Yes, yes it does.
Gordon Freeman is ultimatley transparent, there is no presence of his character in the game; essentially removing barriers between the characters actions outside the players input (fitting with the scripted sequences designed to create a sense of place and narrative that is compelling).
Master Chief's character in Halo is not transparent. He does things outside of gameplay - be it action or not, he talks to characters; his presence as someone independant, from the players control is there and active in the gameworld.
Doesn't matter if Chief doesn't speak during gameplay, there is a break in player agency there; a massive difference to Valve's method.
Its almost a reverse to Left 4 Dead's characters.skrat_01
The character's in Half-Life specifically refer to you as Gordon, Freeman, Dr. Freeman whatever, so no, he's very present in the game. Master Chief is not as transparent as Gordon Freeman, that I will agree with you. Bungie however, have taken exact methods in keeping the Chief as transparent as possible despite the use of cutscenes, and they are gunning for the very same idea Valve had with Gordon. He doesn't "talk" to characters, semantically speaking, he "responds" to them. There is no backstory you have to trudge through, no ulterior motives you have to investigate into his character (in fact, Gordon's backstory is elaborated in the games more so than the Chief in Halo), it's as simple as him and a gun, and you're shooting things with it. I've provided you specific examples in the lines the Chief has, only there to essentially speak on your behalf when there is a cutscene. He never goes out of the way to characterize himself in the way you cannot characterize while you play him, save those couple of examples I've given you. This is the exact reason the novels are jarring (and utterly ridiculous) because the Chief actually has a personality that's self-serving in the novels.
If you can cite significant examples in which the Chief has a self-serving bias, I will have to concede my argument. Saying the game has cutscenes and therefore the Chief is not transparent is about as relevant as saying Gordon Freeman is a white caucasian on the box and therefore is not a true vessel.
As it stands, the Chief does the exact same things that Freeman and Link do. It's what the security officer from Marathon did, it's what the Rookie in Halo: ODST does and it's what Noble 6 in Halo: Reach is already doing given the footage we have. They're all characters in context for the player to control without any overbearing personality. Unfortunately, I'm not politically correct, I do believe in one objective truth, so there's no room to 'agree to disagree' here :P.
Despite the prejudice, I think it's actually worth noting what Bungie did here. They had to be very careful of what they allowed the Chief to do outside of gameplay because one wrong move and it could alienate players. Go on YouTube and watch several minutes of Halo cutscenes. Then watch several minutes of Crysis Warhead cutscenes. You will see a massive difference in how the protagonists are approached during non-gameplay moments. It's why I'm saying it's not as easy as stating "The Chief appears outside of gameplay. Therefore, he's his own character."
Now if you're debating with me to say that Freeman deserves a nod, whereas the Chief deserves a kick in the backside, then you shouldn't be riled up at all. Master Chief as a video game character doesn't even rate for me. Unlike you and several other guys, I'm pretty damn proud to say that Gordon Freeman would be in my top five video game characters ever, and I'll gladly defend his honour. I have no shame in defending Gordon Freeman at all. It irks me when people try to defend him from the pretentious snobs when they say "well, he's just a vessel, so he's different". Don't treat him like a retard He's a very effective video game character, period.
Can't disagree with you, good points; in that respect even non playable characters are some of the best or most important gaming characters.
FrozenLiquid
That's what I'm trying to get away from :P. People here seem to think that because NPCs are free from direct player intervention, they have better room to grow, and therefore are better characters. Not necessarily the case. Why is Shodan an awesome character? Or Glados? Kefka and Malak? They're all awesome because both player and NPC are directly communicating with each other that can only be achieved when the player is playing the game. It may sound weird, but switch the game off, and those NPCs turn off too. Those NPCs need you to interact with the world for them to function effectively.
It all begins with the player/protagonist. This is why I keep saying games should not be like film or literature, because they are seriously their own thing.
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EDIT: Now stop arguing with me and check your inbox. I sent you a PM ages ago. Why? I think we can do one better than just constantly moaning about how crap games are on forums.
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