[QUOTE="Revan_911"] :D. The graphic card is basiclay a carbon copy of 7900 GT, what a joke. The PS3 is in no way better than the 360.Persistantthug
XBOX 360 GPU has a few extra features than the RSX, Xenos is slightly better. However, the PS3 has the CELL PROCESSOR which can graphics process and graphics render by itself, making it SIGNIFICANTLY more powerful than the Xenos. See the difference between slightly and significantly? In a rudamentary kind of explaination, the PS3 has nearly 2 GPU's....of course PS3 is more powerful
When the XBOX 360 delivers a game that is the pinnacle of console graphics technology, like it did back in 2006, that the PS3 keep on producing over and over and over, let me know.
As of now, there's no leg to be stood upon regarding XBOX 360.
that's not even covering the BluRay or Harddrive in every PS3, which obviously furthers the gap.
You sir are absolutely wrong.Xenos does have a more then few features then RSX.Rsx is practically watered down 7800gtx but considering its closed box their performance are somewhat the same,rsx maybe even has the edge because you can use all of its pros and work around its cons.You cant do that with pc graphics card,developer has zillion possibilities of cpu and gpus in pcs all over the world.But that said xenos is somewhat between 2900xt and 1950xt,sure those have more raw power but again closed box...as you know 1950xt completely obliterates 7800gtx in PCs not to talk about 2900xt,and in consoles it would have even bigger edge because of FULLY programmable unified pipelines whith 95+% efficiency,and rsx old structure gives it 65% efficiency.Count in EDRAm,which actually if you use tiling allows you full screen AA 4x,and it has MONSTER bandwidth with main die so you can do deferred rendering like in KZ2 with no sweat,even faster(http://forum.beyond3d.com/showthread.php?t=48155).
Cell can render?Ok,since alot of you guys say that cell can render lets break that PR bull.Can you please provide me some presentation of cell rendering?No you cant render with cell,ok you can like this:http://www.youtube.com/watch?v=ehwFOM4CBKA
What actually you can do with spus to help rsx is:process some vertex shaders(not pixels,which are more important but cant),do post processing and triangle culling.That is all i have heard from developers doing as far as helping rsx.Now you do understand there is 6 programmable spus,and ppu is dedicated for giving them tasks,so you have run all your physics a.i,audio etc plus helping rsx on it.How much you think there is left of spus?Larabee was fail with 80 cores doing rendering job,its simple cpus no matter what kind of them SUCK at rendering.It happens that cell can compensate rsx work,but how much non of you know and certainly developers know since they put 360 and ps3 in same ball park but still giving 360 edge with gpu and ps3 with cpu...
In the end could you please tell me what does UC2 and KZ2 do technically that is impossible on 360,or Alan Wake is not doing?let me tell you,NOTHING.Developers are the once responsible for UC2 and KZ2 graphics,because not everybody can make amazing looking games on ps3 even with dedicated engines made ground up for it,just look at Resistance 1 & 2...
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