Speaking to Kotaku, lead engine programmer Adrian Bentley explains what's happening to enable the game's speedy loading. It makes for interesting reading, but we'll spare you all the technobabble. Long story short: Sucker Punch's game engine is extremely efficient, keeping disc reads to a minimum by placing data very precisely....
.....Amazingly, loading after death was once so fast that it would've been impossible to read any of the tooltips that appear while you wait. Bentley says the team had to artificially extend this downtime to allow people to take in at least one of these tips. If Sucker Punch is able to make respawns almost instantaneous in an open world PS4 game, imagine what it'll be able to do with PS5 and its ultra-fast SSD.
Amazing work by dev, the game reloads so fast that dev had to lengthen the load time so users able to read the tips on the loading screens. Newbies.
3rd party devs unfortunately probably had to lengthen PS5 loading for parity with Xbox Series X poor SSD. Damn ubisoft.
Source: https://www.pushsquare.com/news/2020/07/ghost_of_tsushimas_shockingly_short_load_times_were_originally_even_quicker
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