@22Toothpicks said:
Yeah that honeymoon phase is probably a bitch for reviewers whether they realize it or not. Go back later without those rose tinted glasses and you start to see things very differently. Kinda like falling out of love, in that way.
My question about sequels is how much should things change? Isn't the reason I'm returning to a particular game franchise because it's doing something I know I will enjoy? I know you're not implying drastic change is needed but there is a fine line that would seem very difficult to straddle as to not alienate existing fans. What's an example of a proper sequel, IYO?
As for reviewers in general, I totally agree with you. Expecting a consensus or for one person's opinion to be consistent across reviews is a mistake. Reviewers shouldn't even score games or give a recommend/not recommend. As long as I know your thought process and your arguments are well presented, I can infer if I would be interested in game based on your review.
Well I think a substantial improvement should be made or a significant one that can be quantified. I'm not asking for a franchise to pull a Resident Evil 4, since only Resident Evil 4 has gotten away with pulling a Resident Evil 4. Most other dramatic changes tend to be the worst entry in the franchise by a mile (Splinter Cell Conviction, Hitman Absolution, what have you). But to me refinement isn't special, like congrats, you tightened up a game that was already pretty strong at its core. Now in certain cases some of the "dramatic" improve3ments are usually a by product of the previous game being lousy: Uncharted 2 being a huge improvement over 1, says more about how bad 1 was than how great UC2 is imo.
But at the same time, and while it hasn't always been legendary outings every time. Mario 64 to Sunshine to Galaxy to 3D World are completely different games. Metal Gear has had dramatic changes to its formula, Final Fantasy has never really been the same game from sequel to sequel. Now does that mean you can't make a super tight bitchin sequel? Nah, I quite like Mario Galaxy 2 more than Galaxy 1, and I can go back and forth between the two Bayonetta games. But I do think a critic, should fucking nitpick along with more nuanced criticism. I don't think saying "hey you more or less got away with making a game that was a lot like the last one" is an unjustified criticism.
As much as I dug Dishonored 1, and part of this is because I bothered to do a ghost playthrough of 2 (knowing full well it sucked it in Dishonored 1), my reaction was "not really sure I wanted more Dishonored in my life now". It's still a good game, obviously, but very little about it felt like this significant improvement. It had some highlights like the Clockwork mansion, but I didn't think the first game was a slouch on level design, and I didn't think this was a dramatic improvement. Where as Uncharted 4's shooting engine being improved a lot shouldn't get too much credit (because again UC never had a good shooting engine), but encounter designs being developed the way are deserve a ton of praise. I would argue 2 has a lot of enjoyable sequences, and 4 has multilayered encounters that are even better than some of the best stretches of The Last of Us.
It's something that is quantifiable to me, the story makes more of an effort to add depth to its characters, and go for a more potent thematic punch versus any of its predecessors. Can't always say that about a lot of sequels.
I'm not saying start giving samey sequels like a 6 or something, but I am saying "too much of the same" is a valid criticism, and is something that can be used fairly universally. Shouldn't just be the yearly titles that get punished, because to me at least those games have an excuse. You had 4 years between releases, and you still came away with a game that plays exactly the same?
Otherwise I get the no score routine, but eh, better critics have done their thing while having a grading scale. Just because the audience is gonna be stupid about it, doesn't mean it necessarily needs to be dropped. To me Eurogamer dropping theirs was more a gimmick (especially since they half assed it), and doesn't offset that outside of Simon Parkin, I basically never want to read their shit outside of maybe one or two other people.
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