[QUOTE="skrat_01"]
[QUOTE="DarkLink77"] Yeah, I said the same thing in a thread the other day. The response I got was, "WHADDYA EXPECT ITZ A VIDJA GAEM, BRAH."
It made me sad. Apparently I'm not supposed to want good stories in my games.
Bardock47
More often than not same people who say Call of Duty 4/MW2/BLOPS have amazing;y rich stories.It's sad, but hey they're in the same group as people who preach Transformers defence with the logic that criticising it for its obvious faults (and focus etc.) is invalid because 'they wanted to see cg robots fight'.
Not a very valuable perspective.
The people who babble about games or anything like that, well they don't really care enough about games enoughto notice.
Now I'm not saying its deep or anything but I found the plots of CoD 4- BO to be good and intresting. I throughly enjoyed BO's story the most probably. Fair enough, but they're merely excuses for whizzbang shooting, really.Even BLOP's horrible silly Manchurian candidate wannabe was pretty bad. The problem is the characters are cardboard cutouts, the plots are nonsensical and ludicrous while the developers try to play it straight faced contentiously, and there's barely development of anything - just moments where stuff happens to frame action sequences, some of which are relevent to progessing the 'mystery'.
And for a shallow game about going from A to B shooting people, well it functions okay, and the action sequences are generally competently framed as a result. I have to give them credit for attempting something different.
Now alot of this boils down to writers and designers being on completely different pages, and the designers who are supposed to be creating a narrative not exploring decent fiction outside of walking into another blockbuster movie. Which is the bane of video games in general, and why there is still such reliance on tired cut scenes to develop anything to do with a plot. Instead COD has first person non intractable ones. Sigh.
Seriously, we learn more about the characters in TF2 personalities just from their animations, model, mechanical functionality and voice samples then we did about the professionally voice acted Mason, who has a seven hour story devoted to him in the entire duration of BLOPS.
It's a bit astounding.
Not to say you shouldn't find them enjoyable though, nor should 'all games adhere to the golden rules of good writing' not at all, however when trying to tell a compelling plot, it's worth a look.
For what its worth unlike Transformers films none of the COD games rams useless elements down your throat constantly (characters, scenes etc.) to pad moments between the action. Though No Russian was pretty monumentally bad.
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