4GB ram :lol: As if anything ported from consoles would ever need to break the 32bit memory barrier.
Well I might have looked past the crappy optimisation, remember Assassins Creed was hyped as needing 3GB ram but clearly didn't need it on release, but the online activation DRM makes this game untouchable for me.
I tried putting up with Securom activation and gave it a chance, didn't work well, so now I automatically boycott any game using it.
Apperently the PC version has graphical things the consoles don't.
LINK Full interview link is at the top.
"The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!"
Maybe thats why there are insane recommended specs?
Snagal123
You don't need to be tech savy to see that quote is BS, 64 raytraces per pixel? Lol.
bu..bu...but teh PC version is always superior!!! LOL :lol:
whatisazerg
They are superior on PC; but bad optimization happens. 360 with Quake 4 and The Last Remnant, PS3 especially with most cross platform games, should be well aware of the exceptions. However those exceptions do not undo the common expectations of the platform.
Log in to comment