[QUOTE="Ninja-Hippo"][QUOTE="OB-47"]
It's the same type people who call Splinter Cell: Conviction an action game rather than stealth. Which is extremly stupid.
OB-47
No, that's dead-on accurate. It's about as stealthy as Serious Sam. They butchered that series with that turd of a game. Why can't they try new stuff? The stealth is Conviction was more aggresive but it was still a stealth game. Stealth action maybe, but still stealth nonetheless.
I never quite understood the mentality that if-it's-not-like-the-original-then-it's-no-good. Clinging to a series's origins is fine.... up until it blinds someone to what's good about the more recent entries to the series.
Conviction is not the original Splinter Cell... why on Earth would someone expect it to be? Same with Rainbow Six. Same with Ghost Recon. It's not 2001 anymore. Is it because GR doesn't subscribe to the same set-in-stone notion of "tactical" etched into their brains? Whatever the case, I don't see those people ever being satisfied.
Me, I prefer to be a glass half full type of guy.
Is Future Soldier more action oriented? Sure. Does that make it any less enjoyable in its own right? No. The escort sequences, for example, are totally on rails, but you know what.... I think it's executed very well. Who cares if that's not strictly tactical? It's fun. On the tactical side (and yes, there is tactical side), the game's pacing stays deliberate and slow-paced, encouraging stealth and healthy doses of observe/plan/execute through a majority of the campaign. In fact, half the levels will fail you if your team is detected at all.
Synchronized, silent kills are a major feature and again, executed very well. It's an evolution of the mark and execute mechanics we've seen in Rainbow Six Vegas and Splinter Cell Conviction that totally works for Future Soldier.
No, it does not allow me to micromanage multiple fire teams. If Ubisoft/Red Storm ever brought that back, I'd play it. But with Future Soldier, I don't miss it at all.
They have manageed to weave the action movie bits into the tactical bits in a smoothe manner that makes sense. No, it's not like the original GR, and I never ever expected it to be, so I won't hold that against Future Soldier. I think the game is enjoyable on its own.
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