stale last gen formula.

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#32 EmperorSupreme
Member since 2006 • 7686 Posts
The first thing that jumped to my mind is Resistance. Everything is really really good in these games, but they are just missing that little magic that makes them great games. Hopefully Insomniac can nail it the next time around.
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#33 Rikusaki
Member since 2006 • 16641 Posts

Gran Turismo.

It lacks damage and the AI sucks.

ANY racer that has damage and decent AI is better than GT.

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#34 beekayjay
Member since 2008 • 1732 Posts
Armored Core What a ball of crap....its frustrating cuz i want to like it SOOOOOO much!! From just keeps missing the point!!
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#35 88mphSlayer
Member since 2010 • 3201 Posts

Gran Turismo.

It lacks damage and the AI sucks.

ANY racer that has damage and decent AI is better than GT.

Rikusaki

which is why rfactor rules the woooooooooooooooooooooooooorld

/can't wait for rfactor 2

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#36 beekayjay
Member since 2008 • 1732 Posts
@ Greyfeld Buddy, you nailed it: I loved Mass Effect 2, but seriously, the illusion of choice and free-will is insulting.
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#37 Mr_Cumberdale
Member since 2004 • 10189 Posts
God of War (1). It had great controls, but the action felt lackluster. Graphics could've used some improvement too.
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#38 alexside1
Member since 2006 • 4412 Posts

Anything Sonic related post 1994.

Renegade_Fury

I thought it was 2001?

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#39 enterawesome
Member since 2009 • 9477 Posts

Anything Sonic related post 1994.

Renegade_Fury
Sonic Chronicles and the new kart racing game are pretty decent.
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myke2010

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#40 myke2010
Member since 2002 • 2747 Posts

Even though the game did score well, I'm still going to say the Fable series. It has the potential to be absolutely epic if it wasn't so incredibly shallow. There is so much to do but none of it has any depth. Imagine if it had a combat system with more than single button presses, real economies for the town that affect how they develop based on how you manage your properties, people that did more then laugh or run away from you or better yet decisions that were more complex than save the village or burn it to the ground. The series really feels like its just one great dev away from being one of the finest games ever created.

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godzillavskong

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#41 godzillavskong
Member since 2007 • 7904 Posts

Sonic, but this next one that is in 2D looks to be on the right track. I haven't played a good Sonic title since Sonic Adventure on the Dreamcast. That and Madden. Madden 10 was a big step forward on the next gen consoles, but the controls still aren't as responsive as I would like. I hear that they are implementing the tight controls of FIFA soccer, and if they do that, well I think it will be amazing!

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AD216

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#42 AD216
Member since 2008 • 1719 Posts

Sonic, but this next one that is in 2D looks to be on the right track. I haven't played a good Sonic title since Sonic Adventure on the Dreamcast. That and Madden. Madden 10 was a big step forward on the next gen consoles, but the controls still aren't as responsive as I would like. I hear that they are implementing the tight controls of FIFA soccer, and if they do that, well I think it will be amazing!

godzillavskong
madden 10 was a beast
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jyoung312

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#43 jyoung312
Member since 2003 • 4971 Posts
[QUOTE="DarkyC"]

Lair. No explanation necessary.

Respawn-d
It wasent that bad. PPL just seemed to refuse to learn sixaxis

Agree, controls weren't the problem with Lair, I bet anyone that had issues with the controls was probably playing like a spastic idiot. Lair's problems lie in the confusing level design and the lack of a good guidance system. I didn't have any problems with the lock-on system either, but game also had tons of issues like clipping, and poor texture pop-in. On topic, Socom (just the zipper games not confrontation) are AA games that have a potential for AAA, but consistently miss the AAA mark because it lacks an epic single-player campaign.
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CaptainHarley

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#44 CaptainHarley
Member since 2004 • 2703 Posts

sonic is one of the worst franchises in gaming. otherwise, it seems prince of persia is seriously stumbling. i really enjoyed the last game but i know most people hated it, and before that the sands of time sequels were pretty meh. they cant seem to recapture the awesomeness of sands of time.

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gmc2u_64

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#45 gmc2u_64
Member since 2005 • 2402 Posts

Rare's franchises. They seem to be obligated to make sequels to their franchises, but if they could bring them back in a "Unique" way. That philosophy had ruined a great franchise in many people's minds, so you could see why I have my justified doubts.

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MajorGamer531

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#46 MajorGamer531
Member since 2005 • 1215 Posts

[QUOTE="godzillavskong"]

Sonic, but this next one that is in 2D looks to be on the right track. I haven't played a good Sonic title since Sonic Adventure on the Dreamcast. That and Madden. Madden 10 was a big step forward on the next gen consoles, but the controls still aren't as responsive as I would like. I hear that they are implementing the tight controls of FIFA soccer, and if they do that, well I think it will be amazing!

AD216

madden 10 was a beast

Yet Madden devs still have learned some fundamentals of football, but I'll skip that rant for now.