Games radar posted this article about what the reviews will say, (sorry if old) with both the good and the bad. the bad almost seem to outweigh the good??? thoughts?
http://www.gamesradar.com/f/killzone-2-what-the-reviews-will-say/a-2009010616181421045
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the Good:
• Graphics wh**** will love it – Whether it's the brooding oppression brought by the lightning-scorched sky, the impressive smoke and dust effects or the startling enemy animation; the game is sometimes jarringly bleak but always darkly beautiful… but it's still a bit brown.
•The cover system works brilliantly - It's definitely the game's most successful mechanic. Similar to the system used in PC shooter FEAR, it works by holding L2 while pressed up against objects in the environment and then peering over or around to shoot things with the analogue stick and R2. Hiding behind cover and popping up to bring the hurt to the Helghast reminds us of playing a particularly bleak version of Time Crisis. And it provides a welcome tactical and methodical edge to Killzone's firefights.
• The motion controls don't feel forced – Yep, as hard as it is to believe that statement, the motion controls in the game work fairly well. They're simple and feel pleasingly responsive, reminding us of Metroid Prime 3: Corruption's excellent switch flipping sections.
• It's got a brilliant flamethrower – Better than the one in Halo 3 or Dead Space or any game we can think of actually, Guerrilla's flame-grilling weapon extraordinaire is perfect for barbecuing baddies. It's not only fun to see the Helghast burn like evil s'mores, but the gun's rapid, incisive flames and impressive range makes it consistently engaging to fire.
• The viewpoint is incredibly immersive – From the reload animations, the way your gun rests on obstacles - rather than passing through them - or the way your hands desperately cling onto the rungs of ladders, you always feel like you're in the shoes of an actual person, rather than a disembodied gun.
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The bad:
The objectives – Blow up communication towers, plant explosive charges, defend Johnny Useless team-mate, Guerrilla have more brutally killed the box rather than thought outside it for most of the game's objectives.
• The level design – While levels are fairly linear in the way they're laid out, usually offering clear, channelled progression, we still got lost quite a bit. Pressing up on the d-pad points you in the right direction, but, if level design were clearer, you'd naturally know where to go.
• Your AI team-mates – Aside from enjoying running in front of your gun, getting shot and needing to be constantly revived, your team-mates constantly grate by dropping relentlessly tiresome F bombs.
A lack of memorable set pieces – The first five levels feel like a bit of a slog at times, with many trench fights or pitched battles in city squares. The pacing just can't match something like Half-Life 2 and, as a result, the action gets tedious at times.
• It's very 'gamey' – Many battles with the Helghast end with you having to trigger some sort of event - like having to walk to a certain point to activate a new stream of enemies or a new setpiece. It's all a bit entrenched in contrived game logic. That, and the story is a load of clichéd sci-fi pap.
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